Overall 8.9 Graphics 9.6 Sound 9 Addictive 8.4 Story 8.4 Depth 7.8 Difficulty 7
8
Rocket Knight Definitely Rocks yoshirulez!
As many people know, in the early days of console gaming, we had two major mascots that competed with each other fiercely. Nintendo's Super Mario, versus SEGA's Sonic the Hedgehog. But what world would be complete without those tryhards who went as far as to make their own, supposedly superior mascots? Those kinds of people sparked the great Mascot Wars of the early-to-mid 90's. During this time, we got to see such "amazing" mascots such as Zool: Ninja of the Nth Dimension, the oh-so imfamous Bubsy Bobcat, and other trash such as Awesome Possum. But before Awesome Possum stumbled into the scene, the gaming industry was pleasantly greeted by another iconic opossum known as Sparkster, the iron-clad defender of peace who was the mascot of Rocket Knight Adventures.
Graphics: 8/10. Having grown up with a Genesis, I always knew that it was capable of running very clean graphics. Little did I know, it was capable of much better. Rocket Knight Adventures exceeded my expectations and showed me what the Genesis was actually capable of. It showed me impressive elements like very detailed pixel art, proper reflections, smooth lighting changes as many more things you wouldn't expect to see in a Sega Genesis game. The only thing that might be slightly bothersome is some flashing effects, and if you can get past that, it's very pleasant.
Sound: 8/10. Now, I'm aware there is a lot of feuding between Genesis and Super NES fans, and some of them argue that the Genesis wasn't too capable of making very good music. This is, of course, very wrong. When I got into this game, I was immediately greeted by one of the most pleasant, non-chunky soundtrackS I've ever heard on the Genesis. Every stage has very appropriate music, everything is very listenable and the enjoyability was off the charts. There was even a song that sounded so accurate to rave music that I could hardly believe it. It was something you'd expect to see in nightclubs and such. Leave it to Konami's sound design team to piece together something good out of every console's hardware.
Addictiveness: 9/10. There's not a lot of games that can really reel me in and get me really interested, especially not sidescrollers. But the fast-paced gameplay mixed with the wonderful art and sound made me happier than I've been in quite some time. You can play the game slow or fast if you want, and having that option is more than enough to keep me interested in playing. Even when I got a gameover halfway through the game, I still picked it up the next day and beat the entire game. You play through 7 stages, each typically having a sub-boss and a real boss fight. In some cases, boss fights even have multiple phases even if it isn't necessarily the final boss. The levels differ between sidescrolling platforming and flight levels where you shoot down incoming enemies. Some stages need to be approached differently, such as a minecart level and one that relies on reflections to see where you can land on the next platform. Given the multiple ways to play this, it's more addictive than any other platformer I've tried.
Story: 8/10. It's not every day that you find a Genesis game with an extensive story, and on the outside it doesn't really seem like Rocket Knight Adventures would have one. But as it turns out, we're yet again surprised by a story worthy of our attention. In the distant past, an alien race sailing in a powerful spaceship known as the Pig Star has began an assault on the world of Elhorn. King El Zebulos led an attack on the mysterious race, and successfully eliminated them. Knowing the Pig Star is capable of destroying anything in the universe, they placed a magical seal upon the Pig Star to keep it from being misused. The key to the seal was then passed down through the royal family for generations. In order to protect the kingdom from future raids, they formed a group of warriors called the Rocket Knights. Fully equipped with armor, a jetpack, and a sword, these knights were trained to defend the kingdom in the worst circumstances imaginable. Somewhere along the lines, Sparkster had become an orphan and was eventually appointed the position of leader of the Rocket Knights. Eventually, a fellow member of the Rocket Knights, Axel Gear, had tried to steal an ancient book that contained valuable information on the Rocket Knights. At some point in the future, Axel Gear had returned to the kingdom and Sparkster took it upon himself to investigate. And that's about as much as I can really say without spoiling things, meaning there's actually much more story to this than it seems if that was just a recollection of the past. Definitely surprising to see this much in a videogame like this.
Depth: 9/10. For a platformer it sure has an amazing amount of depth. As I mentioned earlier it had many many levels and mechanics. And actually, interesting enough there's actually literal depth. In comparison to one of the Sonic games that tried to use some sort of depth with their platforming and did it rather clunkily, Rocket Knight Adventures seems to actually make good use of it, allowing you to manipulate background elements hassle free keeping it enjoyable. On another note, the rocket pack has a fair amount of uses allowing you to do a spin attack, a rocket motion in 8 directions and other things that allow a lot of control over how you play the game. The full gameplay time for this might be around 4 or 5 hours if you're fairly new to the game, which is a surprising amount of time for a Genesis game. Kept me occupied for quite a while it did.
Difficulty: 7/10. During the first few levels I thought the game might be a bit too easy, given the large amount of health you're offered, the 5 continues and the incredible amount of invincibility frames during rocket attacks, but I actually was wrong. I couldn't make it past stage 4 on my first time, and on my second time it took me a couple hours to actually get through the bosses. I lost a lot of lives and only finished the game with 1 or 2 continues. It's pretty hard, and after all, Konami is known for their difficult games.
Overall: 8/10. Rocket Knight Adventures sold me with its colorful art, great soundtrack and game mechanics. Although the difficulty might be a turn-off, I'd suggest that everyone give this game a try whether they like Mario or Sonic. It's pretty much the best of both worlds, and I'm glad that I decided to sit down and play it. It's a shame that it wasn't a commercial success and that it got lost in a sea of mascot trash. If you have a genesis, I'd suggest you give this a try.
Graphics 8 Sound 8 Addictive 9 Story 8 Depth 9 Difficulty 7
Review Rating: 5/5
Submitted: 02-07-17
Review Replies: 1
9
An opossum strapped to a jetpack and heavy armor...what's not to love? SWTerra
Hey everyone, it’s about time I made a third review, wouldn’t you all say? After a lot of tossing things up in the air, I finally decided to do a review on another hidden gem I uncovered very early in my childhood (thanks a ton, dad), Rocket Knight Adventures.
==Overview==
*ZOOM*
The blue blur speeds into the video game market, taking so many conventions of platforming at the time and turning them on their ear. This is one of the most recognized “fights” in gaming history, when Sega created an anthropomorphic mascot built around speed and maneuverability in order to contest Nintendo’s retro age reign. And they did a mighty good job, too, with the mascot eventually turning into a fad in the early 90’s with other game-making companies at the time. Some were big-time companies looking to cash in on the trend, while others were up-and-coming companies trying to find their first mascot.
Whatever the reason, the video game market in the 90’s certainly didn’t have a lack of animal mascots. Many of the more “famous” mascots today from that era are known for all the wrong reasons, examples being Bubsy the Bobcat, Speedy Gonzalez (one of the most blatant rip-offs), and Awesome Possum, to name a few.
However, once upon a time, Konami was seen as one of the grandmasters of game creation (not to say they’re bad, but they were certainly more of a forefront at the time, if only because of a lack of other notable companies). Much like Rare at the same time, they could nearly do no wrong. And this held true when they finally decided to bring their talent into the realm of animal mascots (it was only a matter of time). Then, in 1993, this new mascot, an opossum knight by the name of Sparkster, finally starred in his first game, Rocket Knight Adventures.
Rocket Knight Adventures is a game for the Sega Genesis, and the first game starring Konami’s very own opossum knight. But this is no ordinary opossum knight (as if there’s ever been an example of an ordinary opossum knight). Sparkster’s armor has a very powerful jet pack on it, allowing him to propel himself forward at great speeds, while doing tremendous damage to those in his way. He is, of course, a Rocket Knight.
==Graphics: 9/10==
It’s Konami. Must more be said?
…Okay, fine, let’s elaborate on this.
While the Sega Genesis excelled in its, ahem, “Blast Processing,” it’s clear that the graphics tend to dip quite a bit in most heavily-aesthetic games such as this one--
…Where do they falter? If it wasn’t already said, one could think this to be a mid-age Super Nintendo game, not a Genesis game. The color depth on most of the characters and enemies are simply astounding for console standards, which is supposed to be one of the weak points due to hardware. This does make the performance dip in a few areas of the game, and it can lag the game, but these lag points don’t last very long and don’t usually deteriorate your ability to defeat enemies or play the game as a whole. There are even cutscenes intermittently dispersed throughout the game, and while they’re nothing overly spectacular, they still look very nice.
The graphics fail to get a ten due to lack of recognition of where you are (minus a few stages such as the pig ship later on in the game) with overall mediocre backgrounds and some not-so-great tilesets.
==Sound: 8/10==
As a huge fan of this game, I hate to give the sound such a low score from an overall perspective, but I have to.
Rocket Knight Adventures doesn’t have bad sound, but most of the soundtrack is relatively forgettable, which is
very shocking, considering that this is Konami we’re talking about here. This is a company that has done a VERY good job in bringing memorable, fun soundtracks throughout history. But in Rocket Knight Adventures, the soundtrack just falls flat. There’s not that much soundtrack variety overall, and the only piece that sticks out to me is the battle against the final boss. And even that one is…meh? This game deserved a better overall soundtrack. The quality is there, but the tunes are just mostly forgettable.
==Addictiveness: 9/10==
This is a game that took many lessons from Sonic the Hedgehog. Fast-paced, exciting, and action-packed gameplay is the key to getting a good level of addiction towards your games, and it holds true in this game. Much like Sonic and his spin dash, Sparkster relies on his rocket pack to bulldoze through enemies and as his main method of attack, even against bosses (minus a few, thanks to them not having invulnerability frames between hits and the regular sword slash lasting for a long while). It’s a fast way of travel, and his only way to gain a decent amount of vertical distance. It seems rather complicated, but the use of the rocket pack is actually rather simple and very easy to get used to.
To get the rocket pack to work, hold down the attack button, and Sparkster will charge up his pack. Once it reaches maximum charge, you can hold a direction and let go of the button, causing him to fly off, full-speed, in the direction you’re holding (this also works for directional movement!). If you aren’t holding a direction, he simply spins around in a stationary ball, while his sword is out causing damage to those around him (this is honestly never useful). The biggest weakness to using the jet pack is that if you’re caught in the air at the end of the charge, you’ll fall straight down, helplessly, until you land.
Sparkster can also use branches to latch onto with his tail (opossums do this?) to keep him from falling, as well. This is necessary in some areas, but is shown early on that it is possible.
Sparkster’s sword can also shoot a sword beam that deals half the damage of the sword itself. While the damage output is miserable, it’s a good way to still get damage in while trying to study a boss’s pattern.
This game has action. It has lots of action. What isn’t there to love about an action-packed game, headed by the same person who made Contra III and Contra: Hard Corps? They knew what they wanted making this game, and it showed.
==Story: 8/10==
The story of Rocket Knight Adventures, at its surface, is the same as that of the Super Mario Bros games. Rescue princess from evil empire’s king. Rather simple. At least this time, there is a king who is father to the princess, so the existence of this princess makes more sense.
Moreover, there is actually a good overall backstory that leads up to this, and even the present story in-game has a little bit more than your standard Mario game. The story is not made clear through the game, but it does exist, regardless.
The past story involves all of the events that led to today. Covering it all in this review would be rather long, and an unnecessary use of words, but I will leave a link to a pdf in another post in this thread of the instruction manual, where you can read the whole unspoiled part of the story in the “A Brief History of Zebulos” section. It mentions the beginnings of Sparkster, his doppelganger Axel (Axle?) Gear, and the current situation in the game. It’s a very interesting read, and gives a lot more meaning to the cutscenes that are shown.
Ultimately, the story is pretty well-driven, and actually gives reason for the kidnapping of a princess for once. For that alone, it’s a good story, especially for the 16-bit times, which still didn’t have much story (outside of RPGs, of course).
==Depth: 7/10; Difficulty: 8/10==
(I’m going over these two sections together, since I find it hard to talk about one without mentioning the other)
Rocket Knight Adventures is not that long of a game. It’s okay, but most of that “length” comes from trying to beat the game on a higher difficulty (yes, this game has difficulty levels). The game is structured like an arcade game port: you have a limited number of lives and continues, and if you don’t win before you lose all of them, you lose, with no chance to save progress. So this game is a bit of a practice in tedium, but when you know where to go, what to do, and how to beat what, it is such a rewarding feeling. The difficulty (minus the number of lives and continues you have) also doesn’t really affect too much in the game, but more your leeway for error. Each region had different difficulty
selections, with the US release being the only one with four legitimate difficulties to choose from (the other regions both have four difficulties in memory, but the two harder ones can only be chosen through use of cheat codes; these ones are marked with a *):
US- Children (talk about mocking the player…this is also the only mode that does not grant the true ending)
- Easy
- Normal
- Hard
Europe- Easy
- Hard
- Very Hard*
- Crazy Hard*
Japan- Normal
- Hard
- Very Hard*
- Crazy Hard*
A fun fact to these difficulties is that despite the misleading names, the hardest difficulty of all twelve listed is the American Hard mode. It is unknown as to why the difficulty change was made.
All in all, this is a game that is certainly on the hard side, but beating it the next time after the first will be far easier, rewarding your mastery of the rocket pack you now have instead of just handing you the reward upon realization that you can use it (much like Sonic’s spin dash). It requires you to plan your moves and be one step ahead, so you’re bound to die a good few times on your first try. However, the reward is far better than the difficulty, and there’s never a moment when you’re suddenly given an unfair challenge that you shouldn’t have been prepared for.
==Final Result: 9.0/10==
I may have been very strict in the scoring of this game, but most of the complaints that have been listed are very minor (minus the sound, unfortunately), and the game still manages to ace this crash course. The sound ruined the potential for a very high score, but it still gets a high score nonetheless.
If you are a fan of retro Konami games, play this game. If you are a fan of action platform games, play this game. If you’re a fan of fair, but hard games, play this game. Rocket Knight Adventures offers so much, and it’s very sad that such a hidden gem failed to see the light of day until well after its release.
This is just one of the many examples of Konami’s curve-leading game development ability. It’s clear that there was far too much inspiration taken from Sonic, but it’s something that most shouldn’t mind, as it is different enough to not be called Cinos the Edgehog (hey, look, a Sonic Shorts reference!).
This is an absolutely stellar game, and it’s sad to see the series have such a small impact at the time of its release, fading into the background until it was much too late. Take a look of what could have been a huge hit 20 years down the road as a series. Take a look at Sparkster, the leader of the Rocket Knights!
Review Rating: 5/5
Submitted: 01-06-16
Updated: 01-13-16
Review Replies: 2
9
Fantastic! KingJ
This is one of those amazing games that takes something completely ridiculous and makes it not only fun, but extremely cool. Sparkster the Rocket Knight, an opossum in armor and wearing a jet pack and wielding a sword. How could you go wrong with that? Sega and Konami seem to have a knack for making anthropomorphic animals cool.
Graphics:
The graphics are spectacular, on the level with games like Sonic the Hedgehog and other amazing games in this era. The way the characters were drawn gives it a sort of epic cartoony feel, one that makes it still feel like you have to save the day, but it's not hard and gritty. It takes a special group of people to throw goggles and a jet pack on a possum, give him a sword, and make him look epic, even while hanging upside down from a tree.
Sound:
That music makes you feel like you could strap on a jet pack, grab your sword, and go out and make some pork chops from evil pigs invading your kingdom yourself. It has a heroic feel to it that helps keep this pork popping possum cool. The only thing is it's repetitive. The stage music doesn't change, at least through the first few stages. The in between music changes, and still has that heroic ring to it, along with Sparkster in a different heroic pose for each stage.
Addictiveness:
Even though the difficulty is fairly high up there, I find myself coming back to it again and again after subsequent defeats. It has a certain appeal to it that even though I'm getting my prehensile tail whipped, I still want to get right back up and whip the baddies curly ones.
Story:
Two warring kingdoms, betrayals, kidnappings, and ancient... Death Stars? Yes, this game has the PORKSTAR, obviously based of the weapon of doom of Star Wars fame. This game has a very interesting story, and is one of the things that will keep you coming back for more.
Depth:
There's only six stages, and with some practice, you will be zipping through them in no time. The game play offers much though. Through part of the stage, you're walking, slashing your sword at enemies, and charging your jet pack to shoot off toward the sky or a wall, or even to do a spin slash in place. A few smashed pig bots later, you're flying through the sky in a side scrolling shooter, taking down parachuting pigs popping projectiles at you. It also makes use of Sparkster's prehensile tail, gripping onto tree branches to move on to new areas.
Difficulty:
It can take a bit to figure out how to defeat each boss. There were moments when I thought a boss was impossible to defeat, but after a while you find it's weak point and remember it's pattern, and that pig goes down. You have to think a bit to figure out how to get through some of the levels, but eventually, you figure it out and pigs start perishing.
All in all, it's a fantastic game, with an interesting plot and amazing, fun graphics. The music makes you want to pick up a sword in real life and start smashing pig-built robots, and the slight difficulty and intriguing story keeps you coming back for more.
Graphics 10 Sound 9 Addictive 8 Story 8 Depth 7 Difficulty 6
Review Rating: 4.2/5
Submitted: 11-02-11
Updated: 11-02-11
Review Replies: 0
9.8
The Legend of the Rocket Knight. (Review by Eddy88) Eddy88
On every console there's a lot of games that we never knowed about their existence... Some of them had a lot of quality...
The Lost jewel we gonna see now is Rocket Knight Adventures for the Sega Genesis/Megadrive. One game that accomplish perfectly the terms of "Lost Jewel"
Graphics 10: Exelent, They had a lot of animation, color and details... Looks like an Arcade Game!
Sound 9: The game's music it's totally awesome... The Sub-Boss and Boss theme are great and can stay in your mind for days, Plus the SFX are well Sampled and nice to hear.
Adicctivness 8: For me it's adicctive, the action and exelent music makes u want play it again!
Story 8: Kidnapping, Betrayals, Wars between two Kindomgs and some kind of Death Star, An explosive combination.
Depth 9: The game had 7 stages, and on every one there's a lot of things u can do... U can fly thought the skies, Ride a mine cart, Battle with a Giant robot, Yep the game offers all that.
Difficulty 8: The game can be hard when u play it for first time... But with practice, U can deal it.
Final Score 9.8: The game is very original, the use of the Jet pack to go thought obstacles is something great, the depelovers did a great work in this game, You must play it Yes or Yes...
See Ya!
-Eddy out-
Graphics 10 Sound 9 Addictive 8 Story 8 Depth 9 Difficulty 8
Review Rating: 3.8/5
Submitted: 07-30-11
Review Replies: 0
10
Sparkster is a fierce knight going on a adventure fighting against evil! Awesome-Kid
After a couple of years being registered as a vizzed member this is my first review so here we go......
Rocket Knight Adventures happens to be one of my favourite games from Sega Genesis! It is a very fantastic Adventure game where you play as Sparkster the Knight also known as a mouse who is fighting evil pigs, going after the evil knight who is kidnapping the princess & eventually flying into space with his jetpack to save the world from the evil Pig King! You fight evil from shooting those sparks by whipping the sword & you have that jetpack that you flies with & you climbs on trees and hang from the tree branch with your tail being upside down! In the beginning of this game Sparkster is standing on this mountain & the Evil Pig King appears at the sky and Sparkster jumps off the mountain going after evil! This game is very easy if you are on the Easy, Normal mode is pretty good, but the Hard mode is too crazy because on this difficulty mode you get hit once and you die so if you want to play on hard mode good luck with that!!
Well I guess I'll let this wrap up my first review, I just felt that I should finally have one review, I am actually going to be working on a review on the Microsoft Word for my favourite video game: Battletoads & Double Dragons: The Ultimate Team & it will be for the SNES & I`ll review the Graphics, Depths , Addictiveness, Story & all this great stuff for that review that I will do, so I`ll work on this game review on Microsoft Word this will probably take time before I get that done but when I feels that I`m done what I`ll do on the review is Copy & Paste from what I work on the Microsoft Word, but for now for this first review that I just did I`ll just let this conclude!
Thanks for reading my Rocket Knight Adventure Review!! :)
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 8 Difficulty 8
Review Rating: 3.5/5
Submitted: 02-09-14
Updated: 02-10-14
Review Replies: 1
10
A very good game. gokugoku500
Graphics are amazing. Well of course they are, its 16 bit!
Sound? I think its very good for a genesis game. Especially the boss theme, ill NEVER forget it.
Very addictive game i say, i try to play it as much as i can.
Story is just classic. I love it.
Its not a big game, but it may take a while to figure out some things.
Its pretty difficult on your first try, but when you play it more, you will become good at this game.
Overall, a pretty good game. I actually like it SO much that i give it ten out of ten.
INSTANT CLASSIC!
Graphics 10 Sound 9 Addictive 7 Story 8 Depth 6 Difficulty 6
Review Rating: 3.4/5
Submitted: 09-11-12
Review Replies: 3