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Beta 6 Leaders and E4
01-25-15 12:31 PM
EX Palen is Offline
| ID: 1129584 | 3768 Words
Spanish Davideo7
POSTS: 139/6246
POST EXP: 1107328
LVL EXP: 31993188
CP: 188738.7
VIZ: 10737891
Glazed presents three regions to explore: Tunod, Johto and Rankor. With this premise, we are guaranteed a long way ahead. For short tempered people, however, it is easy to get tired of the game earlier than usual. The main reasons are logic flaws, like Water Pokemon learning Fire moves, 100 accuracy moves missing twice, Protect working three times in a row… The most annoying thing can be the repetitive strategy of the hold items. A good percentage of the Pokemon listed below hold Leftovers (and not all of them were given the chance of showing what item they held). True is that, when talking about held items, the game is clearly messed up, but even then, Gym Leaders and above should have a wider arrange of hold items to use in battle. Another thing to note is the addition of the Fairy type. Only the starters from Generation VI are in Glazed, but all previous Pokemon who got the Fairy type, either as a secondary type or new main type, have changed their typings. This means that Cleffa, Togepi, Snubbull and all of their evolutions are no longer Normal type, but Fairy type. Other evolutionary lines that included Fairy as their secondary types are Mime Jr., Igglybuff, Azurill, Ralts and Mawile. The Fairy type is strong against Dragon, Dark and Fighting, while is weak against Poison and Steel, and has immunity against Dragon. Even though there are quite some Fairy Pokemon, there’s only one attack learned by level up, Play Rough, a physical attack with 90 base damage and 90 accuracy. As you progress through the game, you can get your hands on TM43, Moonblast, a special attack with 95 base damage and 100 accuracy. With all this information, you may consider Fairy as the weapon to use against Dragons, instead of Dragon itself. There’s a third choice, and it’s the one I recommend, which you can see below, alongside all Gym Leaders and Champions you will face in your journey to conquer Glazed. Tunod Region First Gym Location: Oceanview City Leader: Sparky Team: Luxio (Electric) lv15, Mareep (Electric) lv15, Jolteon (Electric) lv18 The first gym focuses on the Electric type. The only weakness this type has is Ground, and Ground has immunity against Electric attacks. The only Ground Pokemon available for you is Marshtomp, which you can obtain by evolving the Mudkip you must retrieve in the alternate dimension. Otherwise, get your Pokemon to level 20 or so, and avoid using any Water or Flying Pokemon. Additionally, Sparky saves two Potions should they be needed. Second Gym Location: Serenity Isle Leader: Terry Team: Gligar (Ground/Flying) lv30, Pupitar (Rock/Ground) lv31, Phanpy (Ground) lv33 If you chose Piplup, you will have a good use for it here. Grass is only useful for Phanpy, but still a good choice. Be extremely careful with the level difference from the first gym, you will have to train for a while before daring entering this Gym. Terry saves two Super Potions. Third Gym Location: Seaspray Town Leader: Flo Team: Wartortle (Water) lv31, Seadra (Water) lv32, Milotic (Water) lv35, Kingdra (Water/Dragon) lv34 holding Leftovers If you’re thinking on using Grass, forget it, both Wartortle and Milotic know Ice Beam. This leaves Electric as the only other choice available, even though Kingdra is only weak to Dragon and Fairy. Flo saves two Super Potions. Fourth Gym Location: Stormy City Leader: Lief Team: Jumpluff (Grass/Flying) lv34, Venusaur (Grass/Poison) lv35 holding Leftovers, Leafeon (Grass) lv33 holding Leftovers, Tangrowth (Grass) lv34 If only an Ice Pokemon could be available here… Well, we still have Fire and Flying. Better Flying, since Venusaur knows Earthquake to specifically kill any Fire Pokemon deployed against it. Fifth Gym Location: Northcoast Town Leader: Irene Team: Snorunt (Ice) lv34, Froslass (Ice/Ghost) lv34, Glaceon (Ice) lv34 holding Leftovers, Weavile (Dark/Ice) lv35 Fire is the best choice here, although Fighting can also be useful, not against Froslass (immune) but against Weavile (double weakness). If you chose Chimchar as the starter, you will have both options available at the same time. Irene saves one Hyper Potion. Sixth Gym Location: Southerly City Leader: Ernest Team: Magmortar (Fire) lv37, Charizard (Fire/Flying) lv38 holding Leftovers, Typhlosion (Fire) lv38, Blaziken (Fire/Fighting) lv39, Infernape (Fire/Fighting) lv38 Again, Water is the key to win here. Ground can also be useful, however, Charizard knows Solarbeam, and Magmortar knows Sunny Day to make it more deadly. Also, Charizard is immune to Ground, but has a double weakness to Rock. Again, this isn’t a true option, since Rock Pokemon are weak against Fighting, and Ernest uses two Pokemon of that type. Charizard is also very fast, so this Gym will be painful to beat no matter what you use. Seventh Gym Location: Palmtree Resort Leader: Nicole Team: Tyranitar (Rock/Dark) lv40, Aggron (Steel/Rock) lv41, Shuckle (Bug/Ground) lv40 holding Leftovers, Rhyperior (Ground/Rock) lv40, Cradily (Rock/Grass) lv40 Fighting is the best choice, with Tyranitar and Aggron having a double weakness against it. Water is also useful, the double weakness of Rhyperior. Ground is also a third possibility, with Aggron having a double weakness against it too. Shuckle is hard as hell to beat, since it has the highest Defense and Special Defense you will ever find, but also has very poor attacks, so it’s not much of a threat. Eighth Gym Location: Darkwood Town Leader: Tyson Team: Hitmonlee (Fighting) lv43, Gallade (Psychic/Fighting) lv43, Conkeldurr (Fighting) lv46 holding Leftovers, Scrafty (Dark/Fighting) lv43, Lucario (Fighting/Steel) lv45 Last Gym before moving on with the Elite Four. Flying is the best choice, with Psychic coming in second place. Scrafty is immune to Psychic, though, so try to avoid it. Both Scrafty and Lucario are also weak to Fighting, ironically. Elite 4 & Champion The Elite 4 of Tunod base their teams around colours, instead of types. This should technically allow a varied strategy and typings, so choosing the six Pokemon that will fight them isn’t as straightforward as in other games. More than ever, you will need a wide array of attacks of different types to adjust to any given situation. Elite 4 #1: Rosaline Team: Lickitung (Normal) lv46, Milotic (Water) lv46, Slowking (Water/Psychic) lv46, Chansey (Normal) lv46, Blissey (Normal) lv47 Rosaline is the first to be faced. She uses pink Pokemon. Fighting against the three Normals should do, although they have incredibly high HP. Against the Water ones, either Electric or Grass, preferably Electric, since Slowking knows Flamethrower. Yep, you read it right: Flamethrower. Rosaline also stores one Full Restore. Elite 4 #2: Magnus Team: Arbok (Poison) lv46, Gengar (Ghost/Poison) lv47, Sableye (Dark/Ghost) lv47, Drapion (Poison/Dark) lv49, Mienshao (Fighting) lv48 Magnus goes up next, using purple Pokemon. Against Poison, use Ground, although Gengar avoids it with Levitate. Better use Psychic, that also works against Mienshao. Sableye only has one weakness, and its Fairy, which works against Mienshao too. Lastly, Magnus stores one Full Restore. Elite 4 #3 Tanya Team: Floatzel (Water) lv48, Dragonite (Dragon/Flying) lv51, Infernape (Fire/Fighting) lv50, Shedinja (Bug/Ghost) lv48, Arcanine (Fire) lv50 Next is Tanya, using orange Pokemon. For Floatzel, same option as used with Rosaline. Against Arcanine and Infernape, the Ground you used against Magnus. Against Shedinja you can only use one of its weaknesses, which include Ghost, Fire, Dark, Rock and Flying. Against Dragonite, the three major choices against Dragons: Dragon itself, least recommended, Fairy, safe due to immunity, and Ice, highly recommended since the common Dragon/Flying typing has a double weakness against it. Elite 4 #4: Gray Team: Zoroark (Dark) lv50, Aggron (Steel/Rock) lv51, Mightyena (Dark) lv51, Machamp (Fighting) lv52, Skarmory (Steel/Flying) lv53 The last member standing, using grey Pokemon. Fighting is the key, only changing to Psychic or Fairy against Machamp. If you chose to use Electric against Rosaline, it’s also a good choice against Skarmory. Gray saves one Full Restore. Champion Blake Team: Snorlax (Normal) lv55, Weavile (Dark/Ice) lv54, Houndoom (Dark/Fire) lv54, Honchkrow (Dark/Flying) lv53, Umbreon (Dark) lv54, Darkrai (Dark) lv57 holding Sitrus Berry The last opponent of the Tunod region. Contrary to what we usually see in regional Champions, Blake focuses too much on the Dark type. Fighting is again the key in this match, but be careful with Snorlax, it has a lot of HP. Fairy, if chosen, can also be usable, and also Electric against Honchkrow, since Flying is one of the weaknesses of the Fighting type. Also, the first encounter with a Legendary, which won’t be the last in this long journey. As the Champion, Blake is well prepared, with three Full Restore up his sleeve. Johto Region First Gym Location: Violet City Leader: Falkner Team: Pidgeot (Normal/Flying) lv54, Gliscor (Ground/Flying) lv54, Salamence (Dragon/Flying) lv55, Gyarados (Water/Flying) lv54, Pidgeot (Normal/Flying) lv55 First opponent in Johto focuses on the Flying type. Electric is a good choice, since Gyarados has a double weakness against it, but Gliscor is immune. Ice would be a better choice, since both Gliscor and Salamence have a double weakness against it. It’s not strange for Salamence to have Flamethrower, so be careful when facing it. As a backup, Falkner saves two Full Restore. Second Gym Location: Ecruteak City Leader: Morty Team: Froslass (Ice/Ghost) lv58, Gengar (Ghost/Poison) lv59, Mismagius (Ghost) lv58, Sableye (Dark/Ghost) lv58, Gengar (Ghost/Poison) lv60 Ghost is weak against itself, so using a Ghost type comes with a risk. Try to use one with a good Speed stat to ensure the first hit, and be sure it has a little higher level to surpass the Speed of your opponents. Froslass, Gengar and Mismagius all have a base Speed of over 100, so using Ghost entrails many risks. Dark could be your choice to wipe this gym. Sableye is only weak to Fairy, but it’s not strong, neither in stats or attacks, so don’t take it into account. Third Gym Location: Olivine City Leader: Jasmine Team: Aggron (Steel/Rock) lv58, Metagross (Steel/Psychic) lv59, Steelix (Steel/Ground) lv60 holding Leftovers, Scizor (Bug/Steel) lv59, Magnezone (Electric/Steel) lv58 holding Leftovers Steel, the type with only three weaknesses and resistance to almost everything else. The weaknesses are Fighting, Ground and Fire. Aggron has a double weakness against Fighting and Ground, Scizor against Fire and Magnezone against Ground. Interesting to note the fact that Scizor, while not being overly troublesome, only has Fire as weakness and the resistances of Steel, making it hard to defeat without exploiting its sole weakness. Theoretically, Steelix should be dead before being able to deliver a Ground attack, although Aggron and Metagross could also have them. My choice here would be using all three weaknesses, and change depending on the next Pokemon to be faced. Fourth Gym Location: Goldenrod City Leader: Simon Team: Clefable (Fairy) lv60 holding Leftovers, Blissey (Normal) lv61, Togekiss (Fairy/Flying) lv61 holding Leftovers, Tauros (Normal) lv62, Spinda (Normal) lv61 Originally, it should focus entirely on the Normal type, but due to the changes in Generation VI with the introduction of the Fairy type, we have some variety here. The Normal ones faint easily against Fighting. Against Fairy, only Poison and Steel are a choice. It’s hard to get your hands on a powerful Steel attack, but it’s much easier with a Poison attack. Simon stores one Full Restore if needed. Fifth Gym Location: Azalea Town Leader: Bugsy Team: Forretress (Bug/Steel) lv62, Pinsir (Bug) lv63 holding Jelly Donut, Armaldo (Rock/Bug) lv63 holding Leftovers, Yanmega (Bug/Flying) lv62, Scizor (Bug/Steel) lv64 The main weapon against Bug should always be Fire. The only other choices are Flying or Rock. Forretress and Scizor, being Steel, resist almost anything, but have a double weakness against Fire. Armaldo also has a good resilience. Use Water, Rock or Steel against it. Bugsy saves two Full Restore. Sixth Gym Location: Whitewood City Leader: Brian Team: Starmie (Water/Psychic) lv63, Espeon (Psychic) lv63, Gardevoir (Psychic/Fairy) lv64, Alakazam (Psychic) lv64, Gallade (Psychic/Fighting) lv65 holding Leftovers Against Psychic there aren’t many choices. The one to defeat them all is Ghost. Dark can also be useful, since it’s immune to Psychic, but be careful, it’s weak against Fighting, and Gallade can cause trouble. You should try with the same team you defeated the second gym, that should be enough. Brian stores two Full Restore to use. Seventh Gym Location: Evergreen Town Leader: Silver Team: Honchkrow (Dark/Flying) lv63, Weavile (Dark/Ice) lv63, Hydreigon (Dark/Dragon) lv65, Absol (Dark) lv64, Umbreon (Dark) lv64 holding Leftovers Silver is none other than Chelle’s brother. I don’t know what she has told him about you, but if he knows anything, he will now experience it first hand. Fighting is a good choice, but Hydreigon isn’t that easy to take out. The best choice, if available, is Fairy, specially since Hydreigon has a double weakness against it, and Fairy is immune to Dragon. You can still stick with Fighting against all but Hydreigon, and use your Dragon killer against it. And when I talk about Dragon killers, I mean Ice. Reaching out to Silver: The Evergreen Gym features a complicated labyrinth in which you don’t see what you’re stepping in. Stepping outside the hidden path makes you return to the entrance. This is the path you should follow: Upon entering, four steps to the right, six forward and the first enemy to be defeated. After that, six more steps forward, then three to the left and two forward to meet the second enemy. Return to the point where you faced the first enemy, and instead of six steps forward, do only four. From here, seven steps to the left, five forward and ready to face the third enemy. After this, two steps to the right, four forward, five more to the right and two forward to meet the last enemy. Two more steps forward, five to the left, two down, and one last step to the right to face Silver. Eighth Gym Location: Blackthorn City Leader: Clair Team: Garchomp (Dragon/Ground) lv67, Shiny Druddigon (Dragon) lv67, Salamence (Dragon/Flying) lv68, Dragonite (Dragon/Flying) lv69, Kingdra (Water/Dragon) lv68 Last Gym of Johto, and of course, it had to focus on the Dragon type. Well, only one choice here: your Dragon killer(s). Dragon is a double-edged sword, so avoid it if possible. Fairy is a good choice, being effective against all five while also being immune to Dragon attacks. But my choice, the powerhouse in this Gym, would be Ice. Sure, Kingdra doesn’t have a weakness against it, but Garchomp, Dragonite and Salamence have a double weakness against it, making it deadly. Save up a secondary choice, such as a Fairy or Dragon, just in case the Ice one faints. Elite 4 & Champion This time, as usual, the Elite 4 focus on a specific type. Note that there is a wide gap between the levels of the Elite 4 and the last Gym, so some grinding will be needed before taking the challenge. Elite 4 #1: Ivan Team: Muk (Poison) lv75, Crobat (Poison/Flying) lv76, Tentacruel (Water/Poison) lv75 holding Leftovers, Seviper (Poison) lv77, Gengar (Ghost/Poison) lv76 Against Poison, the best choices are Psychic and Ground. Crobat, being Flying, and Gengar, having Levitate, are immune to Ground though, so better stick with Psychic. Ivan saves one Full Restore. Elite 4 #2: Whitney Team: Clefable (Fairy) lv76 holding Leftovers, Lickilicky (Normal) lv76 holding Leftovers, Blissey (Normal) lv77, Togekiss (Fairy/Flying) lv77 holding Leftovers, Miltank (Normal) lv78 holding Leftovers You read right, the full team holds Leftovers (if Blissey had survived Sky Uppercut I could have confirmed this). Again, the introduction of the Fairy type changes the strategy to follow here. As I mentioned earlier, Fighting is the key here, but against Fairy, only Poison and Steel are useful. Be careful with Blissey and Lickilicky, they have a lot of HP, and Miltank has a good Defense. In addition, Whitney saves two Full Restore. Elite 4 #3: Powell Team: Raichu (Electric) lv77 holding Leftovers, Galvantula (Bug/Electric) lv78 holding Leftovers, Ampharos (Electric) lv80 holding Leftovers, Electivire (Electric) lv78, Jolteon (Electric) lv79 Again, a team that likes to spam Leftovers. The choice here is clear: Ground. The only problem is Galvantula, that knows Giga Drain. I used Golem, and I was lucky enough to not be killed by it. Other than that, you will find little trouble. I used Golem because Galvantula doesn’t have a weakness against Ground, but against Rock instead. As a backup, Powell saves two Full Restore. Elite 4 #4: Eusine Team: Gyarados (Water/Flying) lv79, Swampert (Water/Ground) lv80 holding Leftovers, Milotic (Water) lv80 holding Leftovers, Starmie (Water/Psychic) lv79, Suicune (Water) lv81 holding Leftovers Yet again, Leftovers for almost everyone, 11 out of 20 in this Elite 4. Anyway, this one is hard as hell. Electric is a good choice, specially against Gyarados, who has a double weakness against it, however, it knows Earthquake, and also has a really high Attack stat, so be sure to strike first with a powerful attack. Swampert is immune to Electric, so aim for its double weakness, Grass. It is also protected against it, knowing Ice Beam, so again, strike first and be deadly. Milotic has shown Ice Beam on other occasions, so expect it here too. Last, but not least, Suicune. Being a Legendary, a tough battle lays ahead, so be sure to have a lot of Revives and Hyper Potions to make it to the Champion after this. If all this wasn’t enough, Eusine saves three Full Restore. Champion Kris Team: Heracross (Bug/Fighting) lv81, Garchomp (Dragon/Ground) lv82, Metagross (Steel/Psychic) lv82, Arcanine (Fire) lv83 holding Leftovers, Feraligatr (Water) lv84, Sceptile (Grass) lv82 As always, the Champion has a mixed team, this time effectively not repeating any type. The key here is to use the fewest Pokemon possible in order to not lose the fight, although it’s hard to just use one Pokemon against more than one foe. Heracross can be taken down by Psychic, Fire or Flying (double weakness against the latter), Garchomp by a Dragon killer, Metagross by Fire or Ground, Arcanine by Water, Ground or Rock, Feraligatr by Electric or Grass, and Sceptile by Ice, Flying or Fire. As you can see, Fire can be used against three foes, Ice, Ground and Flying against two. Kris saves two Full Restore if things go out of way. Rankor This region, being composed of a bunch of isles rather than an extensive territory, follows a different scheme. There are only four Gym Leaders plus a local Champion, and their ace combatant is a Shiny Pokemon. Also, their levels are the same as the Johto Elite 4, only the local Champion is beyond that (and by a fair margin). First Gym Location: Nitro Isle Leader: Thor Team: Crobat (Poison/Flying) lv77, Gengar (Ghost/Poison) lv78, Shiny Nidoking (Poison/Ground) lv79, Weezing (Poison) lv77 holding Leftovers, Toxicroak (Poison/Fighting) lv78, Venusaur (Grass/Poison) lv79 First Gym in Rankor, very similar to the first member of the Johto Elite 4. As such, the choice is pretty much the same. Again, both Gengar and Crobat evade Ground, so better use Psychic, Toxicroak even has a double weakness against it. Thor saves up one Full Restore if needed. How to reach out to Thor: To get through this Gym, you must clear three puzzles. Regardless of the door you choose each time, you will be presented some potions and a tablet with hints about them. Drink the correct one and you’re through, drink an incorrect one and you can find battles, healing potions or end up with your whole team poisoned! Second Gym Location: Kolo Isle Leader: Ricky Team: Salamence (Dragon/Flying) lv76, Dragonite (Dragon/Flying) lv77, Shiny Flygon (Ground/Dragon) lv78, Charizard (Fire/Flying) lv77, Haxorus (Dragon) lv77, Kingdra (Water/Dragon) lv77 Another Dragon tamer up ahead. Well, what else to say that use your Dragon killer, and remember, Salamence, Dragonite and Flygon have a double weakness against it, although Kingdra avoids it with Water, and… Wait, what is Charizard doing there? Seems that the Ice type is becoming popular as a Dragon killer if things go like this. Well, Charizard can easily be killed by its double weakness, Rock, or the most popular one, Water. Third Gym Location: Alpha Isle Leader: Sora Team: Alakazam (Psychic) lv77, Delphox (Fire/Psychic) lv77, Jirachi (Steel/Psychic) lv77, Slowking (Water/Psychic) lv78 holding Leftovers, Gallade (Psychic/Fighting) lv78, Shiny Gardevoir (Psychic/Fairy) lv79 holding Leftovers Another Psychic specialist, although it’s nothing special (no pun intended). Dark or Ghost are your choices here, but careful with Dark, as Gallade can be a real threat if it has the chance to attack. As for Jirachi, the last Legendary to fight under a Leader’s orders, better use Fire or Ground, since being Steel gives it resistance against both Dark and Ghost. Sora also has one Full Restore to use. How to reach out to Sora: Talk to the nurse in the Pokemon Center. She will say if you want to heal your Pokemon. Answer yes and you will be taken to the sewers. Follow the path for a battle. Then, at the same spot you battled, head through the wall on the left to find a secret passage. Continue up the path until you get to the Gym Guardian. Defeat him, and you will obtain the key to access Sora’s chamber. He uses a full team of level 75 Pokemon of varied types, so be sure to pack a good team when going to the Center. Fourth Gym Location: Reign Isle Leader: Makunouchi Team: Blaziken (Fire/Fighting) lv82, Greninja (Water/Dark) lv82, Conkeldurr (Fighting) lv82, Infernape (Fire/Fighting) lv82, Gliscor (Ground/Flying) lv82, Technically, Makunouchi focuses on the Fighting type, but somehow, Greninja and Gliscor have sneaked through his team. Gliscor can be easily defeated by Ice, and Greninja with Electric, Grass, Fighting or Fairy. For the rest, Psychic or Flying are the choices. Makunouchi also stores one Full Restore. Soul Stadium Location: Reign Isle Champion: Soul Team: Heracross (Bug/Fighting) lv90, Houndoom (Dark/Fire) lv90, Sableye (Dark/Ghost) lv90, Gliscor (Ground/Flying) lv90, Roserade (Grass/Poison) lv90, Shiny Empoleon (Water/Steel) lv92 holding Leftovers The very last opponent in the game before becoming the true Champion. He plays a mixed team, and be careful with the aforementioned level gap compared to the same isle’s Gym. Heracross can be taken down by Psychic, Fire or Flying (double weakness against the latter), Houndoom by Fighting, Water or Ground, Sableye only by Fairy, Gliscor easily by Ice due to double weakness, Roserade against Psychic, Ice, Fire or Flying, and Empoleon by Fighting, Ground and Electric. As you can see, using Ice, Fighting and Fire should be enough to defeat Soul, don’t count Sableye since it means no trouble even though it only has one weakness. As a desperate measure, Soul saves three Full Restore. That was the last battle. After it, your team will be presented as "The conquerers of GLAZED". Nothing else left to do... unless you want to catch some LegendariesGlazed presents three regions to explore: Tunod, Johto and Rankor. With this premise, we are guaranteed a long way ahead. For short tempered people, however, it is easy to get tired of the game earlier than usual. The main reasons are logic flaws, like Water Pokemon learning Fire moves, 100 accuracy moves missing twice, Protect working three times in a row… The most annoying thing can be the repetitive strategy of the hold items. A good percentage of the Pokemon listed below hold Leftovers (and not all of them were given the chance of showing what item they held). True is that, when talking about held items, the game is clearly messed up, but even then, Gym Leaders and above should have a wider arrange of hold items to use in battle. Another thing to note is the addition of the Fairy type. Only the starters from Generation VI are in Glazed, but all previous Pokemon who got the Fairy type, either as a secondary type or new main type, have changed their typings. This means that Cleffa, Togepi, Snubbull and all of their evolutions are no longer Normal type, but Fairy type. Other evolutionary lines that included Fairy as their secondary types are Mime Jr., Igglybuff, Azurill, Ralts and Mawile. The Fairy type is strong against Dragon, Dark and Fighting, while is weak against Poison and Steel, and has immunity against Dragon. Even though there are quite some Fairy Pokemon, there’s only one attack learned by level up, Play Rough, a physical attack with 90 base damage and 90 accuracy. As you progress through the game, you can get your hands on TM43, Moonblast, a special attack with 95 base damage and 100 accuracy. With all this information, you may consider Fairy as the weapon to use against Dragons, instead of Dragon itself. There’s a third choice, and it’s the one I recommend, which you can see below, alongside all Gym Leaders and Champions you will face in your journey to conquer Glazed. Tunod Region First Gym Location: Oceanview City Leader: Sparky Team: Luxio (Electric) lv15, Mareep (Electric) lv15, Jolteon (Electric) lv18 The first gym focuses on the Electric type. The only weakness this type has is Ground, and Ground has immunity against Electric attacks. The only Ground Pokemon available for you is Marshtomp, which you can obtain by evolving the Mudkip you must retrieve in the alternate dimension. Otherwise, get your Pokemon to level 20 or so, and avoid using any Water or Flying Pokemon. Additionally, Sparky saves two Potions should they be needed. Second Gym Location: Serenity Isle Leader: Terry Team: Gligar (Ground/Flying) lv30, Pupitar (Rock/Ground) lv31, Phanpy (Ground) lv33 If you chose Piplup, you will have a good use for it here. Grass is only useful for Phanpy, but still a good choice. Be extremely careful with the level difference from the first gym, you will have to train for a while before daring entering this Gym. Terry saves two Super Potions. Third Gym Location: Seaspray Town Leader: Flo Team: Wartortle (Water) lv31, Seadra (Water) lv32, Milotic (Water) lv35, Kingdra (Water/Dragon) lv34 holding Leftovers If you’re thinking on using Grass, forget it, both Wartortle and Milotic know Ice Beam. This leaves Electric as the only other choice available, even though Kingdra is only weak to Dragon and Fairy. Flo saves two Super Potions. Fourth Gym Location: Stormy City Leader: Lief Team: Jumpluff (Grass/Flying) lv34, Venusaur (Grass/Poison) lv35 holding Leftovers, Leafeon (Grass) lv33 holding Leftovers, Tangrowth (Grass) lv34 If only an Ice Pokemon could be available here… Well, we still have Fire and Flying. Better Flying, since Venusaur knows Earthquake to specifically kill any Fire Pokemon deployed against it. Fifth Gym Location: Northcoast Town Leader: Irene Team: Snorunt (Ice) lv34, Froslass (Ice/Ghost) lv34, Glaceon (Ice) lv34 holding Leftovers, Weavile (Dark/Ice) lv35 Fire is the best choice here, although Fighting can also be useful, not against Froslass (immune) but against Weavile (double weakness). If you chose Chimchar as the starter, you will have both options available at the same time. Irene saves one Hyper Potion. Sixth Gym Location: Southerly City Leader: Ernest Team: Magmortar (Fire) lv37, Charizard (Fire/Flying) lv38 holding Leftovers, Typhlosion (Fire) lv38, Blaziken (Fire/Fighting) lv39, Infernape (Fire/Fighting) lv38 Again, Water is the key to win here. Ground can also be useful, however, Charizard knows Solarbeam, and Magmortar knows Sunny Day to make it more deadly. Also, Charizard is immune to Ground, but has a double weakness to Rock. Again, this isn’t a true option, since Rock Pokemon are weak against Fighting, and Ernest uses two Pokemon of that type. Charizard is also very fast, so this Gym will be painful to beat no matter what you use. Seventh Gym Location: Palmtree Resort Leader: Nicole Team: Tyranitar (Rock/Dark) lv40, Aggron (Steel/Rock) lv41, Shuckle (Bug/Ground) lv40 holding Leftovers, Rhyperior (Ground/Rock) lv40, Cradily (Rock/Grass) lv40 Fighting is the best choice, with Tyranitar and Aggron having a double weakness against it. Water is also useful, the double weakness of Rhyperior. Ground is also a third possibility, with Aggron having a double weakness against it too. Shuckle is hard as hell to beat, since it has the highest Defense and Special Defense you will ever find, but also has very poor attacks, so it’s not much of a threat. Eighth Gym Location: Darkwood Town Leader: Tyson Team: Hitmonlee (Fighting) lv43, Gallade (Psychic/Fighting) lv43, Conkeldurr (Fighting) lv46 holding Leftovers, Scrafty (Dark/Fighting) lv43, Lucario (Fighting/Steel) lv45 Last Gym before moving on with the Elite Four. Flying is the best choice, with Psychic coming in second place. Scrafty is immune to Psychic, though, so try to avoid it. Both Scrafty and Lucario are also weak to Fighting, ironically. Elite 4 & Champion The Elite 4 of Tunod base their teams around colours, instead of types. This should technically allow a varied strategy and typings, so choosing the six Pokemon that will fight them isn’t as straightforward as in other games. More than ever, you will need a wide array of attacks of different types to adjust to any given situation. Elite 4 #1: Rosaline Team: Lickitung (Normal) lv46, Milotic (Water) lv46, Slowking (Water/Psychic) lv46, Chansey (Normal) lv46, Blissey (Normal) lv47 Rosaline is the first to be faced. She uses pink Pokemon. Fighting against the three Normals should do, although they have incredibly high HP. Against the Water ones, either Electric or Grass, preferably Electric, since Slowking knows Flamethrower. Yep, you read it right: Flamethrower. Rosaline also stores one Full Restore. Elite 4 #2: Magnus Team: Arbok (Poison) lv46, Gengar (Ghost/Poison) lv47, Sableye (Dark/Ghost) lv47, Drapion (Poison/Dark) lv49, Mienshao (Fighting) lv48 Magnus goes up next, using purple Pokemon. Against Poison, use Ground, although Gengar avoids it with Levitate. Better use Psychic, that also works against Mienshao. Sableye only has one weakness, and its Fairy, which works against Mienshao too. Lastly, Magnus stores one Full Restore. Elite 4 #3 Tanya Team: Floatzel (Water) lv48, Dragonite (Dragon/Flying) lv51, Infernape (Fire/Fighting) lv50, Shedinja (Bug/Ghost) lv48, Arcanine (Fire) lv50 Next is Tanya, using orange Pokemon. For Floatzel, same option as used with Rosaline. Against Arcanine and Infernape, the Ground you used against Magnus. Against Shedinja you can only use one of its weaknesses, which include Ghost, Fire, Dark, Rock and Flying. Against Dragonite, the three major choices against Dragons: Dragon itself, least recommended, Fairy, safe due to immunity, and Ice, highly recommended since the common Dragon/Flying typing has a double weakness against it. Elite 4 #4: Gray Team: Zoroark (Dark) lv50, Aggron (Steel/Rock) lv51, Mightyena (Dark) lv51, Machamp (Fighting) lv52, Skarmory (Steel/Flying) lv53 The last member standing, using grey Pokemon. Fighting is the key, only changing to Psychic or Fairy against Machamp. If you chose to use Electric against Rosaline, it’s also a good choice against Skarmory. Gray saves one Full Restore. Champion Blake Team: Snorlax (Normal) lv55, Weavile (Dark/Ice) lv54, Houndoom (Dark/Fire) lv54, Honchkrow (Dark/Flying) lv53, Umbreon (Dark) lv54, Darkrai (Dark) lv57 holding Sitrus Berry The last opponent of the Tunod region. Contrary to what we usually see in regional Champions, Blake focuses too much on the Dark type. Fighting is again the key in this match, but be careful with Snorlax, it has a lot of HP. Fairy, if chosen, can also be usable, and also Electric against Honchkrow, since Flying is one of the weaknesses of the Fighting type. Also, the first encounter with a Legendary, which won’t be the last in this long journey. As the Champion, Blake is well prepared, with three Full Restore up his sleeve. Johto Region First Gym Location: Violet City Leader: Falkner Team: Pidgeot (Normal/Flying) lv54, Gliscor (Ground/Flying) lv54, Salamence (Dragon/Flying) lv55, Gyarados (Water/Flying) lv54, Pidgeot (Normal/Flying) lv55 First opponent in Johto focuses on the Flying type. Electric is a good choice, since Gyarados has a double weakness against it, but Gliscor is immune. Ice would be a better choice, since both Gliscor and Salamence have a double weakness against it. It’s not strange for Salamence to have Flamethrower, so be careful when facing it. As a backup, Falkner saves two Full Restore. Second Gym Location: Ecruteak City Leader: Morty Team: Froslass (Ice/Ghost) lv58, Gengar (Ghost/Poison) lv59, Mismagius (Ghost) lv58, Sableye (Dark/Ghost) lv58, Gengar (Ghost/Poison) lv60 Ghost is weak against itself, so using a Ghost type comes with a risk. Try to use one with a good Speed stat to ensure the first hit, and be sure it has a little higher level to surpass the Speed of your opponents. Froslass, Gengar and Mismagius all have a base Speed of over 100, so using Ghost entrails many risks. Dark could be your choice to wipe this gym. Sableye is only weak to Fairy, but it’s not strong, neither in stats or attacks, so don’t take it into account. Third Gym Location: Olivine City Leader: Jasmine Team: Aggron (Steel/Rock) lv58, Metagross (Steel/Psychic) lv59, Steelix (Steel/Ground) lv60 holding Leftovers, Scizor (Bug/Steel) lv59, Magnezone (Electric/Steel) lv58 holding Leftovers Steel, the type with only three weaknesses and resistance to almost everything else. The weaknesses are Fighting, Ground and Fire. Aggron has a double weakness against Fighting and Ground, Scizor against Fire and Magnezone against Ground. Interesting to note the fact that Scizor, while not being overly troublesome, only has Fire as weakness and the resistances of Steel, making it hard to defeat without exploiting its sole weakness. Theoretically, Steelix should be dead before being able to deliver a Ground attack, although Aggron and Metagross could also have them. My choice here would be using all three weaknesses, and change depending on the next Pokemon to be faced. Fourth Gym Location: Goldenrod City Leader: Simon Team: Clefable (Fairy) lv60 holding Leftovers, Blissey (Normal) lv61, Togekiss (Fairy/Flying) lv61 holding Leftovers, Tauros (Normal) lv62, Spinda (Normal) lv61 Originally, it should focus entirely on the Normal type, but due to the changes in Generation VI with the introduction of the Fairy type, we have some variety here. The Normal ones faint easily against Fighting. Against Fairy, only Poison and Steel are a choice. It’s hard to get your hands on a powerful Steel attack, but it’s much easier with a Poison attack. Simon stores one Full Restore if needed. Fifth Gym Location: Azalea Town Leader: Bugsy Team: Forretress (Bug/Steel) lv62, Pinsir (Bug) lv63 holding Jelly Donut, Armaldo (Rock/Bug) lv63 holding Leftovers, Yanmega (Bug/Flying) lv62, Scizor (Bug/Steel) lv64 The main weapon against Bug should always be Fire. The only other choices are Flying or Rock. Forretress and Scizor, being Steel, resist almost anything, but have a double weakness against Fire. Armaldo also has a good resilience. Use Water, Rock or Steel against it. Bugsy saves two Full Restore. Sixth Gym Location: Whitewood City Leader: Brian Team: Starmie (Water/Psychic) lv63, Espeon (Psychic) lv63, Gardevoir (Psychic/Fairy) lv64, Alakazam (Psychic) lv64, Gallade (Psychic/Fighting) lv65 holding Leftovers Against Psychic there aren’t many choices. The one to defeat them all is Ghost. Dark can also be useful, since it’s immune to Psychic, but be careful, it’s weak against Fighting, and Gallade can cause trouble. You should try with the same team you defeated the second gym, that should be enough. Brian stores two Full Restore to use. Seventh Gym Location: Evergreen Town Leader: Silver Team: Honchkrow (Dark/Flying) lv63, Weavile (Dark/Ice) lv63, Hydreigon (Dark/Dragon) lv65, Absol (Dark) lv64, Umbreon (Dark) lv64 holding Leftovers Silver is none other than Chelle’s brother. I don’t know what she has told him about you, but if he knows anything, he will now experience it first hand. Fighting is a good choice, but Hydreigon isn’t that easy to take out. The best choice, if available, is Fairy, specially since Hydreigon has a double weakness against it, and Fairy is immune to Dragon. You can still stick with Fighting against all but Hydreigon, and use your Dragon killer against it. And when I talk about Dragon killers, I mean Ice. Reaching out to Silver: The Evergreen Gym features a complicated labyrinth in which you don’t see what you’re stepping in. Stepping outside the hidden path makes you return to the entrance. This is the path you should follow: Upon entering, four steps to the right, six forward and the first enemy to be defeated. After that, six more steps forward, then three to the left and two forward to meet the second enemy. Return to the point where you faced the first enemy, and instead of six steps forward, do only four. From here, seven steps to the left, five forward and ready to face the third enemy. After this, two steps to the right, four forward, five more to the right and two forward to meet the last enemy. Two more steps forward, five to the left, two down, and one last step to the right to face Silver. Eighth Gym Location: Blackthorn City Leader: Clair Team: Garchomp (Dragon/Ground) lv67, Shiny Druddigon (Dragon) lv67, Salamence (Dragon/Flying) lv68, Dragonite (Dragon/Flying) lv69, Kingdra (Water/Dragon) lv68 Last Gym of Johto, and of course, it had to focus on the Dragon type. Well, only one choice here: your Dragon killer(s). Dragon is a double-edged sword, so avoid it if possible. Fairy is a good choice, being effective against all five while also being immune to Dragon attacks. But my choice, the powerhouse in this Gym, would be Ice. Sure, Kingdra doesn’t have a weakness against it, but Garchomp, Dragonite and Salamence have a double weakness against it, making it deadly. Save up a secondary choice, such as a Fairy or Dragon, just in case the Ice one faints. Elite 4 & Champion This time, as usual, the Elite 4 focus on a specific type. Note that there is a wide gap between the levels of the Elite 4 and the last Gym, so some grinding will be needed before taking the challenge. Elite 4 #1: Ivan Team: Muk (Poison) lv75, Crobat (Poison/Flying) lv76, Tentacruel (Water/Poison) lv75 holding Leftovers, Seviper (Poison) lv77, Gengar (Ghost/Poison) lv76 Against Poison, the best choices are Psychic and Ground. Crobat, being Flying, and Gengar, having Levitate, are immune to Ground though, so better stick with Psychic. Ivan saves one Full Restore. Elite 4 #2: Whitney Team: Clefable (Fairy) lv76 holding Leftovers, Lickilicky (Normal) lv76 holding Leftovers, Blissey (Normal) lv77, Togekiss (Fairy/Flying) lv77 holding Leftovers, Miltank (Normal) lv78 holding Leftovers You read right, the full team holds Leftovers (if Blissey had survived Sky Uppercut I could have confirmed this). Again, the introduction of the Fairy type changes the strategy to follow here. As I mentioned earlier, Fighting is the key here, but against Fairy, only Poison and Steel are useful. Be careful with Blissey and Lickilicky, they have a lot of HP, and Miltank has a good Defense. In addition, Whitney saves two Full Restore. Elite 4 #3: Powell Team: Raichu (Electric) lv77 holding Leftovers, Galvantula (Bug/Electric) lv78 holding Leftovers, Ampharos (Electric) lv80 holding Leftovers, Electivire (Electric) lv78, Jolteon (Electric) lv79 Again, a team that likes to spam Leftovers. The choice here is clear: Ground. The only problem is Galvantula, that knows Giga Drain. I used Golem, and I was lucky enough to not be killed by it. Other than that, you will find little trouble. I used Golem because Galvantula doesn’t have a weakness against Ground, but against Rock instead. As a backup, Powell saves two Full Restore. Elite 4 #4: Eusine Team: Gyarados (Water/Flying) lv79, Swampert (Water/Ground) lv80 holding Leftovers, Milotic (Water) lv80 holding Leftovers, Starmie (Water/Psychic) lv79, Suicune (Water) lv81 holding Leftovers Yet again, Leftovers for almost everyone, 11 out of 20 in this Elite 4. Anyway, this one is hard as hell. Electric is a good choice, specially against Gyarados, who has a double weakness against it, however, it knows Earthquake, and also has a really high Attack stat, so be sure to strike first with a powerful attack. Swampert is immune to Electric, so aim for its double weakness, Grass. It is also protected against it, knowing Ice Beam, so again, strike first and be deadly. Milotic has shown Ice Beam on other occasions, so expect it here too. Last, but not least, Suicune. Being a Legendary, a tough battle lays ahead, so be sure to have a lot of Revives and Hyper Potions to make it to the Champion after this. If all this wasn’t enough, Eusine saves three Full Restore. Champion Kris Team: Heracross (Bug/Fighting) lv81, Garchomp (Dragon/Ground) lv82, Metagross (Steel/Psychic) lv82, Arcanine (Fire) lv83 holding Leftovers, Feraligatr (Water) lv84, Sceptile (Grass) lv82 As always, the Champion has a mixed team, this time effectively not repeating any type. The key here is to use the fewest Pokemon possible in order to not lose the fight, although it’s hard to just use one Pokemon against more than one foe. Heracross can be taken down by Psychic, Fire or Flying (double weakness against the latter), Garchomp by a Dragon killer, Metagross by Fire or Ground, Arcanine by Water, Ground or Rock, Feraligatr by Electric or Grass, and Sceptile by Ice, Flying or Fire. As you can see, Fire can be used against three foes, Ice, Ground and Flying against two. Kris saves two Full Restore if things go out of way. Rankor This region, being composed of a bunch of isles rather than an extensive territory, follows a different scheme. There are only four Gym Leaders plus a local Champion, and their ace combatant is a Shiny Pokemon. Also, their levels are the same as the Johto Elite 4, only the local Champion is beyond that (and by a fair margin). First Gym Location: Nitro Isle Leader: Thor Team: Crobat (Poison/Flying) lv77, Gengar (Ghost/Poison) lv78, Shiny Nidoking (Poison/Ground) lv79, Weezing (Poison) lv77 holding Leftovers, Toxicroak (Poison/Fighting) lv78, Venusaur (Grass/Poison) lv79 First Gym in Rankor, very similar to the first member of the Johto Elite 4. As such, the choice is pretty much the same. Again, both Gengar and Crobat evade Ground, so better use Psychic, Toxicroak even has a double weakness against it. Thor saves up one Full Restore if needed. How to reach out to Thor: To get through this Gym, you must clear three puzzles. Regardless of the door you choose each time, you will be presented some potions and a tablet with hints about them. Drink the correct one and you’re through, drink an incorrect one and you can find battles, healing potions or end up with your whole team poisoned! Second Gym Location: Kolo Isle Leader: Ricky Team: Salamence (Dragon/Flying) lv76, Dragonite (Dragon/Flying) lv77, Shiny Flygon (Ground/Dragon) lv78, Charizard (Fire/Flying) lv77, Haxorus (Dragon) lv77, Kingdra (Water/Dragon) lv77 Another Dragon tamer up ahead. Well, what else to say that use your Dragon killer, and remember, Salamence, Dragonite and Flygon have a double weakness against it, although Kingdra avoids it with Water, and… Wait, what is Charizard doing there? Seems that the Ice type is becoming popular as a Dragon killer if things go like this. Well, Charizard can easily be killed by its double weakness, Rock, or the most popular one, Water. Third Gym Location: Alpha Isle Leader: Sora Team: Alakazam (Psychic) lv77, Delphox (Fire/Psychic) lv77, Jirachi (Steel/Psychic) lv77, Slowking (Water/Psychic) lv78 holding Leftovers, Gallade (Psychic/Fighting) lv78, Shiny Gardevoir (Psychic/Fairy) lv79 holding Leftovers Another Psychic specialist, although it’s nothing special (no pun intended). Dark or Ghost are your choices here, but careful with Dark, as Gallade can be a real threat if it has the chance to attack. As for Jirachi, the last Legendary to fight under a Leader’s orders, better use Fire or Ground, since being Steel gives it resistance against both Dark and Ghost. Sora also has one Full Restore to use. How to reach out to Sora: Talk to the nurse in the Pokemon Center. She will say if you want to heal your Pokemon. Answer yes and you will be taken to the sewers. Follow the path for a battle. Then, at the same spot you battled, head through the wall on the left to find a secret passage. Continue up the path until you get to the Gym Guardian. Defeat him, and you will obtain the key to access Sora’s chamber. He uses a full team of level 75 Pokemon of varied types, so be sure to pack a good team when going to the Center. Fourth Gym Location: Reign Isle Leader: Makunouchi Team: Blaziken (Fire/Fighting) lv82, Greninja (Water/Dark) lv82, Conkeldurr (Fighting) lv82, Infernape (Fire/Fighting) lv82, Gliscor (Ground/Flying) lv82, Technically, Makunouchi focuses on the Fighting type, but somehow, Greninja and Gliscor have sneaked through his team. Gliscor can be easily defeated by Ice, and Greninja with Electric, Grass, Fighting or Fairy. For the rest, Psychic or Flying are the choices. Makunouchi also stores one Full Restore. Soul Stadium Location: Reign Isle Champion: Soul Team: Heracross (Bug/Fighting) lv90, Houndoom (Dark/Fire) lv90, Sableye (Dark/Ghost) lv90, Gliscor (Ground/Flying) lv90, Roserade (Grass/Poison) lv90, Shiny Empoleon (Water/Steel) lv92 holding Leftovers The very last opponent in the game before becoming the true Champion. He plays a mixed team, and be careful with the aforementioned level gap compared to the same isle’s Gym. Heracross can be taken down by Psychic, Fire or Flying (double weakness against the latter), Houndoom by Fighting, Water or Ground, Sableye only by Fairy, Gliscor easily by Ice due to double weakness, Roserade against Psychic, Ice, Fire or Flying, and Empoleon by Fighting, Ground and Electric. As you can see, using Ice, Fighting and Fire should be enough to defeat Soul, don’t count Sableye since it means no trouble even though it only has one weakness. As a desperate measure, Soul saves three Full Restore. That was the last battle. After it, your team will be presented as "The conquerers of GLAZED". Nothing else left to do... unless you want to catch some Legendaries |
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