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On Page: 1
Directory: 481
Entire Site: 3 & 713
12-22-24 06:33 AM
Information
ⓘ  Info
Online Game Details
Views: 6,243
Today: 0
Users: 45 unique
Last User View
06-09-24
LilGB
Last Updated
11:57 PM
Staff
System:
Nintendo NES
Developer:
Grond

Year:
2012
Players: 1
Hack Of:

Hack Type:
Graphic, Sound, Level, Text,, Game Mod

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down
Genre Non-Sport:
Anime / Manga, Medieval / Fantasy, Turn-based

Play Final Fantasy - GFF (Final Fantasy Hack) - Online Game | Nintendo NES

Play Final Fantasy - GFF online with Nintendo NES browser emulation for free! Final Fantasy - GFF is a rom hack of Final Fantasy (NES). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Final Fantasy - GFF

Final Fantasy - GFF Title ScreenFinal Fantasy - GFF Screenshot 1
Final Fantasy - GFF Screenthot 2
Rating: 9.3
(4 votes)
Plays: 1,132
M:98%
F:2%
Filesize: 155kb

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Final Fantasy - GFF Box Description

Final Fantasy - GFF (Grond's Final Fantasy) takes an already great game and greatly improves on it by enhancing it with special features, ironing out wrinkles in the gameplay (poor balance, annoying quirks, and game-breaking bugs); and to a somewhat lesser extent, puts the creator's own personal spin on the game.

Final Fantasy - GFF Game Description

Notable Changes From FF1:

-Many bugfix and enhancement patches made by other ROMhackers applied
-Menu color can be changed - press B at the title repeatedly to cycle through the available colors
-Names of most things expanded and altered
-Saving is now done from the main menu instead of via inns, tents, & such
-You can now sort your magic spells and delete unwanted ones
-In-game world map slightly improved; now accessed by pressing Select+Start instead of B+Select
-B-Button dash available at all times, even on the airship
-Water & such things are animated now, and some areas have palette-cycling effects
-Boss battles have their own songs now, instead of the normal battle music
-Dual-wield ability given to Ninja and Monk/High Monk
-Random battle rate is slightly decreased if a Rogue or Ninja is the party leader
-A few new stat-boosting items added
-Most damaging-dealing spells should usually hit in the greater half of their damage range now
-Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies (3x if at level 50)
-Some spells switched around; some had effects and/or effectivity altered
-Properties of some weapons and armor altered; some were changed into entirely different things
-Shop inventories modified a bit
-Sanctuary (formerly Clinic) can now heal petrification and poison, in addition to death
-Magic Evasion of most foes lowered to a more reasonable amount
-Enemy groups' "ambush" values now roughly scale with the point in the game in which they are met
-Several area maps altered a bit (mostly cosmetically) and quite a few treasures changed
-A few walk-through-able walls added here and there
-Some towns have a hidden treasure to find
-Two hidden bonus areas added: one accessed from the first town (but only late in the game) and one from the last town, south of the hidden magic shops
-Ship puzzle game now gives 500 Gold (50000 if at level 50)
-All party members always gain experience after battle, even if dead or petrified
-In determining preemptives/ambushes, all party members' Agility and Luck are considered (rather than only the leader's); if a Rogue or Ninja is the leader, a minor bonus is given at this time
-Oasis remains after rescuing the Fairy (sells the stat-boosting items)
-Harm (Dia) spells now injure enemies in the "Evil" category as well as the Undead
-You can "shoo" most bats away by talking at them
-Level gains occur more rapidly, especially towards the beginning
-New Game Plus mode added - beat the game to restart with your stats, equipment, spells, and gold intact, but events, treasures, levels, job class, and items reset
-Game altered to run on iNES Mapper 4 instead of 1
-Plenty of other minor changes & one or two surprises

Final Fantasy - GFF (Nintendo NES) Screenshots

X Final Fantasy - GFF
Final Fantasy - GFF
by ScarTheScarab (5/5)
defeated garlands soul :D
Final Fantasy - GFF
by ScarTheScarab (4/5)
how interesting
Final Fantasy - GFF
by Hunter33 (3/5)
Battle : 1st boss fight
Final Fantasy - GFF
by Hunter33 (3/5)
Cut-Scene : Yes it does :)
Final Fantasy - GFF
by ScarTheScarab (2/5)
tyrannosaur battle won, it was hard
Final Fantasy - GFF
by ScarTheScarab (2/5)
defeated chaos at lvl36

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Comments for Final Fantasy - GFF

Electrobot 10-06-16 - 06:31 PM
 You can erase spells... no question this is the best hack of FF1
ScarTheScarab 10-03-12 - 06:37 PM
 just how the original was, higher price means better item, treasure items in areas also count as better
Astynax27 08-19-12 - 03:37 PM
 So, I just tried this game out and it IS great... but there are two serious flaws and they both deal with gear. 1)It doesn't tell you, when buying, who can wear what and 2) it doesn't give stats on the gear when buying... so you have NO IDEA what's bett
logicescapesme 08-08-12 - 10:32 AM
 Have thoroughly enjoyed this game! Finally got to final boss.. only lvl 43.. but i guess i have to lvl up to 50 or improve my strategy!
Astynax27 05-15-12 - 06:23 PM
 If I hadn't literally bought FF1 for PSP last week, I would be all over this! If you haven't played the game before, this is EXACTLY what needed to be improved.
patjust 05-13-12 - 08:01 AM
 HI!!!!!!!!
jzrozzn8706 04-14-12 - 05:43 PM
 These sound like good features: B-Button dash available at all times, even on the airship Boss battles have their own songs now, instead of the normal battle music -Dual-wield ability given to Ninja and Monk/High Monk -A few walk-through-able wal

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