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Vizzed Flash Bash Progress == 25% (1ST DEMO AVAILABLE)

 

03-17-08 03:56 PM
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Vizzed Flash Bash is currently in development as of last Tuesday, March 11th; this thread will keep you informed on how far along it is and an expected completion date.

The cost of it came out to be US $2000 and I am paying the development team who is creating it (csharks with a team of 2-3 working on this game) in 5 sets - for every 20% of it they complete, I release to them US $400.

Currently they are working on the map and tile details. The demo I tested had Mario on a demo level which I designed. The demo had very good and accurate collision detection and had scrolling. The team developing this game will do the offline version first and than they'll develop the online version.

I'm assuming that a beta version of the offline mode of this game will be available by early April, which I will let you guys try out. Judging by the pace of development for the game, I think it's safe to say that it'll be ready by early May. Since the develoment of this game was delayed due to the fact I was having troubles finding a developer to this game, this is the reason why the game will be released almost a month later than previously planned. However, the development team is getting very good progress and I'm excited to release to you guys a beta demo of their progress (i may release one when they are at 25% complete). Currently, me and bigbob are the only ones who have tried out the current demo and both of us were impressed.


EDIT: 25% demo is here:
https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/VFB-BetaDemo-1.html
Vizzed Flash Bash is currently in development as of last Tuesday, March 11th; this thread will keep you informed on how far along it is and an expected completion date.

The cost of it came out to be US $2000 and I am paying the development team who is creating it (csharks with a team of 2-3 working on this game) in 5 sets - for every 20% of it they complete, I release to them US $400.

Currently they are working on the map and tile details. The demo I tested had Mario on a demo level which I designed. The demo had very good and accurate collision detection and had scrolling. The team developing this game will do the offline version first and than they'll develop the online version.

I'm assuming that a beta version of the offline mode of this game will be available by early April, which I will let you guys try out. Judging by the pace of development for the game, I think it's safe to say that it'll be ready by early May. Since the develoment of this game was delayed due to the fact I was having troubles finding a developer to this game, this is the reason why the game will be released almost a month later than previously planned. However, the development team is getting very good progress and I'm excited to release to you guys a beta demo of their progress (i may release one when they are at 25% complete). Currently, me and bigbob are the only ones who have tried out the current demo and both of us were impressed.


EDIT: 25% demo is here:
https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/VFB-BetaDemo-1.html
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(edited by Ryo Hazuki on 05-08-08 08:50 AM)    

03-17-08 04:41 PM
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As you said, Im impressed, especialy in the small amount of time they had to do what they do.
As you said, Im impressed, especialy in the small amount of time they had to do what they do.
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03-19-08 06:02 PM
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Awesome news!!! I would like to test it whenever completed, I like to find glitches if there are any
Awesome news!!! I would like to test it whenever completed, I like to find glitches if there are any
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03-19-08 06:30 PM
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Awesome news Davideo. Thanks for keeping us informed. I cant wait to see this game in action.
Awesome news Davideo. Thanks for keeping us informed. I cant wait to see this game in action.
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03-19-08 06:41 PM
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Should be about 20% complete by next week and I'm assuming that April 1st I should have a beta demo for you guys.
Should be about 20% complete by next week and I'm assuming that April 1st I should have a beta demo for you guys.
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03-19-08 06:52 PM
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I def want to beta test glad you chose this over the other choice.
I def want to beta test glad you chose this over the other choice.
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03-24-08 09:13 AM
Davideo7 is Online
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I liked both choices, however, this choice for VFB offers more entertainment for current vizzed board users so that makes it the better choice.

Anyway, project is about 18% complete and I think before the week ends I may have a very stripped down demo which will only show the character animation as well as the level physics and how precise the collision detection is on the level.

Also great news is that all the levels will be loaded dynamically in AS2, which means that if you were to open up the project you wouldn't actually see any of the level on stage - this offers for way faster game play.
I liked both choices, however, this choice for VFB offers more entertainment for current vizzed board users so that makes it the better choice.

Anyway, project is about 18% complete and I think before the week ends I may have a very stripped down demo which will only show the character animation as well as the level physics and how precise the collision detection is on the level.

Also great news is that all the levels will be loaded dynamically in AS2, which means that if you were to open up the project you wouldn't actually see any of the level on stage - this offers for way faster game play.
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04-01-08 11:07 AM
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We have reached the 20% mark.

Now I know I said I'd have a demo for you all by now, but I think I'm going to hold off on that just a little longer.

So the demo is of course the offline version right now and supports 2 players (on same pc) and it has Mario and Luigi. Both can run around, jump, double jump, shoot their fireballs (i'm extremely impressed at how nice this functions), punch, climb, duck, and the energy and health systems are in place also.

Players currently cannot hurt eachother but the jumping is very smooth and there's a noticeable difference between Luigi and Mario - Mario runs faster but Luigi jumps higher (as in super mario bros 2).

The speed seems a tad slow right now so I requested they make it a little faster. Also, if you hold the jump button to long it automatically makes you double jump (which drains energy) so I also requested for them to make it so you have to release the jump button and press it again in order to double jump.

They said the next demo they show me will have the fighting implemented, the star power energy, and items.

Anyway, I'll probably release the beta demo at 25% which should be 1-2 weeks from now.
We have reached the 20% mark.

Now I know I said I'd have a demo for you all by now, but I think I'm going to hold off on that just a little longer.

So the demo is of course the offline version right now and supports 2 players (on same pc) and it has Mario and Luigi. Both can run around, jump, double jump, shoot their fireballs (i'm extremely impressed at how nice this functions), punch, climb, duck, and the energy and health systems are in place also.

Players currently cannot hurt eachother but the jumping is very smooth and there's a noticeable difference between Luigi and Mario - Mario runs faster but Luigi jumps higher (as in super mario bros 2).

The speed seems a tad slow right now so I requested they make it a little faster. Also, if you hold the jump button to long it automatically makes you double jump (which drains energy) so I also requested for them to make it so you have to release the jump button and press it again in order to double jump.

They said the next demo they show me will have the fighting implemented, the star power energy, and items.

Anyway, I'll probably release the beta demo at 25% which should be 1-2 weeks from now.
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04-01-08 07:53 PM
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I think its getting much better now! I like the fireballs a lot. I don't like controls really, still hard to get use to them but I will get use to them eventually But looking pretty sweet for only 20% done! Can't wait for the next update
I think its getting much better now! I like the fireballs a lot. I don't like controls really, still hard to get use to them but I will get use to them eventually But looking pretty sweet for only 20% done! Can't wait for the next update
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04-01-08 09:17 PM
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JigSawKiller, you should know that these are only the offline controls for 2 players, the controls will be different with online since it'd only be 1 person occupying the keyboard, I told you this already
JigSawKiller, you should know that these are only the offline controls for 2 players, the controls will be different with online since it'd only be 1 person occupying the keyboard, I told you this already
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04-02-08 12:24 AM
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This is the first I hear of this, so I don't know what the game is about, but judging from the name, I can guess. I'd be sure to test it out.
This is the first I hear of this, so I don't know what the game is about, but judging from the name, I can guess. I'd be sure to test it out.
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04-02-08 08:32 AM
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Check out some of the "Step" threads in this forum, some contain screenshots of the game
Check out some of the "Step" threads in this forum, some contain screenshots of the game
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04-03-08 11:55 AM
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I forget too easily... Thats like the 100th time you had to retell me something
I forget too easily... Thats like the 100th time you had to retell me something
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04-03-08 12:22 PM
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It's ok, I forget things often too.



Anyway, they released to me another demo and things are getting better. The double jump delay is fixed but now it lets you double jump more than once, this needs to be fixed. Luigi and mario run at perfect speeds.

The biggest update though is that there's now the powerup items which increase your energy and/or health. So when you hit your head on the question mark blocks, either a mushroom comes out or a flower (mushroom=health; flower=energy). This works out perfectly too so I'm very happy to see this feature finally added.

The implemented the "star power" attack which only Mario and Luigi will have, it needs some work still though.

Anyway, next release they promise will contain the actual battling where the players can finally hurt eachother.
It's ok, I forget things often too.



Anyway, they released to me another demo and things are getting better. The double jump delay is fixed but now it lets you double jump more than once, this needs to be fixed. Luigi and mario run at perfect speeds.

The biggest update though is that there's now the powerup items which increase your energy and/or health. So when you hit your head on the question mark blocks, either a mushroom comes out or a flower (mushroom=health; flower=energy). This works out perfectly too so I'm very happy to see this feature finally added.

The implemented the "star power" attack which only Mario and Luigi will have, it needs some work still though.

Anyway, next release they promise will contain the actual battling where the players can finally hurt eachother.
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04-03-08 04:00 PM
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Awesome! I was wondeing what this 0.5 of a release was about.
Awesome! I was wondeing what this 0.5 of a release was about.
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04-04-08 10:55 AM
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Finally, a Demo for everyone to see
(and the game is about 24% complete)

Make sure to click 'Offline Mode', and than when you choose a character, be sure to click their mug shot before choosing to select them. ALSO, only Mario and Luigi are currently available and only 1 level currently available.

https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/VFB-BetaDemo-1.html

The battle system is working but of course is far from finished.

Remember that this is just an offline version of the game which is for 2 people playing on the same comptuer so your basically sharing the keyboard (the online version will have easier controls); here are teh controls:
Player1:
C = Left
B = Right
V = Duck / Climb Down
F = Climb up
D = Jump
2 = Star power (needs work)
3 = Punch - needs work
4 = Flower power

Player 2:
Left Arrow = Left
Right Arrow = Right
Down Arrow = Duck / Climb Down
Up Arrow = Climb Up
> or . = Jump
U = Star power (needs work)
I = Punch - needs work
O = Flower Power


A few notes; when you jump, make sure to press it quickly, if you hold it, it'll do a double jump which drains your energy. You can double jump by press the jump button, releasing it again and than pressing it again.

If your energy gets to low, you become slow and you have to stand still for it to recharge.

Also, the question mark blocks you can hit with your head to get a mushroom (increases health) or a flower (increases energy).

You can jump on eachother but you go right thru eachother; this is still being work on, we'll have it so that you bounce off the other person after you've done damage to them.

The health system is workng perfectly! The running is perfet and the jumping is almost perfect. NOTE that Mario and Luigi jump at different heights and run at different speeds (as to how it is in super mario bros 2).

Lastly, please remember that this is a beta-demo, there are obviously things that need to be worked on and small glitches.

Enjoy


EDIT: Please note that the sound effects and background graphics are the last things which will be implemented.
Finally, a Demo for everyone to see
(and the game is about 24% complete)

Make sure to click 'Offline Mode', and than when you choose a character, be sure to click their mug shot before choosing to select them. ALSO, only Mario and Luigi are currently available and only 1 level currently available.

https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/VFB-BetaDemo-1.html

The battle system is working but of course is far from finished.

Remember that this is just an offline version of the game which is for 2 people playing on the same comptuer so your basically sharing the keyboard (the online version will have easier controls); here are teh controls:
Player1:
C = Left
B = Right
V = Duck / Climb Down
F = Climb up
D = Jump
2 = Star power (needs work)
3 = Punch - needs work
4 = Flower power

Player 2:
Left Arrow = Left
Right Arrow = Right
Down Arrow = Duck / Climb Down
Up Arrow = Climb Up
> or . = Jump
U = Star power (needs work)
I = Punch - needs work
O = Flower Power


A few notes; when you jump, make sure to press it quickly, if you hold it, it'll do a double jump which drains your energy. You can double jump by press the jump button, releasing it again and than pressing it again.

If your energy gets to low, you become slow and you have to stand still for it to recharge.

Also, the question mark blocks you can hit with your head to get a mushroom (increases health) or a flower (increases energy).

You can jump on eachother but you go right thru eachother; this is still being work on, we'll have it so that you bounce off the other person after you've done damage to them.

The health system is workng perfectly! The running is perfet and the jumping is almost perfect. NOTE that Mario and Luigi jump at different heights and run at different speeds (as to how it is in super mario bros 2).

Lastly, please remember that this is a beta-demo, there are obviously things that need to be worked on and small glitches.

Enjoy


EDIT: Please note that the sound effects and background graphics are the last things which will be implemented.
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(edited by Davideo7 on 04-04-08 11:12 AM)    

04-04-08 11:11 AM
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Let's see:

1. Luigi's punch hits no matter where on the level you stand.
2. When you slow down gravity slows down as well which looks very weird.
3. The jumping is very iffy.
4. Energy is drained far too fast to be able to move around, getting to the top of the level from the bottom is very frustrating.
5. The combat consist of an range attack and an melee attack, And no knockback, damage frames, combos, counters or anything remotely interesting.
6. It seems to run slow on ym 3.2Ghz computer...

Whilst 5 will probably get fixed eventually the rest may need to get fixed a little faster.

End verdict: Not impressed.
Let's see:

1. Luigi's punch hits no matter where on the level you stand.
2. When you slow down gravity slows down as well which looks very weird.
3. The jumping is very iffy.
4. Energy is drained far too fast to be able to move around, getting to the top of the level from the bottom is very frustrating.
5. The combat consist of an range attack and an melee attack, And no knockback, damage frames, combos, counters or anything remotely interesting.
6. It seems to run slow on ym 3.2Ghz computer...

Whilst 5 will probably get fixed eventually the rest may need to get fixed a little faster.

End verdict: Not impressed.
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04-04-08 11:18 AM
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Dragon Master

1) Both mario and luigi's punches need some work, thanks for pointing this out, I hadn't noticed this glitch yet (mainly because I hadn't had them punch eachother)

2) Yes, this is also something which needs to be worked on for the gravity.

3) What exactly is wrong with the jump?

4) As I said, we gotta fix the double jumping issue. Also, this level isn't necessarily meant to be navigated quickly, obstacles are placed for a reason

5) Each character will only have 3 attacks (some with 4 and some with 2). The point with this is that they have basically their same attacks as they did from their original games.

6) Haven't been able to test it on a slower computer but I will let the develoeprs know of this issue. It might be the size of the screen, for the offline version the screen has to be big to show both characters but the onlin version, the screen will have a small and large size, in which the small size will be scrollable (and more friendly for the users). Also, we haven't worked on making it run faster yet so that is something yet to be worked on (again, beta-demo).

EDIT: Please note, with a budget like this, we're not trying to live up to 'Super Smash Bros' standards. Keep in mind that there will be more objects on the levels and also enemies.
Also note that after this game is fully developed, the next thing we're gonna work on is making an adventure mode which you'll basically be able to travel thru levels based on classic games using anyone you want.
Dragon Master

1) Both mario and luigi's punches need some work, thanks for pointing this out, I hadn't noticed this glitch yet (mainly because I hadn't had them punch eachother)

2) Yes, this is also something which needs to be worked on for the gravity.

3) What exactly is wrong with the jump?

4) As I said, we gotta fix the double jumping issue. Also, this level isn't necessarily meant to be navigated quickly, obstacles are placed for a reason

5) Each character will only have 3 attacks (some with 4 and some with 2). The point with this is that they have basically their same attacks as they did from their original games.

6) Haven't been able to test it on a slower computer but I will let the develoeprs know of this issue. It might be the size of the screen, for the offline version the screen has to be big to show both characters but the onlin version, the screen will have a small and large size, in which the small size will be scrollable (and more friendly for the users). Also, we haven't worked on making it run faster yet so that is something yet to be worked on (again, beta-demo).

EDIT: Please note, with a budget like this, we're not trying to live up to 'Super Smash Bros' standards. Keep in mind that there will be more objects on the levels and also enemies.
Also note that after this game is fully developed, the next thing we're gonna work on is making an adventure mode which you'll basically be able to travel thru levels based on classic games using anyone you want.
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(edited by Davideo7 on 04-04-08 11:20 AM)    

04-04-08 11:19 AM
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I see promise.
I see promise.
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04-04-08 11:21 AM
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Pretty awesome looking so far David! I find the current controls somewhat hard to use however. But beside that I had fun trying this out.
Pretty awesome looking so far David! I find the current controls somewhat hard to use however. But beside that I had fun trying this out.
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Holy Paladin


Affected by 'Laziness Syndrome'

Registered: 01-09-05
Location: North Carolina (USA)
Last Post: 5655 days
Last Active: 2417 days

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