Graphics 5 This game does not have VERY good graphics, but it's better than staring at the back of a boy in a red tunic. One of the reasons why it does not have very good graphics, is because in the side-scrolling view, take a good look at the hand Link is holding his sword in. It looks like an extent to his hand. At least the shield actually looks like a shield. Sound 9 The game's sound when you kill an enemy reminds me of a classic game over. Just not as depressing. The music on the world map is a little tweaked up from ZELDA, and the music in the side-scrolling view is OH-SO good. Especially in dungeons. It gives me the feeling I am in a giant labyrinth in Link's prospective, only looking at his side, instead of through his eyes. Addictiveness 10 I find this game so addictive because of it's Level-Up system. There are 24 Levels total, 8 for each category: Attack(Sword), Life(Heart), and Magic(Magic Jar). Also because there are spells to learn, which involve you going into side quests to receive an item, and coming back(Example: Leaving: Please help me find my father's trophy! Coming back with trophy: Oh, you found it! Please come inside! Then, you go to the back of the house, and an old man gives you the Fire spell.) These both make the game easier, because with the Shield spell, you can half damage received, and investing in the Life ability, will also allow you to do this, thus, making your overall defense 95% more than normal. There are also a lot of secret lives, and it just makes me want to find everything in the game. Depth 7 The game is only 6 dungeons long, so I don't have much to say about THAT, but there is also 24 Levels, and for Level 24, you need like 2600 EXP, and you're fighting enemies that only give you 10 EXP most of the time(Occasionally, the EXP reaches above 100, but not so much.), and that adds another 2 hours to your game play, along with the fact that there are 5 spells, and you need to find the place the quest item is in, and there are also 8 Containers, 4 for Life, and 4 for Magic. Story 10 Before Zelda 1, Ganon was(Obviously) after the Triforce, the powerful triangle of the gods. Zelda wouldn't give him her Triforce, and Ganon captured Zelda. After Ganon got his hands on the Triforce of Power, Ganon wanted to know where the final Triforce was, but Zelda wouldn't tell Ganon. And then, Zelda split her Triforce( The Triforce of Wisdom) into 8 pieces, and hid them in the dungeons around Hyrule. In Zelda 1, Link found the 8 pieces of the Triforce of Wisdom, and with the power of his Triforce, the final Triforce, defeated Ganon. And in Zelda II, Ganon's minions are trying to kill Link, and sprinkle Link's blood on Ganon's body to revive him. Not exactly a story for children, but it IS a pretty good one! Difficulty 10 This is a very hard game, but still, I like that, and also it is what is expected of a Nintendo game, much less a Zelda game. Whenever you die, you restart in Zelda's Temple, with a total of 000 EXP/[50]. Also, you have lives until this happens, thankfully, but still you do die pretty often, especially on bosses, and also, on side-scrolling scenes with lava or water, and enemies, you will either run out of life, or fall into the lava or water A LOT. Overall 10 I am proud to say, that this game is one game I will never, ever move on from. It's addictive, fun, hard, and is one of the best NES games ever. Graphics 5 This game does not have VERY good graphics, but it's better than staring at the back of a boy in a red tunic. One of the reasons why it does not have very good graphics, is because in the side-scrolling view, take a good look at the hand Link is holding his sword in. It looks like an extent to his hand. At least the shield actually looks like a shield. Sound 9 The game's sound when you kill an enemy reminds me of a classic game over. Just not as depressing. The music on the world map is a little tweaked up from ZELDA, and the music in the side-scrolling view is OH-SO good. Especially in dungeons. It gives me the feeling I am in a giant labyrinth in Link's prospective, only looking at his side, instead of through his eyes. Addictiveness 10 I find this game so addictive because of it's Level-Up system. There are 24 Levels total, 8 for each category: Attack(Sword), Life(Heart), and Magic(Magic Jar). Also because there are spells to learn, which involve you going into side quests to receive an item, and coming back(Example: Leaving: Please help me find my father's trophy! Coming back with trophy: Oh, you found it! Please come inside! Then, you go to the back of the house, and an old man gives you the Fire spell.) These both make the game easier, because with the Shield spell, you can half damage received, and investing in the Life ability, will also allow you to do this, thus, making your overall defense 95% more than normal. There are also a lot of secret lives, and it just makes me want to find everything in the game. Depth 7 The game is only 6 dungeons long, so I don't have much to say about THAT, but there is also 24 Levels, and for Level 24, you need like 2600 EXP, and you're fighting enemies that only give you 10 EXP most of the time(Occasionally, the EXP reaches above 100, but not so much.), and that adds another 2 hours to your game play, along with the fact that there are 5 spells, and you need to find the place the quest item is in, and there are also 8 Containers, 4 for Life, and 4 for Magic. Story 10 Before Zelda 1, Ganon was(Obviously) after the Triforce, the powerful triangle of the gods. Zelda wouldn't give him her Triforce, and Ganon captured Zelda. After Ganon got his hands on the Triforce of Power, Ganon wanted to know where the final Triforce was, but Zelda wouldn't tell Ganon. And then, Zelda split her Triforce( The Triforce of Wisdom) into 8 pieces, and hid them in the dungeons around Hyrule. In Zelda 1, Link found the 8 pieces of the Triforce of Wisdom, and with the power of his Triforce, the final Triforce, defeated Ganon. And in Zelda II, Ganon's minions are trying to kill Link, and sprinkle Link's blood on Ganon's body to revive him. Not exactly a story for children, but it IS a pretty good one! Difficulty 10 This is a very hard game, but still, I like that, and also it is what is expected of a Nintendo game, much less a Zelda game. Whenever you die, you restart in Zelda's Temple, with a total of 000 EXP/[50]. Also, you have lives until this happens, thankfully, but still you do die pretty often, especially on bosses, and also, on side-scrolling scenes with lava or water, and enemies, you will either run out of life, or fall into the lava or water A LOT. Overall 10 I am proud to say, that this game is one game I will never, ever move on from. It's addictive, fun, hard, and is one of the best NES games ever. |