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Walkthrough Shadowgate Classic

 

09-28-12 09:33 AM
Laian is Offline
| ID: 659306 | 2454 Words

Laian
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Hello everyone. It's your host Laian with a new walkthrough. This one, how to say, is probably the one which gave me lot of troubles, that's why it took me so long to publish it. Shadowgate Classic is the GBC remake of Shadowgate released on NES at that time so this walkthrough will probably work with the original game, which means there's probably no need to do a walkthrough of Shadowgate (unless there's a few things different but I think it's not the case). Compared to the other walkthroughs I made, this one is really short. Ok, it's short but that doesn't mean it's easy like ABC. This game is full of puzzles and you can die easily or stuck for a while (and probably forever, who knows...) if you don't solve them like the developers planned. Most of the puzzles are logic but sometimes it's somewhat strange due to the functions availables. That's why I'll use the functions in this walkthrough, just because it will make the task easier for you if you want to beat this game. So, please, don't mind me if I use some awkward words or if that doesn't make any sense, it's not my fault

Well, I think it's time to start the quest, don't you think? Are you ready for this new adventure? Well use that if you are stuck, bla bla bla and follow me... if you dare...



First, open the main door and the skull above the door and take
the key (1). Yes, I said “open” and not “move” the skull because it’s the logic of this game. Don’t try to understand the game’s logic or should I say the developer’s logic, it’s so twisted to understand. Now go through the door. Ahhhh, the eyes! Sorry, just a moment of fear ha ha. After the taunt of the evil guy, take both of the torches, use the key on the wooden door to the north, carry on, take the torches, open the book, take another key and look at the white stone to the north. Oh, a secret passageway, sweet! Let’s go inside the secret room, shall we? Take the arrow on the wall, then try to go up. You’ll obviously fall off and break the ledge. You can’t take the torches this time, however if you use the one to the left, a secret door will be unlocked (2). Go this way. Hmm, the bridge to the right looks really used. You better go to the left otherwise well, I don’t have to mention that you’ll have a sweet cliffhanger. Oh god, a wraith! Thanks goodness, it doesn’t feel like attacking you whatever you do. Take the torches, that’s all you can do here, and go back to the corridor, exactly where you first met the evil guy. Open the door with the key you got in the book, take the sword and the sling, then go back where you found the second key. Go to the right, open the door to the north, then open the second sarcophagus to the right to find a bag with three copper coins inside that you have to take. You can also take the bag itself. Open the closest sarcophagus to the right to reveal a mummy. Burn it to find a scepter. Take it, go through the one opened to the left, take the torches and the broom. Go back where the three doors are, go the door to the left, take the torches, open the door, take the shield, the torch, the spear, the hammer, the sword, the skulls and the bone. You’ll have to take in priority the shield in order to be protected from the flames of the dragon, then the other items but, most important thing, take three of the other items then go back to the previous and enter the room with the dragon once again and take the last items. If you don’t take a break, the shield will no longer resist to the heat, well the flames of the dragon and… you’ll die horribly. But that thing, you already knew it ha ha. Now, go back to the corridor of the three doors, open the door to the right, don’t pay attention to the lake right now (even if you can see a key in the hand of the skeleton, you can’t take it), carry on and take the stones in front of the stone wall. Go behind the waterfall, hit the rock on the wall and take the bag with a white gem, a blue gem and a red gem. Go back to the room before the dragon’s lair (no, it’s not a reference to the game ), put the white gem in the hole next to the door and take the sphere magically appeared on the pedestal. Go back to the room with the lake, use the sphere on the lake and look what you’ve just done: you’ve frozen the lake (3). Now you can take the key in the hand of the skeleton. Use a lit torch on the frozen lake (NOT on the sphere otherwise bye bye light unless you lit another torch) and take the sphere back. You’ll need that later.

  

 

Go back where you found the broom, use the hammer on the middle mirror (yeah, seven years of bad luck! ) to reveal a secret door (4). Unfortunately, it’s locked. Oh, we have a new key, let’s use it, shall we? Yeah, that works. Let’s see the next room. Shoot, it’s Hell. Ok, I’m exaggerating but it’s hot. Go back where the wraith is, use the torch lit on the strange torch (the one who is not a common torch) to get rid of it, take the cloak, open and go through the door. Take the torch to the left, take the scroll and the bottles to the right, read the word on the wall twice to learn your first spell, use it to make the rope move and create a way back to the room with the mirrors and open the door to the north. Use the blue gem on the tile and remember what the wizard says. Take the scroll he dropped, read it to learn the “Humana” spell and go back to the mirrors room. Now use the cloak on yourself and enter the room with the flames. The heat doesn’t scare you anymore, thanks to this cloak. Open the door in front of you, a creature created by the flames will appear. Use the sphere on the flames to eradicate the fire and the creature. Now, you may pass. Oh, a bridge! Try to cross it, a troll will appear. If you know the Norwegian tale with the three goats and the troll, then dream on. That would have been too easy and not funny, of course. Yeah, don’t try to fool him like the three goats did: you’re alone in this quest for the peace and justice, it’s just a fairy tale… and that was what I thought about when I first came to that bridge (yeah me and my intelligence ). Don’t try to give some copper coins to him, you’ll die. In fact, there’s no need to fool him or give something to him. All you need to do is use the spear on him. Now, you can cross the bridge and carry on. In this room, you’ll see a cyclop. Use a stone on the sling, then use the sling on the cyclop to stun him and finally use the sword on him in order to kill him instantly. Now, turn the crank using the function “use” on it and check the bucket with the function “open” to find a gauntlet. Take it and open the door now.

  

Take
the torch then go in the first room to the left. Take the skull on the bookshelf, the map and the book. Try to read it: you can’t. Open the drawer of the desk and take the scrolls, the key and the glasses. Read the two scrolls to learn the spells “illumina” and “terrakk”, use the glasses on yourself and read the book. With the glasses, you can easily read the content of the book and learn the spell “motari”. Use the red gem on the hole and go in the secret passageway. Take the cup, the bellows and the poker. Light the fireplace with a lit torch, cast the spell “terrakk” and open the globe to get a key and a bottle. Go in the next room to the left, take the bottles and the test tube on the shelves, the horseshoe and notice the suspicious tile on the floor (5). Use the function “use” on it and take the water then go to the next room. Try to take the flute: you can’t because the water is acid. Use the gauntlet on yourself and take the flute now. Use it to open a secret hole in the tree, revealing a ring. Take it, go back and open the last door to the north. Welcome to the banquet hall. Take the mirror and the crest, use a lit torch to burn the carpet and find a key, use the key 5 to open the door to the right and go in the room. You’ll face the sphinx and if you know the legend of this mystic creature, you will have to answer its riddle to carry on. The riddle is randomly generated but there is a total of six. The only way to answer the riddle is use the correct item on him. If you are right, you may pass otherwise his magic powers will teleport you somewhere in Shadowgate and you will have to do all the way back to its lair. Here are the riddles you may have to answer and the item to show him:

“It has towns, but no houses, forest, but no trees, rivers, but no fish.” Answer: the map

“I’m a fire’s friend, my body swells with wind. With my nose, I blow, how the embers glow.” Answer: the bellows

“I’ve no eyes, but once did see, thoughts had I, but now I’m white, and empty.” Answer: the skull

“Long neck, no hands, 100 legs, cannot stand. Born of forest nest, against a wall I rest.” Answer: the broom

“You look at me, I look back, your right hand raises, I my left. You speak, I in vain.” Answer: the mirror

“First burnt and beaten, drowned and pierced with nails. Then stepped on by long-faced animals” Answer: the horseshoe

Once you answered correctly the riddle, note the markings carved on the stairs (it’s a hint for a next riddle later in  this adventure) and go upstairs. This is the observatory. Take the scroll on the table and the star on the star map. Read the scroll, “open” the star map and take the rod (6). Climb up the ladder, don’t be fooled by the beauty of the innocent woman and use the arrow on her. Yeah, it was a wolf keeping the blade to the right. Take the blade, go back to the banquet hall and unlock the door upstairs with the key 6. Try to take the horn: a hellbound appears. Use the water on it and take the horn. Go up and face a wyvern. Use the star on the creature to kill it, take the talisman and go back to the banquet hall. Open the last door with the key 4, take the torches and go to the left. Use the rod on the hole, take the wand and go to the left. Open the bag, take the gold coins and the big coin. Don’t open or take the golden box, it’s a trap for greedy and careless people. Go back where the two bridges are, use a bottle 2 on yourself and cross the used bridge. Use the wand on the snake and take the staff. Go back to the banquet hall now. You’ll have to face the troll one more time. Don’t be nice ad give some gold coins to him: he will not let you pass and you’ll die. Use the spell “humana” instead and reach the banquet hall.  Now go back to the room downstairs and go to the right this time. This is the throne room with the dead king sit on his throne for the eternity. Something is missing in his hand. Use the scepter on him, then the ring in the hole magically appeared. You find a secret passageway. Go down, take the torches, go to the north, then to the right, cast the spell “motari” to lower the statue and cross the bridge. Don’t check the hole to the left, curious and careless people, it’s at your own risk. See the levers to the right? Remember the markings carved on the stairs in the room with the sphinx? Repeat the same thing with this mechanism: right, middle and right. Collect the orb and go back where the gargoyles are. Cast the spell “illumine” to blind the gargoyles and go to the left. Use the lever to open the well cover, use the big coin on the well and go down using this well. Ring the gong to call the ferryman, give a gold coin to him and go on the raft to cross the river. This is the last riddle to solve before the final showdown against the evil wizard. Use the talisman on the hole to the left, use the horn to open the door and prepare yourself for the great battle of all the time. Say hello to the evil wizard and… the behemoth! Two on one… not a big deal if you have collected the orb, the staff and the blade. First, use the blade with the staff, then use the orb with the staff and finally use the staff of ages on the behemoth. Hurray! You beat the behemoth AND the wizard (7). Enjoy the finale of the game and the gratitude of the king because you saved the world and beat Shadowgate Classic (8).



That's all for this walkthrough. As you can see, this game is short but you may be stuck more than once if you don't think like the developers sometimes. By the look of this walkthrough, well it's probably a piece of cake but when you first play this game, it's not so obvious and easy (unless I'm a moron and I should eat more fish ) Well, what else should I say? Let's see... probably nothing else but see you next time for another walkthrough, probably longer and not so bizarre but who knows ha ha

 

Hello everyone. It's your host Laian with a new walkthrough. This one, how to say, is probably the one which gave me lot of troubles, that's why it took me so long to publish it. Shadowgate Classic is the GBC remake of Shadowgate released on NES at that time so this walkthrough will probably work with the original game, which means there's probably no need to do a walkthrough of Shadowgate (unless there's a few things different but I think it's not the case). Compared to the other walkthroughs I made, this one is really short. Ok, it's short but that doesn't mean it's easy like ABC. This game is full of puzzles and you can die easily or stuck for a while (and probably forever, who knows...) if you don't solve them like the developers planned. Most of the puzzles are logic but sometimes it's somewhat strange due to the functions availables. That's why I'll use the functions in this walkthrough, just because it will make the task easier for you if you want to beat this game. So, please, don't mind me if I use some awkward words or if that doesn't make any sense, it's not my fault

Well, I think it's time to start the quest, don't you think? Are you ready for this new adventure? Well use that if you are stuck, bla bla bla and follow me... if you dare...



First, open the main door and the skull above the door and take
the key (1). Yes, I said “open” and not “move” the skull because it’s the logic of this game. Don’t try to understand the game’s logic or should I say the developer’s logic, it’s so twisted to understand. Now go through the door. Ahhhh, the eyes! Sorry, just a moment of fear ha ha. After the taunt of the evil guy, take both of the torches, use the key on the wooden door to the north, carry on, take the torches, open the book, take another key and look at the white stone to the north. Oh, a secret passageway, sweet! Let’s go inside the secret room, shall we? Take the arrow on the wall, then try to go up. You’ll obviously fall off and break the ledge. You can’t take the torches this time, however if you use the one to the left, a secret door will be unlocked (2). Go this way. Hmm, the bridge to the right looks really used. You better go to the left otherwise well, I don’t have to mention that you’ll have a sweet cliffhanger. Oh god, a wraith! Thanks goodness, it doesn’t feel like attacking you whatever you do. Take the torches, that’s all you can do here, and go back to the corridor, exactly where you first met the evil guy. Open the door with the key you got in the book, take the sword and the sling, then go back where you found the second key. Go to the right, open the door to the north, then open the second sarcophagus to the right to find a bag with three copper coins inside that you have to take. You can also take the bag itself. Open the closest sarcophagus to the right to reveal a mummy. Burn it to find a scepter. Take it, go through the one opened to the left, take the torches and the broom. Go back where the three doors are, go the door to the left, take the torches, open the door, take the shield, the torch, the spear, the hammer, the sword, the skulls and the bone. You’ll have to take in priority the shield in order to be protected from the flames of the dragon, then the other items but, most important thing, take three of the other items then go back to the previous and enter the room with the dragon once again and take the last items. If you don’t take a break, the shield will no longer resist to the heat, well the flames of the dragon and… you’ll die horribly. But that thing, you already knew it ha ha. Now, go back to the corridor of the three doors, open the door to the right, don’t pay attention to the lake right now (even if you can see a key in the hand of the skeleton, you can’t take it), carry on and take the stones in front of the stone wall. Go behind the waterfall, hit the rock on the wall and take the bag with a white gem, a blue gem and a red gem. Go back to the room before the dragon’s lair (no, it’s not a reference to the game ), put the white gem in the hole next to the door and take the sphere magically appeared on the pedestal. Go back to the room with the lake, use the sphere on the lake and look what you’ve just done: you’ve frozen the lake (3). Now you can take the key in the hand of the skeleton. Use a lit torch on the frozen lake (NOT on the sphere otherwise bye bye light unless you lit another torch) and take the sphere back. You’ll need that later.

  

 

Go back where you found the broom, use the hammer on the middle mirror (yeah, seven years of bad luck! ) to reveal a secret door (4). Unfortunately, it’s locked. Oh, we have a new key, let’s use it, shall we? Yeah, that works. Let’s see the next room. Shoot, it’s Hell. Ok, I’m exaggerating but it’s hot. Go back where the wraith is, use the torch lit on the strange torch (the one who is not a common torch) to get rid of it, take the cloak, open and go through the door. Take the torch to the left, take the scroll and the bottles to the right, read the word on the wall twice to learn your first spell, use it to make the rope move and create a way back to the room with the mirrors and open the door to the north. Use the blue gem on the tile and remember what the wizard says. Take the scroll he dropped, read it to learn the “Humana” spell and go back to the mirrors room. Now use the cloak on yourself and enter the room with the flames. The heat doesn’t scare you anymore, thanks to this cloak. Open the door in front of you, a creature created by the flames will appear. Use the sphere on the flames to eradicate the fire and the creature. Now, you may pass. Oh, a bridge! Try to cross it, a troll will appear. If you know the Norwegian tale with the three goats and the troll, then dream on. That would have been too easy and not funny, of course. Yeah, don’t try to fool him like the three goats did: you’re alone in this quest for the peace and justice, it’s just a fairy tale… and that was what I thought about when I first came to that bridge (yeah me and my intelligence ). Don’t try to give some copper coins to him, you’ll die. In fact, there’s no need to fool him or give something to him. All you need to do is use the spear on him. Now, you can cross the bridge and carry on. In this room, you’ll see a cyclop. Use a stone on the sling, then use the sling on the cyclop to stun him and finally use the sword on him in order to kill him instantly. Now, turn the crank using the function “use” on it and check the bucket with the function “open” to find a gauntlet. Take it and open the door now.

  

Take
the torch then go in the first room to the left. Take the skull on the bookshelf, the map and the book. Try to read it: you can’t. Open the drawer of the desk and take the scrolls, the key and the glasses. Read the two scrolls to learn the spells “illumina” and “terrakk”, use the glasses on yourself and read the book. With the glasses, you can easily read the content of the book and learn the spell “motari”. Use the red gem on the hole and go in the secret passageway. Take the cup, the bellows and the poker. Light the fireplace with a lit torch, cast the spell “terrakk” and open the globe to get a key and a bottle. Go in the next room to the left, take the bottles and the test tube on the shelves, the horseshoe and notice the suspicious tile on the floor (5). Use the function “use” on it and take the water then go to the next room. Try to take the flute: you can’t because the water is acid. Use the gauntlet on yourself and take the flute now. Use it to open a secret hole in the tree, revealing a ring. Take it, go back and open the last door to the north. Welcome to the banquet hall. Take the mirror and the crest, use a lit torch to burn the carpet and find a key, use the key 5 to open the door to the right and go in the room. You’ll face the sphinx and if you know the legend of this mystic creature, you will have to answer its riddle to carry on. The riddle is randomly generated but there is a total of six. The only way to answer the riddle is use the correct item on him. If you are right, you may pass otherwise his magic powers will teleport you somewhere in Shadowgate and you will have to do all the way back to its lair. Here are the riddles you may have to answer and the item to show him:

“It has towns, but no houses, forest, but no trees, rivers, but no fish.” Answer: the map

“I’m a fire’s friend, my body swells with wind. With my nose, I blow, how the embers glow.” Answer: the bellows

“I’ve no eyes, but once did see, thoughts had I, but now I’m white, and empty.” Answer: the skull

“Long neck, no hands, 100 legs, cannot stand. Born of forest nest, against a wall I rest.” Answer: the broom

“You look at me, I look back, your right hand raises, I my left. You speak, I in vain.” Answer: the mirror

“First burnt and beaten, drowned and pierced with nails. Then stepped on by long-faced animals” Answer: the horseshoe

Once you answered correctly the riddle, note the markings carved on the stairs (it’s a hint for a next riddle later in  this adventure) and go upstairs. This is the observatory. Take the scroll on the table and the star on the star map. Read the scroll, “open” the star map and take the rod (6). Climb up the ladder, don’t be fooled by the beauty of the innocent woman and use the arrow on her. Yeah, it was a wolf keeping the blade to the right. Take the blade, go back to the banquet hall and unlock the door upstairs with the key 6. Try to take the horn: a hellbound appears. Use the water on it and take the horn. Go up and face a wyvern. Use the star on the creature to kill it, take the talisman and go back to the banquet hall. Open the last door with the key 4, take the torches and go to the left. Use the rod on the hole, take the wand and go to the left. Open the bag, take the gold coins and the big coin. Don’t open or take the golden box, it’s a trap for greedy and careless people. Go back where the two bridges are, use a bottle 2 on yourself and cross the used bridge. Use the wand on the snake and take the staff. Go back to the banquet hall now. You’ll have to face the troll one more time. Don’t be nice ad give some gold coins to him: he will not let you pass and you’ll die. Use the spell “humana” instead and reach the banquet hall.  Now go back to the room downstairs and go to the right this time. This is the throne room with the dead king sit on his throne for the eternity. Something is missing in his hand. Use the scepter on him, then the ring in the hole magically appeared. You find a secret passageway. Go down, take the torches, go to the north, then to the right, cast the spell “motari” to lower the statue and cross the bridge. Don’t check the hole to the left, curious and careless people, it’s at your own risk. See the levers to the right? Remember the markings carved on the stairs in the room with the sphinx? Repeat the same thing with this mechanism: right, middle and right. Collect the orb and go back where the gargoyles are. Cast the spell “illumine” to blind the gargoyles and go to the left. Use the lever to open the well cover, use the big coin on the well and go down using this well. Ring the gong to call the ferryman, give a gold coin to him and go on the raft to cross the river. This is the last riddle to solve before the final showdown against the evil wizard. Use the talisman on the hole to the left, use the horn to open the door and prepare yourself for the great battle of all the time. Say hello to the evil wizard and… the behemoth! Two on one… not a big deal if you have collected the orb, the staff and the blade. First, use the blade with the staff, then use the orb with the staff and finally use the staff of ages on the behemoth. Hurray! You beat the behemoth AND the wizard (7). Enjoy the finale of the game and the gratitude of the king because you saved the world and beat Shadowgate Classic (8).



That's all for this walkthrough. As you can see, this game is short but you may be stuck more than once if you don't think like the developers sometimes. By the look of this walkthrough, well it's probably a piece of cake but when you first play this game, it's not so obvious and easy (unless I'm a moron and I should eat more fish ) Well, what else should I say? Let's see... probably nothing else but see you next time for another walkthrough, probably longer and not so bizarre but who knows ha ha

 

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