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Dmanfun
06-26-13 05:30 AM
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Eddy88
06-26-13 10:24 AM
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06-26-13 05:30 AM
Dmanfun is Offline
| ID: 825698 | 2015 Words

Dmanfun
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Through the 10 or so proper Pokémon games that Nintendo has released for the Game Boy, then the Game Boy Color, and now the Game Boy Advance, the crux of the series has remained unshakable. A preteen hero goes out into the world, complete with parental blessings, to become the world's number one trainer of a bizarre, varied, and mysterious race of creatures called Pokémon. Along the way, our hero has some funky adventures. Essentially a singular director's cut version of Pokémon Ruby and Sapphire, Pokémon Emerald will feel especially familiar, and as such, it will likely hold greater appeal to the uninitiated or those who have been on Pokémon hiatus.After starting off as either a young girl or boy recently transplanted to a new town, you quickly ditch your homemaker mother to follow in the footsteps of your dad, who is already a celebrated Pokémon master. After being gifted your first Pokémon by local man-of-science Professor Birch, you'll head into the world to fight and capture wild Pokémon, as well as test your might against other up-and-coming trainers. Furthermore, you'll rank up your own standing as a trainer by traveling to different towns and besting the head trainer at the local Pokémon gym. You'll eventually get mixed up in some unsavory business with Team Aqua and Team Magma, two nefarious groups of Pokémon trainers, in addition to going on various adventures and side quests that you'll have to take on as you train and collect your Pokémon. The writing isn't quite as clever as Nintendo own Advance Wars series, but it still pops and generally avoids the kind of condescending tone that makes most kids games unplayable by people outside the designated age bracket.Pokmen are a pretty weird, inexplicable bunch of creatures. Their origins, even within the game's reality, are purposefully vague, and despite their wildly varied appearances and abilities, all Pokémon have a few basic characteristics in common. Most importantly, all Pokémon love to fight other Pokémon, whether it's in a head-to-head spar or a two-on-two match. As they fight, they gain experience and learn new moves. And occasionally, a Pokémon will evolve into a sleeker, more aggressive version of itself, taking on a new name in the process. The Pokémon series has always been expertly keyed in to the obsessive-compulsive traits of gamers, so most of the game revolves around fighting with and capturing different Pokémon.To be clear, your character never actually fights; instead, you'll send out your own Pokémon to broker victory for you. You can carry up to six different Pokémon with you, and each can have up to four different moves, which can be offensive or defensive and can range from straightforward me lee attacks to projectile attacks to even crazy psychic blasts. Despite the limited number of moves, the different alignment of each Pokémon helps inject some extra strategy into the combat. Every Pokémon is categorized by type, such as fire, electric, poison, psychic, and so on. For every type of Pokémon, there's another type whose attack is extremely effective against it, creating a nice rock-paper-scissors dynamic. This is a good reason to "catch Um all."Though you'll end up spending most of your time either fighting or looking for a fight, there are plenty of other activities. You can breed your Pokémon, enter them into what amount to Pokémon beauty pageants, pick and plant berries that can be turned into candies (and fed to your Pokémon for little stat bumps), and gamble in casinos, just for a few examples. There's a ton of optional stuff like this that helps flesh out the whole world.Pokmen Emerald's biggest strength is its accessibility. The role-playing-game structure has been streamlined to make it easier to pick up and play for casual players, but without losing the depth that will keep the more committed playing for days on end. Unfortunately, Emerald's biggest weakness is that most hardcore Pokémon players already played through this adventure when it was released as Pokémon Ruby and Sapphire. However, it does add some new areas, and it tweaks a lot of minor stuff, like Pokémon abilities and certain character appearances. You can also now use the wireless GBA adapter to link up with other players to trade and battle Pokémon, and using a Game Cube link cable, you can put your Pokémon into play in Pokémon Colosseum.Ruby and Sapphire were great-looking GBA games when they first came out, though Emerald puts in little effort to improve the quality of the graphics, giving the game a slightly aged look. It's still very bright and colorful, recalling some of the better SNES R.P.Gs, and the world feels appropriately large. However, the combat sequences can't help but feel a bit too stat icky. The music has weathered the passing of time much more capably, and the various town themes and fight music are still incredibly catchy and upbeat.Playear's who have already soaked up everything Pokémon Ruby and Sapphire have to offer will probably appreciate the largely subtle changes Emerald makes, thanks to the "goat catch Um all" mentality bred by the series, though it's unlikely to do a satisfactory job of scratching the itch for an all-new Pokémon adventure. Still, despite being made mostly of recycled parts, Emerald proves that the Pokémon formula still works. As a result, it remains an enjoyably light RPG experience.Your enjoyment of Pokémon Emerald will depend entirely upon your relationship with the series as a whole. Absolute Po kémaniacs will love hunting down all the new critters in the time-honoured tradition albeit with slightly improved graphics, but for first-time trainers Emerald makes for the perfect introduction to the ins and outs of the franchise. To those gamers who fall somewhere between the two, especially those who’eve dabbled in Pokémon before, Emerald makes for a less exciting prospect, because at times the game can just feel too familiar. Everything is instantly recognisable: the art style, the four direction movement, the music; they all evoke fond memories of the series’ older entries in an updated form. Some elements aren't updated, such as the 8-bit-quality battle cries of the first generation Pokémon that could have been lifted straight out of Red and Blue. And yes, they still sound like a computer drowning. The problem is that Emerald vehemently sticks to the Pokémon formula even when it was fast becoming outdated.That’s not to say that the formula sin’t a good one, it’s just in need of sprucing up. For those of you that have been living under a Geo dude since 1996 this is how a Pokémon game goes down: starting off in a small town your character is given a Pokémon and promptly sets out on an epic adventure to fight and capture monsters in Po kéballs, then train them and battle to the Pokémon league by defeating the region's 8 Gym Leaders. The player is also tasked with cataloguing the critters they meet in the Pogo Dix: a handheld encyclopaedist of sorts. Extra geek points go to players who manage to ‘Catch ‘Am All’, although with nearly 400 of the little buggers to get it’s not as easy as it used to be. So Pokémon was in ’96, so it is in Emerald and so it has gone on to be in later games. This makes Emerald instantly accessible to anyone who has ever played a Pokémon game before, but it also means it is in danger of ret reading much of the same ground, and this is only exacerbated through sharing the Hon region and much of its story with Ruby and Sapphire.It’s the story and its similarities to those of the past that most gamers will take issue with. How many times can a young boy or girl leave home to wander around filling a Pogo Dix, becoming a master trainer just because a local Professor asked them to, and their parents are absolutely fine with that? Indeed the story in Emerald has about as much driving force behind it as a bike without pedals – you literally go because you are asked to. Along the way you get caught up in the dirty doings of the Eco-conscious yet slightly sinister Teams Aqua and Magma who are trying to awaken warring legendary Pokémon Gordon and Some other person for their own mischievous ends. The misguided Team Magma hope to expand the land to build more homes for people to live in and the Aqua's want to expand the sea… because they want everyone to live in boats? On the whole the plot’s a bit ropey and just serves as an excuse to throw you into ever-increasing volumes of battles. Despite the story grumbles the basic mechanics are as solid as ever. The battles make for some completely engrossing game play: simple enough that a five year old can grasp them, but type weaknesses, the Pokémon-specific abilities and two-on-two battles add a tactical depth that can take an age to master. The same goes for catching and breeding; gamers will find it easy to assemble a relatively strong team of six that’ill see them through to the Elite Four, but experts can spend a long time tweaking stats and moves to bring up a monster just right – some may even go so far as to enter their favourites into the beauty contests for extra kudos. All this depth added to a lengthy main quest that can easily take 30+ hours to complete means that Emerald is a big investment, especially for those who have already completed Ruby and Sapphire.The major difference between Emerald and its direct predecessors is the inclusion of the Battle Frontier: a competition area on an island far out to sea that you can only travel to after having beaten the Elite Four. This area acts as a place to show off your team and engage in a variety of battles that put an interesting twist on the standard formula, including battles where you rent Pokémon from a limited selection or where you leave your team to fight it out on their own, relying solely on their nature and move preferences to get them through. Conquering each challenging building will earn you further badges to add to your collection, as well as battle points to spend on teaching your Pokémon new moves and buying items. One problem Pokémon games have always had is giving you something to battle after defeating the Elite Four, and the Battle Frontier alleviates some of the aimlessness of post-championship Pokémon. However the fact that you don’t gain experience for battles completed at the Frontier means that if you want to take on some of its tougher challenges and eventually reach level 100 you’re going to have to spend some time in the grass, grinding your way up.Random battles are still the order of the day and although they're not to everyone's taste, this slightly archaic J-RPG mechanic always seemed to fit Pokémon quite well. The feeling of discovery when searching out creatures to catch always made the staple screen flash and music sting that signals a random encounter an exciting prospect – but by the time you’ve slogged your way through Victory Road and its two-step random battles you’ll start to think that maybe the mechanic has had its day. Surely if 99% of the fights are against Zubats then surely that removes some of the ‘randomness’ from the random battle, so why not just go the whole hog and remove them altogether?Players who gripe at the archaic battling probably won’t enjoy the return of HMs. The ‘Hidden Machines’ that have been a standard part of the series since Red and Blue have become somewhat of an annoyance in recent years. Most of these supposedly ‘useful’ moves are used in one specific area and then are never used again; this is annoying when you consider that each Pokémon only has four available move slots, meaning that you’ll either have a valuable team member learn a relatively useless move sacrificing a space for better moves or take up a valuable slot on your squad with a low-level HM-laden Pokémon.







Through the 10 or so proper Pokémon games that Nintendo has released for the Game Boy, then the Game Boy Color, and now the Game Boy Advance, the crux of the series has remained unshakable. A preteen hero goes out into the world, complete with parental blessings, to become the world's number one trainer of a bizarre, varied, and mysterious race of creatures called Pokémon. Along the way, our hero has some funky adventures. Essentially a singular director's cut version of Pokémon Ruby and Sapphire, Pokémon Emerald will feel especially familiar, and as such, it will likely hold greater appeal to the uninitiated or those who have been on Pokémon hiatus.After starting off as either a young girl or boy recently transplanted to a new town, you quickly ditch your homemaker mother to follow in the footsteps of your dad, who is already a celebrated Pokémon master. After being gifted your first Pokémon by local man-of-science Professor Birch, you'll head into the world to fight and capture wild Pokémon, as well as test your might against other up-and-coming trainers. Furthermore, you'll rank up your own standing as a trainer by traveling to different towns and besting the head trainer at the local Pokémon gym. You'll eventually get mixed up in some unsavory business with Team Aqua and Team Magma, two nefarious groups of Pokémon trainers, in addition to going on various adventures and side quests that you'll have to take on as you train and collect your Pokémon. The writing isn't quite as clever as Nintendo own Advance Wars series, but it still pops and generally avoids the kind of condescending tone that makes most kids games unplayable by people outside the designated age bracket.Pokmen are a pretty weird, inexplicable bunch of creatures. Their origins, even within the game's reality, are purposefully vague, and despite their wildly varied appearances and abilities, all Pokémon have a few basic characteristics in common. Most importantly, all Pokémon love to fight other Pokémon, whether it's in a head-to-head spar or a two-on-two match. As they fight, they gain experience and learn new moves. And occasionally, a Pokémon will evolve into a sleeker, more aggressive version of itself, taking on a new name in the process. The Pokémon series has always been expertly keyed in to the obsessive-compulsive traits of gamers, so most of the game revolves around fighting with and capturing different Pokémon.To be clear, your character never actually fights; instead, you'll send out your own Pokémon to broker victory for you. You can carry up to six different Pokémon with you, and each can have up to four different moves, which can be offensive or defensive and can range from straightforward me lee attacks to projectile attacks to even crazy psychic blasts. Despite the limited number of moves, the different alignment of each Pokémon helps inject some extra strategy into the combat. Every Pokémon is categorized by type, such as fire, electric, poison, psychic, and so on. For every type of Pokémon, there's another type whose attack is extremely effective against it, creating a nice rock-paper-scissors dynamic. This is a good reason to "catch Um all."Though you'll end up spending most of your time either fighting or looking for a fight, there are plenty of other activities. You can breed your Pokémon, enter them into what amount to Pokémon beauty pageants, pick and plant berries that can be turned into candies (and fed to your Pokémon for little stat bumps), and gamble in casinos, just for a few examples. There's a ton of optional stuff like this that helps flesh out the whole world.Pokmen Emerald's biggest strength is its accessibility. The role-playing-game structure has been streamlined to make it easier to pick up and play for casual players, but without losing the depth that will keep the more committed playing for days on end. Unfortunately, Emerald's biggest weakness is that most hardcore Pokémon players already played through this adventure when it was released as Pokémon Ruby and Sapphire. However, it does add some new areas, and it tweaks a lot of minor stuff, like Pokémon abilities and certain character appearances. You can also now use the wireless GBA adapter to link up with other players to trade and battle Pokémon, and using a Game Cube link cable, you can put your Pokémon into play in Pokémon Colosseum.Ruby and Sapphire were great-looking GBA games when they first came out, though Emerald puts in little effort to improve the quality of the graphics, giving the game a slightly aged look. It's still very bright and colorful, recalling some of the better SNES R.P.Gs, and the world feels appropriately large. However, the combat sequences can't help but feel a bit too stat icky. The music has weathered the passing of time much more capably, and the various town themes and fight music are still incredibly catchy and upbeat.Playear's who have already soaked up everything Pokémon Ruby and Sapphire have to offer will probably appreciate the largely subtle changes Emerald makes, thanks to the "goat catch Um all" mentality bred by the series, though it's unlikely to do a satisfactory job of scratching the itch for an all-new Pokémon adventure. Still, despite being made mostly of recycled parts, Emerald proves that the Pokémon formula still works. As a result, it remains an enjoyably light RPG experience.Your enjoyment of Pokémon Emerald will depend entirely upon your relationship with the series as a whole. Absolute Po kémaniacs will love hunting down all the new critters in the time-honoured tradition albeit with slightly improved graphics, but for first-time trainers Emerald makes for the perfect introduction to the ins and outs of the franchise. To those gamers who fall somewhere between the two, especially those who’eve dabbled in Pokémon before, Emerald makes for a less exciting prospect, because at times the game can just feel too familiar. Everything is instantly recognisable: the art style, the four direction movement, the music; they all evoke fond memories of the series’ older entries in an updated form. Some elements aren't updated, such as the 8-bit-quality battle cries of the first generation Pokémon that could have been lifted straight out of Red and Blue. And yes, they still sound like a computer drowning. The problem is that Emerald vehemently sticks to the Pokémon formula even when it was fast becoming outdated.That’s not to say that the formula sin’t a good one, it’s just in need of sprucing up. For those of you that have been living under a Geo dude since 1996 this is how a Pokémon game goes down: starting off in a small town your character is given a Pokémon and promptly sets out on an epic adventure to fight and capture monsters in Po kéballs, then train them and battle to the Pokémon league by defeating the region's 8 Gym Leaders. The player is also tasked with cataloguing the critters they meet in the Pogo Dix: a handheld encyclopaedist of sorts. Extra geek points go to players who manage to ‘Catch ‘Am All’, although with nearly 400 of the little buggers to get it’s not as easy as it used to be. So Pokémon was in ’96, so it is in Emerald and so it has gone on to be in later games. This makes Emerald instantly accessible to anyone who has ever played a Pokémon game before, but it also means it is in danger of ret reading much of the same ground, and this is only exacerbated through sharing the Hon region and much of its story with Ruby and Sapphire.It’s the story and its similarities to those of the past that most gamers will take issue with. How many times can a young boy or girl leave home to wander around filling a Pogo Dix, becoming a master trainer just because a local Professor asked them to, and their parents are absolutely fine with that? Indeed the story in Emerald has about as much driving force behind it as a bike without pedals – you literally go because you are asked to. Along the way you get caught up in the dirty doings of the Eco-conscious yet slightly sinister Teams Aqua and Magma who are trying to awaken warring legendary Pokémon Gordon and Some other person for their own mischievous ends. The misguided Team Magma hope to expand the land to build more homes for people to live in and the Aqua's want to expand the sea… because they want everyone to live in boats? On the whole the plot’s a bit ropey and just serves as an excuse to throw you into ever-increasing volumes of battles. Despite the story grumbles the basic mechanics are as solid as ever. The battles make for some completely engrossing game play: simple enough that a five year old can grasp them, but type weaknesses, the Pokémon-specific abilities and two-on-two battles add a tactical depth that can take an age to master. The same goes for catching and breeding; gamers will find it easy to assemble a relatively strong team of six that’ill see them through to the Elite Four, but experts can spend a long time tweaking stats and moves to bring up a monster just right – some may even go so far as to enter their favourites into the beauty contests for extra kudos. All this depth added to a lengthy main quest that can easily take 30+ hours to complete means that Emerald is a big investment, especially for those who have already completed Ruby and Sapphire.The major difference between Emerald and its direct predecessors is the inclusion of the Battle Frontier: a competition area on an island far out to sea that you can only travel to after having beaten the Elite Four. This area acts as a place to show off your team and engage in a variety of battles that put an interesting twist on the standard formula, including battles where you rent Pokémon from a limited selection or where you leave your team to fight it out on their own, relying solely on their nature and move preferences to get them through. Conquering each challenging building will earn you further badges to add to your collection, as well as battle points to spend on teaching your Pokémon new moves and buying items. One problem Pokémon games have always had is giving you something to battle after defeating the Elite Four, and the Battle Frontier alleviates some of the aimlessness of post-championship Pokémon. However the fact that you don’t gain experience for battles completed at the Frontier means that if you want to take on some of its tougher challenges and eventually reach level 100 you’re going to have to spend some time in the grass, grinding your way up.Random battles are still the order of the day and although they're not to everyone's taste, this slightly archaic J-RPG mechanic always seemed to fit Pokémon quite well. The feeling of discovery when searching out creatures to catch always made the staple screen flash and music sting that signals a random encounter an exciting prospect – but by the time you’ve slogged your way through Victory Road and its two-step random battles you’ll start to think that maybe the mechanic has had its day. Surely if 99% of the fights are against Zubats then surely that removes some of the ‘randomness’ from the random battle, so why not just go the whole hog and remove them altogether?Players who gripe at the archaic battling probably won’t enjoy the return of HMs. The ‘Hidden Machines’ that have been a standard part of the series since Red and Blue have become somewhat of an annoyance in recent years. Most of these supposedly ‘useful’ moves are used in one specific area and then are never used again; this is annoying when you consider that each Pokémon only has four available move slots, meaning that you’ll either have a valuable team member learn a relatively useless move sacrificing a space for better moves or take up a valuable slot on your squad with a low-level HM-laden Pokémon.







Newbie

Affected by 'Laziness Syndrome'

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06-26-13 05:35 AM
riderx40 is Offline
| ID: 825701 | 21 Words

riderx40
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Wow that a huge big fat review,too bad i didn't read it..But it great you should make more one of those
Wow that a huge big fat review,too bad i didn't read it..But it great you should make more one of those
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Dat Rider


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06-26-13 09:48 AM
Singelli is Offline
| ID: 825831 | 11 Words

Singelli
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Local Mods : This is another plagiarized review, copied from this site.
Local Mods : This is another plagiarized review, copied from this site.
Vizzed Elite
Singelli


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06-26-13 09:52 AM
Dean2k13 is Offline
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You shouldn't steal reviews off of the internet, make your own. Reviews are supposed to be personal accounts and opinions. You're giving us facts and figures. This is the second time you've stolen a review, and that is against the rules.
You shouldn't steal reviews off of the internet, make your own. Reviews are supposed to be personal accounts and opinions. You're giving us facts and figures. This is the second time you've stolen a review, and that is against the rules.
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06-26-13 10:24 AM
Eddy88 is Offline
| ID: 825880 | 62 Words

Eddy88
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You know? It's better to give your own opinion about something, rather than just copying and pasting some body's else.

So, What If the next time you try writing a review of your own? 

Come on, I know you can do it, just try and you'll see what you can really do.

I'll close this, since it's not of your own.
You know? It's better to give your own opinion about something, rather than just copying and pasting some body's else.

So, What If the next time you try writing a review of your own? 

Come on, I know you can do it, just try and you'll see what you can really do.

I'll close this, since it's not of your own.
Vizzed Elite
[7:43 PM]mlb789:Quote me


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