Oh yeah, you knew this was coming. This was the first Mega Man game released for the SNES, or any non- 8-bit console for that matter. It did come a bit late, however; 4 years after the SNES was released and the same year the N64 came out. Does this mean the game is bad? Certainly not! In fact, this is my favourite game in the classic MM series. Here's why.
Story: 10/10
Following the events of Mega Man 6, the malicious scientist, Dr. Wily, has been imprisoned. Unbeknownst to his captor, Mega Man, however, Wily has created four robots that would remain in stasis unless they did not recieve input from him within six months. Six months pass, and the robots awaken, attacking the city. During the assault, they free their master. Once again, Mega Man is tasked with defeating Wily and destroying his robots. When Bass, a creation of Wilys, hears of this, he decides to take matters into his own hands.
I give the story a 10 out of 10. This game breaks the chain of fake or framed villans temporarily filling in for Wily and replaces that "plot" with a story that can briefly be described as awesome. With events like a prison break-out, a museum break-in, and an attack on the lab of Dr. Light, Mega Mans creator, this is a tale that's sure to keep you on the edge of your seat at all times.
Graphics: 9/10
To all the sceptics who thought that a traditionally 8-bit series couldn't get a 16-bit installment without it looking terrible, this game was a laugh in their faces. Character animations are clean and crisp, backgrounds boast several different, highly detailed textures, and fluids look and act, well, fluid! There's just one problem, however. Some characters, especially some of the later bosses, are absolutely MASSIVE. This can cause orientation problems with those used to playing on the NES, where characters could be big, but never HUGE.
I give the graphics a 9 out of 10. Just about everything looks like a great deal of effort was put into them. If it wasn't for that little problem with character size, the whole game would be eye candy.
Sound: 10/10
This games soundtrack, like every Mega Man game, is heavily varied, with each song matching its assigned stage. Examples include the bouncy, upbeat theme of Dr. lights lab to the mellow, foreboding tune of Wily stage 1. With such a large variety, you're guaranteed to find a song that suits your interests. And when you do, you're gonna want to stop mid-stage to listen to it. As for the sound effects, there are a large variety of those as well, so you'll never have to suffer when an enemy spams an attack that makes a noise because never is just one effect used for one thing.
I give the sound a 10 out of 10. There's a huge variety of music to suit anyones tastes, and an abundance of different sound effects so you'll never get annoyed. Like all good VG music, you'll want to stop mid stage to listen.
Difficulty: 7/10
When i first played this game, i was rather suprised at the difficulty. Stages often feature hazards or enemies placed in annoying spots just to make your life difficult. These obstacles are often packed together in large amounts, so just getting to the other side of the screen can be quite difficult without e-tanks or power-ups. As for the bosses, they range in difficulty from kinda easy to insanely hard. Some bosses, like slash man, are stupidly hard even with their weakness because they don't stay on the ground long enough for you to hit them!
I give the difficulty a 7 out of 10. Spots where you can breath in this game are few and far between. With stages filled to the brim with hazards and enemies, there will be little time for you to fool around. The bosses are no walk in the park either. Thankfully, much of this burden can be alleviated with e-tanks, power-ups, and utilities.
Addictiveness: 9/10
When you play this game for the first time, you'll feel like playing through it all in one sitting. The stages, although somewhat difficult, are fun as heck. Running through stages, fireing your blaster, and blowing stuff up is probably what every human wants to do at least once in their life. And, yes the bosses may be hard, but this just makes them all the more rewarding. Especially when you beat one without taking any damage. Makes you feel so AWESOME. Just one problem, though. You can't fight all of the eight robot masters immediately, rather, you have to beat four, complete the middle stage, and then you can fight the other four.
Depth: 9/10
There are 12 stages in the entire game. That is, eight robot master stages, an intro stage, a mid-stage, and four fortress stages. The lack of stages is made up for with the sheer plethora of collectables. These include Beat, a robotic bird who can be rescued from captivity. In gratitude, he will pull you out of pits you might happen to fall in. In the first four stages, you can collect the letters R,U,S, and H. Doing so will grant you the power adapter, which has returned from Mega Man 6. There are also e-tanks, a jet adapter, Rush search, and countless other power-ups and collectables.
Overall: 9.5/10
Mega Man 7 is one of the best platformers for the SNES. With great graphics, sound, a fantastic story, and a lot to collect, this is definitly a game you don't want to pass up. |