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11-21-24 04:49 PM
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Online Game Details
Views: 4,726
Today: 0
Users: 46 unique
Last User View
01-04-24
norbert
Last Updated
03-06-17
sonicthehedge.
System:
Super Nintendo
Developer:
ludmeister / Aeon Genesis

Year:
2012
Hack Type:
Game Mod, Translation

Game Genre:
Role-Playing (RPG)
Game Perspective:
1st-Person Perspective

Play Wizardry 1st Trilogy Rebalancing Mod (SNES) - User Comments | Super Nintendo

Play Wizardry 1st Trilogy Rebalancing Mod online with Super Nintendo browser emulation for free! Wizardry 1st Trilogy Rebalancing Mod (SNES) game is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Wizardry 1st Trilogy Rebalancing Mod

Wizardry 1st Trilogy Rebalancing Mod Title ScreenWizardry 1st Trilogy Rebalancing Mod Screenshot 1
Wizardry 1st Trilogy Rebalancing Mod Screenthot 2
Rating: 9.2
(4 votes)
Plays: 958
M:99%
F:1%
Filesize: 1,514kb

Comments for Wizardry 1st Trilogy Rebalancing Mod 

Electrobot 06-15-15 - 02:06 PM
 Found a gown of divinemail.... it's cursed.... WHAT???
Blood On Ice 11-11-12 - 02:43 AM
 OUCH!!
brecoldyl 05-28-12 - 05:44 PM
 Cool game. almost like Daggerfall

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Wizardry 1st Trilogy Rebalancing Mod Game Description

This mod aims to enhance the gameplay of all three games in Wizardry’s first trilogy. They were already hard enough, and required quite a bit of dedication to get anywhere. On top of that, they seemed to have a couple of rules that seemed arbitrarily handicapping to the player. In creating this mod I hope I have smoothed out some of the rough edges of this game, in order to make it more accessible.

This new version makes level ups more interesting by making attributes gained more random (while removing the possibility of attributes going down). It also lessens the crippling effects of changing classes by applying a penalty of -3 to all attributes (instead of reducing all attributes to racial minimums).

The Rebalancing mod is not an Easy-Type mod. That said, care has been taken to ease the player into the difficulty a bit, especially in the case of Wizardry 1: Proving Grounds of the Mad Overlord (Overload? Ha!) Several rather arbitrary rules that end up making life difficult for players have been removed… for example, party members 4-6 can now attack like the first three characters in the lineup and certain upper-level spells do not drain experience levels in order to cast them anymore. However, many weapons that used to grant extra attacks to players do not grant this boon anymore; it is relatively rare to have a character’s number of strikes augmented this way. In this manner, a character doesn’t become a demi-god simply because they found an Infinity -1 weapon… they still have to be worthy to be able to fight with it.

Major props to Gideon Zhi of Aeon Genesis Translations. It was his pioneering hacking efforts in translating this previously Japanese-only ROM that made this project worthwhile for me to undertake.

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