One of my first video games where I couldn't complete everything due to its difficulty, but couldn't put it down because I loved it and wanted to enjoy all the components.
From the get go, the 'open world' aspect it contained in the hub worlds opened my eyes to the possibilities of video games, and the power of the PlayStation. Final fantasy VII had yet to come into my life at the time, thus Spyro was a big game for me. Also my first impression of Spyro came from the demo hidden inside Crash Bandicoot: Warped.
As far as graphics are concerned, they were a delight for the time, though they may not have aged well. But let's go back to '98. My first impression was the game being completely colorful! It was awesome, purple dragon, green hills, crystal dragons, blue water, red gems, blue gems, green gems, yellow dreams, purple gems, pink eggs, chests, and other scenery made playing the game a pleasant experience. Everything was easy to determine what was the environment, what was usable, what was an enemy, what was an ally, and so on and so forth.
The sound was extraordinary! Stewart Copeland made one of the best video game soundtracks that to this day still rivals the games of today. Seriously I go to Youtube just to listen to the soundtrack instead of listening to conventional music.
The story is very basic however. There isn't much of one and there are no twists and turns, or emotional moments, it's all driven by gameplay. But it doesn't lack a story: Gnast Gnorc is tired of being belittled by the dragons and puts them into a crystal state, basically capturing them all. He then steals all of their treasure and scatters it everywhere in the homelands and among his minions. Spyro is young and small and is not affected by the spell. He takes it upon himself to save them and stop Gnasty Gnorc.
Overall the game can either take you over an hour or a couple of hours if you know what you're doing. If you have never played it before then it's a wonderful game to enjoy, it's a casual experience with just enough challenge to satisfy and make completing this game worthwhile.
One of my first video games where I couldn't complete everything due to its difficulty, but couldn't put it down because I loved it and wanted to enjoy all the components.
From the get go, the 'open world' aspect it contained in the hub worlds opened my eyes to the possibilities of video games, and the power of the PlayStation. Final fantasy VII had yet to come into my life at the time, thus Spyro was a big game for me. Also my first impression of Spyro came from the demo hidden inside Crash Bandicoot: Warped.
As far as graphics are concerned, they were a delight for the time, though they may not have aged well. But let's go back to '98. My first impression was the game being completely colorful! It was awesome, purple dragon, green hills, crystal dragons, blue water, red gems, blue gems, green gems, yellow dreams, purple gems, pink eggs, chests, and other scenery made playing the game a pleasant experience. Everything was easy to determine what was the environment, what was usable, what was an enemy, what was an ally, and so on and so forth.
The sound was extraordinary! Stewart Copeland made one of the best video game soundtracks that to this day still rivals the games of today. Seriously I go to Youtube just to listen to the soundtrack instead of listening to conventional music.
The story is very basic however. There isn't much of one and there are no twists and turns, or emotional moments, it's all driven by gameplay. But it doesn't lack a story: Gnast Gnorc is tired of being belittled by the dragons and puts them into a crystal state, basically capturing them all. He then steals all of their treasure and scatters it everywhere in the homelands and among his minions. Spyro is young and small and is not affected by the spell. He takes it upon himself to save them and stop Gnasty Gnorc.
Overall the game can either take you over an hour or a couple of hours if you know what you're doing. If you have never played it before then it's a wonderful game to enjoy, it's a casual experience with just enough challenge to satisfy and make completing this game worthwhile.