Play Super Metroid - Ice Metal Uninstall (v1.4) (Super Metroid Hack) - Forum Discussion | Super Nintendo
Play Super Metroid - Ice Metal Uninstall (v1.4) online with Super Nintendo browser emulation for free! Super Metroid - Ice Metal Uninstall (v1.4) is a rom hack of Super Metroid (SNES). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!
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The great forces of the Galactic Federation Marine Corps were forced to evacuate planet Nerion III. The issue was too big for them to handle, yet too big for the federation to ignore. Therefore, once again, they had no choice but to turn to Samus Aran. An extraordinary bounty hunter armed with the end-all-be-all of Chozo warfare and survival technology, her mission was simple: “Venture into the deepest reaches of the planet and disable the Aurora Unit originally placed there for research.” But what vicious creatures lurk below the surface that can make even the fearless GFMC turn their backs and flee like sissies?
This is a ticket into the world of Ice Metal. Can you uncover the dark, deep secrets buried in Nerion III? Or will you die trying…? Ice Metal is a Super Metroid hack that puts the focus on exploration, rather then raw skill. There are some new power ups and tricks you need to master in order to beat the game full out, but it mostly tries to stick to how hard the original game was.
There is one new move you need to learn to beat the game, which is mid air morphing. How-to: Press down twice in mid air while holding jump button down.
Ice metal was made for everyone, not just experienced players, beginners, nor casual players. Rather, regardless of your experience with Super Metroid you can jump in and enjoy this hack.
This is also one of the few Super Metroid hacks that features a major plot. It is generally set after Metroid Fusion in a “what could happen after Fusion” scenario.
Notes from the creator for Ice Metal version 1.4:
- Rotated the morphball maze in the mountains.
- Fixed a few odd looking tiles in deep ice (Tile laying, not graphic editing)
- Placed the missile tank in the deep ice turtle room again due to me thinking the hack lacks a single missile tank.
- Shamelessly changed the varia suit and space jump graphics to look more like Metroid Prime series.
- Fixed the messed up mega ball pick up graphics.
- Changed the X-ray room again placing the harder puzzle on getting the X-ray rather then the secret passage.
- Removed the passage to beta rooms from Steamfair.
- Fixed the hatch and door in Kraid's room not having the graphics the rest of the doors in the game used.
- Removed the fog in hi-jumps room.
- Fixed the surface map to reflect that there is a square you can't actually get to in landing site room.
- Nerfed the Zeela to do less damage. (It was planned (originally) to be used in deep ice, rather than dark dust.)
- Made the grappling points in one room of Poison Point more obvious.
- Made the confusing power bomb-able barrels in the same room non-bombable to remove confusion.
- Removed a powerbomb block from Dark Dust that was not used for anything.
- Fixed the normal path to Kraid not requiring walljumping if you have yet to pick up high-jump.
- Mega ball, IM Plating, and Crystal armor now provides the right name on both inventory screen as well as pickup information box.
- Rooms in Steamfair that were hot before without "varia" is no longer so. (I might have missed a few?) IM is supposed to start you off with a varia-ish suit from the start.
- "Gravity suit" got new pickup graphics.
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