Banjo-Kazooie: Grunty's Revenge is sort of different from other Banjo-Kazooie Games. Sure, you're still running, jumping and learning new moves, but in an overhead view. Still, the game manages to be perhaps one of the best GBA titles out there.
STORY-7
Grunty kidnaps Kazooie, and goes back to the past to stop Banjo & Kazooie from meeting. Mumbo Jumbo sends Banjo back in time to save Kazooie and defeat Grunty (Now in a robot suit). But, you you rescue Kazooie in world 2, so that means you still get to peck enemies. They could have made more with this plot, like seeing Banjo when he was younger, but still, does the story really matter?
GRAPHICS-9
The graphics are outstanding for a Game Boy Advance game, and animations are smooth. But effects are reused in some places, like the smoke effect.
SOUND-Wow. Just wow. Outstanding! The level tunes are catchy and pleasant to hear! Sound effects are great too, but for those who are easily annoyed, mute the sound effects in the options. (Guh-Huh! Hup! Blahh! Bree! Eeekum Bokum!)
ADDICTIVENESS-10- So fun to play! The controls are great and the worlds are fun to explore! The mini games (sometimes) are addicting too! Not to mention there are 60 jiggies and 600 notes.
DEPTH-8
The main game may be short, but hey, there are 600 notes, 60 jiggies and 30 jinjos! There is also an arcade machine where you can play minigames by using coins earned in the credits!
DIFFICULTY-8
Some challenges are easy, some are hard. I hated that one in Spiller's Harbor (Too Many Switches!!!). Some minigames are hard, like Mr Ripoffoski's (I Think) minigames.
OVERALL-10
A fantastic game that's worth the 26 viz! I would recommened this game to Banjo fans and people who like platformers.
Banjo-Kazooie: Grunty's Revenge is sort of different from other Banjo-Kazooie Games. Sure, you're still running, jumping and learning new moves, but in an overhead view. Still, the game manages to be perhaps one of the best GBA titles out there.
STORY-7
Grunty kidnaps Kazooie, and goes back to the past to stop Banjo & Kazooie from meeting. Mumbo Jumbo sends Banjo back in time to save Kazooie and defeat Grunty (Now in a robot suit). But, you you rescue Kazooie in world 2, so that means you still get to peck enemies. They could have made more with this plot, like seeing Banjo when he was younger, but still, does the story really matter?
GRAPHICS-9
The graphics are outstanding for a Game Boy Advance game, and animations are smooth. But effects are reused in some places, like the smoke effect.
SOUND-Wow. Just wow. Outstanding! The level tunes are catchy and pleasant to hear! Sound effects are great too, but for those who are easily annoyed, mute the sound effects in the options. (Guh-Huh! Hup! Blahh! Bree! Eeekum Bokum!)
ADDICTIVENESS-10- So fun to play! The controls are great and the worlds are fun to explore! The mini games (sometimes) are addicting too! Not to mention there are 60 jiggies and 600 notes.
DEPTH-8
The main game may be short, but hey, there are 600 notes, 60 jiggies and 30 jinjos! There is also an arcade machine where you can play minigames by using coins earned in the credits!
DIFFICULTY-8
Some challenges are easy, some are hard. I hated that one in Spiller's Harbor (Too Many Switches!!!). Some minigames are hard, like Mr Ripoffoski's (I Think) minigames.
OVERALL-10
A fantastic game that's worth the 26 viz! I would recommened this game to Banjo fans and people who like platformers.