Fire Emblem: The Sacred Stones (Seima no K?seki in Japanese) is likely one of the best GBA Fire Emblem games within its entire series!!! The plot is somehow more exciting and organized than Fire Emblem: Blazing Sword (Rekka no Ken in Japanese). It is more advanced than Fire Emblem: Binding Blade (Fuuin no Tsurugi in Japanese). It is easier to play than Blazing Sword or Binding Blade in my opinion. It is the eighth game in Fire Emblem series. This game takes on a different world, or continent, than Fire Emblem Blazing Sword and Binding Blade, as the story is set in the continent of Magvel, rather than Elibe as it is the continent of Blazing Sword and Binding Blade. There are six nations within the continent of Magvel: Renais, Frelia,
Jehanna, Rausten, Grado, and
Carcino. I will try not to spoil any more events. The story is as interesting as Blazing Sword and Binding Blade and maybe even more fascinating depending on your tastes. It focuses on Eirika and Ephraim, the princess and prince of Renais, and that they are trying to investigate why Renais's longtime ally, Grado, had tried and succeeded in invading their nation and the sudden appearances of ancient monsters all over Magvel. That's the basic plot of this game, hopefully you are all hooked by now. This game featured a "Creature Campaign" and players can enter the Tower of Valni or Lagdou Ruins and progress through them by fighting monsters. You can get experience and level up your units that way. Also, if you complete enough levels in these maps, you can unlock secret characters like King Fado, Lyon, and Glen, most which appeared to be former enemies in the main story. This game has the basic gameplay of the Fire Emblem series such as the weapons and magic triangle. But this game also featured a navigable world map, unlike the previous GBA games like Blazing Sword and Binding Blade. "Rather than limit the ability to train units and buy items to story battles, the ability to traverse the world map allows players more freedom in choosing how to play the game. It is possible to purchase weapons and items by visiting shops at points scattered across Magvel...It is also possible to enter "Skirmish" battles against monsters unrelated to the story..." (from wikipedia) Also, when you promote a unit other than the Lords, Ephraim and Eirika, you get to chose which promotion of the class you want the unit to promote into. For example, Pegasus Knights can become either Falcon Knights or Wyvern Knights when you promote them. This game has three difficulties: easy, normal, and hard. The easy mode is a tutorial aimed for newcomer players to the series, the normal mode is a casual level for experienced players who knows the basic skills of this series, while the hard mode is for tactical and skilled masters who is more than familiar with the gameplay and are looking for a challenge at their free-time. Overall, this game is well received by the audiences by its storyline, gameplay, and the difficulty settings such as the death of a character or unit is permanent. Although lack of originality, this surely is a very nice last game of Fire Emblem on the GBA. Fire Emblem: The Sacred Stones (Seima no K?seki in Japanese) is likely one of the best GBA Fire Emblem games within its entire series!!! The plot is somehow more exciting and organized than Fire Emblem: Blazing Sword (Rekka no Ken in Japanese). It is more advanced than Fire Emblem: Binding Blade (Fuuin no Tsurugi in Japanese). It is easier to play than Blazing Sword or Binding Blade in my opinion. It is the eighth game in Fire Emblem series. This game takes on a different world, or continent, than Fire Emblem Blazing Sword and Binding Blade, as the story is set in the continent of Magvel, rather than Elibe as it is the continent of Blazing Sword and Binding Blade. There are six nations within the continent of Magvel: Renais, Frelia,
Jehanna, Rausten, Grado, and
Carcino. I will try not to spoil any more events. The story is as interesting as Blazing Sword and Binding Blade and maybe even more fascinating depending on your tastes. It focuses on Eirika and Ephraim, the princess and prince of Renais, and that they are trying to investigate why Renais's longtime ally, Grado, had tried and succeeded in invading their nation and the sudden appearances of ancient monsters all over Magvel. That's the basic plot of this game, hopefully you are all hooked by now. This game featured a "Creature Campaign" and players can enter the Tower of Valni or Lagdou Ruins and progress through them by fighting monsters. You can get experience and level up your units that way. Also, if you complete enough levels in these maps, you can unlock secret characters like King Fado, Lyon, and Glen, most which appeared to be former enemies in the main story. This game has the basic gameplay of the Fire Emblem series such as the weapons and magic triangle. But this game also featured a navigable world map, unlike the previous GBA games like Blazing Sword and Binding Blade. "Rather than limit the ability to train units and buy items to story battles, the ability to traverse the world map allows players more freedom in choosing how to play the game. It is possible to purchase weapons and items by visiting shops at points scattered across Magvel...It is also possible to enter "Skirmish" battles against monsters unrelated to the story..." (from wikipedia) Also, when you promote a unit other than the Lords, Ephraim and Eirika, you get to chose which promotion of the class you want the unit to promote into. For example, Pegasus Knights can become either Falcon Knights or Wyvern Knights when you promote them. This game has three difficulties: easy, normal, and hard. The easy mode is a tutorial aimed for newcomer players to the series, the normal mode is a casual level for experienced players who knows the basic skills of this series, while the hard mode is for tactical and skilled masters who is more than familiar with the gameplay and are looking for a challenge at their free-time. Overall, this game is well received by the audiences by its storyline, gameplay, and the difficulty settings such as the death of a character or unit is permanent. Although lack of originality, this surely is a very nice last game of Fire Emblem on the GBA. |