Soul Blazer Review by: Snowchu - 8.9/10
Soul BlazerThis is going to be my 4th review as a RGR Staff! Alright, let’s see. This game is in the SNES console, and it is part of a trilogy, and it is the first one. It was first released in Japan on January 31, 1992. It was developed by Quintet and published by Enix, known as Square Enix nowadays. While it is true that it is a lot less-known than most games, but I assure you this is worth reading for the lots of you who loves to play RGR games.
Before I go on ahead on my primary section of the reviewing, I do have to mention this. Anyone who is looking for a good story-line based game, go and look more. For anyone who likes a challenge, go and look more. No? Now, to my primary section!
Graphics –
9
It was really smooth and good in the graphics section for a 1992 SNES game. The pixels only added in the theme of a RPG fighting game, and I enjoyed the graphics. The main character walked smoothly, the fights with monsters and bosses were awesome. The flow of it really adds in the score, and I have absolutely no complaints for it, and only praises for it.
Sound –
BLANK
( I’m fully deaf in both ears, so I can’t review this section, otherwise it would be a bluntly obvious lie. ) If you want this to be reviewed, please refer to other people’s reviews. Sorry for the inconvenience.
Addictiveness –
9
This game is seriously addicting. It may seem boring in the start, but once you get to fight monsters, you decide it to be a personal challenge to defeat all the monsters out there, and keeps going. It just keeps you going until it’s the end. Kill, step on the glowing circle, poof, a new house/human/object, and go back and repeat. Like I said, it’s so addicting.
Depth –
5
I give it an average low score of 5 because there were almost no story-line in the start, and it acted more like an arcade game where you had to kill the monster to move on, then kill that monster, then the boss, then repeat. The story-line is basically set like this; you are the person guided by Master (God aka Gaia) and you have to find 6 stones in dungeons full of evil monsters. In the first dungeon, it was boring. It’s literally like one of the arcade games I liked, the one with a monster portal. Monsters respawns out of the portal, and you have to kill it over and over again until the portal disappears, then you step on the glowing circle underneath it to randomly ‘rebuild’ a house in the nearby town to let you progress further into the story. Addictiveness is great on this, but depth is not. That is why I gave it a low 5.
Difficulty –
8
The controls are as same with all SNES games. The interface for the SNES can be really confusing, but all the required buttons are already in there. Unlike some other SNES games, you can’t move your character parallel-like, only straight up, down, left, right. That can impact your game badly if you make a wrong move. The instructions how to equip, unequip, use items, how to talk, etc. isn’t in the game, so at the start, you’d have to actually figure it out before accidently dying. I still do compliment how easy it was to kill monsters. Your sword would still touch monsters even through walls, making it a lot easier. That is why I gave it a good number like 8.
Overall –
8.9
In all, this is a pretty decent game to play. I’d think all the RPG fans, and even arcade fans should play this game because it has the style of both genre. Once you get going, you’ll definitely go all the way to the end of the game. I honestly hope you’ll enjoy the game to the fullest. Happy earning EXP!
Graphics
9 Addictive
9 Depth
5 Story
7 Difficulty
8