Disney as a significant monster of a machine with its immense proportions has thrown many good character animated productions at the film going public. One of the greatest successes for the Empire was Aladdin from 1992. As it should be for a modern company, emphasis is also at Disney has always been on a winning the award on all current consoles for above all small and large players. Of course this also applies to the massive hit Aladdin, which is to be discussed here for the Super Nintendo.
A nicely illustrated intro introduces you into play Aladdin, his wonderful companion Abu, Princess jasmine, and Genie. I'll save myself here decidedly retelling the story. The goal of the game is to survive it to eliminate the evil, Jafar in the final rendition and in the final classic level. Roughly based on the plot of the film, the story of intermediate images is retold in the game constantly. While the complete setting is thematically in the Oriental region. So runs one of marketplaces, explore ancient temples and jumps through the Interior of the magic lamp. As an opponent, archers, Saber oscillator and other minions of Jafar keep ago in the first place, as also his Parrot Iago. The Genie is the host of opponents by duration of bombardment with apples and swords on it jumping. Abu, following you at every turn is always on your side. Genie has unfortunately only a role playing techniques and occurs only in bonus sequences in appearance, which are based on roulette. He is also omnipresent in the inside of the lamp in many graphic elements. This level is extremely, but represents a nice change. A further nice goody is the carpet level in which you must flying avoiding obstacles on the carpet. All in all created this issue a very dense atmosphere, which is still supported by the little annoying music.
The difficulty is moderate and is defused in addition by a password system. There is of course a rule continues.
The image is pretty to look at and with very entertaining animation of the hero and the opponents of the host. Sometimes there are also quite nice scrolling background, if pass multiple levels of houses in a row. The intermediate images are beautifully drawn, pull out the console but no leg and could be measured by the technical possibilities of the Super Nintendo's spectacular.
All in all a nice Disney skip that has many beautiful approaches, especially in the graphic area where a high level of expectations remains. I