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TheFadedWarrior
02-22-14 11:34 AM
02-22-14 11:34 AM
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TheFadedWarrior
02-22-14 11:34 AM
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Tis game be smooooooth~
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02-22-14 11:34 AM
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| ID: 979630 | 1421 Words
| ID: 979630 | 1421 Words
Level: 111
POSTS: 1257/3593
POST EXP: 266799
LVL EXP: 14769516
CP: 20784.1
VIZ: 107460
POSTS: 1257/3593
POST EXP: 266799
LVL EXP: 14769516
CP: 20784.1
VIZ: 107460
Likes: 0 Dislikes: 0
Ladies and gentleman, let's all give a round of applause for... FadeFace!! (every single person that has ever lived starts clapping so hard that their hands begin to lose flesh and their fingers grow very long so they look like monster hands or something) Guess what game I'm reviewing? What the heck is this game? The WarioWare series has odd but humorous games. Each game has at least 100 "microgames," which are basically very short minigames that last about 5 seconds. In this game, for example, there might be a microgame that requires you to point the Wii Remote at the sensor bar and pick someones nose. All microgames have three difficulty levels (except I think there's two that have four difficulties). An example is a microgame where you plane, which is basically making something fat and/or smooth. The first difficulty requires you to plane a piece of wood to make some skis. The second level requires to to plane further, which will then become train tracks (that doesn't really make sense). The third and final level? It requires you to plane even further. Once you plane the wood enough, it There are multiple levels in the game composed of themed microgames for the storyline of the level. Am I boring you guys yet? Probably not, because the last thing I would do is become boring. Onto the review! Oh, and I apologize if I run out of creativity. This game is pretty hard to review considering that everything varies so much between microgames. Graphics - 7...? How am I really supposed to explain these graphics? Each microgame has a unique graphics style... I guess I'll just say that it looks cartoony because it's in the Mario Universe, but some of the graphics still look pretty good. I give the graphics a 7. There's nothing else to say, honestly. Sound - 7 The sound also varies between microgames... Heck, everything varies. But the sound mostly stays the same. It's not just a Wario game but a Wario Ware game, so the soundtrack can be very goofy and enjoyable. On the other hand, most of the soundtracks last about 5 seconds before they finish, because these microgames are seriously short. Sound gets another 7. Gameplay/Addictiveness - 10 We talked about what you do in the game earlier on in my introduction to the game. WarioWare: Smooth Moves is composed of over 200 microgames, being the second most in the series. The game in the series with the most microgames is WarioWare: Twisted!, which is somewhat embarrassing because it has way more microgames and it's for the GBA. Maybe the programmers got lazy...? Anyhow, pretty much all of the microgames are entertaining, whether or not they're really short ones. There are multiple (19) "stances" for the Wii Remote (called the Form Baton in the game). What does that even mean? Well, most microgames require you to hold the Form Baton in a different position. For example, The Umbrella requires you to hold the Form Baton vertically, while The Mohawk requires you to hold the Form Baton on top of your head. Each level only gives you four lives to complete the level with, and each microgame requires you to do something (no duh). For example, there's a microgame that shows Link holding onto the Master Sword inside the Temple of Light. This microgame is the Janitor stance, where you point the Form Baton at the ground and hold it with both hands. You have to "tug" multiple times in a limited amount of time in order to pull the sword out. So you have to strongly pull the Form Baton up to yank the sword out a little. Just for fun: The first difficulty turns him into adult link, the second difficulty turns him into a bird, and the third difficulty turns Link into an old man with thick gray eyebrows and a beard (obviously Link traveled in time too far). Each microgame is very unique and entertaining, so I give the gameplay a 10. Of course, the addictiveness also gets a solid 10. On a final note, click here. Story - 9 This game takes place in Diamond City, a very calm, yet odd, city by the beach. The game starts out with Wario, of course. He's inside of an ancient ruin/cave (which is a reference to Indiana Jones) and he's found the legendary Form Baton. He grabs it, but it's a booby trap! A huge boulder comes chasing Wario, and you have to complete a small amount of microgames to get out of the cave. Once you get out, the next level unlocks with its own unique story and characters. Once you complete that level, another level unlocks with its own unique story and characters, and so on until you complete the game. So there are multiple stories, each one pretty good. I give the story a 9. Depth - 9 This game is pretty big, but it can eventually be beaten. There are 12 levels, of course with their own storylines and characters, each having multiple microgames, coming up to a total of a whopping 205 microgames! Yeah, that's a lot. However, not every microgame is played on your first play through the game. If you're a completionist when it comes to video games, you'll need to play each level multiple times before you get every microgame. As a bonus, there are extra levels without a storyline. Well, the first one has a storyline, but the rest don't. The Kelerometer: This one has a story. The genius Dr. Crygor has created a weight loss machine that he calls "The Kelerometer!" This level has 20 random microgames with an increased timer. The twist? They don't want you to complete the level, they want you to do what the microgame requires you to do until the timer runs out! For example, the microgame where you're a runner in a race requires you to keep running (there's no finish line). Depending on how good you do, you'll burn more Kelories! Once you complete all 20 microgames (the 20th is extra long and is between about 5 microgames), your Mii in a red suit will pop out. Your Mii will be HUUUUGE, both in weight and in height. Then it will put the Kelories you burned into the Mii and you'll shrink drastically. It will rank you based on how much you burned. I remember that the thinnest is "sticklike," while Dr. Crygor and his robot friend say that you burned way too much. All Mixed Up: This level has every single Form Baton stance and every single microgame (except Orbulon's, who requires the Nunchuk). If you complete a total of 40 microgames, the next level will unlock. Super Hard: This level is the same as All Mixed Up, but everything is at the maximum speed level, making it very difficult to get through. Complete 20 for the next level. Sudden Death: This one is really hard, definitely my least favorite. This one has every microgame, but there's two massive catches. You only have one life, so you can't lose a microgame, and everything is on the hardest difficulty. Complete 10 microgames for the final level. Thrilling: This one's fairly easy, but it's still somewhat difficult. This has every microgame, but it doesn't tell you what Form Baton stance to use, so you have to always be prepared and remember what each microgame is. Score 20 points for the Sound Test feature. There are also many unique multiplayer competitions consisting of the microgames. I give the depth a 9. Difficulty - ? There's really no way to rank the difficulty. As I've said many times before, it varies between each microgame. But couldn't I just give it a 7 and mix up the easy games and the hard games? No, I really couldn't. This really can't be done well. Overall - 8.5 Overall, WarioWare: Smooth Moves is a great game. Although the graphics and the soundtrack aren't that good, it's incredibly addictive, it has a great story, and it's very long. Overall, this game deserves an 8.5! Feel free to criticize, blah blah blah Guess what game I'm reviewing? What the heck is this game? The WarioWare series has odd but humorous games. Each game has at least 100 "microgames," which are basically very short minigames that last about 5 seconds. In this game, for example, there might be a microgame that requires you to point the Wii Remote at the sensor bar and pick someones nose. All microgames have three difficulty levels (except I think there's two that have four difficulties). An example is a microgame where you plane, which is basically making something fat and/or smooth. The first difficulty requires you to plane a piece of wood to make some skis. The second level requires to to plane further, which will then become train tracks (that doesn't really make sense). The third and final level? It requires you to plane even further. Once you plane the wood enough, it There are multiple levels in the game composed of themed microgames for the storyline of the level. Am I boring you guys yet? Probably not, because the last thing I would do is become boring. Onto the review! Oh, and I apologize if I run out of creativity. This game is pretty hard to review considering that everything varies so much between microgames. Graphics - 7...? How am I really supposed to explain these graphics? Each microgame has a unique graphics style... I guess I'll just say that it looks cartoony because it's in the Mario Universe, but some of the graphics still look pretty good. I give the graphics a 7. There's nothing else to say, honestly. Sound - 7 The sound also varies between microgames... Heck, everything varies. But the sound mostly stays the same. It's not just a Wario game but a Wario Ware game, so the soundtrack can be very goofy and enjoyable. On the other hand, most of the soundtracks last about 5 seconds before they finish, because these microgames are seriously short. Sound gets another 7. Gameplay/Addictiveness - 10 We talked about what you do in the game earlier on in my introduction to the game. WarioWare: Smooth Moves is composed of over 200 microgames, being the second most in the series. The game in the series with the most microgames is WarioWare: Twisted!, which is somewhat embarrassing because it has way more microgames and it's for the GBA. Maybe the programmers got lazy...? Anyhow, pretty much all of the microgames are entertaining, whether or not they're really short ones. There are multiple (19) "stances" for the Wii Remote (called the Form Baton in the game). What does that even mean? Well, most microgames require you to hold the Form Baton in a different position. For example, The Umbrella requires you to hold the Form Baton vertically, while The Mohawk requires you to hold the Form Baton on top of your head. Each level only gives you four lives to complete the level with, and each microgame requires you to do something (no duh). For example, there's a microgame that shows Link holding onto the Master Sword inside the Temple of Light. This microgame is the Janitor stance, where you point the Form Baton at the ground and hold it with both hands. You have to "tug" multiple times in a limited amount of time in order to pull the sword out. So you have to strongly pull the Form Baton up to yank the sword out a little. Just for fun: The first difficulty turns him into adult link, the second difficulty turns him into a bird, and the third difficulty turns Link into an old man with thick gray eyebrows and a beard (obviously Link traveled in time too far). Each microgame is very unique and entertaining, so I give the gameplay a 10. Of course, the addictiveness also gets a solid 10. On a final note, click here. Story - 9 This game takes place in Diamond City, a very calm, yet odd, city by the beach. The game starts out with Wario, of course. He's inside of an ancient ruin/cave (which is a reference to Indiana Jones) and he's found the legendary Form Baton. He grabs it, but it's a booby trap! A huge boulder comes chasing Wario, and you have to complete a small amount of microgames to get out of the cave. Once you get out, the next level unlocks with its own unique story and characters. Once you complete that level, another level unlocks with its own unique story and characters, and so on until you complete the game. So there are multiple stories, each one pretty good. I give the story a 9. Depth - 9 This game is pretty big, but it can eventually be beaten. There are 12 levels, of course with their own storylines and characters, each having multiple microgames, coming up to a total of a whopping 205 microgames! Yeah, that's a lot. However, not every microgame is played on your first play through the game. If you're a completionist when it comes to video games, you'll need to play each level multiple times before you get every microgame. As a bonus, there are extra levels without a storyline. Well, the first one has a storyline, but the rest don't. The Kelerometer: This one has a story. The genius Dr. Crygor has created a weight loss machine that he calls "The Kelerometer!" This level has 20 random microgames with an increased timer. The twist? They don't want you to complete the level, they want you to do what the microgame requires you to do until the timer runs out! For example, the microgame where you're a runner in a race requires you to keep running (there's no finish line). Depending on how good you do, you'll burn more Kelories! Once you complete all 20 microgames (the 20th is extra long and is between about 5 microgames), your Mii in a red suit will pop out. Your Mii will be HUUUUGE, both in weight and in height. Then it will put the Kelories you burned into the Mii and you'll shrink drastically. It will rank you based on how much you burned. I remember that the thinnest is "sticklike," while Dr. Crygor and his robot friend say that you burned way too much. All Mixed Up: This level has every single Form Baton stance and every single microgame (except Orbulon's, who requires the Nunchuk). If you complete a total of 40 microgames, the next level will unlock. Super Hard: This level is the same as All Mixed Up, but everything is at the maximum speed level, making it very difficult to get through. Complete 20 for the next level. Sudden Death: This one is really hard, definitely my least favorite. This one has every microgame, but there's two massive catches. You only have one life, so you can't lose a microgame, and everything is on the hardest difficulty. Complete 10 microgames for the final level. Thrilling: This one's fairly easy, but it's still somewhat difficult. This has every microgame, but it doesn't tell you what Form Baton stance to use, so you have to always be prepared and remember what each microgame is. Score 20 points for the Sound Test feature. There are also many unique multiplayer competitions consisting of the microgames. I give the depth a 9. Difficulty - ? There's really no way to rank the difficulty. As I've said many times before, it varies between each microgame. But couldn't I just give it a 7 and mix up the easy games and the hard games? No, I really couldn't. This really can't be done well. Overall - 8.5 Overall, WarioWare: Smooth Moves is a great game. Although the graphics and the soundtrack aren't that good, it's incredibly addictive, it has a great story, and it's very long. Overall, this game deserves an 8.5! Feel free to criticize, blah blah blah |
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The Melee Master |
Affected by 'Laziness Syndrome'
Registered: 02-19-12
Location: There
Last Post: 82 days
Last Active: 3 days