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Entire Site: 1 & 783
11-13-24 07:42 AM
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Online Game Details
Views: 4,490
Today: 0
Users: 31 unique
Last User View
01-23-23
cafeman55
Last Updated
04:55 AM
Staff
System:
Apple II
Publisher:
Infocom

Year:
1986
Players: 1

Game Genre:
Adventure
Game Perspective:
1st-Person Perspective

Play Zork I - The Great Underground Empire (APPLEII) - Online Game | Apple II

Play Zork I - The Great Underground Empire online with Apple II browser emulation for free! Zork I - The Great Underground Empire (APPLEII) game is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Zork I - The Great Underground Empire

Zork I - The Great Underground Empire Title ScreenZork I - The Great Underground Empire Screenshot 1
Zork I - The Great Underground Empire Box Art FrontZork I - The Great Underground Empire Screenthot 2
Rating: 6.8
(13 votes)
Plays: 5,871
M:99%
F:1%
Filesize: 143kb

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Zork I - The Great Underground Empire (Apple II) Screenshots

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Zork I - The Great Underground Empire Featured Review

Zork I - The Great Underground Empire Review by: honneydewp243 - 8.6/10

Zork I - The Great Underground Empire
Zork I - The Great Underground Empire, or just Zork, is a 1980, text based computer game. It is about you (the protagonist), who wakes up in the woods. What happens after that is your choice. Every game, the different sections are randomized and the different items are taken or added or even moved.But, let's get to the review.

Graphics-- The graphics are pretty much null and void, as there are no graphics, unless you count letters. Although, they are very nice looking letters. So, since I don't think I can leave it blank, Graphics: 5

Sound-- just like in Graphics, there is no sound. If there was, it would scare your soul from your body if you didn't have a light on in-game. But it doesn't have sound, so, as before, Sound: 5

Addictiveness-- This is where it gets good. Addictiveness is one of Zork's specialties. Every time you start a new adventure, the layout and items available as well as enemy and boss locations change. It's totally different each time. For example, if you start one game and find a sword in a bush, if you go back in another game, that same sword may be in a house, or even in a dungeon with a troll. The sword itself might not even be in the game! It was (and is) a unique game, even though it has 4 other game sin the series. So, for all the little quirky features and every-changing game-play, Addictiveness: A perfect 10!

Story-- This is where it gets odd. The story is different each time. It's got no chronological order, no necessary actions, and no quests. You can do whatever, including killing yourself with whatever item is in you inventory. You can get lost and have the story go to a halt, or explore an entire overworld or underworld and have a never ending story. This is both good and bad, but the feature itself is great, so for the good and bad together, Story: 8.

Depth-- This is another specialty of Zork's. The depth of this story is endless. It makes me drool rainbows just to read the coding list of all actions available. The game is huge, the world you are in being (I assume, due to travel descriptions) about as big a Texas. This leaves the player to do an infinite number of things. You can go to a never ending maze, you can go to a room, only to have the rest of the room disappear behind you into a wall. You can even fight a monster by punching it. The game, when you do this, does proceed to question your sanity. So, for the amazing and perfectly forever layout of, Depth: Another perfect 10!

Difficulty-- This is a bit hard to rate. The concept is simple, you type in the action and the subject, and it  happens, so that should get it a low score for difficulty, but it also has very specific commands for you to use, so that gives it a high score, right? Well, It really, in my opinion, deserves a high difficulty score for it's rigid commands, and it's habit of making it impossible to progress should you screw up. As well, fighting enemies can be as hard as holding your breath until you die (which is impossible). So, for all of those little problems, Difficulty: 9

The overall score of this game is an 8.6, simply because, even though it doesn't average out with my other scores, the while game comes together so well. This "Magic" of sorts is what makes me love the game. It's just very frustrating, which is why it was rated at an average grade.

Case, closed.

  Graphics 5   Sound 5   Addictive 10   Depth 10   Story 8   Difficulty 9

Zork I - The Great Underground Empire Reviews

Overall 6.8    Graphics 5    Sound 5    Addictive 10    Story 8    Depth 10    Difficulty 9


8.6
Zork I - The Great Underground Empire   honneydewp243
Zork I - The Great Underground Empire, or just Zork, is a 1980, text based computer game. It is abo...
  Graphics 5   Sound 5   Addictive 10   Story 8   Depth 10   Difficulty 9

      Review Rating: 5/5     Submitted: 10-21-12     Review Replies: 5

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Comments for Zork I - The Great Underground Empire

cafeman55 03-25-17 - 01:06 AM
 instead of black, the background is blue for some reason
yoshirulez! 01-27-16 - 05:47 PM
 Is there a way to change the color of the background to black? I get Blue and White instead of Black and White and it hurts
MeatAndPotatoes 01-22-15 - 12:16 AM
 I don't shudder. I just lay it down there.
Toxic Demon 07-16-14 - 12:58 PM
 i actually had all the zork games, or my dad did. They're probably still lying around in the garage somewhere.
tRIUNE 05-11-14 - 12:44 AM
 ok it's fixed now
tRIUNE 05-11-14 - 12:30 AM
 Yep, random game of day doesn't work :P
danisurfin 07-11-13 - 11:46 PM
 hyper boring
arad35 07-17-12 - 04:01 PM
 The game doesn't work...
deadreazer 07-08-12 - 07:40 AM
 where's the reset button?
ricardoidrovo 02-01-12 - 12:24 PM
 this game can be found in cod blck ops
randalwyse 07-04-11 - 04:24 AM
 what the heck is wrong with this game
lorddrasim 10-07-10 - 05:20 AM
 Wont work

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