Play 4 Nin Uchi Mahjong (english translation) (4 Nin Uchi Mahjong Hack) - Online Game | Nintendo NES
Play 4 Nin Uchi Mahjong (english translation) online with Nintendo NES browser emulation for free! 4 Nin Uchi Mahjong (english translation) is a rom hack of 4 Nin Uchi Mahjong (NES). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!
This is an English translation for "4 Nin Uchi Mahjong" (translated, "4 Player Strike Mahjong") for the Famicom. Developed by Hudson Soft and published in 1984 by Nintendo, it’s a port of an earlier computer game named Jankyou (”Mahjong Enthusiast”) and is one of the simplest games available for the system. It is a straight-forward implementation of Japanese mahjong where (despite the name) a single player competes against three AI opponents.
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This is a list of notable facts about 4 Player Strike Mahjong, including differences between it and the standard game.
- In 4 Player Strike Mahjong, every game is made up of two rounds (East and South) of at least four hands each. The game does not end when someone loses all of his points (he just goes into the negative), and the game does not "enter West" if everyone has less than 30000 points.
- As seen on the title screen, 4 Player Strike Mahjong allows you to choose between two slightly different variants of the game. These variants are concerned with whether or not you get credit for completing a hand that contains no terminals or honors (also known as a tanyaochuu hand, or in the hack as a MIDDLES ONLY hand) when your hand is open. As an open tanyaochuu hand is also known as a kuitan hand, the variants are known as "kuitan nashi" ("KUITAN INVALID") and "kuitan ari" ("KUITAN VALID").
- In both variants, 4 Player Strike Mahjong uses "pinfu-tsumo ari" rules, which means that if you get a NO-POINT HAND (a hand worth no extra fu points) on a TSUMO, you get credit for both the NO-POINT HAND yaku and the TSUMO yaku for a total of two han.
- 4 Player Strike Mahjong does not require two sets of two identical sequences (ex. a pair of ones, a pair of twos, and a pair of threes in both the dot suit and the bamboo suit, referred to in the hack as "2X TWIN CHIIS") to be exactly the same except for the suits. That is to say, you will get credit for 2X TWIN CHIIS if you have, for example, a pair of ones, a pair of twos, and a pair of threes in one suit, and a pair of sevens, a pair of eights, and a pair of nines in the other.
- 4 Player Strike Mahjong designates two yaku in particular as being worth "BIG YAKUMAN," or 1.5 times yakuman. These yaku are the NINE GATES yaku (up from 1 yakuman) and the BIG 4 WINDS yaku (down from 2 yakuman). However, this half-yakuman advantage goes away if you have multiple yakuman (ex. if your NINE GATES hand had NINE WAITS, you get 2 yakuman instead of 2.5).
- The yaku for when there are only terminal and honor tiles in the hand (known in the hack as NO MIDDLE TILES) is worth three han in 4 Player Strike Mahjong instead of two.
- 4 Player Strike Mahjong does not recognize the Big Seven Stars yaku. Big Seven Stars is recognized as a standard HONORS ONLY yaku worth one yakuman instead of two.
- The yaku that 4 Player Strike Mahjong recognizes that are not part of standard Japanese mahjong are as follows: the three chained triplets yaku ("3 CHAINED PONS," where you have three pons that follow a sequence), the CHARIOT yaku (where the hand consists entirely of pairs of each of the middle tiles of the dot suit), and the thirteen unconnected tiles yaku ("THIRTEEN UNLINKED," where the hand would normally be completely worthless, containing only one pair). In addition, the game recognizes an unofficial yaku not listed on Wikipedia: the three identical sequences yaku ("TRIPLET CHIIS"), which is like 3 CHAINED PONS except that at least one of the chiis has to be open and you only get one han instead of two. Furthermore, THIRTEEN UNLINKED is worth only mangan while according to Wikipedia it is normally worth yakuman.
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