Super Mario Party shakes up the formulaic games of old with a lot of changes, but never manages to fix my long time gripe with this series. At first it seems disappointing, the boards are all smaller, the dice blocks also only have 6 spaces on them (instead of 10), and most aggravating of all, there are only 4 maps!! I had issue with Mario Party Superstars for only having 5, this is a step in the wrong direction. But some of these changes are actually more beneficial.
Pros:
Games give you way more money - in old MP games, one good player can win all Minigames and choke on coins while everyone else stays poor. The Lucky Spaces were an attempt to counter it, but this features nearly every game giving at least +2 coins. It means you're not stagnating, and more money means more spending on items in the shop, creating more variables.
Stars only cost 10 coins instead of 20 - in an effort to streamline, the stars are cheaper overall, and thats good for keeping the stakes high.
Many playable characters, each with Dice Blocks- Every character now has their own special dice block they can choose at any time to roll instead of a regular one. These dice are very specific to different playstyles. The Shy Guy is all 4's and one 0, for instance. Some have High risk, high reward. Some give or take away coins, and you can gain an ally in the board game who will share their block with you, and roll a 1 or 2 that is added to your total. The more the merrier when you land on this space.
Rumble Controls - When you enter a duel, it used to take you to a crappy minigame you barely played since duels are rare. Now it takes you to a simplistic minigame that relies on the rumble feature.
Faster, dramatic games - Games are quicker and you can enjoy more out of them. The ! spaces on boards now can do many different actions, depending on where you land when you got there.
Cons:
4 boards??? - This is unforgivable. Too low a number.
Small boards - while the games are faster, there is no big board to get lost in, the matches will always feel a bit cramped
Bad AI partners - playing with the cpu it seems they don't quite get the rules. In 2 VS 2 games they often do exactly what you want for 5 seconds, and then are useless.
Stage appropriate endings - at the end of previous Mario Parties, you would see a character chased by something if they were in last place, or shot out of a cannon. Now everyone just stands on a yoga mat and claps. Its pretty boring.
Not created equal - now that a selected character can be evaluated by their special block dice, it really sets a pecking order. There are some who you would never probably take.
Weird online matching - in Superstars, you just got 4 players and played, very easy. In this, you can't have, say, 2 ppl on a switch vs two single players on switches. IDK why, but it only wanted to combine 2 players per switch together.
Graphics: 8 Sound: 9 Addictive: 6 Story: 6 Depth: 7 Difficulty: 5
Some char you would expect to play as, Toad, the koopa wizard Kamek, are part of hosting duties. Instead of a Bowser space, Kamek curses you. Its... OK, at least you get to play Bowser. While this Mario Party lacks the fun emoji introduced from Superstars, it at least has the random bonus stars. I just want to tell nintendo, you have 9 boards on MP1. How in the world are we in a place where 4 boards is OK?
Super Mario Party shakes up the formulaic games of old with a lot of changes, but never manages to fix my long time gripe with this series. At first it seems disappointing, the boards are all smaller, the dice blocks also only have 6 spaces on them (instead of 10), and most aggravating of all, there are only 4 maps!! I had issue with Mario Party Superstars for only having 5, this is a step in the wrong direction. But some of these changes are actually more beneficial.
Pros:
Games give you way more money - in old MP games, one good player can win all Minigames and choke on coins while everyone else stays poor. The Lucky Spaces were an attempt to counter it, but this features nearly every game giving at least +2 coins. It means you're not stagnating, and more money means more spending on items in the shop, creating more variables.
Stars only cost 10 coins instead of 20 - in an effort to streamline, the stars are cheaper overall, and thats good for keeping the stakes high.
Many playable characters, each with Dice Blocks- Every character now has their own special dice block they can choose at any time to roll instead of a regular one. These dice are very specific to different playstyles. The Shy Guy is all 4's and one 0, for instance. Some have High risk, high reward. Some give or take away coins, and you can gain an ally in the board game who will share their block with you, and roll a 1 or 2 that is added to your total. The more the merrier when you land on this space.
Rumble Controls - When you enter a duel, it used to take you to a crappy minigame you barely played since duels are rare. Now it takes you to a simplistic minigame that relies on the rumble feature.
Faster, dramatic games - Games are quicker and you can enjoy more out of them. The ! spaces on boards now can do many different actions, depending on where you land when you got there.
Cons:
4 boards??? - This is unforgivable. Too low a number.
Small boards - while the games are faster, there is no big board to get lost in, the matches will always feel a bit cramped
Bad AI partners - playing with the cpu it seems they don't quite get the rules. In 2 VS 2 games they often do exactly what you want for 5 seconds, and then are useless.
Stage appropriate endings - at the end of previous Mario Parties, you would see a character chased by something if they were in last place, or shot out of a cannon. Now everyone just stands on a yoga mat and claps. Its pretty boring.
Not created equal - now that a selected character can be evaluated by their special block dice, it really sets a pecking order. There are some who you would never probably take.
Weird online matching - in Superstars, you just got 4 players and played, very easy. In this, you can't have, say, 2 ppl on a switch vs two single players on switches. IDK why, but it only wanted to combine 2 players per switch together.
Graphics: 8 Sound: 9 Addictive: 6 Story: 6 Depth: 7 Difficulty: 5
Some char you would expect to play as, Toad, the koopa wizard Kamek, are part of hosting duties. Instead of a Bowser space, Kamek curses you. Its... OK, at least you get to play Bowser. While this Mario Party lacks the fun emoji introduced from Superstars, it at least has the random bonus stars. I just want to tell nintendo, you have 9 boards on MP1. How in the world are we in a place where 4 boards is OK?
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