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Online Game Details
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Last User View
08-15-24
Luckynikki77
Last Updated
10-09-17
tRIUNE
System:
Super Nintendo
Developer:
Aeon Genesis

Year:
2006
Hack Type:
Translation

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down
Genre Non-Sport:
Medieval / Fantasy, Turn-basedMedieval / Fantasy, Turn-based

External Websites:
Play.Rom.Online

Play Rudra no Hihou (English Translation) (SNES) - High Scores | Super Nintendo

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Rudra no Hihou (English Translation)

Rudra no Hihou (English Translation) Title ScreenRudra no Hihou (English Translation) Screenshot 1
Rudra no Hihou (English Translation) Box Art FrontRudra no Hihou (English Translation) Screenthot 2
Rating: 9.6
(38 votes)
Plays: 4,936
M:96%
F:4%
Filesize: 2,266kb

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Rudra no Hihou (English Translation) Game Description

The Earth is ruled by heavenly powers, who destroy it and create it again every 4000 years, to end the live of powerful races and to let new ones appear. Many years ago, four great races dominated the Earth: the wise Danans, the beautiful Mermaids, the proud Reptiles, and the strong Giants. But those races had to give place to a newly born race: the humans. During the era of the humans, the planet's air has become filled with smog and the water dirty with pollutants. The cult of the Rudra have appeared and begun fortelling the end of the world. As the 4000 year deadline approaches, three characters each embark on their separate yet intertwined quests.

* Sion is a young warrior who wants to take part in a ritual tournament and become the strongest of the kingdom. However a capture of one of the Cultists of Rudras soon complicates his training.

* Surlet is a wise magician who is interested in archeology and history of the Earth. He is also a pupil of the famous professor Muench who recently made a very important discovery regarding ancient ruins

* Riza is a young druid who lives with her grandfather in a quiet village. She was born with a mysterious jade on her forehead, and now feels the urge to save the world from an inevitable, yet unknown disaster.


Rundra no Hihou is a turn-based RPG, similar in gameplay and graphics to the better known Final Fantasy VI. Whenever players load the game cartridge, they are able to choose which of the three characters they wish to play. This allows any one of these quests to be saved and put aside for any amount of time, allowing the player to change between characters as they so desire. Regardless of which character is chosen, the game is displayed as a top-view on the overworld and in towns. Players can move around to different locations, search treasure chests and talk to townspeople. On the overworld and in dungeons, random encounters can occur. During battles the game is displayed from a side-view and is turn-based between the player's characters and monsters. Players are able to Fight with their weapon, use mantras (magic), use items, defend or run away. Defeat of monsters will result in the party earning experience points and money, which can be spent to buy new weapons, armor and items.

The game's mantra (magic) system is unique in that all spells are formed up of syllables, each with it's own effect (for instance, the syllable "Ig" represents fire and the syllable "ga" augments any mantra's power over it's basic form. Therefore "Igga" is a more powerful version than "Ig" alone). Syllables must be arranged in proper combinations in order to form effective magic spells. Hints towards some of these combinations can be found inside treasure chests or by talking to townspeople.

Rudra no Hihou (English Translation) (Super Nintendo) Screenshots

Videos of Rudra no Hihou (English Translation) Gameplay

krauser
05-28-13 12:23 PM
01:02:45  Views: 63,579
Rudra no Hihou (English Translation) - Rudra no Hihou (english translation) (SNES / Super Nintendo) - User video4.6/5
Rudra no Hihou (english translation) (SNES / Super Nintendo)

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Rudra no Hihou (English Translation) Featured Review

Rudra no Hihou (English Translation) Review by: Astynax27 - 7.5/10

Rudra No Hihou
Rudra no Hihou (which means "The Treasure of Rudra" -- in case you didn't know either) is a classic SNES, turn-based RPG. The game itself, takes place in a beautifully drawn world that has, in my opinion, the right mix of magical elements and realistic features to make it adventurous without being over-the-top.  The game involves three characters that you may choose from at the beginning (and again whenever you load -- so it's possible to play all three story-lines at once). This allows the player to experiment with the different characters without being bound to one. It also allows you to play to where the characters pass each other in the story, so that you can see all three perspectives within the same time frame.

I gave the over game an overall score of a 7.5. When it was created, it probably would have earned in 8-9, but I'm writing for modern gamers with modern perspectives, so it gets a 7.5. I'm also not someone who hands out "10s" like they're candy, so don't take it personally if I ding your favorite childhood memory. I'll walk through each section, then end with a summary of positives, negatives, and suggestions for hacks. Thus, if you want the short version, just scroll to the bottom and get the review at-a-glance.

Overall: The game is your classic dungeon crawling, stop the ancient evil, gain-a-character, lose-a-character type of RPG. The fighting system is pretty well designed, though weapons upgrades in towns are typically weak and the armor upgrades aren't shown on the sprites (which I hate, but that could have been a memory limitation). The characters level up at an acceptable rate, however each new area requires A LOT of grinding (like 10-15 levels) to be able to advance the plot. I feel that this could have been better scaffolded with more side-quests. It introduces some interesting features (covered in the story section) and a unique approach to magic (discussed in the depth section). All-in-all, it's a game worth playing if you're not looking to compare it to Final Fantasy or Chrono Trigger and you ARE willing to do the level grinding that it requires.

Graphics: The world is beautiful. I'm not talking about the world map (which is fine, but simple by design), I'm talking about the actual "dungeon type" maps. The backgrounds, color-choices, and general "feel" of the world is, by far, my favorite aspect of the game. I especially like the use of water and waterfalls at great heights. Furthermore, the battles have well drawn monsters and decent in-battle backgrounds.

Sound:
typical midi files, they don't distract but they don't have you singing the theme the way Zelda and Ninja Gaiden do. :) The battle music is passable, and there are enough songs to get you through the game without hitting the mute button. It's an SNES game, I'm being realistic with my expectations.

Addictiveness
: I don't see a lot of replay value here. The biggest draw, initially, is the choice of different characters with different stories. This definitely pulls players in, and makes it easier to tolerate difficult spots (if you get really annoyed, don't rage quit -- just switch to a different story for a bit). However, the over all story doesn't change based on storyline choices, and the grinding required to get through the game (and lack of side-quests) makes it hard for me to think about replaying.

Story(ies): This is one of the more unique aspects of the game. The player may not only choose which character to use when starting, but may jump between storylines as often as they like. It's the jumping between that makes this unique, as other games allow similar choices. The stories themselves are interesting enough, though they can be someone anti-climactic; moreover, the overall story is rather interesting. The world is going to end in 16 days (though, strangely, EVERYBODY IN THE FRICKIN GAME seems to know this). Thus, time is moved in chapters as day turns to night and the plot advances. Which day you're on, has nothing to do with real time, of course -- so GRIND ON you crazy diamond, there's no pressure.

Depth: The game has three story-lines with some decent main ideas to offer, but lacks heavily in side-quests. The "Tales" Games easily put the best of Rudra to shame in this department. Some of the side characters (the thieves, for instance) add a charming aspect to the overall plot. The most unique aspect is the magic system which works like observable "blue" magic. Characters literally write they're own spells by recognizing the word parts and pairing them together to form stronger and more modified spells. I highly suggest you play around with this for about 30 minutes, observe enemy spells for another 30 minutes... and then Google search the spell list.

Difficulty: I scored this a 9, not because it requires intelligence and skill, but because getting through the game (without endless grinding) is impossible. The fighting system's greatest flaw is the regulation of speed. My characters can be of adequate level and have speed enhancing accessories... and it doesn't matter. One battle I'll destroy an enemy, the next it'll hit me twice with multi-target spells before ANY of my characters can attack. I don't know what the designers were doing... but attack speed and battle order need a fix. This flaw makes planning tactics frustrating at best.

In Summary:

The GOOD: Beautiful world, decent stories, unique approach to character choice, unique magic system.

The BAD: No good side quests, not a lot of replay value, requires A LOT of grinding, small battle system flaws.

The HACKS: fix the Speed/battle order issue, up the MP on some of the characters (seriously... my fighter had 30 and I used items to raise this!), consider creating graphics for armor changes. Also, how hard would it be to add a few mini-games? I would love to see a reason to do so much grinding that isn't just getting to a higher level.

Lastly: Sorry about the underlines... for some reason it's underlining EVERYTHING instead of just the section titles. I've tried editing, but nothing changes.

Rudra no Hihou (English Translation) Reviews

Overall 9.6    Graphics 9    Sound 8    Addictive 7    Story 7    Depth 7    Difficulty 9


7.5
Rudra No Hihou   Astynax27
A review of the game...
      Review Rating: 4.3/5     Submitted: 05-30-12     Updated: 05-31-12     Review Replies: 0

Rudra no Hihou (English Translation) Cheat Codes

Easy Level Up.

When starting Surlent's part of the story, select "Enscribe" from the menu and enter..Undine, Leviathan, Tsunami and Shiva. Next, when you are able to move around, go to the temple by the desert located south east of the town you were in. And use Undine on the enemies there. they will die within one or two hits and you will level up quick.

Completion Bonus.

Successfully complete the game under all three scenarios to unlock Dune.

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Comments for Rudra no Hihou (English Translation)

EvilAlu 03-23-13 - 11:44 PM
 Cant wait to get in to this game~
Razgr1z 06-03-12 - 10:58 PM
 interesting game so far....
Astynax27 05-28-12 - 01:20 AM
 I'm sorry, but speed in this game is bulls***. I have rings that enhance speed, I have high levels... and yet 9 times out of 10, the enemy goes first.
Astynax27 05-27-12 - 09:53 PM
 What level should I be for Tower of Valient?
JonXMasterZZMan 03-22-12 - 03:02 PM
 This game is kick ass!! Its like Final Fantasy 6 on steroids.
corbinoman 02-09-12 - 10:35 PM
 epic game really fun
zxzx884 01-13-12 - 07:04 PM
 question: did the three character reunite one day??
kanina84 12-29-11 - 11:34 AM
 hi
Vergberry 12-07-11 - 12:35 PM
 kikikikuereu > chronocross :P
Vergberry 12-07-11 - 07:53 AM
 NINA not rnihiur
Vergberry 12-07-11 - 07:45 AM
 RNIHIUR is a cheap void all. great for starting with surlent and going back into the cave.
BlueDagger 11-30-11 - 12:30 AM
 Finished the first character's story and it was great though a little anti-climatic. Moving onto the second one!
tabatsis 11-20-11 - 04:09 AM
 great amazing awesome fun. the early games are truly the best. thank you david
BuffaloMaster 09-17-11 - 07:30 PM
 great game
robbmann 08-28-11 - 05:06 PM
 this game is amazing. super nintendo has the best rpgs games
Shogun Gamer 08-27-11 - 03:53 AM
 I love this game so much...I think I'll make a review for it sometime when I get very far, or finish the game...and it'll be a shogun styled review, long and detailed. Oh god...I love the mantra system...CHRONOCROSS is a powerful holy spell.
BlueBarrelAcid 04-10-11 - 10:06 PM
 i have finnaly found this game on a site yay
Bizzgeburt 11-24-10 - 12:42 PM
 This game really makes fun!! I Like it!

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