Well, It's finally time. Time to rate one of my favorite games of all time, in my favorite series to date. Megaman Zero. I'm not going to waste my breath here, but believe me, breath wasting WILL happen a bit later. So, without further ado... (What is "ado" anyway?)Just a little F.Y.I, there are going to be spoilers.Graphics: 9The graphics in this game are actually pretty good. When you compare the graphics to other games, these graphics are sharp, and aren't too spread out, which ultimately give a game a blurry look. The animations are great; they are very smooth, compared to those in games such as racing games, the screen transition along with the animations themselves are very expertly done. Yes, I'm looking at you, first level. The prime example of good transition in this game is when Ciel and Zero fall down the passage to the Prehistoric Laboratory. Did you notice? As they fell, the screen moved perfectly, leaving no lag. THAT'S what I call good transition.Sound: 9The music of this game is very catchy, and the series uses their own signature "sound" throughout the series. Don't know what I mean? Listen to the resistance base music. Disregard the melody, just listen to the tone. Have you heard that tone of music in any other game? Chances are you said no. As for the melodies, it's no Storm Eagle, but it's pretty dang good either way.Addictiveness: 10 Like I said in my last review, this game is not one to reel you in with cheap methods, it is simply HARD. How exactly does this cause addictiveness? When you lose, you feel it that you HAVE to win, and with every loss, your desire intensifies to the point that when you FINALLY beat that boss, (talking to you, Fairy Leviathan) you yell out in triumph! (Much to the irritation of your parents for your yelling out at 11:00 at night, may I add) It just feels so...GOOD to finally win! Story: 10 | Spoiler warning: this article may contain major plot or ending details. | |
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Now that that's out of the way...the story. Ah, the story. This series has probably the best story of ANY game series to date. So, for the sake of time, I shall state the story of this game along, Megaman Zero. So, Zero, our hero, has been sealed away in an underground laboratory, the location of which becomes a huge point later on, but we'll get to that later. Anyway, the resistance solders fighting against the powers of Copy X and the four Guardians are running through the jungle, battling Pantheons and Golems as they go. Ciel, Milan and Passy enter the chamber where Zero sleeps, which is protected. Milan is killed by enemy fire, and Passy sacrifices herself to revive the ancient warrior. It works, and the game begins. Zero and Ciel discover an prehistoric laboratory, fight a Golem, and Zero gets the Z Saber. Zero agrees to aid Ciel in fighting against Neo Arcadia. He defeats Aztec Falcon at the disposal center (i.e execution ground), and then receives his past data on his weapons from this obese elephant thing. After that, he proceeds to rescue a crash survivor, take control of an E-Crystal factory and an underground base, and take over a subway. All's fair and good...but not for long. Enter the Guardians. These guys, who are genetically similar to X, are NOT kidding around. And after gut wrenchingly tough battles, they retreat. Then Zero protects the base from two attacks from Neo Arcadia. So Zero's like "Enough. I'm gonna kick some copy butt." So the REAL X in the form of a cyber elf unlocks Neo Arcadia, and Zero goes there. He fights the Rainbow Devil and this stag beetle thing that no one cares about, then it's...BOSS ENDURANCE TIME! After all that and an optional battle with each of the Guardians during which Hidden Phantom commits suicide, (Wait...WHAT?!) it's Copy X time. He brags about being the "perfect copy" until you whup his butt, then he goes all Armed Phenomenon on you, but Zero whups him again. He does not understand how he lost! (Hint: he's overconfident and naive) So, he blows himself up and Zero barely escapes. At the end of the game, Zero agrees to X to defend his honor, and with that, Zero utters his closing line: "When an enemy appears...i'll terminate it!"
And thus is the story of Megaman Zero. Spoiler End.
Depth: 8This game doesn't give you options as RPGs do, which was my complaint on my Megaman X review, but hey! It's Megaman Zero, for crying out loud!
Difficulty: 9 This game isn't too hard, that is, until you fight Copy X's Seraph form. THEN it gets hard. But after that, wait...the game's over!
So all in all...no, go play the game. Nuff said. Words can't describe all this game has to offer. Close this review, and go play the game. Here, I'll include this so you can be lazy at the same time! https://www.vizzed.com/playonlinegames/game.php?id=10408
Hope you enjoyed!
Well, It's finally time. Time to rate one of my favorite games of all time, in my favorite series to date. Megaman Zero. I'm not going to waste my breath here, but believe me, breath wasting WILL happen a bit later. So, without further ado... (What is "ado" anyway?) Just a little F.Y.I, there are going to be spoilers.
Graphics: 9 The graphics in this game are actually pretty good. When you compare the graphics to other games, these graphics are sharp, and aren't too spread out, which ultimately give a game a blurry look. The animations are great; they are very smooth, compared to those in games such as racing games, the screen transition along with the animations themselves are very expertly done. Yes, I'm looking at you, first level. The prime example of good transition in this game is when Ciel and Zero fall down the passage to the Prehistoric Laboratory. Did you notice? As they fell, the screen moved perfectly, leaving no lag. THAT'S what I call good transition.
Sound: 9 The music of this game is very catchy, and the series uses their own signature "sound" throughout the series. Don't know what I mean? Listen to the resistance base music. Disregard the melody, just listen to the tone. Have you heard that tone of music in any other game? Chances are you said no. As for the melodies, it's no Storm Eagle, but it's pretty dang good either way.
Addictiveness: 10 Like I said in my last review, this game is not one to reel you in with cheap methods, it is simply HARD. How exactly does this cause addictiveness? When you lose, you feel it that you HAVE to win, and with every loss, your desire intensifies to the point that when you FINALLY beat that boss, (talking to you, Fairy Leviathan) you yell out in triumph! (Much to the irritation of your parents for your yelling out at 11:00 at night, may I add) It just feels so...GOOD to finally win!
Story: 10
| Spoiler warning: this article may contain major plot or ending details. | |
---|
Now that that's out of the way...the story. Ah, the story. This series has probably the best story of ANY game series to date. So, for the sake of time, I shall state the story of this game along, Megaman Zero. So, Zero, our hero, has been sealed away in an underground laboratory, the location of which becomes a huge point later on, but we'll get to that later. Anyway, the resistance solders fighting against the powers of Copy X and the four Guardians are running through the jungle, battling Pantheons and Golems as they go. Ciel, Milan and Passy enter the chamber where Zero sleeps, which is protected. Milan is killed by enemy fire, and Passy sacrifices herself to revive the ancient warrior. It works, and the game begins. Zero and Ciel discover an prehistoric laboratory, fight a Golem, and Zero gets the Z Saber. Zero agrees to aid Ciel in fighting against Neo Arcadia. He defeats Aztec Falcon at the disposal center (i.e execution ground), and then receives his past data on his weapons from this obese elephant thing. After that, he proceeds to rescue a crash survivor, take control of an E-Crystal factory and an underground base, and take over a subway. All's fair and good...but not for long. Enter the Guardians. These guys, who are genetically similar to X, are NOT kidding around. And after gut wrenchingly tough battles, they retreat. Then Zero protects the base from two attacks from Neo Arcadia. So Zero's like "Enough. I'm gonna kick some copy butt." So the REAL X in the form of a cyber elf unlocks Neo Arcadia, and Zero goes there. He fights the Rainbow Devil and this stag beetle thing that no one cares about, then it's...BOSS ENDURANCE TIME! After all that and an optional battle with each of the Guardians during which Hidden Phantom commits suicide, (Wait...WHAT?!) it's Copy X time. He brags about being the "perfect copy" until you whup his butt, then he goes all Armed Phenomenon on you, but Zero whups him again. He does not understand how he lost! (Hint: he's overconfident and naive) So, he blows himself up and Zero barely escapes. At the end of the game, Zero agrees to X to defend his honor, and with that, Zero utters his closing line: "When an enemy appears...i'll terminate it!"
And thus is the story of Megaman Zero. Spoiler End.
Depth: 8 This game doesn't give you options as RPGs do, which was my complaint on my Megaman X review, but hey! It's Megaman Zero, for crying out loud!
Difficulty: 9 This game isn't too hard, that is, until you fight Copy X's Seraph form. THEN it gets hard. But after that, wait...the game's over!
So all in all...no, go play the game. Nuff said. Words can't describe all this game has to offer. Close this review, and go play the game. Here, I'll include this so you can be lazy at the same time! https://www.vizzed.com/playonlinegames/game.php?id=10408
Hope you enjoyed!
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