Number 4 is by far my favorite Resident Evil title. In my opinion, it was the last good R-E game as well. I mean sure they changed the formula quite a bit, but times change, and I feel this game did an amazing job at everything it was trying to do.
The combat was extremely fun and intuitive for it's time. As far as I recall, it was one of, if not, the first game to use the type of aiming system it did. Not only was the laser sight a unique touch, but not many titles before this used the same over-the-shoulder style of play that is so common in games now. It was also really cool how when you shot an enemy in certain spots, they would be vulnerable to a melee attack if you closed in on them quickly enough. I understand baby-sitting Ashley a third of the game was a pain to some extent, but I feel it added that sense of dread that was missing from this title in the sense that your main controllable character was extremely well trained and capable of taking care of themselves in almost any given circumstance. Since she was so helpless, you had to constantly worry over taking care of her instead of yourself, adding that feeling of vulnerability that is so signature to the franchise (at least in the more classic titles anyway).
Everything about the title was spectacular, from the story-telling, down to the amazing currency and upgrading system, as well as how the items and inventory were set up. I've played through this game from start to finish over 20 times, and it was for the longest time my most favorite game ever. It probably still is subconsciously, I had just forgot about it's greatness to some extent from not playing it in so long lol.
Number 4 is by far my favorite Resident Evil title. In my opinion, it was the last good R-E game as well. I mean sure they changed the formula quite a bit, but times change, and I feel this game did an amazing job at everything it was trying to do.
The combat was extremely fun and intuitive for it's time. As far as I recall, it was one of, if not, the first game to use the type of aiming system it did. Not only was the laser sight a unique touch, but not many titles before this used the same over-the-shoulder style of play that is so common in games now. It was also really cool how when you shot an enemy in certain spots, they would be vulnerable to a melee attack if you closed in on them quickly enough. I understand baby-sitting Ashley a third of the game was a pain to some extent, but I feel it added that sense of dread that was missing from this title in the sense that your main controllable character was extremely well trained and capable of taking care of themselves in almost any given circumstance. Since she was so helpless, you had to constantly worry over taking care of her instead of yourself, adding that feeling of vulnerability that is so signature to the franchise (at least in the more classic titles anyway).
Everything about the title was spectacular, from the story-telling, down to the amazing currency and upgrading system, as well as how the items and inventory were set up. I've played through this game from start to finish over 20 times, and it was for the longest time my most favorite game ever. It probably still is subconsciously, I had just forgot about it's greatness to some extent from not playing it in so long lol.