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Main Profile EX Palen's Profile Game Profile : Wishlist : Collection

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Retro Game Room Scores
Crash Bash   Rank 1/2 : 165
Kirby's Dream Land 2   Rank 2/4 : 659,030
3 Game Pack! - The Game of Life, Payday, Yahtzee   Rank 2/3 : 304
Pokemon Pinball - Ruby & Sapphire   Rank 3/42 : 1,681,253,965
Ms. Pac-Man   Rank 8/12 : 33,970
Star Fox Competition - Weekend Edition   Rank 11/22 : 101,784
Donkey Kong   Rank 18/117 : 82,000
Dig Dug   Rank 25/44 : 23,630
 
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EX Palen's Last Game Comments
Dragon Ball Z: Ultimate Battle 22 I will never understand why this game took so much to have a US release. Japan got it in 1995, and Europe in 1996. At that time, it was fairly decent, but in 2003 was clearly outdated to be released as new.
Pokemon Resolute (v1.07) Umber Path is awful, Miltank is a pain to deal with and Voltorb keeps using selfdestruct to wipe out my team. Why must this place be the only decent one to train before challenging the fourth gym?
Pokemon Resolute (v1.07) Inkay is weak to Dark? I can deal with the horrible grammar, but at least we should have the correct damage taken table.
Pokemon Glazed (beta 6) Fusion Boss Michael sent out Ditto... Becoming the Boss with a Ditto reveals just how much Team Fusion sucks lol
Mario Kart 8 Racing upside down with the wheels emitting a magnetic field for the kart to float was used in Crash Nitro Kart more than 10 years ago... Applause Nintendo for innovation.

EX Palen's Last 5 Game Reviews (view last 25)
Dragon Ball Z: Budokai Tenkaichi 3
07-30-18 07:49 PM
Who shall be the ruler of the DB Universe?
Gathering all the characters of a determined franchise and pitting them in a game just because “party time, everyone’s here” isn’t anything new in the fighting genre. We saw it back in the days of the NeoGeo with The King of Fighters 98, and still today we can see it in games like Super Smash Bros. Ultimate. Things go on a totally different level when we talk about videogames inspired in anime series. When an anime has been going on for +10 years, airing 500 episodes and producing more than a dozen movies, the amount of characters it could spawn and fit into a videogame skyrockets. This is what happened with BT3. It was made as a dream match so characters from all eras of the Dragon Ball anime could fight against each other and relive all the anime and movie plots plus a few more, theoretically to keep the legend alive since no anime, manga or movie had seen the light in the last 10 years, something that (for best or worst) isn’t true nowadays. But how much of a dream it really was? GRAPHICS: 10 Starting strong in this field, because the graphics were lovely. The characters were perfectly recreated, the environments felt realistic, the special attacks being overly flashy and cool-looking… In terms of looks, this game had absolutely no complains. Some may say that the cutscenes could have been better. However, even modern-day games (though maybe not extremely important games or without the hype that the Dragon Ball franchise can produce) have worse cutscenes, and considering it’s been 10 long years since this game premiered I don’t think it really hampered it. One of the best quirks were the destroyable environments and the time of the day. The former was perfectly simulated, with trees gone forever without a trace and buildings leaving some rubble at their base, alongside the main pillar of the bigger buildings that couldn’t be destroyed. The time was also perfect, being capable of displaying morning, dawn,... Read the rest of this Review
Digimon Rumble Arena
07-25-18 02:22 PM
Ready to rumble, Digidestined?
The fifth generation of consoles was the pinnacle of fighting games, where many renowned franchises debuted to craft their legend and where already living myths magnified their status with the advent of 3D. With almost anyone attempting their luck at this genre, a franchise as Digimon, which precisely focused on battles, couldn’t stay back. Digimon Rumble Arena was their first attempt outside of the traditional adventure games the franchise had been publishing since the late 90s. Now, we could finally pit together our favorite Digimon and battle out in awesome but dangerous stages, with the help of items to turn the battle in our favor and with the ability to digivolve into our digimon’s strongest form ever seen. What’s not to love about this game? GRAPHICS: 9 The character sprites were actually kind of nice and the stages do look awesome. Crazy Battlefield pushed the graphics to an awesome level, thanks to the rotation system of the stage and the platforms that vanish into thin air if a player stands too much on them. However, the game’s not perfect as bugs are sure to be encountered here and there. Wouldn’t normally be a problem, but when you’re pushed over a cliff by a giant rock that wasn’t supposed to hit you it’s an absolute pain. SOUND: 8 First off, the music. If you played this game on the standard one-player mode, you’d mostly listen to the calm ambient music of the stages: the mystic of Sanctuary in the Sky, the folklore of Dangerous Forest, the apparent calmness of Freezy Arctic... However, even then we have a glimpse of the other side of the soundtrack, which leans towards rock music. The boss fight against Reapermon is the best example, and also Reapermon’s own theme when picked for battle. This other side is rare, mostly being brought forth through special circumstances, and thus the average player may not get to hear this awesome side. The sound by itself isn’t anything great. Th... Read the rest of this Review
Gundam Battle Assault
10-29-17 07:19 PM
Brawl in building-sized robots? Count me in!
Gundam is one of the longest running anime of all time. The first episodes date from the late 1970s, and still to this day more and more spin-offs keep appearing to enlarge the legend of the most prominent series in the Mecha genre of anime. Its militaristic theme of a world involved in a never ending war where weapons aren’t wielded by soldiers, but instead wielded by all-powerful giant robots piloted by soldiers has shaped the entire genre upon its debut. Of course, like any popular and long running anime series, Gundam has also prominent games to its name through several generations of consoles. In this particular case, they aimed for a one-on-one fighting game using several of the most iconic models of the time, which help us realize how much the series has changed and improved over the decades. This was also one of the first fighting games of the series, though surely the most prominent for the sequels and spin-offs it would later inspire. GRAPHICS: 9 While the game is quite simple in terms of graphics, they still have a good design to them. Menus and cutscenes are almost out of consideration for their minimalist design, so the only real thing here are the stages and the character sprites. The stages can also be seen as minimalist but still display a nice design, like the “Acguy Factory” where we see detailed copies of the character sprite all over the background. Character sprites are greatly detailed as well, specially with the damage system that shows them breaking down and losing layers of armor as their health depletes. If it had a bit more detailed cutscenes, and little improvements to the menus could also be done like we saw on its sequel, the rating for Graphics would be perfect. SOUND: 7 To keep up with the minimalist nature of the game, the music is just a vague tune played on the background. The music never plays a prominent role besides menus and cutscenes, because in-battle the heated action almost makes it unable to be heard... Read the rest of this Review
Looney Tunes Racing
10-25-17 06:57 PM
That's all, folks?
Weapon-based kart racing saw a massive expansion with the fifth generation of consoles. Following on the legacy of Super Mario Kart, many other characters grouped their crews together to race in some kind of wheeled machines in a racetrack of sorts created in their own universe and environment. In this occasion, the old-school legendary crew of the Looney Tunes has grouped together to race some awkward machines in even more awkward environments, accompanied by their traditional armament consisting of pies, anvils and bombs. It also featured trigger-like hazards on track, rather unique by then, to make tracks more dangerous. But just how good this game was? We’re about to see… GRAPHICS: 8 Graphics weren’t precisely the best regarding characters, but regarding environments it’s another thing. While characters looked not only heavily polygonal but also quite distorted, environments were a bit more detailed and better looking. The comparison is very easy with the cameo appearance of Roadrunner in stark contrast with the sprites for all the characters eligible for racing. Besides, the amount of detail some tracks had, like You Belong in Pictures, was really amazing compared to more sober tracks like Planet X or the Deserts. SOUND: 7 The music was very much on the line with the Looney Tunes show. There’s a wide variety of instruments being played instead of the electronic sounds that were starting to monopolize gaming music. That’s a nice quirk, specially with the effect that sped up and pitched up the music on the last lap to make things more frantic. Game sounds were also on the line with the show, mimicking what we would hear in a TV episode. No strange tries to introduce different sounds, the classic ones have prevailed: the thunder, the bomb, the anvil and of course the pies. Also, just like in the show, special tunes played whenever you hit a turbo pad, which in my opinion were a bit out of place because it distorted quite h... Read the rest of this Review
Bomberman Generation
10-23-17 05:55 PM
White Bomber hits the mini disk!
Our beloved hero Bomberman has never missed the chance to star in every game console in the markets. He had seldom appearances in the 80s, but in the 90s it rose to fame and started appearing literally everywhere, be it console or handheld, to give fans the chance of bombing things up. By the start of the 21st century, the sixth generation of consoles was at its peak and Bomberman, having already appeared on the pioneering Dreamcast, landed on Gamecube with this massive game. GRAPHICS: 10 It didn’t have the most realistically looking graphics of its time, but still it was very well designed. The several different environments found throughout the game were not only amazing, they also had some nice dynamic effects like the flowing rivers. Character animations were also incredible, the movements were very fluid and it had no graphical glitches, which gave it an edge over many games of its time (and even some modern ones as well). SOUND: 10 On one hand, the music was awesome. Maybe it has no track you’d be playing in your MP3, but still the melodies are quite good for a background. The pace change for heated battles was also very good, giving the game a bit more of speed and action. Definitely not the game you’d want to turn off the music in, specially when sound effects aren’t that important for you’ll be just hearing explosions. On the other hand, and speaking of sound effects, the detail given to sounds was impressive. The different kinds of explosions you could trigger each produced a unique and distinct sound, the water drop sound of the Bouncing Bomb was lovely and the list just goes on and on. Playing this game without volume is an absolute disgrace. ADDICTIVENESS: 10 The story mode uses bombs in a different way than the battle mode, which coupled with all other minor changes essentially makes each mode a game on its own. Not only is the story mode quite appealing, the battle mode can have you glued for hours upon hours. The ... Read the rest of this Review

EX Palen's Last 25 Game Guides
Digimon Racing
01-28-23 08:25 PM
Digimon Racing Master Guide

One of the things we have to thank Mario Kart for, is for having opened the can to the great genre of fantasy kart racing. Not only did it pave the way for future respected games: many franchises started putting their characters in frantic car races with eccentric power-ups inspired on the franchise itself around race tracks with incredibly varied designs, also inspired on locations of the franchise itself. A movement that was initiated in the late 90s and bloomed greatly in the 2000s, still brimming with activity nowadays without having needed to change much, a testament to just how successful the formula is.

Of the many franchises that jumped the wagon, one of them was Digimon. Known for its popular anime series as well as for its venture into videogames, it was a matter of time before these creatures also took on kart racing around the Digital World they inhabit. And of course, like always, with some twists specific to this franchise. And like many others, it was a one-off venture into a different gaming genre that didn’t catch on and thus produced no sequels.

Now that we’ve covered the background information, we should start getting serious.

Starting off

Being released for the Game Boy Advance, the game doesn’t have extremely difficult controls. Contrary to other games of its genre, it didn’t have any way of drifting, thus requiring normal turning to go around the course. It did include the ability to jump to avoid obstacles and what not, but the rest of controls are simply for accelerating, braking and using power-ups.

The game includes 11 playable characters, eight of them available from the start and three more being unlockable. All protagonists from the first series anime are here, and the unlockable characters are from the three spin-offs airing after it. Not the best way to represent what was by then already a big franchise, but it’s not like it was the only time they did this.

The game... Read the rest of this Guide
Gundam Battle Assault
07-29-21 05:32 PM
GBA Character Movelist
While Gundam videogames aren’t rare, in the first decades of life of the franchise said games were basically released in Japan. It took quite some time before localizations happened, and also due to their nature most of the Gundam videogames were released for the more powerful PCs of the time rather than the main consoles from Sega, Nintendo and the like.

While I can’t say for sure this was one of the first localized game, I can tell you it’s basically a remake of a game exclusive to Japan during the last years of the 90s. The remake included a big change, which is the inclusion of the anime characters piloting their suits, the original game had entirely new characters at their helms, sometimes quite awkward creatures. After all, if you want to promote and/or entice more people to follow the franchise, what better way than this to not confuse fans any further?

This game features 19 characters, each with its own weaponry and characteristics. Entries are very varied and from several anime spinoffs, and the passing of time in the franchise can clearly be seen as more modern characters have more advanced weaponry as well as more equipment. 12 of those characters are available from the start, 4 are unlockable bosses in the story mode and the remaining 3 are simply hidden characters to please fans of the franchise.

[b][u]BASICS[/b][/u]

Like any one-on-one fighting game, the characters have their own attacks, stats and gauges. The first one will be analyzed in detail below, the second one doesn’t have much to say if it wasn’t for a few exceptions, but the third one is indeed important.

There are four gauges to pay attention to. First off are the health bars, which are three and of different colors so the player can follow its remaining health. Below them the remaining gauges can be seen. The three “1” close to the edge of the screen is the Mega Special gauge, meaning the suit has access to up to three att... Read the rest of this Guide
Gundam Battle Assault 2
07-06-21 02:19 PM
GBA2 Character Movelist
Mobile Suit Gundam is clearly one of the longest-lasting animes of all time through its varying iterations. Every few years, new spin-offs introduce more advanced robots and weaponry, as well as increased battle capabilities. And of course, this means the character roster keeps expanding with each release, both in terms of machinery and pilots.

In this sequel, we indeed see a shift towards the new spin-offs released after the prequel saw the light, though of course the classic heroes are always a mainstay in any worthy videogame. In total, 30 characters are gathered here, though in reality one of them is actually a “clone” and thus this guide will cover only 29 entries.

[b][u]BASICS[/b][/u]

Like any one-on-one fighting game, the characters have their own attacks, stats and gauges. The first one will be analyzed in detail below, the second one doesn’t have much to say if it wasn’t for a few exceptions, but the third one is indeed important.

There are four gauges to pay attention to. First off are the health bars, which are normally three and of different colors so the player can follow its remaining health. Below them the remaining gauges can be seen. The three “1” close to the edge of the screen is the Mega Special gauge, meaning the suit has access to up to three attacks of such kind in the battle. The light blue thin bars are the boost gauge, contrary to the prequel here each time you thrust in any direction you automatically consume one of these. Finally, the “500” seen underneath said thin bars is the Energy gauge, which is used by certain attacks of each suit and once it runs out said attacks are left unavailable (the attack goes through but doesn’t have “ammunition” to rely on and so it fails).

Beyond this information, all we need to add are the commands. As any fighting game, the moves are triggered by combining buttons and directions. This time, however, to make things easier I’ll... Read the rest of this Guide
Kirby's Dream Land 2
01-29-21 07:31 PM
KDL2: All Copy Abilities

Kirby is back to save Dreamland, and this time he’s not alone. Three animal friends have joined him, scattered through the levels to be found by our adored pink ball and help him in his quest. All of them amplify Kirby’s abilities as well as giving him new traits to face the neverending obstacles that lie ahead.

However, in order to save Dreamland from evil, Kirby must know which powers are at his disposal and what is the best way to progress. Therefore, this guide will shed some light over the matter, with explanations of each copy ability and the enemies wielding them, as well as screenshots for better identification.

You’re ready? Then let’s get started!

Starting off

The game includes a multitude of characters that serve as enemies, between basic ones found throughout the levels, sub-bosses found on specific zones on certain levels and bosses that are the final block in the road. We’re going to focus on the basic enemies that give copy abilities, leaving behind regular ones which provide no ability or are invincible, and also the sub-bosses for they too give out copy abilities if inhaled and swallowed after being defeated.

The copy abilities Kirby can obtain in this game elevates up to seven. These abilities are:

[b][u]Parasol[/u] - [/b]Kirby simply gains a parasol, or the ability to summon it when used with an animal friend.

[b][u]Spark[/u] - [/b]Kirby can now produce electricity, either as sparks or as beams.

[b][u]Cutter[/u] - [/b]Kirby can now throw a boomerang ahead of him. This ability sees a lot of changes depending with which animal friend it’s used.

[b][u]Fire[/u] - [/b]Kirby turns into a fireball and rushes forward. When used with an animal friend, this power can turn into throwing fireballs through the animal’s mouth.

[b][u]Spike[/u] - [/b]Kirby can summon spikes from his body.

[b][u]Rock[/u] - [/b]Kirby turns in... Read the rest of this Guide
Kirby's Dream Land 3
07-30-20 05:49 PM
KDL3: All copy abilities

The last installment carrying the name Kirby’s Dreamland jumped from the handheld to the home consoles, and even though it appeared in the aging SNES (more than a year after the Nintendo 64 had launched), it’s as revered as the previous two installments.

The jump meant more capabilities, so the game clearly showed to be bigger than the ones before. They also expanded the repertoire of copy abilities with the inclusion of a totally new one, the Cleaning ability, and they included three more animal friends that can partner Kirby in addition to the three that were already present in the prequel.

What are we going to see in this guide is basically an explanation of the available copy abilities and their effects. Screenshots will be included to further showcase the effects and to give insight on which enemies can provide said abilities. So, if you’re ready to power our beloved pink ball to save Dreamland for the third time, let’s see what powers he has at its disposal.

Starting off

The game includes a multitude of characters that serve as enemies, between basic ones found throughout the levels, sub-bosses found on specific zones on certain levels and bosses that are the final block in the road. We’re going to focus on the basic enemies that give copy abilities, leaving behind regular ones which provide no ability or are invincible, and also the sub-bosses for they too give out copy abilities if inhaled and swallowed after being defeated. There aren’t sub-bosses for all abilities, which makes it somewhat strange, but sub-bosses in this game aren’t that prominent nor have as much presence as in previous games.

The copy abilities Kirby can obtain in this game elevates up to eight. These abilities are:

[b][u]Parasol[/u] - [/b]Kirby simply gains a parasol, or the ability to summon it when used with an animal friend
[b][u]Spark[/u] - [/b]Kirby can now produce electricity, either as spark... Read the rest of this Guide
Dragon Ball GT: Final Bout
01-22-20 07:26 PM
DBGT: Final Bout Character Guide
The mid to late 90s brought forth the revolution of 3D games, and fighting games were among the first genres to adapt it into their gameplay. As one of the staples in that genre, Dragon Ball soon moved on from the traditional 2D that reigned in their iconic videogames to the new revolution of the 3D, as well as taking the chance to create even more realistically-looking characters to entertain the fanbase.

If I’m correct, Dragon Ball GT Final Bout hit the stores right after the 500th Dragon Ball episode had aired. It was the first of only two games to wield GT in the title, and the last Dragon Ball videogame for roughly 5 years (new anime content of any kind would wait a lot more, with only a special OVA airing for the next 15 years). After these facts, most will probably think that this game being so clunky influenced the release of any further material, but I honestly doubt that this game was so bad it “killed” Dragon Ball on its entirety until the next generation of consoles.

Another major fact that played a role in this game’s reputation is that, despite the title, only 8 of the characters are actually from the GT anime (9 if we count the unplayable boss), with the remainder of the cast being actually “filler” to attract the all-time fans because GT didn’t have a dubbed version until months (or years, depending on the region) after this game released. Plus, this game released by the time not even the full series had been aired (not many episodes remained, actually), meaning there wasn’t much to select from the anime during game development. For that reason, characters like Vegeta or Gohan don’t display their GT versions, and only one villain from GT made the cut, which is the aforementioned unplayable boss.

Before Starting

In this game, all fighters start with two full bars of health, the first colored yellow and the second red, and below them there’s a full bar of energy, colored orange. The energy... Read the rest of this Guide
Frogger
07-05-19 02:15 PM
Frogger PSX Walkthrough: Part 2
For the first part of the walkthrough, with the initial worlds and all the controls and basics, click here

[b]ZONE 6 – THE CLOUDS[/b]

We now move up to the sky, and have Frogger jump over birds and clouds while at an extreme altitude. Falling off in this zone is very easy because the “land” is very limited, so watch your step, and also don’t stay too much on the birds or they’ll take you out of bounds. Speaking of birds, there’s quite the variety of them: the common big one we’ve seen before (and we will see it later too), smaller and swifter seagulls and also ducks and geese, at one level even in a flock.

The four levels of this zone aren’t as unique as we’ve seen In previous zones. The third one is a revisit of the first one, so it’s the only one with a somewhat familiar layout, and the fourth also has some similarities to those two. The second level, however, is very strange, with a long initial section that is almost a routine to follow before you’re able to get to the froggies.

[u]Level 6-1 – Looney Balloons
Time: 70 seconds[/u]

A basic layout to start this zone. The froggies are quite close from each other, so the path is very linear. Still, it hosts a few complications that can become a nuisance for untrained players, so be sure to practice this level and get a hold of how things work in this zone.

As the name implies, we will see a few balloons in our way, besides the birds I’ve already mentioned. If Frogger hops on a green balloon it will ascend high until it pops; whereas if he hops on a yellow or red balloon it will descend until going out of bounds, with the difference that the yellow and red ones do return to their starting position once Frogger hops off them.

Green: Hop up and wait for a bird to pass by. Hop onto it, then let it carry you left and hop up to the cloud ahead. Continue hopping up to the rows of balloons, wait for a bird to serve as ... Read the rest of this Guide
Frogger
07-05-19 02:11 PM
Frogger PSX Walkthrough: Part 1
The arrival of 3D graphics in the world of videogames prompted the all-time classics from the golden era to get a facelift. The new capabilities brought forth by the graphics and the powerful consoles of the mid 90s were the perfect mix for the classics to get on the spotlight once again, and even though their success wasn’t as great as back in time, they still produced challenging videogames in their immortal classic arcade style.

Frogger for PSX was one of such attempts. The classic from the early 80s was entirely revamped, staying true to its roots but with all the enhancements the videogame world had seen since. The game is indeed as challenging as ever, requiring a great dose of skill (and some luck as well) to fully complete it.

This guide will ease your way through the 33 levels this game has to offer. Levels are distributed within 9 different zones, each with its own unique motif. It’s a quite long journey, so let’s get going.

[b][u]Basics[/b][/u]

The game works like the classic arcade: Frogger has a time limit to recover the five froggies scattered through the level (colored Green, Red, Blue, Orange and Purple). To do that, Frogger will hop its way towards the froggies, and once he recovers one, he returns to the starting point of the level, in this game signaled by a target of sorts.

Getting hit by any obstacle/enemy, drowning in water or whatever other liquid element present, falling off the stage (or from a too high altitude, to be more exact) or simply running out of time will make Frogger lose one of its lives, which can be seen on the right inferior corner. If Frogger runs out of lives, it’s game over.

The game follows a scoring system reminiscent of arcade games. While there are several factors to count in your score, the important ones are that each recovered froggy is worth 500 points and you’ll get 100 points of bonus for every second remaining in the timer. Also, every ti... Read the rest of this Guide
Mario Party 7
04-09-19 12:53 PM
MP7 Minigame List
The last installment of the Mario Party franchise on the Gamecube features a grandiose total of 88 minigames to play. As always, this guide offers detailed information of each minigame and how they are obtained. The categories you will find in this guide are as follows: 4 players, 1-3 players, 2-2 players, Battle, Duel, Bowser, DK, Mic and Rare. Bowser and DK have expanded to include both single-player and multiplayer minigames, and Mic has also been expanded to four players in addition of the 1-3 players it debuted with in the prequel. A new category has been introduced in this game in the form of 8 players, where four pairs of two characters (sharing a controller!) will compete for the win. 4 players, 1-3 players and 2-2 players are played after a round ends in Party Cruise. In some cases, a situation depicting a 4 players minigame is switched to a Battle minigame instead, where coins are recollected from all players and then distributed as prizes, with the minigame being chosen by voting. Other times it can be switched into a 4 player Mic minigame, if the microphone add-on is selected as active, something that can also happen in a 1-3 players situation where it can switch into a 1-3 players Mic minigame. Duel minigames happen when a player lands on a Duel space, which are 1-1 face offs with the prize being decided by a roulette, contrary to the previous installments where bets had to be made. Bowser and DK minigames happen when a player lands on their respective spaces and chosen at random between single player or multiplayer. Rare minigames can only be obtained in the Duty-Free Shop, and 8 players minigames are exclusive to Deluxe Cruise. The main goal is always to win, in some minigames there are even personal records to set/beat. I list my own records just because it’s the record shown whenever I play those games. Also, a few games are bonus minigames where the goal is to get as many coins as possible, with no winners or losers. One last thing to not... Read the rest of this Guide
Pokemon Snap
08-27-16 08:13 PM
Pokemon Snap Guide
Seventeen years before the release of Pokémon Go, the only way we had to watch Pokémon in a wild environment from behind a camera lens was this game. It was a nice twist to the core games, since now Pokémon weren’t captured and used for battle but freely roamed an island and interacted with each other as the player took pictures of them, and one could think it eventually set the grounds for a better and much improved game which ended up being Pokémon Go. In this game, the player is a photographer who travels through Pokémon Island to take pictures of the Pokémon inhabiting it and show them to Professor Oak to help in his research while he judges and gives scores to each picture. To travel around the different scenarios you count with the ZERO-ONE, an all-purpose vehicle that will guide you like if it was a safari while you take pictures of everything surrounding you. As you keep showing pictures to Oak, he will give you special items to help you on your quest. Now that you know the basis, it’s time we get into detail. ITEMS Let me start with the items. They are obtained as you keep progressing through the game and beat the courses. Despite what you may think, they are incredibly useful and necessary to snap all Pokémon. Here are the items and how to use them wisely. Apple The apple works best as a bait for Pokémon: you can throw them away and see them chase it. You can also use it as an “offensive weapon” to knock Pokémon over (this is sometimes very needed). It will surely be your most used item throughout the game. Pester Ball Throw this ball into holes, grassy areas or rivers/lakes to lure the hidden Pokémon out. Very useful to discover hidden Pokémon or have extra chances of snapping Pokémon you may have missed. Like the Apple, it can be used “offensively” to knock Pokémon over. Poke Flute This flute can play up to three tunes, each of which lasts for ... Read the rest of this Guide
Gran Turismo 6
07-29-16 06:38 PM
GT6 Track Guide Part II: World and Dirt & Snow
World These circuits exist in the real world, and you yourself can enter them and do a lap with your car or bike (exceptions exist, though). They generally have large run-off areas, curbed turns and sometimes banked turns as well. Generally, real circuits have their turns named after many things: sponsors, locations, important people, elements found around the track… Some are also given unofficial names, while others take the name of what they represent. It’s easier for me to refer to turns for its name, so I’ll use them when possible. In some cases the straights are also named, just for easier reference for drivers, so I’ll use these names as well. Red Bull Ring Track length: 4318 m Turns: 9 Car used: GT-R Regulated top speed: 300 km/h Located in Austria, it has had several sponsors over the years, Red Bull being the latest, in their attempt to return this circuit to the F1 championship (where Red Bull competes and has won four of the last six championships). It has some complicated turns, mainly Castrol Edge, Remus and Rindt; you can easily lose more than a second there if not done well. It’s also a start-and-stop circuit, being nearly oval if it wasn’t for the two left handers it has. It’s available with the adjustable weather option. Right after the start, we head slightly uphill at +270 km/h, and before reaching the 100 mark on the left brake hard and shift down to 3rd gear to tackle Castrol Edge, a tight 90 degrees right hander, at slightly above 100 km/h. After it comes a long flat out section with a couple bends, first to the right and then to the left. It is when performing this left bend when we start going uphill again, coming at +280 km/h and braking hard upon reaching the 150 mark on the left, shifting down to 2nd and tackling Remus at barely 70 km/h. The turn itself, an incredibly sharp right hander, is made still in uphill, and the inner curb is very high, so try to avoid it. We head downhill throug... Read the rest of this Guide
Gran Turismo 6
07-29-16 06:31 PM
GT6 Track Guide Part I: Introduction, Street and Original
Gran Turismo is regarded by many as the real driving simulator. It has evolved from including only fictional circuits to include the most beloved, iconic and challenging real tracks over the globe, and if this wasn’t enough, many off-road and street circuits have appeared throughout its many sequels. Knowing the tracks and the cars is tedious, mainly for the big numbers they represent. Follow me through my journey around all the tracks featured in the game, as I detail how to deal with each of them as well as the cars and settings I’ve used, so you can mimic this guide and use it as a springboard to master all tracks and develop your driving skills. BEFORE ANYTHING: Since I play the PAL version, the units for power, mass, distance and speed are displayed in the metric system. Here are the equivalences for each unit to Imperial units, so you can recalculate all values given throughout the guide if you’re more familiar with them. 1 CV = 0,99 HP (almost no difference in this one) 1 kg = 2,2lb 1 km = 0,62 miles (alternatively, 1 meter = 3,28 feet) 1 km/h = 0,62 mph Driving settings This game includes a wide array of adjustable technological assistances. Everyone has their own tastes while driving, and each setting may vary from car to car. Here are my settings, which are the same for all cars. You will note I aim for a realistic driving experience, which in turn makes it more difficult to master, but it’s funnier and more challenging. Transmission: Manual I prefer shifting gears rather than have the car do it for me. It improves lap times in more than one way. Take note that electric cars don’t have a gearbox, so this option will be unavailable. Active Steering: Disabled The active steering protects the car from oversteering, granting more stability in turns. While this can be helpful in some cases, it also means that, the very first second your car oversteers it will be automatically corrected, which can make the car harder to ... Read the rest of this Guide
Crash Nitro Kart
06-30-16 07:59 AM
CNK: Mastering the game
Crash, arguably Sony’s mascot generations ago, didn’t miss the craze of the karting videogames with items all over fantasy tracks. In the new millennium, the Crash Bandicoot series was ported to other consoles beside Sony’s. In this case, Crash Nitro Kart landed in half a dozen systems, both home consoles and handhelds, one of which was the GameCube. CNK isn’t much different than its prequel CTR. The only noticeable quirk is the ability for karts to “hover”: the wheels emit some kind of magnetic pulse, generated by the exhaust pipes (now turned into generators of sorts), which enables karts to go upside down, race vertically, perform loops… It also includes new and varied weapons, two more crates with interesting effects and thirteen brand new tracks. This guide will detail everything you need to know to master the game: crates, weapons, characters and tracks will be carefully analyzed. Battle arenas are not included in this guide, since they’re mostly for multiplayer purposes, but the unique weapons found only there will be listed. So, if you’re ready, follow me into the world of Crash Nitro Kart!

NOTE: The quality of some screenshots can be questionable, but since I play this game on my Wii, the only way to catch screenshots was through my cellphone. The character sprites were spinning, so it was hard to catch them properly. Crates ? Crate


The most common type of crate, easy to find in many sections of the track and most of the times in several numbers. Upon breaking them, a weapon roulette starts. A ? Crate can award any kind of weapon. Bounce Crate


An uncommon type of crate that gives the player 3-4 Wumpa Fruits upon breaking it. Once 10 of these fruits have been collected, your character will become “juiced up”, meaning their performance increases, and also powers up any weapons they pick for greater effects. Wumpa Fruits can be lost when hit by any ... Read the rest of this Guide
X-men Next Dimension
05-31-16 08:43 PM
X-Men ND: Character Movelist
DISCLAIMER: Since the game is full of errors and glitches, this guide may provide inaccurate information. Everything detailed here was thoroughly tested, but no player can go beyond the limits of the game. Apologies in advance for this lack of accuracy. The arena is set once again for mutants of all kinds to battle for survival. 22 mutants on three different sides (X-Men, Magneto, Bastion) ready to kill anything in sight with their mighty powers. This game was the first to include outfits seen in the live action films. It’s easily noticeable in Wolverine, who dresses casually like Hugh Jackman in the movie instead of the yellow spandex suit worn in the comics, Toad also mirrors his live action counterpart, and Rogue is noticeably different from her comic counterpart too, just to name three of them. This guide will bring you a complete movelist of the characters, in which we distinguish two different kinds of attacks: super attacks, which can include melee attacks or different kinds of projectiles; and super moves, which consume one or more bars of your super meter.


This is how the super meter works. There are four levels of super moves. The left bar is used for level 1, the middle one for level 2, the right one for level 3, and when all bars are full you can use level 4. Using a super move depletes the affected bars. Each super move has a small “charging period” where the character glows of a certain color, which changes depending on the level of the super move. These colors will be used to distinguish each level. To charge the meter, simply attack or be hit. The meter is charged from left to right, and through the Z button, you can transfer all of the charged meter into a single bar to allow for quicker high level super moves, like this screenshot shows.


After this introduction, it’s time we get into business. This guide will go numbered, since some of the attacks shown here don’t appear in the in-ga... Read the rest of this Guide
Re-Volt
04-20-16 06:08 PM
Re-Volt Master Guide
Radio-controlled cars were an absolute craze back in the 90s, so much so that a videogame like Re-Volt, where you raced against seven other radio-controlled cars in casual environments like a supermarket, was elevated to the category of legend. While Re-Volt launched for all the available systems of its time, this version for the Dreamcast was the most complete, as it included the full car roster and an extra track exclusive to this port. Needless to say that all of this was due to how advanced the console was compared to its competitors. This guide will give you a glimpse as to why this game became so popular, besides offering a format never seen before. Here you will find the information you need to know to become the best racer: all the items (called pick-ups), the cars and the tracks will be carefully analyzed. Pick-ups While items are almost omnipresent in fantasy racing games, this time they are found scattered around the stage instead of being aligned in determined zones of the track. This means that each lap you won’t find pick-ups in the same place, adding a bit of unpredictability to the races. Ball Bearing



This item leaves behind a big and heavy ball. It’s a tough obstacle that can be deadly in tight spaces, but heavy cars can tackle it and take it out of the way with ease. Battery 



This item will enhance your car’s acceleration and speed for approximately ten seconds. Cars under the influence of this item glow golden and emit a characteristic sound. Better used on straights or fast sections. Bomb



Upon getting this item, your car will become fully pitch black and its aerial will become a fuse of sorts. After approximately ten seconds, the car explodes, potentially ending upside down, though heavy cars will be less affected. The bomb can be passed onto other cars through contact. Clone Pick-up



As the name implies, an explosive clone is left behind. Th... Read the rest of this Guide
Capcom vs. SNK 2: Millionaire Fighting 2001
03-19-16 08:24 PM
CVS2: Full movelist adapted
This was the original port of Capcom vs SNK 2, later ported to the rest of sixth generation consoles. However, this port never made it outside of Japan, and despite being highly bilingual, the movelist, between other things, is completely in Japanese. This guide will bring you the full movelist adapted to English. Due to the in-game movelist being numbered, I’ve followed that format and ignored the names of the attacks. Characters will be listed in two waves, one for each company, and will be in alphabetical order according to their international name for better understanding. Before starting, there are three things I should make clear: ratios, grooves and attacks. First, the ratios. The ratio determines how much health the player has or how much damage it inflicts. In some modes, ratio cannot be chosen at will, making all characters even, but other modes allow for manual choosing of a character’s ratio. There are a total of four levels of ratio, so experiment the many available combinations to find out how to build the best team. Next, the attacks. There are six possible inputs: light punch, medium punch, hard punch, light kick, medium kick and hard kick. Some attacks can be used with any punch or kick button with varying effects and damage, some may only be used with certain punches or kicks. Harder punches or kicks tend to be more damaging, but in rare occasions some attacks may show no difference. There are also four kinds of attacks: Normal attacks: The basic attacks which require simple button inputs. Can be performed with any punch or kick for varying effects and damage. Not covered in this guide since they are omitted in-game. Special moves: More advanced attacks that need a slightly more complicated button input. Can be performed with any punch or kick for varying effects and damage (exceptions do exist, though). Super moves: Powerful attacks that require a more complicated button input. Light punch/kick performs a level 1 attack, with t... Read the rest of this Guide
Looney Tunes: Space Race
02-21-16 07:42 AM
Conquer the Space Tracks!
Looney Tunes: Space Race lets you pick 8 of the franchise’s most popular characters and race in 12 circuits all over the outer space. As any wacky racing videogame, it includes several pick-ups, named gags, and a few tricks to make the races as crazy as possible. The few tricks are road hazards, like jumps, bumps, wall-less sections and so on, mainly everything that can make lapping the circuits harder. Falling over the circuit limits means your character will re-spawn on the track, making you lose some valuable seconds. Other than that, the racers are free to run while collecting gags from ACME crates all over the circuit. You can only hold one gag at a time, but you can discard an unwanted gag so as to get another one. Also, unlike other racing games, there’s no item roulette deciding which gag you get, instead you get a random one instantly after breaking an ACME crate. A side note is needed for the turbo boost. You can see five light bulbs above your speedometer, which serve as the meter for the turbo boost. These bulbs light up whenever you pick up one of the green canisters that populate the circuit, and when all five are lit, you can unleash the turbo boost. Be careful, as you won’t be able to use gags on that brief period. One more thing to note that can be useful is the directional pad. Aside from steering the ship with the left and right buttons, the up and down buttons let you control the aerodynamic shape of the ship. The up button inclines the ship nose of the ship, giving a slight but noticeable boost in top speed but reducing the effectiveness at turning. The down button elevates the nose of the ship, slowing it down a bit for better turning skills. A useful tip when dealing with sharp turns and tight sections. Some (sharp) turns may also have a widened exit, meaning the track is wider during the turn only at the opposite side (left turns will widen the track on the right side and vice versa), which further helps you take said tur... Read the rest of this Guide
Mario Power Tennis
01-17-16 06:23 PM
Mario Power Tennis Master Guide
To effectively play this game, it’s recommended you know the rules of tennis. They’re not strictly necessary, but it helps understanding how the game works. One added thing on top of those rules, which can be activated or deactivated at will before starting an Exhibition match, are Power Shots. These shots use a “meter” which is shown on the head of your racket as a rotating bar. As you charge shots or move around, this bar will charge up, until it makes your racket glow red. At this point, you can perform a Power Shot by inputting the correct commands. Another thing you must know is the control options. With this, you can set the Power Shots to be manually or automatically chosen, between other things. If Power Shots are manual, you need to know that Offensive Power Shots can only be performed within a certain distance to the ball, or otherwise they will fail. Setting Power Shots to automatic will execute a Defensive Power Shot when an offensive one would fail. After this reminder, this is all the information this guide will display: Types of Shots Controls Game Types Character Categories Characters NOTE #1: Characters can be chosen as right-handed or left-handed. Default is right-handed, but pressing L on the character select screen turns it left-handed, and pressing it again returns to default. Not counting the obvious changes brought forth by the change of hands, there’s no actual change in the gameplay between right or left-handed. NOTE #2: Upon completing all cups in World Open, in Tournament Mode, the character used will receive an upgrade, in the form of a star. Star characters can be selected by pressing R on character select, and pressing it again returns the character to normal. Star characters have slightly increased stats compared to their default variants. Star characters can also be both right or left-handed. Types of shots Flat shot: The simplest shot, as it involves the ball travelling fast in a straight trajectory. The ball wi... Read the rest of this Guide
Mario Party 6
12-16-15 07:33 PM
Minigame Collection
Here I am yet again, going through the 82 minigames Mario Party 6 includes. As always, this guide offers detailed information of each minigame and how they are obtained. The categories you will find in this guide are as follows: 4 players, 1-3 players, 2-2 players, Battle, Duel, Bowser and DK. A new and unique category is introduced in this game, which is named Rare. Five more minigames are found in a special mode, taking advantage of the newly added microphone add-on, which are found, between other things, in its specially dedicated Mic mode. 4 players, 1-3 players and 2-2 players are played after a round ends in Party mode. In some cases, a situation depicting a 4 players minigame is switched to a Battle minigame instead, where coins are recollected from all players and then distributed as prizes, with the minigame being chosen by voting. Also, if the mic is connected/enabled and (one of) the player(s) ends up being the solo character in a situation depicting a 1-3 players minigame, it can sometimes be changed into a Mic minigame. Duel minigames happen mostly when a player lands on a Duel Space, although during the five last rounds at Party mode they also happen when a player lands on a space already occupied by another player; in any case, they are 1-1 face offs with the prize being decided as a previous bet, which can include even stars. Bowser minigames are unlocked when Bowser declares to play them whenever he appears after a player lands on his space, with the loser(s) of said minigames losing whatever Bowser declares at the time. DK games follow a similar scheme, happening randomly when a player lands on DK’s space, but all of his minigames act the same as bonus minigames (see below), turning the collected bananas into coins. Finally, Rare minigames are unlocked in Solo Mode or purchased from the Star Bank, but can only be played via Minigame Mode. The main goal is always to win, in some minigames there are even personal records to set/beat. I list my ... Read the rest of this Guide
Dragon Ball Z: Ultimate Battle 22
11-12-15 06:02 PM
DBZ: UB22 Character guide
Back in the mid 90s, fighting games started to get big character rosters. This one was one of the first, including 27 characters, 5 of them unlockable through a cheat code. This means that nearly all the protagonists from the Dragon Ball Z anime were featured (one of the unlockables is from the prequel Dragon Ball, and another one is from a movie only, while a third one had his prominent role in the prequel but nonetheless appeared in Z). This guide will detail all available combos for each fighter, so mastering them becomes an easier task. From the general basic moves up to the most powerful blasts, everything will be covered in here. Before Starting In this game, all fighters start with two full bars of health, the first colored bright green and the second yellow, and below that a full bar of energy, colored red. The energy bar will deplete when using energy attacks, and if it’s completely depleted, your character will be unable to move or block, so always keep an eye on it. Of course, if your second health bar is depleted, then you lose the match. Four different kinds of attacks can be distinguished: physical attacks, energy-based attacks, super moves and meteor attack. The first ones don’t consume energy and should serve as the primary weapon for close combat for their mid-range. The second ones are simple attacks, not very harmful and don’t consume much energy. Super moves use a good chunk of your energy bar, but also deal significant damage. Finally, each character has a finisher called meteor attack, which is a barrage of punches and kicks dealing significant damage. The amount of attacks each character has under each category varies greatly, except in meteor attacks as there’s only one per character, also super moves will usually be three. It should be noted that super moves have a small animation before being fired, giving your opponent time to avoid it or block it, so be careful with the timing and the energy they consume. Last... Read the rest of this Guide
Sonic Adventure 2 Battle
09-26-15 07:55 AM
First Evolution Gallery
One of the most important aspects of Chao raising is the first evolution, the process in which Chao become adults. In this process, the Chao’s alignment is determined for the remainder of its life, and it also becomes a specific type depending on how it was raised. In this guide, I will show you all available first evolutions. It’s important to know how a Chao looks like, not only because of aesthetics, but also if you’re searching to obtain a Chao focused on one skill. I will include four pictures of each evolution the Chao can undergo: two for their child form, so you know what type and alignment the Chao is leaning towards to, and two in their adult form so you can confirm the type of Chao you obtained. For the details on how to obtain each type of Chao and determine its alignment, check out my Chao World Master Guide. Click here to view it
NOTE #1: The child forms probably aren’t accurate, as it’s hard to know when a Chao has been fully influenced towards a specific type. At least, if your Chao looks similar to the ones pictured here, you should do fine. NOTE #2: A Chao can only evolve into one type. However, if you influence more than one type, the child can take a “hybrid” appearance that doesn’t correspond to anything seen here. In those cases, check the priorities each type has over the rest in my Master Guide. NOTE #3: Chaos Chao will only have pictures of their adult form. This is because their child appearance is just that of a Normal Chao with random animal parts attached, so there’s no way you can exactly replicate their appearance. NOTE #4: There are lots of different Chao breeds. The one used here is Two Tone Normal. The eggs you obtain at the start and the ones found on unlockable gardens contain a Chao of this breed. Since it’s the very first breed you will come across, it’s just normal to depict its evolutions so you can get the hold of how they work. NOTE #5: Last, but ... Read the rest of this Guide
Gran Turismo
08-26-15 07:18 AM
Car Roster for Gran Turismo PSP
This game offers a wide pool of over 800 cars, distributed by more than 80 manufacturers or tuners. This list will detail the most important things you need to know about all cars. To begin with, the dealership option. Not all cars are available at any given time. The very first day you start, four dealers offer their cars, or a selection of them. To clear a day, you simply have to enter a race or a driving challenge, no need to even compete in it. In day three, there will be four different dealers, and this two day cycle repeats until days 69-70, after which it starts again. This means that, after every 70 days, you will have encountered all cars available in the game, so if you’re aiming to get a specific car, be sure to keep track in which day(s) the manufacturer becomes a dealer. Now that you know how and when can you obtain your desired cars, here’s the full list. First, a little key detailing what information will be detailed: -Power: Technically, more power means more speed, but in this game, where gearboxes are preset and can’t be tuned, this isn’t always the rule. Nonetheless, a powerful car is sure to accelerate fast, no matter which gearbox it has fitted. -Weight: A heavy car, despite its shape, it’s harder to control than a light weight car. Plus, a lighter car exploits better the power of the engine, meaning a light car with enough power can outrun a heavier car with more power. -Drivetrain: The last important feature. There are a total of five different configurations, each one affecting differently the car’s performance and maneuverability. Rear-wheel-drive cars tend to oversteer in turns if you go too fast, prompting you to spin out; front-wheel-drive cars tend to understeer, meaning that going too fast while turning will make the car not take the turn and also lose traction when exiting the turn, decreasing the acceleration; all-wheel-drive cars tend to be the more stable ones at turning, but they trade this ... Read the rest of this Guide
Sonic Adventure 2 Battle
07-09-15 05:30 PM
Chao World Master Guide
Chao raising was the best aspect of Sonic Adventure 2 Battle. In fact, if it weren’t for Chao, the game wouldn’t have been ported to Steam, Playstation Store and Xbox Live. The process was quite complicated for the time the game was released. After years of playing, I’ve been able to assemble all the information needed to properly raise Chao, information I’m going to share with all of you in this guide.

NOTE: I play the PAL version, partially translated into Spanish, so please ignore any in-game text it may appear on the screenshots, it's irrelevant to the guide. 1. Basics
2. The Chao Life Cycle
3. Getting to the Chao World
4. The First Eggs                                                                                                              
5. The Kindergarten                                                                                                                                    
6. The First Nap                                                                                                                      ... Read the rest of this Guide
Saint Seiya: Brave Soldiers
06-16-15 07:15 AM
Attack Guide
 The popular manga from Masami Kurumada has seen some adaptations as anime series and a few videogames as well. This year, the newest anime has premiered, and there’s also a sequel planned for this game to be released during the present year. But let’s focus on the matter at hand. Brave Soldiers includes more than 50 fighters, which is a lot, even though it still misses some important additions. The main cast from the first anime is included, since the very beginning when Saori didn’t even know she was Athena up to the fated battle against Hades, passing through the scuffle against Poseidon. Warriors from all three sides gather for the ultimate showdown. The fighting system is pretty easy. You can perform simple combos with normal strikes (Square or Triangle), use your Cosmo to strengthen your strikes (L2+Square or Triangle) and finally use your Cosmo for what we could call the signature attacks of each fighter (Circle and L2+Circle). There are some exceptions to the signature attacks rule, because some players may have more attacks disguised under other commands that aren’t the signature ones, either in throws or strengthened strikes. Lastly, there’s the big finisher, called Big Bang Attack (R2), which consumes three portions of the Cosmo bar on the bottom of your screen. You will notice that when this attack is available, at least three portions of the bar will change color from blue to orange. These attacks are very powerful, and also quite flashy, but in most cases are rendered nearly useless, as they need close contact to be triggered. As always, exceptions do exist. In here, I will detail all signature attacks of each fighter, with the corresponding button combination. All attacks used in the anime will be displayed by their name (if said name is yelled in Japanese instead of English, the name displayed will be in English with the yelling besides it in parenthesis like now), while attacks not used in the anime, or at lea... Read the rest of this Guide
Mario Party 5
05-22-15 10:50 AM
Minigame collection
Here I am again, going through the 75 minigames Mario Party 5 includes. As always, this guide offers detailed information of each minigame and how they are obtained. The categories you will find in this guide are as follows: 4 players, 1-3 players, 2-2 players, Battle, Duel, Bowser, DK and Story. Three more minigames are included outside the minigame mode, which are under the category Bonus mode. 4 players, 1-3 players and 2-2 players are unlocked after a round ends in Party mode. In some cases, a situation depicting a 4 players minigame is switched to a Battle minigame instead, where coins are recollected from all players and then distributed as prizes, with the minigame being chosen at random instead of voting. Duel minigames happen mostly in Story mode, although during the five last rounds at Party mode they also happen when a player lands on a space already occupied by another player, in any case, they are 1-1 face offs with the prize being decided as a previous bet, which can include even stars. Bowser minigames are unlocked when Bowser declares to play them whenever he appears after a player lands on his space, with the loser(s) of said minigames losing whatever Bowser declares at the time. DK games follow a similar scheme, happening randomly when a player lands on DK’s space, but all of his minigames act the same as bonus minigames (see below), turning the collected bananas into coins. Story comprises a single minigame that is the final act of the Story mode, and the Bonus mode is available from the beginning. The main goal is always to win, in some minigames there are even personal records to set/beat. I list my own records just because it’s the record shown whenever I play those games. Also, a few games are bonus minigames where the goal is to get as many coins as possible, with no winners or losers. With no more delay, here are the 75 minigames of Mario Party 5. 4 Players Coney Island: Control stick to move This minigame takes place in a parody ... Read the rest of this Guide

EX Palen's Last 7 Game screenshots (517 total) (view last 250)

EX Palen's Game History
Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Spirit of Speed 1937 (dc),   Spirit of Speed 1937 (dc),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),  
 
Game Boy Advance Games EX Palen owns (10)

Game Boy Color Games EX Palen owns (2)

Game Boy Games EX Palen owns (1)


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