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Game Details
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Last Updated
05-06-17
sonicthehedge.
System:
Sega Genesis
Publisher:
SunSoft
Developer:
Iguana Entertainment
UPC: 20763113144

Released: 3-31-94
Players: 1

Game Genre:
Action
Game Perspective:
Platform, Side-Scrolling
Genre Sport:
Arcade, Real-TimeArcade, Real-Time
Genre Non-Sport:
Arcade, Real-TimeArcade, Real-Time

Price Guide (USD):
Loose:  $25.00
Complete:  $38.00
New:  $178.51
Rarity:  8/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon Listings
PriceCharting Info

Aero the Acro-Bat 2 (GEN) - Sega Genesis

Aero the Acro-Bat 2 is an Action game developed by Iguana Entertainment, Inc. and published by SunSoft in 1994 for the Sega Genesis.

Aero the Acro-Bat 2

Aero the Acro-Bat 2 Title ScreenAero the Acro-Bat 2 Screenshot 1
Aero the Acro-Bat 2 Box Art FrontAero the Acro-Bat 2 Screenthot 2
Rating: 9 (10 votes)

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Aero the Acro-Bat 2 Box Description

The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures.

Aero the Acro-Bat 2 (Sega Genesis) Screenshots

Videos of Aero the Acro-Bat 2 Gameplay

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Aero the Acro-Bat 2 Featured Review

Aero the Acro-Bat 2 Review by: Totts - 9.2/10

Aero the Acro-Bat 2
Aero the Acrobat's left the circus. He's put the tent behind him for the freedom of the open road, seeking new experiences in the outside world – but, sadly, the outside world just isn't as adventurous as bouncing under the big top back home.

Going into it, this 16-bit sequel from Sunsoft seems to offer about what you'd expect. Not a revolutionary departure from the original Aero adventure, but just a continuation of the Acrobat's same style of platforming play. With a different setting. Aero the Acrobat 2 ditches the signature circus scenery of the first game and swaps in, instead, a variety of much more generic levels that just don't have the same appeal as the trampoline-filled, trapeze-equipped, overcrowded-with-clowns stages we saw before.

Aero is still himself. He can still twirl through the air, spinning like a drill and tumbling around on a variety of interactive set pieces – but it just feels like a lesser experience here. He hops around on gigantic gears in an old, crumbling tower – the likes of which gamers in the mid-'90s had already seen several times in the Castlevania series. He trudges through drifts of snow in the requisite ice level, a staple of just about every other platformer developed in that same era. And even when he mixes things up with a special snowboarding stage, it just feels like a copy of the similar levels we saw elsewhere on the SNES, in Yoshi's Island.

(Though that game actually came out after this one, so the complaint is only valid in hindsight.)

Hitting the slopes.
But at least the levels look great. You can tell that the developers at Iguana Entertainment learned a new trick or two between the time of Aero 1's release and Aero 2's completion, as cool ambient effects, subtle details and parallax backgrounds give more depth and "pop" to several of the stages.

Aero's control also feels just a bit better, as keeping a handle on his many different types of movements was a challenge in the first game. There are still some cheap hits, and you'll still lose a life or two that will feel like more of the game's fault than your own. But it's a bit better.

And, lastly, there's a touch of new variety tossed in here. Another of the first Aero the Acrobat's strengths was that its level objectives were often varied – in one you'd be boarding platforms, in the next you'd be collecting items. That exact structure isn't copied this time around, but there are moments when the relative monotony gets broken up.

There are the vehicle-based challenges like the snowboarding stage mentioned before, and then there's the Ektor cup game. For whatever reason, Aero the Acrobat's chief nemesis – Mad Clown Edgar Ektor – likes to show up and challenge you to rounds of the old classic cup game. (The one where there are three cups and one good item under one of them, and their positions get spun around and swapped quickly to try to trick your eyes into losing track of where the good one went.) It's even a pretty tough little mini-game, when it gets going at higher speeds.

Though any and all of these positive points, for me, this sequel is no rival as a better experience than its predecessor and that is saying a lot for its original outing as this is one great game.

Aero the Acro-Bat 2 Game Description

In the sequel you have to defeat evil scientist Edgar Ektor once again. He is back and again with bad ideas, so you as bat Aero have to find and destroy him before he carries out his diabolical "Plan B". You again have to jump, escape lethal obstacles and progress in time. Here is more moves for Aero, more mechanisms to use and more items to collect, so it is completely new game with good old pal Aero.

Aero the Acro-Bat 2 Reviews


9.2
Aero the Acro-Bat 2   Totts
Aero the Acrobat's left the circus. He's put the tent behind him for the freedom of the open road, s...
      Review Rating: 5/5     Submitted: 02-20-12     Review Replies: 0

Aero the Acro-Bat 2 Highscores

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Aero the Acro-Bat 2 Cheat Codes

At start screen: C,A,R,L,C,A,R,L begin playing, pause, and press U,C,D,B,L,A,R,B. Then hold A and C simultaneously Complete Current Level

Press Left, Left, A, B, C, Left, Up, Down, A, Right, A at the title screen. Invincibility

Go to the sound test and play these tracks: 8, 4, 19, 71 - Start a new game, pause and then press: Down + A + C Level Select

Aero the Acro-Bat 2 Threads

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Aero the Acro-Bat 2 Guides and Walkthroughs

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Users who own Aero the Acro-Bat 2

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Comments for Aero the Acro-Bat 2

xXIanXx 04-04-12 - 01:43 PM
 you need the newest plugin to play if u dont know
KarmaKills 12-19-09 - 04:21 PM
 5TH GAME IN A ROW NOT WORKING. I'M NOT IMPRESSED

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