First things first, I enjoyed this game. But there are some glaring problems.
Firstly, this was clearly more an exercise in story telling than game building, which in itself is not such a bad thing. The problem is, for a game that focuses on story above all else, some things don’t make sense.
The main problem I have is that I saved the game, restarted my computer, and lost my progress, so this review only covers up to saving charmander
Story:
Here are the good and bad (in my opinion) of the story.
I liked that you’re given your starter without a pick between multiple. Honestly, I think it’s more life-like this way, where you catch a common wild one as your partner. Though it certainly began to like you quickly; saving your life only minutes after you catch it.
I liked that you are practically forced to lose the first story battle, but then the balloon stays until after you wake back up, and go back to the spot? That wouldn’t happen, they’d have left already. But this can be overlooked, adds to the story and all.
What can’t be overlooked is that Rufus is five feet away from Lance when he told you to go find him. Why? That makes no sense. It also makes no sense that Giovanni himself would be pretending to be an assistant just to steal an Arcanine.
Gameplay:
The gameplay is mostly perfect. It’s near official level, though there are two main problems:
Firstly, most buildings can’t be entered. That’s acceptable though, since the build of the game has limits.
Secondly, at times the grammar is terrible, and the speech between characters runs together. The characters should use multiple text boxes, instead of sharing one during a conversation. As for the grammar, a good example is when the main character says “OMG” in all seriousness.
On a good note, if your only pokemon gets poisoned, you’ll white out. Now, that makes sense. It adds to the believability of the game.
I also greatly enjoyed how there could be wild evolved pokemon at low levels. For example, I found a level 6 Butterfree. This also adds to the believability, at least in my opinion, since not all wild pokemon would necessarily be very powerful, regardless of evolution stage.
Visuals:
Most of them are of course basic, they’re taken directly from pokemon games, so they work well. However, the custom sprites are very well done, both the walking and the battling. I find it a bit odd that the male main character and the rival have custom sprites, but not the female main character. I hope this gets changed in the future.
I also liked how the pokemon top-down sprites are well used.
Sound:
Not much to say here. It’s sound from the pokemon games, plain and simple.
Bugs:
This might just be a problem for me, but both the title screen and the map only show multicolored “static.”
Overall, I really liked what I played of this game, and I may very well play again to the end. First things first, I enjoyed this game. But there are some glaring problems.
Firstly, this was clearly more an exercise in story telling than game building, which in itself is not such a bad thing. The problem is, for a game that focuses on story above all else, some things don’t make sense.
The main problem I have is that I saved the game, restarted my computer, and lost my progress, so this review only covers up to saving charmander
Story:
Here are the good and bad (in my opinion) of the story.
I liked that you’re given your starter without a pick between multiple. Honestly, I think it’s more life-like this way, where you catch a common wild one as your partner. Though it certainly began to like you quickly; saving your life only minutes after you catch it.
I liked that you are practically forced to lose the first story battle, but then the balloon stays until after you wake back up, and go back to the spot? That wouldn’t happen, they’d have left already. But this can be overlooked, adds to the story and all.
What can’t be overlooked is that Rufus is five feet away from Lance when he told you to go find him. Why? That makes no sense. It also makes no sense that Giovanni himself would be pretending to be an assistant just to steal an Arcanine.
Gameplay:
The gameplay is mostly perfect. It’s near official level, though there are two main problems:
Firstly, most buildings can’t be entered. That’s acceptable though, since the build of the game has limits.
Secondly, at times the grammar is terrible, and the speech between characters runs together. The characters should use multiple text boxes, instead of sharing one during a conversation. As for the grammar, a good example is when the main character says “OMG” in all seriousness.
On a good note, if your only pokemon gets poisoned, you’ll white out. Now, that makes sense. It adds to the believability of the game.
I also greatly enjoyed how there could be wild evolved pokemon at low levels. For example, I found a level 6 Butterfree. This also adds to the believability, at least in my opinion, since not all wild pokemon would necessarily be very powerful, regardless of evolution stage.
Visuals:
Most of them are of course basic, they’re taken directly from pokemon games, so they work well. However, the custom sprites are very well done, both the walking and the battling. I find it a bit odd that the male main character and the rival have custom sprites, but not the female main character. I hope this gets changed in the future.
I also liked how the pokemon top-down sprites are well used.
Sound:
Not much to say here. It’s sound from the pokemon games, plain and simple.
Bugs:
This might just be a problem for me, but both the title screen and the map only show multicolored “static.”
Overall, I really liked what I played of this game, and I may very well play again to the end. |