| NovemberJoy's Last 10 Game Comments (view last 100) |
King Neptune's Adventure
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How is this game on the top rated list in the RGR? I wish I knew.
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Brick Wall, The
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All in all, this game's just another brick in the wall
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Nutshack, The (GBA Video)
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why?
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Mobile Phone-Beast: Telefang Power (English v110)
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It's amazing just how much of a difference a better translation can make.
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Diablo (prototype)
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I really don't know if this is actally a beta for a Game Boy port of Diablo that was planned to be completed and commercially released, or if it's just a homebrew pretending to be a prototype. I guess it doesn't matter, though.
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Final Fantasy 5 - Strategic Battle
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This game doesn't seem finished...trying to open the menu crashes the game, and the game also crashes every time you try to get into your first fight.
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Link: The Faces of Evil
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This game is so bad, it actually causes the emulator to have serious issues. I guess the emulator must be thinking "Link:The Faces of Evil?! I'm not running that!"
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ExGFx Hack v2
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This isn't really a game, it's just showing off the fact that the creator can insert custom backgrounds and music into a SMW ROM. Not really worth putting on here.
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Rockman X5
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This is just the same as the Castlevania and Golden Sun GBC pirated games...how lazy can you get?
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Super Mario Dark World part 2
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Awful hack. I'm convinced the second level is impossible to beat.
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| NovemberJoy's Last 5 Game Reviews (view last 25) |
Ninja Boy 2 04-25-26 11:54 AM
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Crouching Tiger, Hidden Gem
The Game Boy had an enormous, incredibly expansive library - not surprising, given how many years it was on the market for and how many of the little gray bricks were sold! Pretty much any game that could be on Game Boy was on Game Boy - and surprisingly, the Game Boy versions of these games sometimes excelled in their own little ways. What we're talking about this time isn't a port of a home console game, though. This is an original game, albeit part of a series, made specifically for the Game Boy! Not only that, it's a JRPG released in the West, something that often comes with many issues. So then the question arises - why did I rate this game so highly?
To start with, I think the presentation is fairly nice for the Game Boy. There's enough unique stuff to look at, and the battle animations are particularly nice - I can't help but love the goofy expressions both the enemies and your character make in response to being knocked around. They're also simple enough to easily tell what's what, something that's important for a portable game.
The sound is slightly weaker - there's only so many tracks, and some are a bit repetitive. Personally, though, I do really like the music, and I like the sound effects used for fighting. Really gives an extra punch to your punches.
Now, for the gameplay, this one is actually quite unique, and this is the thing I loved most about the game - you've got overworld and dungeon exploration, like you'd expect in a standard RPG, alongside stats, a leveling system, equipment, magic, and an item inventory. What you wouldn't expect, though, is the battle system. When you do get into a battle, instead of something turn-based like you'd expect, it jumps into a beat-em-up scene! It's actually comparable to the Game Boy version of Double Dragon, albeit this game's fighting works a little differently. It expects you to perform punch combos to knock the enemy down, then pick them up and toss them around! The way it works is... Read the rest of this Review
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Final Fantasy Adventure 04-21-26 10:19 PM
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The Mislabeled Adventure
You might initially find the title of this review confusing. That's fitting, because the title of the game itself is confusing. Now, at first, it looks perfectly normal - it's an adventure in the Final Fantasy world, right? It's got a bunch of the Final Fantasy terminology in the game itself, and it's even got a Chocobo in there! Thing is, this game isn't actually a Final Fantasy game at all. This is actually the first game in the Mana series, best remembered for Secret of Mana released just two years afterwards. Understandably, Square were trying to ride on the success of the only thing keeping them afloat with Final Fantasy, and thus renamed some of their offshoot RPGs under the Final Fantasy name in Western countries! Finally, to make this naming conundrum even more confusing, the European release was called "Mystic Quest" - and yet it has no relation with Final Fantasy: Mystic Quest, which was the only mainline Final Fantasy game to come to Europe until FInal Fantasy 7 finally made its way there.
Okay, now that we've gotten that confusion out of the way, what should we say about the game itself? Well, we can start with its appearances - which are fairly simple, being a Game Boy game. There's enough variation to keep areas distinct and to keep new enemies interesting, but it won't win any awards. The graphics actually remind me a lot of Link's Awakening, just a bit more repetitive. The most impressive things you'll see are the bosses, since they're fairly large and actually move about the screen.
The sound isn't anything to majorly write home about either, but the melodies are nice and make good use of the Game Boy's sound hardware. They're simple, but nice on the ears. The sound effects are relatively similar, giving a pleasant audio experience all around.
Now, we can talk a bit about the gameplay itself. I often hear about Zelda being referred to as an RPG - personally, I disagree, since it feels more like an action-adventure game to ... Read the rest of this Review
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Bao Qing Tian 01-22-26 08:52 PM
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A truly incomprehensible experience
It's once again time for "NovemberJoy reviews a random ancient and/or bootleg game you've never heard of"! I weirdly enjoy doing these, since they often give more to talk about than you'd expect, and it's kind of enjoyable to just tear into a game without mercy and without having to worry about nuance nor hurting feelings. Anyway, as for an introduction to this game, it was made in 1996 according to the title screen, and...well, originally, I was just going to leave it at that, but I did a little research. It was actually based on a 1993 Chinese TV show and developed by a group of people who used to work at Sachen, a company that put out a ton of unlicensed games of wildly varying quality. That...was a bit more interesting than I was expecting!
Anyway, starting with the presentation, it doesn't look particularly great. It is nice to see animated backgrounds and some sprites actually aren't too bad, but the color palette is just displeasing to look at. The developers seem to have some aversion to the color black, preferring to use a middling gray instead in almost every case where you'd expect the color black to appear. This gives the whole game a washed-out look, like you turned your TV brightness way up. There are at least a variety of environments, ranging from wooden docks to purple dungeons (?) and Canadian-looking forests. The music and sound effects aren't too great either, with the music involving a lot of high-pitched beeping (though there are some melodies here that are begging to be used properly?) and the sound effects being few in number and similarly basic. The best part of the game's presentation is the hilarious cutscenes, where you see Judge Bao's (?) incredibly cartoony and exaggerated expressions.
Anyway, we finally have to talk about the game itself now, and it's extremely messy. Walking around works fine, but the moment you jump everything flies off the handle. The moment your feet leave the ground, you move at least twice as fa... Read the rest of this Review
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Final Fantasy Legend 01-17-26 08:18 PM
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An experiment in role-playing
JRPGs are a truly ancient art by this point, perfected down to a science - the cycle of crawling through dungeons, managing resources, growing stronger and proceeding to eliminate what stands in your way. While, of course, there are many games that subvert or outright avoid some of these elements, these are the things I, and many others, think about when we hear the term JRPG. However, with this game, we're going back to an ancient time - the first time a portable console really had the power for a full-fledged RPG, and the experimental nature of one of the Game Boy's first RPGs.
The presentation isn't anything special - nice-looking monster graphics and sprites, a minimalist artstyle, dreary-sounding music and sound effects all show that this is a very early Game Boy title. The translation is similarly minimalist, given the art of game translation was in its infancy at this point, only giving the bare minimum of what was necessary. Even the story is fairly bite-sized, revolving around a tower that connects different worlds and their own miniature stories. You'll be exploring islands and an underwater castle, a world floating in the clouds, and even a post-apocalyptic city under siege by an invincible monster who attacks you as you cross the overworld! The uniqueness of the areas is appreciated, as minimalist as their appearances often are.
Where this game gets experimental and interesting, however, is in the gameplay. First of all, throw away any concept you had of experience points and levels, because neither of those exist here. Instead, the way you grow depends entirely on the character's race. Humans must grow by drinking potions to raise their HP, Strength, and Agility, but can't use magic well. Mutants grow randomly at the end of battles, gaining points in their stats or learning abilities. Monsters grow entirely based on the meat they eat, which may leave them with similar strength or even downgrade their power, depending on what species th... Read the rest of this Review
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Super New Year Cart 15-in-1 05-19-17 02:33 AM
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A bizarre bootleg that doesn't do anything right
I play a lot of bootleg games. They're fascinating to me - instead of making a game with the approval of the company that manufactures the system they're making the game for, they do everything themselves, without relying on anyone else. They're almost like indie games, except most of them are soulless cash-grabs designed to rip off unsuspecting buyers. Occasionally, though, you can find a bootleg game that's great in its own right, and they're a joy to play. This, however, clearly had no effort put into it at all - it's a multicart, the most loathsome kind of bootleg you can find. What kind of madness have I dug up this time?
First of all, even the title is a pure lie. The title advertises that it contains 15 games, and it supposedly does - but it relies on obscure, ridiculous methods to randomly choose what it shows. Will the menu be in English or Chinese? Will it show fifteen games, or will it show eight games? Only God knows what you'll find when you turn this cartridge on. For whatever reason, I can't seem to get it to show the other seven games that I'm missing out on, so this review may be partially incomplete, but there's more than enough stuff to complain about in those eight games. Let's break it down, game by game:
1 - THE LEGEND - Not as legendary as you'd think
Upon pressing start, you'll be greeted with a freakish abomination that'll be sure to haunt your nightmares, which looks like a Sonic fan-character you'd find on DeviantART. Even the title screen music is stolen straight from Sonic the Hedgehog! When you start actually playing the game, though, you'll see why it steals from Sonic - because it IS Sonic. It's not extremely similar to Sonic. It's not another game with Sonic sprites pasted over the originals. It's a port of Sonic the Hedgehog to the NES. As impressive as it may be, there are far too many problems to list, most of them having to do with the physics - the Sonic ripoff you control constantly slides like he's o... Read the rest of this Review
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