Can't we just go straight to the attack animation from the standing animation? I'm pretty sure that's what most games do.
To start things off, we'll probably just have 2 people standing facing eachother with probably no (or basic) animations and add the animations as we go. Same with weapons and equipments, there'd be no real graphic for these right away, probably just a default weapon/item to represent them all to begin with. This stuff will take a while to do and I wouldn't necessarily want the entire project to be put on delay because of the graphics/animations.
How far along are you with coding?
The bodies will have 5 sections, head, mid-body, held weapon, feet and held shield. Each of those will be a movie clip filled with multiple movie clips on multiple frames, each movie clip containing something different. So for like head movie clip, if the person owns the veneeval mask, for example, than it'd be on frame 8 (for example).
This will work out quite well for everything except the weapon type because the player would be standing different depending on weapon. Basically there's 5 weapon types that require different stances:
Sword, Knife, axe, whip, etc - these items held with 1 hand with item at vertical position
Pistols - items held with 1 hand but pointing at enemy
Rifle - items held with both hands...held like how people hold these
Cannon - any item that you dont hold but must operate
Sling Shot, bow & arrow, etc - items that require 1 hand to hold and another to operate
Also, since players can't necessarily select an item that chooses there type of pants and face (and maybe skin and hair color), to start off with we could make these just a default blue pants, brown hair and white skin and later make it so users can choose these things for their battle character.
Can't we just go straight to the attack animation from the standing animation? I'm pretty sure that's what most games do.
To start things off, we'll probably just have 2 people standing facing eachother with probably no (or basic) animations and add the animations as we go. Same with weapons and equipments, there'd be no real graphic for these right away, probably just a default weapon/item to represent them all to begin with. This stuff will take a while to do and I wouldn't necessarily want the entire project to be put on delay because of the graphics/animations.
How far along are you with coding?
The bodies will have 5 sections, head, mid-body, held weapon, feet and held shield. Each of those will be a movie clip filled with multiple movie clips on multiple frames, each movie clip containing something different. So for like head movie clip, if the person owns the veneeval mask, for example, than it'd be on frame 8 (for example).
This will work out quite well for everything except the weapon type because the player would be standing different depending on weapon. Basically there's 5 weapon types that require different stances:
Sword, Knife, axe, whip, etc - these items held with 1 hand with item at vertical position
Pistols - items held with 1 hand but pointing at enemy
Rifle - items held with both hands...held like how people hold these
Cannon - any item that you dont hold but must operate
Sling Shot, bow & arrow, etc - items that require 1 hand to hold and another to operate
Also, since players can't necessarily select an item that chooses there type of pants and face (and maybe skin and hair color), to start off with we could make these just a default blue pants, brown hair and white skin and later make it so users can choose these things for their battle character.