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    in Tedious, but kind of fun (Game Reviews)
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endings's Last 10 Game Comments (view last 100)
Dune 2000 The mystery of life isn't a problem to solve, but a reality to experience
Mario Kart 8 Deluxe Its like a greatest hits release version of Mario Kart, new stages, but plenty of old ones redone with new gfx. Battle mode is fun.
Bionic Commando - Winter Edition I love the original NES BC, which had night/day stages... so ? The guards have their uniforms changed, but our hero still walks in a day-glo green outfit. Theres no shading on him or inside the radio rooms at all.
Samurai Nihon-ichi (set 1) this is one of the hardest games I've played yeesh
Teenage Mutant Ninja Turtles - Toon Hack I like it! I can actually tell who Bebop is for once.
Contra - Black Dawn nope. its lazy, only first stage is significantly changed. Enemy life has been boosted to boss type health. But this sucks.
Dying Light This is ok, but I'm not seeing much replay value in this. I enjoyed State of Decay's zombie world more.
Cutie Suzuki no Ringside Angel While the wrestlers all share the same body, the move animation is pretty decent. Would be nice to have a battle royale or other mode, though.
Trojan this game sucked when it came out, and it still sucks
Castlevania - Aria of Sorrow I love SoTN, but I just could not get into this game. The soul part seems interesting, but also kind of tedious.

endings's Last 25 Game Reviews
Bugs Bunny Crazy Castle, The
03-29-24 10:11 PM
Tedious, but kind of fun
The plot doesn't make much sense, Bugs Bunny is looking for his girlfriend (not Lola) who looks like him a dress (LOL), and the other Looney Tunes are blocking him for some reason. You go through 60 levels and you'll probably be ready to be done by the 20th. But its kind of fun and if you die its very easy to jump right back in, and extra lives are plentiful.



7- The graphics are clean and you can clearly tell what items are, and what characters are here (Yosemite Sam, Daffy Duck, Wile E. Coyote, and about 100 Sylvester clones?), and each has their own kind of pathing. You are just to collect carrots and the level ends. You can sometimes pick up ACME type weapons like a boxing glove, or push a safe on someones head.


6- There is very few tracks or sound effects, but what is here is good. The main theme is hummable.

7- Its honestly a bit addictive, and deaths happen quick and boom you're right back in. Its not a great game, but it has no wasted space other than a celebraory dance for a few seconds when you win a stage.

4- Story is bare bones. Its rescuing a char you've no history of, and not sure why the other Tunes care to stop this.

5- As far as depth, its OK. Some of the levels have different mechanics and there are new items and dangers (at least).

3- None of the enemies are very challenging, the maps can be fairly large, but there is time to think and get the hang of it.


In the end, playing this is mediocre, but serviceable. Its OK, and thats.. OK!
Super Mario Party
07-19-23 12:49 AM
A decent reimagining of the Party games
Super Mario Party shakes up the formulaic games of old with a lot of changes, but never manages to fix my long time gripe with this series. At first it seems disappointing, the boards are all smaller, the dice blocks also only have 6 spaces on them (instead of 10), and most aggravating of all, there are only 4 maps!! I had issue with Mario Party Superstars for only having 5, this is a step in the wrong direction. But some of these changes are actually more beneficial.

Pros:

Games give you way more money - in old MP games, one good player can win all Minigames and choke on coins while everyone else stays poor. The Lucky Spaces were an attempt to counter it, but this features nearly every game giving at least +2 coins. It means you're not stagnating, and more money means more spending on items in the shop, creating more variables.

Stars only cost 10 coins instead of 20 - in an effort to streamline, the stars are cheaper overall, and thats good for keeping the stakes high.

Many playable characters, each with Dice Blocks- Every character now has their own special dice block they can choose at any time to roll instead of a regular one. These dice are very specific to different playstyles. The Shy Guy is all 4's and one 0, for instance. Some have High risk, high reward. Some give or take away coins, and you can gain an ally in the board game who will share their block with you, and roll a 1 or 2 that is added to your total. The more the merrier when you land on this space.

Rumble Controls - When you enter a duel, it used to take you to a crappy minigame you barely played since duels are rare. Now it takes you to a simplistic minigame that relies on the rumble feature.

Faster, dramatic games - Games are quicker and you can enjoy more out of them. The ! spaces on boards now can do many different actions, depending on where you land when you got there.


Cons:

4 boards??? - This is unforgivable. To... Read the rest of this Review
Mega Man
07-17-23 12:20 PM
Humble Beginnings
Mega Man, the hero who is fairly generic, save for his ability to copy his foe's more powerful attacks. The box art looks bad. The hero looks constipated. But here it starts, a platformer where you can do the stages in any order, and the weapons can help you defeat the other stages.

Bomb Man: He's probably the easiest to defeat, and his stage is not very hard. His bomb power sounds very useful, but honestly, aren't. The fire weapon from Fire Man is his weakness, but the boss spends so much time slowly jumping, you shouldn't need it.

Cut Man: This dork has a pair of scissors over his head and he throws them at you. His stage is a little harder than Bomb Man, but his Rolling Cutter is useful. If you have Guts Man's power, Cut Man is a piece of cake.

Guts Man: Some recommend starting here first, I think he has a hard stage, as its full of pits and armored enemies. The boss throws giant rocks at you and stuns you when he lands from a jump. Timing is key for this whole level. Just be aggresive with the boss.

Elec Man: A pretty easy vertical stage, and one you definitely want to come back to with Guts Man's Super Arm ability, as there is a hidden powerup, Magnet Beam near the top of the tower. Elec Man himself has a very strong attack you'll want to jump over. Use the Cutter to kill him.

Ice Man : This stage sucks. The disappearing blocks are numerous and can really waste your time and your life. If the magnet beam has been recovered, it can make steps for you to cheat, haha. You might think a fire weapon hurts Ice man but surprise, its Elec Beam.


Fire Man: This guy has a stage of flowing lava that's a little hard, made easier with magnet beam. His weakness is Ice Slasher, but it still takes quite a few hits.

Mega Man has a heavy jump that takes some getting used to. He can also hang almost completely off an edge with only one foot supporting him, so use that to your advantage.

Graphics: 5<... Read the rest of this Review
Adventures of Rad Gravity, The
07-16-23 03:48 PM
A nice, tough game if you can get past the ugly
Rad Gravity is a quirky game that looks weird, plays weird, but is pretty fun. Your mission is to collect the lost computer -minds (compuminds) that can save the galaxy. You have one already, its in your ship and talks to you (its a big robot eye on a computer lol). You get to choose what stage you visit, or revisit, as its open world, and Rad is a side-scroller with an assortment of upgradable weapons and an odd, slippery run.

Graphics: 4
Rad on the title screen isn't so bad, but once you get playing, it all looks simplistic. The spaceship interior with the robot eye looking at you is pretty campy and tolerable (though his space chair looks 1d) but once you beam down to the planets you'll see how small the characters are. There is a bit of definition, but all the backgrounds look cheap and don't sell the adventure. The first planet, Cyberia, is supposed to be a cyberpunk planet, with neon signs and graffitti, but good luck telling what is what in this place. Other worlds don't fare much better.

Sound: 2
Ooh, boy. The sound is close to trash. There aren't many tracks and many are used for the world stages over and over. I recommend muting this one, its pretty bad.

Addictive: 7
Despite the too small graphics and atrocious music, the adventure does have a lot of twists and new areas to explore, as each planet is not huge, so just when you get tired of pastels and grey of Cyberia, you are moving on. There are simple puzzles to solve, and many items to pick up. Since you can revisit locations, its always available, and with your trusty communicator in your inventory, you can teleport out of danger/map any time you want.

Story: 7
After beating the first stage, i was surprised to find the ship burglarized! There are always small things happening to change the plot and add suspense. I really liked these touches. Navigating the asteroid belt was my favorite. There are some twists, I won't spoil them.

Depth: 6<... Read the rest of this Review
Ultima - A New Exodus
07-15-23 08:45 AM
Ultima: Exodus is a game about grind.
Ultima Exodus is like overcomplicating an RPG. You get over 10 classes of character with no data on what their differences are, you cannot just level up - you need a permit to be above level 5, and just raising your stats doesn't come naturally - you have to go to a weird place. The combat is very slow (because you start 50 feet away from all your enemies, forcing you to walk to each other for many turns), and you need a wide array of incomprable MacGuffins to compelte the quest (cards, marks, a silver horn, etc).Lets face it, this is a grindy game.

Graphics: 4
The character creating sprites are big, but crudely made. The combat sprites are small and only have 2 animations! This feels like some very crude age of gameplay here. One of the items you can pick up is a flower, which looks HUGE and is as big as one of your people. When you enter dungeons, its a first-person experience, and can be disorienting.

Sound: 7
The music is pretty good, honestly. At least they had that going for it.

Addictive: 4
Its fun for awhile, then you get to that crushing realism that you will probably never beat this game, and find out what the heck Exodus is.

Story: 6
So the first Ultima game was about an evil warrior, a Mordred type if you wanna go King Arthur. The second game was about his wicked apprentice, a wizard lady. Now this third game is about Exodus, their infernal creation.. a kid? No, its.. actually... their castle. Yes, you're fighting their castle this time. LOL. It doesn't make much sense but you'll understand it a little better if you make it to the end.

Depth: 6
There is a lot of heart put into this, with the classes, the choice in what stat to upgrade (only 4, but stil), and where to go, what to equip. Its kind of daunting if you're unfamiliar with RPGs. But honestly, the classes are unbalanced and some are useless (don't be a druid). The weapon selection is interestingly very small, and do yourself a fav... Read the rest of this Review
Advanced Dungeons & Dragons - Heroes of the Lance
07-13-23 10:24 PM
One of the worst efforts on the NES, utter garbage
This game is obtuse and no fun to play. Dragonlance are a series of books about the 8 characters the game shows you impressive portraits of when starting. And then it plops you in a crappy dungeon with a stick figure woman and you have no idea what's going on. The team is here to kill an evil dragon, and only Goldmoon's staff can do it, not that you'd know that, the game itself doesn't make that clear. It just assumes you've read these books.

You just get names for your people, so I will help you out and tell you a little bit about each one!

Sturm in top row, he has a big mustache and looks like a knight. He's strong and is a good character to attack.

Cameron in top row, another big warrior, he looks like a bodybuilder and his sprite he looks like a dork. He is the strongest dude. Make him leader.

Wizard dude top row. Very obvious who he is. Terrible fighter, but his spells might come in handy, like web that holds people. He gets 100 uses for his spells. If you move him to bottom row (more protection) he can't cast spells??? LOL.

A ponytail hobbit in bottom row. IDK, he was pretty weak and I didn't use him. Not sure why he is here.

A bottom row dwarf. he looks old but hardcore, and I thought he'd be a pretty good fighter, but eh.

Bushy Beard Guy bottom row. He has arrows, but he kind of sucks. Why is this guy here?

Riverwind- He has black hair and is in the bottom row. He's like a ranger, he has a bow too, so he can shoot things (from the submenu) and has a sword. He's OK. I think he loves the cleric, as he protects her when shes almost dead. Funny since shes the most important person and only he protects her.

Goldmoon, the blonde Cleric! She is the first character you see in the dungeon, and you can only see the lead character, and she's very important. She is your healer. She has a special staff that you cannot lose. If you lose it, YOU CANNOT BEAT THE GAME. Imagine my surprise. An... Read the rest of this Review
Milon's Secret Castle
07-13-23 08:39 PM
Milon's Invisible Game
Ahh, Milon. I tried it, hated this game, and someone asked me to try it again years later. They said "It gets a lot of flack, and while it does have flaws, there is a lot to like here". This is a game about patience. And wanting to solve puzzles that you don't really know are there. I still dislike this game, but I do see kind of what it was going for, the game just makes most of it unfun.

Milon lives in a land of music, but oh no, he can't play anything so he can't talk to anyone, and double oh no, the royal family of Musicals has been taken prisoner by demons in their castle! I guess when your guards just wave tambourines its not scary to demons. Milon's game is adventuring in this castle, there are many doors each leading to a room that you get locked into. And there is no exit! Great game design! But wait, there are dozens of things hidden in each level, except they are invisible. Blocks you can stand on could also be hidden items, or a blank wall could be the exit door (you also need a hidden key). Even the barrier framing the stage itself could lead to a hidden shop! You have to shoot everything to find out if its real or not, with Milon's only weapon... a bubble blower.... I don't know why. He doesn't shoot them straight on, they either go thirty degrees upwards or downwards, so if you are trying to hit a space near your feet, good luck, the curvature sucks and you'll have to fiddle around with the range.

The real challenge is all the gatekeeping. You need X item to pass, most likely. The issue is either be able to buy it or being able to know where to use it. Take the first challenge, you can go to two rooms. But in order to pass on, you can see the second room has these wooden platforms, like a dock, and standing on them does nothing, but you can see a walkway above. You are supposed to buy shoes. Somehow buying shoes makes you able to use the springs on the wooden planks. I thought maybe the shoes themselves have springs - but you only us... Read the rest of this Review
Dr Jekyll and Mr Hyde
07-12-23 01:57 AM
Everything Hates Jekyll
Its been called The walking simulator. Its been called the worst game on the NES. Definitely never been called the best game. Jekyll and Hyde is a memeworthy slog that dares you to cheat code your way through it, and then punishes you for doing so.

The game is based off the book, about a good man, Jekyll, who wanted to know what it would be like to be bad, and made a potion. It turns him into Hyde, the mirror reverse of his normal self - a nasty, fighty, ugly dude. The game takes this concept and has Jekyll as a Bruce Banner type- if he gets angry, he turns into Hyde. Playing as Jekyll is boring, all he does is walk very slowly through a VIctorian age town, towards the right side of the screen, while avoiding every single mundane thing he runs into.
Playing as Hyde is pretty cool, he fights in a Halloween cityscape. He fights brains with legs, flying imps, all sorts of weird things! He also has a special move called the 'Psycho Wave' that you can abuse that is basically a crazy projectile with an odd arc. He travels from right to left, mirror reverse, remember? Here's the problem.
The game punishes you for being Hyde. LOL. Not by making his stuff harder, its Jekyll who can't even walk across a street without a mob forming to kill him - no Hyde can fight, so his stuff is easy, but if you get further as Hyde than you do as Jekyll, its game over. You get hit by lightning as Hyde and thats it. The game doesn't tell you why... but thats why. Each of them is basically in a race, and Jekyll has to be in the lead or else.
The meters mean different things for each char. As Jekyll, you have a rate meter , and above it, a life meter. If you lose all your life, its also game over. And as Hyde, you want to kill the monsters with your punches and wave attack to decrease your anger, and return to the good scientist. You also get coins as Hyde, which is unusual, since there is no shop in the game.

EVERYONE HATES JEKYLL.
Seriously. Hyde is fi... Read the rest of this Review
Mario Party Superstars
07-10-23 11:31 AM
The Pedigree piece of Parties
Its kind of odd in Mario Party's 10 game history, that a rehash of their past content would be this amazing, but this is a 'best of the best' version. 8 classic char to choose from, 5 boards, 100 minigames - all chosen from fan favorites. While there isn't any new game play mechanics, this is a return to basics, as many felt the gimmicks of recent Mario Party games were diminishing the brand. This is a very customizable Mario Party, from difficulty, to bonuses, to what type of games you want, all kinds of stuff.

Of the 5 boards, 2 were chosen from Mario Party 1, 2 were from MP2, and one from MP3 - these three games were considered a golden age of the series. The boards are ranked by how hard the boards are considered:

Yoshi's Tropical Island (1 dificulty)- two donut tracks with a toll bridge in two locations. Each island has a unique perk (a store, a ghost)

Peach's Birthday Cake (2 difficulty)- The star never moves, and the board is small, but its the bowser lottery and player planted 'strawberries' that make this board challenging

Space Land (3 difficulty) - A large board with some subpar ideas (the snifit cops are really lame), the cannon is a powerful coin stealer when triggered, but since it only fires in one direction, easily avoided.

Woody Woods (4 difficulty) - Every round the paths alternate direction. It can be a headache. There are good and bad trees, be careful.

Haunted Land (5 difficulty)- A sprawling board, with day and night mechanics that effect several parts of the stage events. Its also got a LOT of ghosts, which makes coin/star theft high.

Of the 100 minigames, a lot of these are solid bangers so are very good. They pull from all Mario Parties, not just 1,2 or 3. The only issue I had was some games are samey feeling (there are 2 counting games, 2 jump up as high as you can games), and could have been replaced for more variety. The dull Duel minigames I was not too fond of, but the item... Read the rest of this Review
Kung-Fu Heroes
07-09-23 10:17 PM
An OK first-effort for a superior sequel
Kung-Fu Heroes is a one to two player game where you take control of a red or blue guy to rescue a princess. If you play two player is at the same time, and you share the screen. Every stage is a single screen (no scrolling), sometimes there are small stairs in a corner, that act as a little warp to the other side. There might be water hazards, or rocks in your way. You can punch the rocks for items or to launch them at badguys. The foes are really wild, and might be anything from a walking mummy giant to a small umbrella ghost. You have 10 worlds, of 4 stages each (many looking very identical). This is not a hard game, but might test your stamina to see it through as its kind of a slog, as you repeat the mantra of beat up enemies, until glowy door opens, and go to it. Again! Again!


Graphics: 5
The characters are blocky and a bit crude, like the chubby guy in a robe who uses a spear against you, his nose takes up most of his face. The variety comes in your foes, as there is very little change in your stages, other than some slight variations (a bridge over a river, a series of floating platforms over a pit) but 90% of the time its a big wide area full of rocks to break. Seeing some more terrain options and seeing them affect you would have been a nice addition. As it is, your big -headed character is easy to find and despite the madness on the screen, its pretty easy to find the bright red or blue bald guy hero. When you break a rock it can drop a treasure chest, which is tiny but detailed very well, and it could contain a power up or if you're lucky, one of the 10 treasures for the princess, some of which you can use in the fights. When collected the HUD up top of screen displays them, which is a nice feature.

Sound: 6
The music is pretty good honestly. The soft beat when you are in the game stages is pretty relaxing, and is almost Nintendo worthy. There is a menacing boss music that plays when a boss appears (they dominate the whole... Read the rest of this Review
Uncanny X-Men, The
07-09-23 01:24 PM
X-men in a Z-grade disaster of a game
Of all the infamous NES games, this is easily in the top 5. Its almost unplayable. Its certainly not enjoyable. Its a slog, with bad design decisions abroad.

You play as the X-men (Cyclops; Storm, Iceman, Wolverine, Colossus, Nightcrawler), the first three shoot projectiiles, the last three punch at close range, which is terrible. Most of the mutants powers don't really seem represented well in game. Nightcrawler's is, and its pretty awesome, he phases through solid stuff (not enemies tho). Storm and Iceman can fly, but honestly its just a hovering jump and doesn't seem to do anything I could find. This game is 1 or 2 players, but if you do 1 player, the CPU will unhelpfully be an AI companion for as long as they live, which is likely 20 seconds. You are supposed to walk through a long mess of similar weird colored backgrounds until you run into stairs/teleporters and have to navigate a small maze of screens, which is made harder because everything really looks the same. Once you find some 'keys' you can travel to where the boss is, good luck finding them or even making it that far.
There are powerups, but their shapes are confusing as to what they do. The only distinguishable one, a magnet, is the only negative powerup. The stack of gold coins heals you, the gold coins with a red one makes you invincible, and the lightning kills all enemies on screen.

Graphics: 3
The main character selection looks good. The small art for each stage is bad, with a 'sewer' of bright green and pink, bronze and blue, its very bright, if any of it made sense. The powerups that drop, good luck figuring out what they mean.

Sound: 3
The music is OK, if unmemorable. The sound effects are classic arcade bloops and pings, and kind of annoying.

Addictive: 1
This game is very unfun. Even with a game genie invincibility code, its just a boring slog of similar backdrops until you can find a boss.

Story: 2
The setup seems OK, as you ... Read the rest of this Review
Crash 'n the Boys - Street Challenge
07-06-23 01:46 PM
Cheats N the game
Crash N the Boys uses the squishy marshmellow high-schoolers from the Kunio (River City Ransom) series, and in this, its not a beat em up, its a sporting event. Well, there's still a lot of fighting, both on and off the field.
Taking place in the streets against rival schools, you get to see such whimsical adaptions of the events, although there are only 5, it makes the game short, but honestly, you will need to practice to win, because the computer cheats a lot.

The 5 events are:
Hurdles: This looks like regular hurdles event, except you can fight each other with kicks and throwing parts of the broken hurdles at each other.

Shot-put Golf: You only need power for this event, and its just tapping a button fast to build a strength bar and throw. You have to throw the heavy weight until it lands in the golf hole (how does it fit). No opponents can interfere with you, making this purely your own skill (or lack of).

Swimming: This is a tough event of attrition. Watching your oxygen meter, you must beat up your opponent, and keep them from reaching the surface and refilling their air. Harder than it looks, but there are a few tricks to cheese the overly aggressive AI.

Rooftop LongJump: Another event where its just yourself, you start running and have to clear a long series of jumps. Sometimes there is a pole vault, sometimes a unicycle (to cross tightropes), you can also try to junmp it on your own. This isn't too hard, as long as you don't rush.

Street Fight: A mini-fighting tournment, complete with wrestling grabs. This is another hard event as the computer really puts on pressure.

Winning gets you medals, in gold, silver and bronze. These are actually currency and can be spent, but keep some for the overall winners are determined this way. You can also find them in the minigames, as random pickups. But where does one spend these medals? I'm glad you asked! At the start of an event, you proceed to the shop ... Read the rest of this Review
Tombs and Treasure
07-06-23 12:41 AM
RPG Lite, the real threat are using the items
No one has reviewed Tombs and Treasure? I guess its my chance to reveal this hidden gem to you. Hardly anyone talks about this game, but its actually quite decent, and would make an excellent first rpg for new players. It uses some PC menu controls (use/move/go, etc) that can also make fans of KEMCO's Shadowgate/Deju Vu/Uninvited happy.

This is a game about an archeologist and a team inspecting Mayan ruins. They go missing, the only person who returns is the guide, with a bunch of items the professor was using, and a diary full of his ramblings about sun necklaces and demons they accidentally woke up. Its honestly kind of ominous, and when you go out exploring the ruins with Jose-the guide, and your best pal-anime hair girl, it looks bright and sunny and not dangerous at all. The open map has no random battles, nor are there secrets. Its big to show the expanse of the former Mayan city, not for any practical reason gameplay wise (I think there is only 12 or so locations you visit in the sprawling overworld anyway). When you fight, its turn based, and once slain, the monster never returns (letting you explore in peace). Going back into detective mode, you have to explore the ruins and find out what the heck is going on, and get to the bottom of what happened to the researchers.

Graphics: 6
The graphics while you are exploring inside the ruins are fairly good. Unfortunately thats not good enough, as this is a game about details, and the designers hide small things that force you to look at small sections to zoom in/get. The fighting parts are OK, the creatures are animated, but just move back and forth. The overworld walking looks hilarious, giant chubby chibi people.

Sound: 7
I felt the music was pretty good. It definitely gives a mystery feel with some of it, and fights have a good track. The sound effects are alright.

Addictive: 6
When you die, you can continue. And you level up (useful to fight bigger monsters) ju... Read the rest of this Review
Duck Tales 2
07-05-23 07:02 PM
Duck Tales 2: More of the same
Capcom's classic DuckTales got a surprising sequel, thank VIZZED that we get to play it, because this one was a blink-and-you'll-miss-it kind of game. After going to the Amazon and even the Moon, for priceless treasure, its good to see Scrooge McDuck is back for more globetrotting adventure hunting. The difficulty feels a bit tougher this time, and the new powerups are kind of lame, but its a decent sequel, devoid of the new charms of the original.

Graphics: 6 - Scrooge looks great. The characters are decently detailed, but the backgrounds are where what received a facelift. You will see a lot of recycled assets, like the loot boxes, the treasure crates (and something more I'll get to), and the new map, IMO, makes everything look small and squished.

Sound: 6 - Again, some reused sounds (like the defeated enemies squeal), but the new music is pretty OK, I liked the Bermuda music best. Nothing can beat the first game's Moon stage for undeniable bop though.

Addictive: 5 - If you are a fan of the first, this should be a no-brainer. Its hard to say exactly what it is, but this isn't so exciting. It feels half-baked, and kind of lazy. The diamonds you used to collect en masse on the first, are less plentiful (but their amounts have been raised) but it makes it less fun.

Story: 4 - Its almost the exact same story, collect treasure! Stop Glomgold from getting stuff and being richer than you! Its honestly pretty petty. One thing that kept taking me out was every character calling me 'Uncle Scrooge' when it was only the children that called him that. There is a hidden map for a hidden stage, which is a lot of work.

Depth: 7 - There is a lot of hidden stuff, but again, it feels inferior to the first game, despite this one having some very elaborate later stages (Egypt, for example). The hidden map pieces make me more excited than the 'treasure item' of the stage bosses.

Difficulty: 7 - It kind of feels like they wanted ... Read the rest of this Review
Ghosts \'N Goblins
07-05-23 04:10 PM
Retro tough challenge
Ghosts N' Goblins is a tough challenge. No doubt. If you are not using save states or some kind of way to backtrack before disaster, its definitely one of the hardest games the NES offers. Before getting a rep for lightweight and kiddie games, games being 'Nintendo hard' used to be fact. What makes its legacy so known?
1) interface - the hero, Arthur the knight, moves a bit stiff. His jump is a commitment, he cannot change direction once he takes the plunge (though you can face the other direction). There are not a lot of death pits in this game, but you will often use a jump as a dodge, and often land right onto another foe or bullet. If you do happen to toe a ledge, he drops like a stone.
2) interface-again! The hero gets a few weapons on his quest, but can only hold one at a time. Some that are great for certain parts (the slow ax destroys the dragon in just a few hits) is terrible in other stages. And you cannot switch until you find a new one, which is very infrequent. To make it more difficult, the game has 'trap' weapons placed that can block the path, forcing you to take it, and basically lose as its not for this section.
3) Enemy placement- The bad guys tend to not take many hits, but are haphazardly always in your way. Chaotic birds that dip in every 10 seconds in, a red devil that dive bombs you at angles you can barely counter from, and the worst - the big guys siting at the top of the ladders who are just waiting for you with their weird blue orbs. These guys take so many hits, and can rain fire on you from another platform, they are probably the hardest foes in the game due to where they are put.
4) Timer - There is a short clock for each leg of the stages. There is only 6 stages fortunately, but waiting for a big guy at the top of the ladder to move out of the way or a moving platform to come back around just eats your time. Even worse, you can be weapon farming and waste all your time trying to get one of the random drops. At least y... Read the rest of this Review
Viva PiƱata: Trouble in Paradise
09-02-19 02:02 AM
I want to like this game but... Pokemon this ain't
XBOX and Rare's answer to Animal Crossing comes away with mixed messages. It is a simple premise, you have gardens that all are used to make you money and entice the massive amounts of candy pinata animals to come and stay. You can breed them, sell them, transform them, or just dress them up in silly outfits and let them play. This one had some success, it had a TV show for a bit, but this is not one of Rare's winning franchises, like Donkey Kong Country.

It starts out well, you go through a brief bit of hand holding then the game turns you loose. And a lot of what you discover is on your own, making you feel like a scientist finding what works and what doesn't. Some things that can seem to have no reward, such as feeding a Pretztail (fox) a carrot, ends up having a secret.

But this is not like other farm sim types. This game never clicks into what could make a fun or addictive experience. Its strangely paced; either dead or hectic, often one after the other. There is too many items and yet not enough items that are meaningful. It leaves one with the feeling the developer never quite found the formula for making this OK game into a great game.

It does certain things well;

+ there are over 70 animal types, holy Moozipan
+ Some are adorably cute / Some are funny dangerous looking
+ it has a free play mode which is a lot of fun
+ A sense of discovery! For Science!
+ Trouble in Paradise is not a sequel, its a remaster

It has a list of annoyances, though

- Long load times
- A crappy co-cop mode, where the 2nd player can't do much
- too many menus and menus within menus
- Over reliance on pest visitors to create action
- new things are introduced before you can act with them
- Gardens are small, even at max size. Never catch em all!
- Garden clutter, with a poor interface for selection
- a lot of sitting around, waiting
- If TIP is a remast... Read the rest of this Review
Three Stooges
07-04-19 12:23 AM
One of the weirdest things to bring to the NES
Hey!

One thing I think modern games miss out on is the wackiness factor. Growing up I think the Playstation(1) was the last console to just go gonzo with the amount of weird games. And thats what this game is, the glorious NES, Three Stooges. What a bizarre game! Its kind of like Mario Party.. its a bunch of minigames and a .. sort of board to travel on.


The plot is simple, the comedy trio are trying to save an orphanage. They need to make $$$ in 30 days, fast! Thats where the minigames come in, a bunch of odd jobs (literally) that I believe are based off some of their films ( I know the pie fight was one). Each job makes money a different way, and the real idea is to find the 'job' you are best at, and play that as much as possible to make money. Ah! But its not so simple, thanks to the weekly board! You control a hand that moves across a series of cards on the screen, and that is what your adventure is that day. There are jobs, random encounters, and penalties. The longer you play, the faster the hand gets. A mousetrap is one of the worst things to land on, as it takes a finger from your hand!! Yikes!!! Miss all your fingers and its game over! Savage!


Some of the random things you can do:

The boxing trophy - No, you don't control the guy in the ring, who seems to be pummeled by a giant.. hand? Your goal is to do the platformer running below, and get to the violin at the end---and then run back before the timer is over. The scene is 3d, so you have to dodge ladders and hydrants and such as you run. Its not too hard, but it only makes a fixed amount of money.

The oyster trophy - its an eating contest. Of course the fat guy is going to do it, because stereotypes. you play as Curly, who has to eat the crackers out of a (seemingly giant) bowl of soup. There are oysters in the soup, and they will pop up to try and steal the crackers. The game is actually over when you run out of crackers. Honestly, th... Read the rest of this Review
Happy Birthdays
09-09-18 11:25 PM
An unusual idle game, might be better to watch than play
Birthdays is a weird game, in a way, it feels like a updated, nicer version of an old game, SimEearth - which you can play right here on Vizzed. Both these games put you in charge of creating life on your own version of earth. And I don't mean like hey, I'm gonna make this place full of spiders, boom. You can start from primordial ooze, waiting for your jellyfish and plankton to evolve to land-going fish and whatnot. In Birthdays you can actually pick a nice spot in the dinosaur years, which honestly is a lot more fun to start with- since the creature art animation is ... well adorable. Just look at that T-rex chew on that meat-on-a-bone! Watch your little smiley-faced mice scamper and hide, stealing seeds to eat. But its a strange game of giving you simple tools, and burying the game behind the scenes in lots of numbers. Its a grindy game, but one you actually don't have total control over.

EDIT: Happy Birthdays seems a weird title for a GeoSim, but its because as a creator of life, you basically are able to give everyone birthdays. You deserve a slice of bday cake from everything in existence!

Graphics - 7

You are in control of a small planet, except its cube shaped. On it you can see hundreds of plants and animals doing their thing. You can even zoom in to see the cute little monkeys and dinosaurs. Yes, everything looks cute - apparently the art references come from some clay creations of each animal. I think they did a great job there. The terrain you get to pick, and its a form of difficulty, the ice being hardest to use, but there are no seasons. You can raise land to make mountains or lower to make oceans and its pretty cool.


Sound - 6

I'm going to be honest here, not a lot of music, a lot of sound effects -some of it annoyed me, some of it I liked. The creatures make noises, the monkey noise is funny, one of the crocodile dinosaurs makes this groaning thing that sounds like a ghost sneaking up... Read the rest of this Review
Splatoon 2
09-03-18 10:48 PM
Fun for awhile, good for short, intense matches
A third person online shooter with a fairly robust single player. The big twist of this series over other shooters is you're an octopath- er, octokid. You are part squid, part human. And you battle in large skateparks/warehouses/etc by leaving them in a wash of colored ink as a human fighter with your ink gun. So instead of real guns this game is all about using paintball guns; buckets, airbrushes, a giant paint roller.. you get the idea. You can turn into the squidform with a push of a button. The squid is useless for attacking, but vital to playing. Only by swimming/resting in your color ink can you reload! Squiddy also moves faster in friendly ink than a human AND squids can hide in ink, plus is capable of fast travel to get into the action quicker and is essential for climbing up walls.

Splatoon 2 has two(or three if you count the offline story singleplayer) modes ready to go from the moment you load it.

Graphics: 8

Where as Breath of the Wild is about the quiet beauty of your surroundings, here its noisy, neon monoliths to commerce and fashion. The neo-apocalyptic world of the squidkids or Inklings as they call themselves, looks a lot like Tokyo or Times Square. High-rises and jumbotron screens. One nice thing I liked about the hub is player created art is used from everything from some of the signage to graffiti. A lot of players on here can really draw. There are more than just squids, there are talking jellyfish people, a food truck-owning prawn that is covered in fry batter, and more. For big occasions, fireworks and laser lights decorate the hub. The battle arenas are mid-sized, with only one seeming really big. The ink is gloriously neon, and stands out easily. There are a ton of different clothes and weapons to use. Story mode kind of throws the world for a loop, as most of the time you are on segmented metal sections floating in a void or over an ocean.

I did like the squid form you take looks extremel... Read the rest of this Review
Shantae and the Pirate's Curse
04-23-18 11:23 PM
Great platformer metroidvania style
Shantae the half-blood genie started off as a gameboy game I heard good things about, but could never find - until Vizzed showed me how fun it could be! The company behind it has been cranking out Shantae games for a bit, and moved up to consoles. I got this one expecting more magic and mayhem and anime style graphics.


The graphics, funny story and mayhem were there, but something happened as the genie no longer has magic powers.. she spends this game as a er, mostly mortal... she still whips bad guys with her long hair, thats not normal.. but has a slew of pirate-themed items she finds in dungeons. At first I thought I'd miss the magic transformations from the first game, but nah, this is a really good sprite platformer by a team that clearly knows what they are doing.


Graphics: 9

The visuals are lush, exotic Arabian village, creepy dungeons, tropical forests, spooky forests, regular forests -- ok there is a lot of woods in this game. Your character, Shantae and her friends, are all well animated and have a lot of personality to their individual design. Yes, a lot of her friends are cute ladies, but other than some small bits of cheesecake moments, the game is light and innocent.

The is a large variety of locations (islands) to visit, and each with their own enemies - that thankfully are not reproduced everywhere. The only common foe I saw on several islands (but not all) was a little flying imp type- and well they have wings, they might migrate. ha.



Sound: 7

The music honestly, other than liking it, for it does sound like classic game-type music.. didn't really stand out that much to me. Other than the town theme, and Spiderweb island - nothing was really great. But nothing was bad either. Maybe I just didn't remember it well, for there is usually a lot of action on the screen.

There is a lot of sound effects, and its here where I remember a lot of it. Sett... Read the rest of this Review
Mario + Rabbids: Kingdom Battle
04-05-18 12:24 PM
It sounds like a weird combination, but it works well.
This is a Mario lite-rpgish strategy game not done by Nintendo. The only other time I can remember that happening we got Super Mario RPG, and no one complained. This is one of those cases where Nintendo gives another publisher rights to use their characters and it works!

I'll be the first to admit I had no idea what a Rabbid was going into this. And Mario, who has been in nearly every type of same genre, was my main reason for taking a risk. This is a 3-D battlefield game, where you move your players carefully, and can pay for mistakes. Each side takes a turn moving all their pieces, setting up combos and dealing with certain stage hazards - like a map where a tornado can blow friend and foe away depending on if you stop in its path. If you have played strategy games like Final Fantasy Tactics, Disgea, Ogre Battle/Tactics, and Shin Migami Tensei -- then you will be right at home here. Concepts such as attacking from higher ground, using spells to not only damage but change enemy behavior - they are here. There is also exploration aspects, where between fights you roam around the map and uncover treasures that unlock anything from concept art to new tools or weapons.

But if you have no idea what that is, or how any of this goes with Mario or Rabbids - you'll do just fine. Your party will include some humorous rabbit versions of your team, but you also eventually get the real versions as well. The rabbids are much like Illuminations Minions characters - both french creations that eventually grew more popular than their protagonist Rayman/Gru. The story sells its absurd foundation, and the rabbit enemies are just a remarkably silly foe, even in boss forms. It was a little weird getting used to Mario, Luigi and gang packing heat - all of them use weird laser guns in this game, which has the effect of resetting the goofy enemies into a more docile state - in truth you are saving the Rabbids, and they return back to Peach's castle to um... show thei... Read the rest of this Review
LEGO Dimensions
03-25-18 05:12 PM
a deep adventure for deep pocketed gamers
This was one of the last toys-to-life game sets that came around with Skylanders, and Disney Infinity. It did humor very well, and was made by the team that did the Lego video games across multiple platforms, Traveler's Tales. Its kind of a wish-fulfillment, multiple worlds, multiple heroes all interacting with each other to save the galaxy, or in some quests, find members for a garage band. It copies much of the formula of other Lego games, just on a massive scale. There are adventure levels you can repeatedly go into to clear 100%, hub worlds, and loads and loads of unlockable characters and tools. The game includes a flat board that has spaces for 3 characters (actually you can overstuff to about 8), which means a lot of swapping things out to use (such as cars or other people). The game itself takes advantage of the board in minigames that are important to the story.. such as placing characters on glowing parts of the gameboard to shrink or grow them, to remove mind control from a boss attack, and many other uses. Its cute, but after awhile it just kind of gets in the way of the action.

The difference is the characters that normally would be unlocked with the lego money in game --- are now all Suggested Retail Price real money. The rub is you need the physical figures, as in buy them in a store, to use --If you saw them as DLC, there is easily over $200 worth, staggering. But Lego Dimensions didn't quite work out how the companies hoped it would, and now you can nab these things at a serious discount - the game enjoyed 2 years of content, but it has been discontinued.


Graphics: 9

On almost all levels the graphics are great, and with so many popular franchises being sent up, there is a definite love and care to emulating the style. In some cases, it was passable, Back to the Future for instance - but in many others, Sonic, Portal, Teen Titans, Dr. Who, there was a level of fan-service that was above and beyond, easily a ... Read the rest of this Review
Mad Maestro
03-13-18 08:38 AM
rhythm game using only classical music - Fantasia this is not
This is a obscure title from Fresh games, not the mobile developer, but a subcompany of Eidos (now Square Eidos). In essence. its a rhythm game all about pushing one button, the tricks is how hard you press. You play as a conductor trying to save an opera house, and with the help of classical music, and a magic fairy (whut) you can get enough musicians to play in a concert at the grand finale.

Like most games of this type, there can be a lot going on in the screen, but sadly thats a distraction, your main focus should be in the center, following the tempo of the music and the circular target points, which is supposed to simulate you waving a baton - and the music can be in 3/4 or 4/4 measure of time. This rather tedious gameplay is challenged by songs that switch tempo, songs which have you push an arrow as well as the pressure button, and the multitude of minigames.

Graphics: 4

Lets get this out of the way, sometimes this could pass for a good PS1 game. The graphics are fairly ugly and blocky for a PS2. There can sometimes be some interesting stage design with stuff going on, but sadly youre going to be so focused on keeping the beat (or fail!) that you won't get much time to notice unless you get good at looking out of the corner of your eye.


Sound: 6

This is a music game, based off actual classical music - this score should be so much higher! Sadly, in order to alter the music according to your performance, it was recorded in midi style. Powerful pieces like Wagner's 'Ride of the Valkyries' and Mussorgsky's 'Baba Yaga's hut'are dimmed through this weaker audio. That said, if you are not expecting audio quality greatness, there is a large selection of songs to choose from. Many sets that may have unfamiliar titles can seem familiar when heard from TV shows and other media.


Addictiveness: 5

Getting all the way through a song can be challenging, especially the ones to unlock m... Read the rest of this Review
Defender of the Crown
03-13-18 12:18 AM
Medieval 'Tines'
Defender of the Crown is an early military strategy game for the NES, it had some of the first close-up portraits and full-scene colorization I had ever seen. The reason the game had these cut-scenes is because its a port of a computer game, by Cinemaware, and it is their efforts that make this game at times, seem almost like a interactive movie.


In this game you are an English lord, that you get to choose from several contenders that have different skills in 3 areas, Leadership, Swordplay, and Jousting...all attempting to secure the throne for King Richard's return. This game is during the time that Robin Hood, Maid Marian and the sheriff of Nottingham were also set in, though the only one you might see is Robin Hood- and then only barely. Your goal in this game is to raise an army, and crush all the (red) Norman lords to secure Saxon victory. You can crush the Saxon (your side, the blue) but its not necessary, since you have the same goal. You will find your allies; the other two lords of blue, honestly are very little help, and mainly serve to get beaten up by the enemy.


Graphics: 8

Those cinema scenes were quite eye catching by early graphic standards. this was the day of 8-bit and look at that a whole picture! Unlike most NES games at the time, what makes these graphics stand apart (besides the movie like images) are the size. When you go raiding, your character dueling the foe is huge on the screen, it draws the eye. The jousting tournament and catapult siege especially boasts great graphics this early in the NES life. The field battles, where your army runs into another army until one of you stops moving, are not so great unfortunately, most of the figures just standing in place and jabbing.


Sound: 4

A audio powerhouse, this game is not. There isn't a lot of music in the game, and even less sound effects. The only tracks one would be likely to remember are the ones that involve lo... Read the rest of this Review
Legend of Zelda: Breath of the Wild, The
11-20-17 09:15 PM
The most daring, gorgeous Zelda game I've played
This the game that launched thousands of Switches. Its the best game on the console, and the most captivating Zelda game I've played in a long time. This is a game that perfected how its world works and reacts, gave Link all-terrain climbing skills, made a massive open world then took off the handrails and lets the player go anywhere nearly from the start. Want to climb that mountain in the distance, yeah the one with the frost peaks on top, do it. Seriously, Link don't need no pick axe, no climbing gloves.  Run against wild horses, hop up and tame one? Go for it. Fight some tough monsters, even though they can kill you in one hit? Yeah, use your back flips, parries and such to turn the tables on them, its all Dark Souls in Hyrule!!  Want to swim in Lava? Wait, don't do that, it never pays off.

Its a zelda game that takes chances.  An open world game where you scavenge gear and food from your foes and the environment. Tracking down the sometimes hidden shines to make your character's life stronger or stamina bar to climb better. You must solve the puzzle of the shines first, though small in size there are over a hundred of them. This game has probably the best tutorial in recent video gaming, and its done with little hand-holding. You get the special abilities to interact with the world very early on, and these building blocks are used for the rest of the game, right up until the end. I kept expecting extra powers to come then I realized, the game had no need to limit you- the world of Hyrule is all yours, right from the beginning. 


Graphics: 10
I thought one part of the Witcher 3 had some of the most beautiful locations in video games. Now this game has them. This game's places are gorgeous and/or foreboding, and its not running on PS4 or XBOX One. The merge of just light touches of fantasy and sheer size is jaw-dropping. The enemies can be small pig-faced kobolds to giants, I just wish the game had even more foes!&nbs... Read the rest of this Review

endings's Last 7 Game screenshots (307 total) (view last 250)

endings's Game History
Code Name - Viper (nes),   Friday the 13th (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales 2 Deluxe 2013 (nes),   Duck Tales 2 Deluxe 2013 (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales (nes),   Sumo Wrestling (nes),   Hydlide (nes),   Rollergames (nes),   The Combatribes (US) (mame),   The Combatribes (US) (mame),   Legendary Wings (US set 1) (mame),   Legendary Wings (nes),   Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (tgcd),   Sunset Riders (4 Players ver EAC) (mame),   Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (tgcd),   Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (tgcd),   Smash T.V. (rev 8.00) (mame),   Little Nemo - The Dream Master (nes),   Little Nemo - The Dream Master (nes),   Duck Tales (nes),   Legends of Owlia, The (nes),   Legends of Owlia, The (nes),   Castlevania Holy Relics - Improved Controls (nes),   Blaster Master (nes),   Blaster Master (nes),   Simpsons, The (4 Players World, set 1) (mame),   Hydlide (nes),   Total Recall (nes),   Total Recall (nes),   Total Recall (nes),   Total Recall (nes),   Bump 'n' Jump (nes),   Link: The Faces of Evil (cdi),   Link: The Faces of Evil (cdi),   Xenophobe (mame),   Xenophobe (mame),   Xenophobe (mame),   Bump 'n' Jump (nes),   Bump 'n' Jump (nes),   Simpsons, The (4 Players World, set 1) (mame),   Simpsons, The (4 Players World, set 1) (mame),   Castlevania - Rondo of Blood (english translation) (tgcd),   Simpsons, The - Bart vs. the World (nes),   Simpsons, The - Bart vs. the World (nes),  
 
Game Boy Advance Games endings owns (5)

Super Nintendo Games endings owns (12)

Nintendo 64 Games endings owns (2)

Nintendo NES Games endings owns (44)

Game Boy Color Games endings owns (1)

Arcade Games endings owns (10)

Sega Genesis Games endings owns (7)

Game Boy Games endings owns (3)

Commodore 64 Games endings owns (1)

Sega Master System Games endings owns (1)

Sega CD Games endings owns (7)

Turbo Grafx CD Games endings owns (2)

CD-i Games endings owns (2)

Neo Geo Pocket Color Games endings owns (2)


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