A Link to the Past, as I have played it to death, memorizing the game down to the location of all of the power ups and heart pieces. In fact just this week I have done a 100% run and continued to guide a friend through the game. To my dissatisfaction despite my generous aid, he still manages to find a way to die every few seconds making the run take far longer than it rightfully should even with 3 fairies and red potion on him at all times. Needless to say this disappoints me greatly as I usually get through the game in about 4 hours for a 100% run without any deaths or fairies or potions. I always believed that the fairies in the Legend of Zelda titles made the game too easy and thus less enjoyable to a person seeking a slightly challenging game like myself. While a Link to the Past was never the easiest of Zelda titles, it's defiantly not the hardest therefore there should be no need for such shenanigans.
I would like to take a moment to explain in great detail as to why a Link to the Past is and forever will be my favorite Legend of Zelda franchise. But I believe before I can do that I must touch on the evolution of the series between the first Legend of Zelda title and the third installment in the series. While the game still kept the top-down perspective of the first Zelda title, the art style was changed to create the illusion of a 3D stage design by adding multiple floors to a single room. Link could not jump to reach the upper level of these raised floors but there would usually exist a way for up to drop down to the lower level, a mechanic which was not included in the first game as the entire game existed in a single plane. Also The existence of health upgrades has existed in Zelda since the first installment, LttP was the first to force the player to collect 4 heart upgrades to add one single unit of life energy to their life bar and also increased to total life bar from 16 to 20 hearts for the rest of the series to follow. Another welcome addition is the built in map feature that was much needed in the first game to find your way around the vast lands of Hyrule. However, the thing that set LttP truly apart from the first title and also set a trend for future titles was the inclusion of a mirror world, adopting the general terrain of the original world but also gave it a whole new and darker feel to it known as the "Dark World" which was what became of the Golden Land after Gannon managed to dominate it. Many future Zelda titles followed this trend whether it be the future Hyrule in Ocarina of Time or the Twilight Realm in Twilight Princess andwhile you didn't get a chance to fully explore it, the lands under the waves in the Wind Waker certainly do count. The first Installment did have an alternate world as it's "second quest", it did not impact the plot of the game, it was really more of an expansion or bonus level rather than a new world.
With all that covered I can finally get to the topic at hand, my opinions on a Link to the Past and why it is, in fact, my favorite Legend of Zelda title. The game featured a reasonable challenge level greater than that of Ocarina of Time but not quite as difficult as the first installment. The game also featured some tricky puzzles that a first time player might have some difficulty solving but not often to a point where they must use a guide to progress. There was also an adequate array of dungeons each with their own theme and unique dungeon item often needed to solve the puzzles within that dungeon. The bosses were challenging and the Dark World bosses required some thought as to how break their "shield" so you couldproceed to attack them often requiring use of that dungeon item. The equipment concepts were interesting at the time that are still fun to play with to this day, and many of them found their way onto future titles like the hookshot and bottles to hold certain items. The main reason I like this game over the other titles however is the pacing of the game. If you know what your doing and where you need to go, the game moves along quickly greatly increasing it's replay value. Sure you had to stop occasionally for exposition but not quite as often as future titles. While it did have a couple tedious side quest like the shovel mini game, none were quite as boring as the fishing pond in OoT which had to be done twice to complete a 100% run, but while the game moves quickly for those experienced enough with the game, it still lasted long enough to give a general feeling of satisfaction for people playing for the first time.
Surely this thread calls for a explanation as to why your selected Legend of Zelda title is your favorite in the series, so then why would you say Ocarina of Time is your favorite? While it is true that the game was generally rated very well by critics and the transition into a 3D environment had helped Link thrive in the gaming industry, I still wish to hear your opinions on the game. This question also applies to the young gentleman/lady who responded with Majora's Mask being his/her favorite Zelda title, I also wish to hear your opinions on the game and why you think it's the best. I always found the 3 day time cycle system was an interesting mechanic and would always find myself planning out a route to best use the 3 days to get as much done as possible without having to use the Song of Time, but that's just
me.
A Link to the Past, as I have played it to death, memorizing the game down to the location of all of the power ups and heart pieces. In fact just this week I have done a 100% run and continued to guide a friend through the game. To my dissatisfaction despite my generous aid, he still manages to find a way to die every few seconds making the run take far longer than it rightfully should even with 3 fairies and red potion on him at all times. Needless to say this disappoints me greatly as I usually get through the game in about 4 hours for a 100% run without any deaths or fairies or potions. I always believed that the fairies in the Legend of Zelda titles made the game too easy and thus less enjoyable to a person seeking a slightly challenging game like myself. While a Link to the Past was never the easiest of Zelda titles, it's defiantly not the hardest therefore there should be no need for such shenanigans.
I would like to take a moment to explain in great detail as to why a Link to the Past is and forever will be my favorite Legend of Zelda franchise. But I believe before I can do that I must touch on the evolution of the series between the first Legend of Zelda title and the third installment in the series. While the game still kept the top-down perspective of the first Zelda title, the art style was changed to create the illusion of a 3D stage design by adding multiple floors to a single room. Link could not jump to reach the upper level of these raised floors but there would usually exist a way for up to drop down to the lower level, a mechanic which was not included in the first game as the entire game existed in a single plane. Also The existence of health upgrades has existed in Zelda since the first installment, LttP was the first to force the player to collect 4 heart upgrades to add one single unit of life energy to their life bar and also increased to total life bar from 16 to 20 hearts for the rest of the series to follow. Another welcome addition is the built in map feature that was much needed in the first game to find your way around the vast lands of Hyrule. However, the thing that set LttP truly apart from the first title and also set a trend for future titles was the inclusion of a mirror world, adopting the general terrain of the original world but also gave it a whole new and darker feel to it known as the "Dark World" which was what became of the Golden Land after Gannon managed to dominate it. Many future Zelda titles followed this trend whether it be the future Hyrule in Ocarina of Time or the Twilight Realm in Twilight Princess andwhile you didn't get a chance to fully explore it, the lands under the waves in the Wind Waker certainly do count. The first Installment did have an alternate world as it's "second quest", it did not impact the plot of the game, it was really more of an expansion or bonus level rather than a new world.
With all that covered I can finally get to the topic at hand, my opinions on a Link to the Past and why it is, in fact, my favorite Legend of Zelda title. The game featured a reasonable challenge level greater than that of Ocarina of Time but not quite as difficult as the first installment. The game also featured some tricky puzzles that a first time player might have some difficulty solving but not often to a point where they must use a guide to progress. There was also an adequate array of dungeons each with their own theme and unique dungeon item often needed to solve the puzzles within that dungeon. The bosses were challenging and the Dark World bosses required some thought as to how break their "shield" so you couldproceed to attack them often requiring use of that dungeon item. The equipment concepts were interesting at the time that are still fun to play with to this day, and many of them found their way onto future titles like the hookshot and bottles to hold certain items. The main reason I like this game over the other titles however is the pacing of the game. If you know what your doing and where you need to go, the game moves along quickly greatly increasing it's replay value. Sure you had to stop occasionally for exposition but not quite as often as future titles. While it did have a couple tedious side quest like the shovel mini game, none were quite as boring as the fishing pond in OoT which had to be done twice to complete a 100% run, but while the game moves quickly for those experienced enough with the game, it still lasted long enough to give a general feeling of satisfaction for people playing for the first time.
Surely this thread calls for a explanation as to why your selected Legend of Zelda title is your favorite in the series, so then why would you say Ocarina of Time is your favorite? While it is true that the game was generally rated very well by critics and the transition into a 3D environment had helped Link thrive in the gaming industry, I still wish to hear your opinions on the game. This question also applies to the young gentleman/lady who responded with Majora's Mask being his/her favorite Zelda title, I also wish to hear your opinions on the game and why you think it's the best. I always found the 3 day time cycle system was an interesting mechanic and would always find myself planning out a route to best use the 3 days to get as much done as possible without having to use the Song of Time, but that's just
me.