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! ! ! Surviving Fanisters Island - Round 2 = Day 3
03-27-06 07:15 PM
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Day Three: Angry Showdown
Ok, so around this time, everyone is getting pretty angry with eachother, maybe because of the heat, or maybe because of all the stealing! So they all meet up in the dessert to have a showdown! https://vizzed.com/VizzedBoardFiles/Competitions%20and%20Tournaments/SFI2/Day3-Begin.PNG This day will consist of 5 rounds. You must pick your action for each round, and PM me your answers. Of course, this day will be based on stats and strategy. You will be able to attack your opponents using your attack stat; defense stat will also play a role, along with health and energy. ALSO, you may do the same move for all of the rounds, or mix it up all you want. There is some luck involved, you have to guess what round you think you'd be attacked most and choose to defend or counter that round. If you run out of energy for any of the rounds, you cannot make any more attacks for further rounds that require energy (unless you so happened to use the energy bar). Also, if you run out of health any of the rounds, you die right there and make no more moves (unless you happened to have used the medkit) You can only make 1 move per round! Members attack in order by their speed stat! There is no limit as to how many people could die in this day. Also, your health and energy will be the same after the day is over. I'll gather the attacks according to each round; in other words, I'll calculate the damage everyone does and receives each round at a time, until all 5 rounds have been accounted for. As said earlier, if you run out of energy, cannot do attacks any longer, if you run out of health, your dead, and cannot do any thing else because your out. List of Possible Actions Charge - Takes up all your energy, however, it does your total attack capability. Also, if your opponent is defending, it has no effects; the defense stat of your opponent subtracts from your total attack on them. You must state WHO you want to attack. Defend - If any round you choose this, you cannot be hurt by anyone (unless tsomeone charges you). You do NOT have to specify who you want to defend against. You may also choose to defend a partner. Counter - If you choose to do this for any round, you counter the oponent. So basically what happens is, if ANY person attacks you, their attack damage is only half, and you do the other half of that attack on to them (even if your attack stat isn't that high); defense stat applies for both people. This uses up energy: takes the total capacity of your energy, divide it by 4, that's how much energy it uses. Toss Rock - Damage is 500, uses up 1000 energy; must specify who you want to attack! You cannot do this attack if your attack stat isn't higher than 500. Throw Rock - Damage is 1000, uses up 2000 energy; must specify who you want to attack! You cannot do this attack if your attack stat isn't higher than 1000. Chuck Rock - Damage is 2500, uses up 5000 energy; must specify who you want to attack! You cannot do this attack if your attack stat isn't higher than 2500. Item - You may use ANY of your items; generally you'll use the items on yourself, but you can use it on your partner (or even an oponent); cannot use grenade or rations (obviously). List of members and their stats Remember, members do their attacks in the order of of high their speed stat is (however, there is no order for defending of counter, or using item), which is the following order: John (w/glenn): Health 30450/30450 Energy 9547/9547 Defence 6602 Attack 6485 Speed 459 Ration x 4 Medkit x 2 Energy Bar x 1 IceWave (w/michaelvash): Health 16150/16150 Energy 3575/3575 Defence 2875 Attack 1615 Speed 305 Ration x 8 Medkit x 2 Energy Bar x 1 Geeogree (w/bigbob): Health 10650/10650 Energy 2272/2272 Defence 884 Attack 1055 Speed 224 Ration x 6 Medkit x 2 Energy Bar x 1 Neojazex (w/zylo): Health 8250/8250 Energy 1622/1622 Defence 791 Attack 1000 Speed 170 Ration x 8 Medkit x 2 Energy Bar x 1 DragonMaster (w/roy): Health 7850/7850 Energy 1697/1697 Defence 412 Attack 960 Speed 139 Ration x 8 Medkit x 2 Energy Bar x 1 Zylo (w/neojazex): Health 6150/6150 Energy 1575/1575 Defence 375 Attack 615 Speed 125 Ration x 6 Medkit x 2 Energy Bar x 1 MichaelVash (w/icewave): Health 9850/9850 Energy 2150/2150 Defence 2031 Attack 10875 Speed 124 Ration x 3 Medkit x 2 Energy Bar x 1 Grenade x 1 BigBob (w/geeogree): Health 8450/8450 Energy 1572/1572 Defence 2943 Attack 1150 Speed 110 Ration x 4 Medkit x 2 Energy Bar x 1 Glenny (w/john): Health 3550/3550 Energy 925/925 Defence 219 Attack 355 Agility 66 Speed 66 Ration x 8 Medkit x 2 Energy Bar x 1 Roy (w/dragonmaster): Health 2750/2750 Energy 725/725 Defence 165 Attack 265 Speed 53 Ration x 5 Medkit x 2 Energy Bar x 1 I'm sure there'll be tons of questions, so be sure to ask them asap in the discussion thread. Remember to PM me your answers! Ok, so around this time, everyone is getting pretty angry with eachother, maybe because of the heat, or maybe because of all the stealing! So they all meet up in the dessert to have a showdown! https://vizzed.com/VizzedBoardFiles/Competitions%20and%20Tournaments/SFI2/Day3-Begin.PNG This day will consist of 5 rounds. You must pick your action for each round, and PM me your answers. Of course, this day will be based on stats and strategy. You will be able to attack your opponents using your attack stat; defense stat will also play a role, along with health and energy. ALSO, you may do the same move for all of the rounds, or mix it up all you want. There is some luck involved, you have to guess what round you think you'd be attacked most and choose to defend or counter that round. If you run out of energy for any of the rounds, you cannot make any more attacks for further rounds that require energy (unless you so happened to use the energy bar). Also, if you run out of health any of the rounds, you die right there and make no more moves (unless you happened to have used the medkit) You can only make 1 move per round! Members attack in order by their speed stat! There is no limit as to how many people could die in this day. Also, your health and energy will be the same after the day is over. I'll gather the attacks according to each round; in other words, I'll calculate the damage everyone does and receives each round at a time, until all 5 rounds have been accounted for. As said earlier, if you run out of energy, cannot do attacks any longer, if you run out of health, your dead, and cannot do any thing else because your out. List of Possible Actions Charge - Takes up all your energy, however, it does your total attack capability. Also, if your opponent is defending, it has no effects; the defense stat of your opponent subtracts from your total attack on them. You must state WHO you want to attack. Defend - If any round you choose this, you cannot be hurt by anyone (unless tsomeone charges you). You do NOT have to specify who you want to defend against. You may also choose to defend a partner. Counter - If you choose to do this for any round, you counter the oponent. So basically what happens is, if ANY person attacks you, their attack damage is only half, and you do the other half of that attack on to them (even if your attack stat isn't that high); defense stat applies for both people. This uses up energy: takes the total capacity of your energy, divide it by 4, that's how much energy it uses. Toss Rock - Damage is 500, uses up 1000 energy; must specify who you want to attack! You cannot do this attack if your attack stat isn't higher than 500. Throw Rock - Damage is 1000, uses up 2000 energy; must specify who you want to attack! You cannot do this attack if your attack stat isn't higher than 1000. Chuck Rock - Damage is 2500, uses up 5000 energy; must specify who you want to attack! You cannot do this attack if your attack stat isn't higher than 2500. Item - You may use ANY of your items; generally you'll use the items on yourself, but you can use it on your partner (or even an oponent); cannot use grenade or rations (obviously). List of members and their stats Remember, members do their attacks in the order of of high their speed stat is (however, there is no order for defending of counter, or using item), which is the following order: John (w/glenn): Health 30450/30450 Energy 9547/9547 Defence 6602 Attack 6485 Speed 459 Ration x 4 Medkit x 2 Energy Bar x 1 IceWave (w/michaelvash): Health 16150/16150 Energy 3575/3575 Defence 2875 Attack 1615 Speed 305 Ration x 8 Medkit x 2 Energy Bar x 1 Geeogree (w/bigbob): Health 10650/10650 Energy 2272/2272 Defence 884 Attack 1055 Speed 224 Ration x 6 Medkit x 2 Energy Bar x 1 Neojazex (w/zylo): Health 8250/8250 Energy 1622/1622 Defence 791 Attack 1000 Speed 170 Ration x 8 Medkit x 2 Energy Bar x 1 DragonMaster (w/roy): Health 7850/7850 Energy 1697/1697 Defence 412 Attack 960 Speed 139 Ration x 8 Medkit x 2 Energy Bar x 1 Zylo (w/neojazex): Health 6150/6150 Energy 1575/1575 Defence 375 Attack 615 Speed 125 Ration x 6 Medkit x 2 Energy Bar x 1 MichaelVash (w/icewave): Health 9850/9850 Energy 2150/2150 Defence 2031 Attack 10875 Speed 124 Ration x 3 Medkit x 2 Energy Bar x 1 Grenade x 1 BigBob (w/geeogree): Health 8450/8450 Energy 1572/1572 Defence 2943 Attack 1150 Speed 110 Ration x 4 Medkit x 2 Energy Bar x 1 Glenny (w/john): Health 3550/3550 Energy 925/925 Defence 219 Attack 355 Agility 66 Speed 66 Ration x 8 Medkit x 2 Energy Bar x 1 Roy (w/dragonmaster): Health 2750/2750 Energy 725/725 Defence 165 Attack 265 Speed 53 Ration x 5 Medkit x 2 Energy Bar x 1 I'm sure there'll be tons of questions, so be sure to ask them asap in the discussion thread. Remember to PM me your answers! |
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(edited by Davideo7 on 03-27-06 05:18 PM)
03-27-06 07:34 PM
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Is defence subtracted from rock attacks? |
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03-27-06 07:37 PM
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Originally posted by neojazex Yes it is. Originally posted by neojazex Yes it is. |
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03-27-06 08:31 PM
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also when it says charge 'takes up all our energy' does that mean total energy or current energy? |
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03-27-06 08:44 PM
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Originally posted by neojazex Great question! It means total energy. So if a person is missing some energy, they cannot do that attack. ALSO, stealing will take place AFTER the battle. Defense stat applies per an individual attack, and not for the sum of the attacks per a round. Originally posted by neojazex Great question! It means total energy. So if a person is missing some energy, they cannot do that attack. ALSO, stealing will take place AFTER the battle. Defense stat applies per an individual attack, and not for the sum of the attacks per a round. |
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03-27-06 09:03 PM
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3rd in a row
if someone 'defends' and knights valor-i mean protects someone else, what happens exactly, like is damage is taken by the protector? do charges cancel it, thus the protectee gets hurt? or do charges only hurt the protector? if someone 'defends' and knights valor-i mean protects someone else, what happens exactly, like is damage is taken by the protector? do charges cancel it, thus the protectee gets hurt? or do charges only hurt the protector? |
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03-27-06 09:43 PM
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If person A defends person B, everytime person B gets attacked, person A defends it so that person B never gets hurt, and person A does not receive any damage nor does person B (unless someone charges person B, than person A takes that damage). However, if person A is defending person B, and person A gets attacked, he still takes damage since he's not defending against himself.
Hope that helps Hope that helps |
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03-28-06 12:07 AM
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4th O.O
because speed is a factor, does that mean if u defend on a turn but before you do someone attacks u with rocks, do the rocks still work or are they blocked? also say a charge took place on some 1 defending, then some 1 threw rocks @ the defender, would the rocks damage them? because speed is a factor, does that mean if u defend on a turn but before you do someone attacks u with rocks, do the rocks still work or are they blocked? also say a charge took place on some 1 defending, then some 1 threw rocks @ the defender, would the rocks damage them? |
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03-28-06 01:35 AM
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When and where can you use items like medkits? Does it take up a turn? What about before rounds? Or after? Uhh
Do items take effect the round after you have them? (Item shop Items) Do items take effect the round after you have them? (Item shop Items) |
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03-28-06 06:39 AM
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Neo: If you choose to defend, that move comes before any of the attacking moves, so if a person with a higher speed throws a rock and you and you chose to defend, you WILL defend from that rock
Neo2: That rock would not take damage Zylo: It does take up a "round" to use an item; you may use items before the fighting begins by saying you want to use an item in this thread (which is a move you can do on any day, and it takes place before the event of the day happens) Zylo2: No they dont, they will take effect on the next day Neo2: That rock would not take damage Zylo: It does take up a "round" to use an item; you may use items before the fighting begins by saying you want to use an item in this thread (which is a move you can do on any day, and it takes place before the event of the day happens) Zylo2: No they dont, they will take effect on the next day |
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03-28-06 02:26 PM
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OH, thats what I meant to say. The next day. How about giving items? Can you give an item before the combat begins? |
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03-28-06 05:32 PM
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Originally posted by Zylo I dont give away items, except the grenade for certain situations. Players can trade items with eachother though, and they must discuss what they want to trade and if they want to trade the thread of each day (like in this thread, for example). Originally posted by Zylo I dont give away items, except the grenade for certain situations. Players can trade items with eachother though, and they must discuss what they want to trade and if they want to trade the thread of each day (like in this thread, for example). |
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03-28-06 06:31 PM
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2 members have been murdered on this day, DNG and Roy.
https://vizzed.com/VizzedBoardFiles/Competitions%20and%20Tournaments/SFI2/Day3-End.PNG Dragon Master has received Roy's items, and John has received DNG's items. The following is a list of all the current members and their stats; this does not include the stealing, I will show the stealing results at the beggining of the next day: John (w/glenn): Health 30450/30450 Energy 9547/9547 Defence 6602 Attack 6485 Speed 459 Ration x 12 Medkit x 4 Energy Bar x 1 IceWave (w/michaelvash): Health 16150/16150 Energy 3575/3575 Defence 2875 Attack 1615 Speed 305 Ration x 8 Medkit x 1 Energy Bar x 1 Geeogree (w/bigbob): Health 10650/10650 Energy 2272/2272 Defence 884 Attack 1055 Speed 224 Ration x 6 Medkit x 2 Energy Bar x 1 Neojazex (w/zylo): Health 8250/8250 Energy 1622/1622 Defence 791 Attack 1000 Speed 170 Ration x 8 Medkit x 1 Energy Bar x 1 DragonMaster (w/roy): Health 7850/7850 Energy 0/1697 Defence 412 Attack 960 Speed 139 Ration x 13 Medkit x 4 Energy Bar x 2 Zylo (w/neojazex): Health 6150/6150 Energy 1181/1575 Defence 375 Attack 615 Speed 125 Ration x 5 Medkit x 2 Energy Bar x 1 MichaelVash (w/icewave): Health 9850/9850 Energy 2150/2150 Defence 2031 Attack 10875 Speed 124 Ration x 4 Medkit x 2 Grenade x 1 BigBob (w/geeogree): Health 8450/8450 Energy 1572/1572 Defence 2943 Attack 1150 Speed 110 Ration x 4 Medkit x 1 Energy Bar x 1 https://vizzed.com/VizzedBoardFiles/Competitions%20and%20Tournaments/SFI2/Day3-End.PNG Dragon Master has received Roy's items, and John has received DNG's items. The following is a list of all the current members and their stats; this does not include the stealing, I will show the stealing results at the beggining of the next day: John (w/glenn): Health 30450/30450 Energy 9547/9547 Defence 6602 Attack 6485 Speed 459 Ration x 12 Medkit x 4 Energy Bar x 1 IceWave (w/michaelvash): Health 16150/16150 Energy 3575/3575 Defence 2875 Attack 1615 Speed 305 Ration x 8 Medkit x 1 Energy Bar x 1 Geeogree (w/bigbob): Health 10650/10650 Energy 2272/2272 Defence 884 Attack 1055 Speed 224 Ration x 6 Medkit x 2 Energy Bar x 1 Neojazex (w/zylo): Health 8250/8250 Energy 1622/1622 Defence 791 Attack 1000 Speed 170 Ration x 8 Medkit x 1 Energy Bar x 1 DragonMaster (w/roy): Health 7850/7850 Energy 0/1697 Defence 412 Attack 960 Speed 139 Ration x 13 Medkit x 4 Energy Bar x 2 Zylo (w/neojazex): Health 6150/6150 Energy 1181/1575 Defence 375 Attack 615 Speed 125 Ration x 5 Medkit x 2 Energy Bar x 1 MichaelVash (w/icewave): Health 9850/9850 Energy 2150/2150 Defence 2031 Attack 10875 Speed 124 Ration x 4 Medkit x 2 Grenade x 1 BigBob (w/geeogree): Health 8450/8450 Energy 1572/1572 Defence 2943 Attack 1150 Speed 110 Ration x 4 Medkit x 1 Energy Bar x 1 |
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