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05-11-24 04:58 PM

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Review: A nice, tough game if you can get past the ugly
Rad is a campy hero from space who goes to different, garish worlds.

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endings
07-16-23 03:48 PM
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07-16-23 03:48 PM
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TouchMaster97

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A nice, tough game if you can get past the ugly

 
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07-16-23 03:48 PM
endings is Offline
| ID: 1404195 | 551 Words

endings
Level: 58


POSTS: 826/829
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CP: 19865.5
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Likes: 0  Dislikes: 0
Rad Gravity is a quirky game that looks weird, plays weird, but is pretty fun. Your mission is to collect the lost computer -minds (compuminds) that can save the galaxy. You have one already, its in your ship and talks to you (its a big robot eye on a computer lol). You get to choose what stage you visit, or revisit, as its open world, and Rad is a side-scroller with an assortment of upgradable weapons and an odd, slippery run.

Graphics: 4
Rad on the title screen isn't so bad, but once you get playing, it all looks simplistic. The spaceship interior with the robot eye looking at you is pretty campy and tolerable (though his space chair looks 1d) but once you beam down to the planets you'll see how small the characters are. There is a bit of definition, but all the backgrounds look cheap and don't sell the adventure. The first planet, Cyberia, is supposed to be a cyberpunk planet, with neon signs and graffitti, but good luck telling what is what in this place. Other worlds don't fare much better.

Sound: 2
Ooh, boy. The sound is close to trash. There aren't many tracks and many are used for the world stages over and over. I recommend muting this one, its pretty bad.

Addictive: 7
Despite the too small graphics and atrocious music, the adventure does have a lot of twists and new areas to explore, as each planet is not huge, so just when you get tired of pastels and grey of Cyberia, you are moving on. There are simple puzzles to solve, and many items to pick up. Since you can revisit locations, its always available, and with your trusty communicator in your inventory, you can teleport out of danger/map any time you want.

Story: 7
After beating the first stage, i was surprised to find the ship burglarized! There are always small things happening to change the plot and add suspense. I really liked these touches. Navigating the asteroid belt was my favorite. There are some twists, I won't spoil them.

Depth: 6
Rad's armor and weapons can be upgraded. he starts off with a lame lightsaber knock off with low range. But you can get a gun, bombs, all sorts of things. Adventuring in side doors can lead to finding life upgrades too. I really like this was an open world game, it was rare to see one of these at the time.

Difficulty: the enemies are often brainless and move along their post, but there are flying enemies who can move at angles you can't hit them at, and any bullets can blend in with the background -because they are so loud and messy. What makes the game most difficult is Rad himself, he has a bit of a floaty movement, so if you are coming to a ledge, he might go just a little over when you want to stop. When you jump, he might go a little further than you wanted. Its a dangerous recipe for a platformer.

Rad Gravity is what I think of when I think of decent NES games few people have heard of. Its almost a hit, but I think many people get turned off by the weird controls, graphics and lack of powerups Rad suffers from in the beginning.
Rad Gravity is a quirky game that looks weird, plays weird, but is pretty fun. Your mission is to collect the lost computer -minds (compuminds) that can save the galaxy. You have one already, its in your ship and talks to you (its a big robot eye on a computer lol). You get to choose what stage you visit, or revisit, as its open world, and Rad is a side-scroller with an assortment of upgradable weapons and an odd, slippery run.

Graphics: 4
Rad on the title screen isn't so bad, but once you get playing, it all looks simplistic. The spaceship interior with the robot eye looking at you is pretty campy and tolerable (though his space chair looks 1d) but once you beam down to the planets you'll see how small the characters are. There is a bit of definition, but all the backgrounds look cheap and don't sell the adventure. The first planet, Cyberia, is supposed to be a cyberpunk planet, with neon signs and graffitti, but good luck telling what is what in this place. Other worlds don't fare much better.

Sound: 2
Ooh, boy. The sound is close to trash. There aren't many tracks and many are used for the world stages over and over. I recommend muting this one, its pretty bad.

Addictive: 7
Despite the too small graphics and atrocious music, the adventure does have a lot of twists and new areas to explore, as each planet is not huge, so just when you get tired of pastels and grey of Cyberia, you are moving on. There are simple puzzles to solve, and many items to pick up. Since you can revisit locations, its always available, and with your trusty communicator in your inventory, you can teleport out of danger/map any time you want.

Story: 7
After beating the first stage, i was surprised to find the ship burglarized! There are always small things happening to change the plot and add suspense. I really liked these touches. Navigating the asteroid belt was my favorite. There are some twists, I won't spoil them.

Depth: 6
Rad's armor and weapons can be upgraded. he starts off with a lame lightsaber knock off with low range. But you can get a gun, bombs, all sorts of things. Adventuring in side doors can lead to finding life upgrades too. I really like this was an open world game, it was rare to see one of these at the time.

Difficulty: the enemies are often brainless and move along their post, but there are flying enemies who can move at angles you can't hit them at, and any bullets can blend in with the background -because they are so loud and messy. What makes the game most difficult is Rad himself, he has a bit of a floaty movement, so if you are coming to a ledge, he might go just a little over when you want to stop. When you jump, he might go a little further than you wanted. Its a dangerous recipe for a platformer.

Rad Gravity is what I think of when I think of decent NES games few people have heard of. Its almost a hit, but I think many people get turned off by the weird controls, graphics and lack of powerups Rad suffers from in the beginning.
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