Do you remember Gyromite? It was one of the first games made for the NES. The only problem is that you have to use R.O.B. the robot (Robot Operating Buddy) to play. But, since we play this on an emulator now, you can adjust the controls so that the A and B buttons on player 1's controller work. So, that eliminates the use of R.O.B. The graphics are a bit decent for an early video game but, it can still use a bit of improvements. The sound and music is OK, but, they get a bit repetitive. I would not mind putting this music on my iPod. The music is a bit fun. The game is not very addictive because it can get boring when you wait for R.O.B. To move. R.O.B. Is SO slow. However, if you adjust the controls on controller 1, it's very fun. The story is about a mad scientist who somehow got himself trapped in a room full of dynamite. Man, he really messed up. So, you're supposed to collect all of the dynamite before the timer runs out. R.O.B. moves the red and blue pillars by pressing the A and B buttons. There are also a few obstacles in the game. First of all, the scientist can't jump. So, that makes the game more tricky. Then, there are these little dinosaur things called Smicks. If you touch a Smick, you die. However, there is a way to get past the Smicks. If you pick up a radish and drop it in front of a Smick, they will stop at anything and eat the radish. I guess the Smicks are omnivores... Thirdly, you can't call R.O.B. For help when you're on a rope. To call R.O.B., you have to be on solid ground and you must press the start button. You can also get squished by a pillar. The Smicks can get squished by a pillar, too. Finally, since the scientist can't jump, if you fall into a room with no way out, you're screwed and you can't go back.The game really isn't that big and it doesn't have much to offer; but, that's something you have to expect for a video game back in the early 1980's. The game is SUPER hard because R.O.B.'s movements take FOREVER. However, if you made the A and B buttons work on controller 1, it's not that hard anymore. But, since it was originally meant to be played with R.O.B., I rate it a 10. Overall, I think Gyromite is OK, the only thing that ruins Gyromite for me is R.O.B. Back then, there weren't any emulators, so you had two choices: You could either let the slow Robot Operating Buddy move the pillars for you or, you could call your friend and tell him to come over and replace R.O.B. It's better to have a decent buddy helping you play Gyromite than having a slow robot from 1985 doing it for you. As for R.O.B., there were only two games made for R.O.B. There was about 800 games made for the Nintendo Entertainment System and only two for R.O.B. Wow... Gyromite is a good game without R.O.B., but, if R.O.B. was even a little bit faster, it would have made this a great game. Do you remember Gyromite? It was one of the first games made for the NES. The only problem is that you have to use R.O.B. the robot (Robot Operating Buddy) to play. But, since we play this on an emulator now, you can adjust the controls so that the A and B buttons on player 1's controller work. So, that eliminates the use of R.O.B. The graphics are a bit decent for an early video game but, it can still use a bit of improvements. The sound and music is OK, but, they get a bit repetitive. I would not mind putting this music on my iPod. The music is a bit fun. The game is not very addictive because it can get boring when you wait for R.O.B. To move. R.O.B. Is SO slow. However, if you adjust the controls on controller 1, it's very fun. The story is about a mad scientist who somehow got himself trapped in a room full of dynamite. Man, he really messed up. So, you're supposed to collect all of the dynamite before the timer runs out. R.O.B. moves the red and blue pillars by pressing the A and B buttons. There are also a few obstacles in the game. First of all, the scientist can't jump. So, that makes the game more tricky. Then, there are these little dinosaur things called Smicks. If you touch a Smick, you die. However, there is a way to get past the Smicks. If you pick up a radish and drop it in front of a Smick, they will stop at anything and eat the radish. I guess the Smicks are omnivores... Thirdly, you can't call R.O.B. For help when you're on a rope. To call R.O.B., you have to be on solid ground and you must press the start button. You can also get squished by a pillar. The Smicks can get squished by a pillar, too. Finally, since the scientist can't jump, if you fall into a room with no way out, you're screwed and you can't go back.The game really isn't that big and it doesn't have much to offer; but, that's something you have to expect for a video game back in the early 1980's. The game is SUPER hard because R.O.B.'s movements take FOREVER. However, if you made the A and B buttons work on controller 1, it's not that hard anymore. But, since it was originally meant to be played with R.O.B., I rate it a 10. Overall, I think Gyromite is OK, the only thing that ruins Gyromite for me is R.O.B. Back then, there weren't any emulators, so you had two choices: You could either let the slow Robot Operating Buddy move the pillars for you or, you could call your friend and tell him to come over and replace R.O.B. It's better to have a decent buddy helping you play Gyromite than having a slow robot from 1985 doing it for you. As for R.O.B., there were only two games made for R.O.B. There was about 800 games made for the Nintendo Entertainment System and only two for R.O.B. Wow... Gyromite is a good game without R.O.B., but, if R.O.B. was even a little bit faster, it would have made this a great game. |