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  Views: 3,248,506,684     05-26-24 02:18 PM  

Main Profile EX Palen's Profile Game Profile : Wishlist : Collection

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Registration: 07-03-13 05:53 PM (3979 days ago)
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Retro Game Room Scores
Crash Bash   Rank 1/2 : 165
Kirby's Dream Land 2   Rank 2/4 : 659,030
3 Game Pack! - The Game of Life, Payday, Yahtzee   Rank 2/3 : 304
Pokemon Pinball - Ruby & Sapphire   Rank 3/42 : 1,681,253,965
Ms. Pac-Man   Rank 8/12 : 33,970
Star Fox Competition - Weekend Edition   Rank 11/22 : 101,784
Donkey Kong   Rank 18/117 : 82,000
Dig Dug   Rank 25/44 : 23,630
 
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EX Palen's Last Game Comments
Dragon Ball Z: Ultimate Battle 22 I will never understand why this game took so much to have a US release. Japan got it in 1995, and Europe in 1996. At that time, it was fairly decent, but in 2003 was clearly outdated to be released as new.
Pokemon Resolute (v1.07) Umber Path is awful, Miltank is a pain to deal with and Voltorb keeps using selfdestruct to wipe out my team. Why must this place be the only decent one to train before challenging the fourth gym?
Pokemon Resolute (v1.07) Inkay is weak to Dark? I can deal with the horrible grammar, but at least we should have the correct damage taken table.
Pokemon Glazed (beta 6) Fusion Boss Michael sent out Ditto... Becoming the Boss with a Ditto reveals just how much Team Fusion sucks lol
Mario Kart 8 Racing upside down with the wheels emitting a magnetic field for the kart to float was used in Crash Nitro Kart more than 10 years ago... Applause Nintendo for innovation.

EX Palen's Last 25 Game Reviews
Dragon Ball Z: Budokai Tenkaichi 3
07-30-18 07:49 PM
Who shall be the ruler of the DB Universe?
Gathering all the characters of a determined franchise and pitting them in a game just because “party time, everyone’s here” isn’t anything new in the fighting genre. We saw it back in the days of the NeoGeo with The King of Fighters 98, and still today we can see it in games like Super Smash Bros. Ultimate. Things go on a totally different level when we talk about videogames inspired in anime series. When an anime has been going on for +10 years, airing 500 episodes and producing more than a dozen movies, the amount of characters it could spawn and fit into a videogame skyrockets. This is what happened with BT3. It was made as a dream match so characters from all eras of the Dragon Ball anime could fight against each other and relive all the anime and movie plots plus a few more, theoretically to keep the legend alive since no anime, manga or movie had seen the light in the last 10 years, something that (for best or worst) isn’t true nowadays. But how much of a dream it really was? GRAPHICS: 10 Starting strong in this field, because the graphics were lovely. The characters were perfectly recreated, the environments felt realistic, the special attacks being overly flashy and cool-looking… In terms of looks, this game had absolutely no complains. Some may say that the cutscenes could have been better. However, even modern-day games (though maybe not extremely important games or without the hype that the Dragon Ball franchise can produce) have worse cutscenes, and considering it’s been 10 long years since this game premiered I don’t think it really hampered it. One of the best quirks were the destroyable environments and the time of the day. The former was perfectly simulated, with trees gone forever without a trace and buildings leaving some rubble at their base, alongside the main pillar of the bigger buildings that couldn’t be destroyed. The time was also perfect, being capable of displaying morning, dawn,... Read the rest of this Review
Digimon Rumble Arena
07-25-18 02:22 PM
Ready to rumble, Digidestined?
The fifth generation of consoles was the pinnacle of fighting games, where many renowned franchises debuted to craft their legend and where already living myths magnified their status with the advent of 3D. With almost anyone attempting their luck at this genre, a franchise as Digimon, which precisely focused on battles, couldn’t stay back. Digimon Rumble Arena was their first attempt outside of the traditional adventure games the franchise had been publishing since the late 90s. Now, we could finally pit together our favorite Digimon and battle out in awesome but dangerous stages, with the help of items to turn the battle in our favor and with the ability to digivolve into our digimon’s strongest form ever seen. What’s not to love about this game? GRAPHICS: 9 The character sprites were actually kind of nice and the stages do look awesome. Crazy Battlefield pushed the graphics to an awesome level, thanks to the rotation system of the stage and the platforms that vanish into thin air if a player stands too much on them. However, the game’s not perfect as bugs are sure to be encountered here and there. Wouldn’t normally be a problem, but when you’re pushed over a cliff by a giant rock that wasn’t supposed to hit you it’s an absolute pain. SOUND: 8 First off, the music. If you played this game on the standard one-player mode, you’d mostly listen to the calm ambient music of the stages: the mystic of Sanctuary in the Sky, the folklore of Dangerous Forest, the apparent calmness of Freezy Arctic... However, even then we have a glimpse of the other side of the soundtrack, which leans towards rock music. The boss fight against Reapermon is the best example, and also Reapermon’s own theme when picked for battle. This other side is rare, mostly being brought forth through special circumstances, and thus the average player may not get to hear this awesome side. The sound by itself isn’t anything great. Th... Read the rest of this Review
Gundam Battle Assault
10-29-17 07:19 PM
Brawl in building-sized robots? Count me in!
Gundam is one of the longest running anime of all time. The first episodes date from the late 1970s, and still to this day more and more spin-offs keep appearing to enlarge the legend of the most prominent series in the Mecha genre of anime. Its militaristic theme of a world involved in a never ending war where weapons aren’t wielded by soldiers, but instead wielded by all-powerful giant robots piloted by soldiers has shaped the entire genre upon its debut. Of course, like any popular and long running anime series, Gundam has also prominent games to its name through several generations of consoles. In this particular case, they aimed for a one-on-one fighting game using several of the most iconic models of the time, which help us realize how much the series has changed and improved over the decades. This was also one of the first fighting games of the series, though surely the most prominent for the sequels and spin-offs it would later inspire. GRAPHICS: 9 While the game is quite simple in terms of graphics, they still have a good design to them. Menus and cutscenes are almost out of consideration for their minimalist design, so the only real thing here are the stages and the character sprites. The stages can also be seen as minimalist but still display a nice design, like the “Acguy Factory” where we see detailed copies of the character sprite all over the background. Character sprites are greatly detailed as well, specially with the damage system that shows them breaking down and losing layers of armor as their health depletes. If it had a bit more detailed cutscenes, and little improvements to the menus could also be done like we saw on its sequel, the rating for Graphics would be perfect. SOUND: 7 To keep up with the minimalist nature of the game, the music is just a vague tune played on the background. The music never plays a prominent role besides menus and cutscenes, because in-battle the heated action almost makes it unable to be heard... Read the rest of this Review
Looney Tunes Racing
10-25-17 06:57 PM
That's all, folks?
Weapon-based kart racing saw a massive expansion with the fifth generation of consoles. Following on the legacy of Super Mario Kart, many other characters grouped their crews together to race in some kind of wheeled machines in a racetrack of sorts created in their own universe and environment. In this occasion, the old-school legendary crew of the Looney Tunes has grouped together to race some awkward machines in even more awkward environments, accompanied by their traditional armament consisting of pies, anvils and bombs. It also featured trigger-like hazards on track, rather unique by then, to make tracks more dangerous. But just how good this game was? We’re about to see… GRAPHICS: 8 Graphics weren’t precisely the best regarding characters, but regarding environments it’s another thing. While characters looked not only heavily polygonal but also quite distorted, environments were a bit more detailed and better looking. The comparison is very easy with the cameo appearance of Roadrunner in stark contrast with the sprites for all the characters eligible for racing. Besides, the amount of detail some tracks had, like You Belong in Pictures, was really amazing compared to more sober tracks like Planet X or the Deserts. SOUND: 7 The music was very much on the line with the Looney Tunes show. There’s a wide variety of instruments being played instead of the electronic sounds that were starting to monopolize gaming music. That’s a nice quirk, specially with the effect that sped up and pitched up the music on the last lap to make things more frantic. Game sounds were also on the line with the show, mimicking what we would hear in a TV episode. No strange tries to introduce different sounds, the classic ones have prevailed: the thunder, the bomb, the anvil and of course the pies. Also, just like in the show, special tunes played whenever you hit a turbo pad, which in my opinion were a bit out of place because it distorted quite h... Read the rest of this Review
Bomberman Generation
10-23-17 05:55 PM
White Bomber hits the mini disk!
Our beloved hero Bomberman has never missed the chance to star in every game console in the markets. He had seldom appearances in the 80s, but in the 90s it rose to fame and started appearing literally everywhere, be it console or handheld, to give fans the chance of bombing things up. By the start of the 21st century, the sixth generation of consoles was at its peak and Bomberman, having already appeared on the pioneering Dreamcast, landed on Gamecube with this massive game. GRAPHICS: 10 It didn’t have the most realistically looking graphics of its time, but still it was very well designed. The several different environments found throughout the game were not only amazing, they also had some nice dynamic effects like the flowing rivers. Character animations were also incredible, the movements were very fluid and it had no graphical glitches, which gave it an edge over many games of its time (and even some modern ones as well). SOUND: 10 On one hand, the music was awesome. Maybe it has no track you’d be playing in your MP3, but still the melodies are quite good for a background. The pace change for heated battles was also very good, giving the game a bit more of speed and action. Definitely not the game you’d want to turn off the music in, specially when sound effects aren’t that important for you’ll be just hearing explosions. On the other hand, and speaking of sound effects, the detail given to sounds was impressive. The different kinds of explosions you could trigger each produced a unique and distinct sound, the water drop sound of the Bouncing Bomb was lovely and the list just goes on and on. Playing this game without volume is an absolute disgrace. ADDICTIVENESS: 10 The story mode uses bombs in a different way than the battle mode, which coupled with all other minor changes essentially makes each mode a game on its own. Not only is the story mode quite appealing, the battle mode can have you glued for hours upon hours. The ... Read the rest of this Review
Pokemon Trading Card Game 2 (english translation)
08-23-15 12:35 PM
The last Pokemon TCG video game... sadly
In the late 90s, the craze for the Trading Card Games started, with Yu-Gi-Oh! and Magic The Gathering leading the revolution that not long after would sweep the world. A ton of animes, mangas and collectible card games were released in the following years, as well as video games inspired in them or creating their own new concept. Even famous sagas like Dragon Ball have attempted to create a TCG of their own, demonstrating the big potential these games have. Seeing this great potential, Nintendo boarded the ship of the TCGs. Their bet was a TCG revolving around Pokemon, in a time where the first generation was still fresh and the anime started airing. Even though it had these two hard competitors, the TCG managed to become a strong bet in the Pokemon merchandising even to this day, with an ever expanding car pool as new generations of Pokemon land. This second version, however, never saw the light outside Japan. What you have here is the best attempt at an English translation of said game. GRAPHICS: 7 Nothing to be surprised about. It keeps the level of graphics seen in the main games of the time, and the in-battle animations are very developed for its time. The only flaw is that the cards are missing a little bit of details. If Nintendo bothers to give the cards different colors according to their type, why does the game ignore said colors? The rating could have been much higher without this error. SOUND: 5 Probably the worst aspect in the game. I’ve played other games even in the preceding Game Boy that had a better quality sound. The music sounds canned, and the in-game sounds could be of a better quality too. Even then, the rating has to be positive for the huge pool of sounds the game offers and the varied soundtrack. Wouldn’t be fair if I ignored these two facts. ADDICTIVENESS: 9 Has someone ever played a TCG that isn’t addictive? Be it opening up to try all available strategies, to collect all cards or whatever goal you have in mind, ... Read the rest of this Review
Tekken 6
07-31-15 07:28 PM
Sixth King of Iron Fist Tournament
The King of Iron Fist Tournament reaches its sixth installment. Once again, the presidency of the Mishima Zaibatsu, the world’s biggest conglomerate, is put at stake, with the winner gaining complete ownership of the company. Fighters from all over the world take part in this tournament, each with his or her own purposes. Which one will raise to the top and rule them all? GRAPHICS: 10 I’m absolutely amazed at the graphics. The characters look almost real, and the battle stages get very dynamic. For example, the Rustic Asia stage, where the roaming pigs scream and move out of the way when a character comes close to them, or in Noh Theatre, where you can see and almost hear the waves splashing towards the theatre. Plus, in stages where there are crowds, you can see them actively moving, somewhat resonating with the ongoing battle. SOUND: 9 Who needs music in a battle stage? I prefer to hear the noise of the fight itself. The character grunts, the revamped hit sounds, special noises like the squishing noise when a character falls to the ground in the stage Fiesta del Tomate… Even then, I’ve went through the background music and it’s spectacular. The traditional yodeling in Hidden Retreat or the festival music heard in High Roller’s Club are the best examples. Still, I can’t rate sound a 10 because background music is just out of place in my opinion. ADDICTIVENESS: 10 Like if you can get tired of playing any Tekken game. You have a ton of characters to master and clear Arcade mode with, you can use them all to get to the highest possible rank in Ranked Match, and you can even customize them if there’s something you want to change about them. Hundreds of hours of playing lie ahead, and also hundreds of hours until the battery of the PSP charges up again so you can keep playing. STORY: 0 After taking over the Mishima Zaibatsu, Jin Kazama uses his position to throw the world into chaos. Wars ensue everywhere as the Za... Read the rest of this Review
Gran Turismo 6
07-30-15 06:22 PM
GT6
Fifteen years after the first Gran Turismo, here is the sixth and so far latest installment. It features a lot of real circuits, with some fictional and urban circuits, and a very large car roster, with brands from four continents. It also includes a special project, called Vision Gran Turismo, in which several brands from all over the world expose futuristic cars as their own vision of the future of the automobile. Some have taken the chance to show urban cars, others show race cars, and some even mix both options by presenting two or even three models. GRAPHICS: 10 Without a doubt, the best aspect of the game. The tracks feel almost real, with even the slightest details added, though there are minor details still missing, such as a small bump in Cote d’Azur which is crucial in real life races held on that circuit. What to say about cars, is like if you were watching them directly and not through a screen. Worth of mention is the detail of the iridescent painting, making the color of the car change depending on the angle of vision, presence or absence of sunlight and a few more aspects. As for the inside view of the car, well, I’m not used to it, but I’ve used it in some replays, and though it’s not that detailed I wouldn’t say that it’s plain and simple. SOUND: 7 Who wants music, when you have the sound of the engines? Well, except for electric cars, in that case a little music could be welcome. In the menus, the music serves a good purpose as an ethereal add-on, while on the replays there are better songs than others, but all of them seem equally suited for a race. And well, the engine sounds… Not very realistic, being benevolent, even if they sound amazingly good, I know that some cars don’t have the noise Gran Turismo presents. I wouldn’t mind if this happened in the early installments, which it did, but after nearly 20 years I think one great addition would be this one. ADDICTIVENESS: 9 It’s alw... Read the rest of this Review
Gran Turismo
07-29-15 05:27 PM
Gran Turismo Portable
For the first time, and last time to date, Gran Turismo jumped from the main Playstation systems to Playstation Portable. Now, +800 cars and +40 tracks await for you, wherever you go and whenever you have enough battery. Graphics: 8 Not a big change from previous installments. The cars seem very realistic, but the tracks aren’t at the same level: blurry road signals, heavily bumpy tarmac and a few details here and there missing from other games. It feels as if they considered those details dispensable, while in the opinion of many, if not everyone, these details could have given this game a much better rating. Sound: 10 The best aspect of the game without a doubt. Menu music is okay, engine sounds, as always, could be more realistic, but in-race songs are outstanding. For years, I tried to search for one, Colorful Monochrome, which is an epic guitar riff that lasts the whole song, replacing any lyrics it could have to leave a purely instrumental track. And well, guitar riffs while riding a supercar at above 130 mph is an incredible feeling of freedom. Addictiveness: 7 The huge car roster and the variety of tracks allow for a big number of challenges. You have very fast tracks to test each car’s top speed, twisty tracks to test its handling and long straights to test the braking system. Everything you need to get to know each car and make your own selection. Plus, if you aim to own some race cars, you will need to amass some wealth, which mean lots of hours into racing. Story: 0 Gran Turismo has never had a proper story, but it has had a one player mode to make up for it. In this instance, however, that mode has been scrapped, alongside the required licenses to keep progressing through the game. Depth: 6 Conquering all races can take some time, but if that wasn’t enough, we have the Driving Challenges, in which you are pitted against numerous challenges of increasing difficulty. Completing them isn’t hard, but think twice if you thin... Read the rest of this Review
Dead Or Alive 5
07-27-15 06:25 PM
Alive or Dead
The fifth and last installment of the Dead or Alive series was multiplatform for the first time in over a decade, the last one being Dead or Alive 2. It also came with a few tweaks in the gameplay and character roster, with the addition of Power Blows and characters from Virtua Fighter due to an agreement with Tecmo Koei, publisher of the Dead or Alive series, and Sega, who would publish the game in Europe. It has also seen a couple of updates, in the form of new games, one and three years after this game’s release, respectively. Dead or Alive has become famous over the years not only for the tag battle system it has included since the second installment, but also for the incredibly large costume selection it offers. This has gone up to the step in which you can select different hairstyles or accessories to be worn by the character by simply pressing an extra button when selecting the character in any mode. Of course, this also means it has a ton of DLC content, with many different themes, ranging from Christmas to school uniforms and ninja costumes. Graphics: 10 Team Ninja, the developers of the game, paid attention to every single detail when it comes to graphics. As usual in modern games, the fighters are almost real, even more in this game where, not counting Ayane’s purple hair, the characters have realistic hairstyles. The environments are spectacular: the construction site as it is demolished, traffic crashes, flowering trees having their flowers swept away by the wind… Not to mention the stages when you are inside a house, with very detailed ornaments in each room. The best point is, without a doubt, the consequences of the battle: characters being covered in mud, sweat or water as they celebrate the victory, or if the battle lasts long enough, you can notice these aspects while still battling. In the endless struggle to see who makes the most realistic fighting game, Team Ninja with Dead or Alive 5 has demonstrated why they are in the l... Read the rest of this Review
Saint Seiya: Brave Soldiers
07-22-15 09:54 PM
Burn your Cosmo!
Nearly 30 years after the series first aired, Brave Soldiers recalls the most important fighters throughout the first three original manga arcs: the battle at Sanctuary, the scuffle against Poseidon and the holy war against Hades. The protagonist Bronze Saints, their fellow Gold Saints, Poseidon’s Generals and Hades’ most loyal servants alongside some reincarnated Gold Saints faking allegiance to the Underworld Ruler, totaling 59 fighters for an awesome roster. Graphics: 9 In the midst of battle, the key factor in the game, graphics couldn’t be any better. The characters seem almost real, very loyal to their anime counterparts, something that not always happens in games inspired from an anime. Outside of battle it’s a different thing, mainly in Saint Chronicles, the game’s story mode. The cut-scenes before every fight show a little dialog, but the character’s figurines are out of place, being honest. Plus, they sometimes add a picture of the anime of the scene the dialog is focusing on, and in the very last episode, it clearly shows four characters that were left out of the roster, much to the fan’s dismay. Sound: 10 By far the best aspect of the game relies on the audio. There’s only the original Japanese audio, with no option to any dub. Some people may disagree, but in reality, the Japanese audio is the most epic by far. The original attack names, the effort the voice actors put in… Magnificent. There’s also the point that some voice actors are the same as the very first anime, considering it aired in the mid 80s. True, Dragon Ball still has lots of the original voice actors, but this anime isn’t as popular as Dragon Ball, and seeing that many voice actors stay loyal to the series after so many years is delightful. Last, but not least, comes the music. In my opinion, the music isn’t needed while in the midst of battle, it deprives you of the awesome voices. As for the menu or cut-scenes... Read the rest of this Review
Digimon Digital Card Battle
04-05-14 04:21 PM
Yugi would approve
Many of us know of the existence of a Digimon Trading Card Game from Digimon Tamers. Not as many knew that this game was ever made, and I bet many people would believe this game was released after Tamers. There could be another type of people, maybe me, who did know of the existence of this game but rejected it because card battles aren't what Digimon revolves around.

I must say I'm impressed with this game. Simple, easy to learn and play, a huge card database for the time it was released, the many combinations available... It has a few disadvantages as well, but no game is free of them, and as long as the good things overpower the bad things, there's nothing to worry about. Let's get into business.

Graphics: Being a card game, it doesn't focus much on the graphics, except for one thing: the in-battle animations. They are really good and realistic, and the characters are also very well designed. Outside of battle, graphics play a minor role. Maybe something can be said about the maps, but I don't see anything bad in them. The backgrounds are also great, except when they are white-coloured, because it completely hides the texts that appear when both Digimon exchange attacks. Some animations have also flaws, but outside that, the general view is outstanding. The battling Digimon animations are the only reason why graphics deserve a 10.

Sound: The music isn't amazing, but shutting it off would be disrespectful. It's true that there are very little sounds aside from the background music, only in the battles between Digimon, both when performing their attacks (or receiving an opponent's strike) and the cries they emit in different situations. I must say that the cries aren't that great, there are very few of them and shared with a lot of Digimon. The in-battle sounds are exaggerated, mainly when the attacks revolve around launching projectiles that create explosions, and it has to be noted too that the higher the level of the Digimon means more... Read the rest of this Review
Crash Nitro Kart
02-12-14 08:33 PM
Time to go crazy!
It's no news that the last word used to describe the Crash Bandicoot series would be sanity. And that sounds strange, since we are talking about a kart racing videogame. But yes, sanity isn't a word to be used to describe this game either.

Mario Kart 64 started the genre of the weapon-based racing games, but then, Crash Bandicoot and his crew wanted to join and overhauled the game. In 1999, Crash Team Racing (CTR, for short), appeared for the PSX, and it demonstrated, once again, how much distant is the concept of sanity from Crash. The circuits were more technical than in Mario Kart, and some featured shortcuts, sometimes only available by blasting any door/wall/thing blocking our way. Also, instead of having shells and banana peels as weapons, it included bombs, homing missiles and TNT crates, and also the option to increase the power of the weapons through the Wumpa Fruit.

CTR was indeed a very good game. Not long after, in 2003, the sequel, if it can be called that, appeared: Crash Nitro Kart (CNK, for short). The mechanics for driving were the same, with a little tweak: now the karts had the option to hide their wheels and somehow hover over the circuit using some kind of electromagnetism, a mechanic that made the circuits even more twisty and complicated. Not much changed about the weapons, just one or two new additions, but that's all. Of course, a new storyline, different characters and a lot of nostalgia to those that played CTR before it.

Graphics: CTR was very well received on this aspect, and CNK didn't disappoint either. The characters and karts are very stylized, while the backgrounds for the circuits and maps are very detailed and elaborated. The animations are a good aspect too, funny instances aside, either in the various cutscenes and in-race. When the character was hit by, or crashed into, a weapon, the screen lightens up a second, leaving you with a complete blank screen and your character doing rollovers, frozen s... Read the rest of this Review
Toshinden Subaru
02-11-14 10:53 PM
Unleash the fighters
The 90s. The decade in which the fighting games, specially for the PSX and the arcade consoles, had its golden era. Mythical series like Tekken, Street Fighter, Dead or Alive or Soulcalibur saw their first installments. Tekken evolved up to the 3rd installment, Dead or Alive and Soulcalibur only had one, while Street Fighter had nearly ten. Toshinden made it to the 4th installment, Toshinden Subaru, but, unlike the rest of series mentioned here, Toshinden didn't receive any further installments in the 21st century. It's a shame to see how the series that introduced the sidestep maneuver, a feature included in a good bunch of fighting games later on, died so early after its conception.

Battle Arena Toshinden is somewhat similar to the Street Fighter series if talking about how the characters fight. Although they use a wide variety of unique weapons, they also have projectile attacks involving fireballs and lightning. There aren't clear combos to make as happens in Dead or Alive, Tekken or Soulcalibur, but instead, you knock out your opponent with powerful special attacks available when you charge up a special meter called Overdrive Gauge under your health bar. These special attacks were very similar to those used in the Street Fighter series, although the game stopped for a few seconds to show a special animation before the attack was launched, and therefore, could be evaded.

The spirit of Toshinden is still alive, inherited by the Soulcalibur series, showing how famous Toshinden became in the middle 90s. While we wait for its resurrection, let's honour this game with the review it deserves as the last installment of the series that pioneered the weapon fighting games.

Graphics: The environments were very detailed, and the design of the characters and weapons wasn't bad either. The in-battle animations were the best part, with very fluid movements for the attacks and very good animations for the special attacks (Miyabi's Tsuki Shizuku ... Read the rest of this Review
Mario & Sonic at the Olympic Games
02-06-14 09:04 PM
Citius, Altius, Fortius
Faster, Higher, Stronger. The Olympic motto is taken to another level when Mario and Sonic clash their crews against each other competing in a good number of Olympic sports, and some other not so Olympic featuring the classic shells from Mario Kart, for example. There have been some other tries to bring up the Olympic Games in previous consoles, but they weren't very successful. With the new playing style of the Wii, the Olympic Games finally can be seen as a good addition to the world of videogames, mainly due to the many different sports it encompasses.

Some can say that the character roster is rather small, with many characters from the Mario and Sonic universes missing. But maybe this was due to the fact that they wanted to balance the number of characters in each category from each universe. If you don't find the character you want, there's always the option of using your Mii.

Graphics: The Gamecube games had very good animations for their time, and this one for the Wii follows the pattern. The animations are very fluid and constant, while the environments are very close to the real Olympic facilities used in Beijing. In the non-Olympic section, the game doesn't disappoint either, the special animations regarding to superpowers are very elaborated and detailed too. No wonder why graphics has earned a 10.

Sound: Nothing special to say about the music, it's not bad, but it's not epic either. For the in-game sounds, well, nothing much to say here since there are very little sounds to examine. The best point about the sound is how, in the sports that allow it, the crowd starts clapping louder at the athlete's behest and how the clapping is still active when the athlete starts its performance. About the sounds that emits the controller, let's just say that, if it was the TV which emitted them, nobody would bat an eye. Final rating for sound is 9.

Addictiveness: An awesome game to do some exercise while also trying t... Read the rest of this Review
Mario Power Tennis
02-05-14 11:05 PM
Mario Federer versus Koopa Nadal: The Rematch
The sequel to the old Mario Tennis for the polygonal N64. Enhanced, of course, but sometimes the enhancements don't come up with good reviews by players. This game is no exception, for example, in the fact of being less realistic than its predecessor. Talking about Mario, this shouldn't be a problem, since realistic isn't the word that better describes the whole Mario series, but talking about sports, it does matter.

So, four years have passed since the release of the original Mario Tennis. A new console was released in the meantime, which means that the new game will have more features than the first: more characters, more courts, more tournaments... So far so good. But then, Nintendo kicks in and adds the magic ingredient of fantasy into the game. This results in impossible winners, strange courts, and magical superpowers either for offense or defense. The impossible winners, well, let's say that Rafael Nadal himself showed this to the real world after the game was released. The strange courts, a typical thing in the Mario universe: do normal things in the weirdest places. The superpowers... It's alright to have the option to play with power-ups like in Mario Kart, but having those superpowers as default in Tournament mode it's just out of place in my opinion.

But let's stop complaining and start reviewing.

Graphics: A great improvement from the prequel. The courts and characters are much more detailed, and the animations are great. Even when the court is composed of treadmills working at full power, the game doesn't slow down at any moment and the animations are never altered (that is, if you don't step on one of the treadmills). Graphics has earned a 9 for this.

Sound: Well, the music in here can be omitted, but the in-game sounds not. In here, the sound that a player emitted when it knew the point was lost is removed, and it's not because the superpowers can help you even if the point should be lost by normal means.... Read the rest of this Review
RC Revenge
02-03-14 07:20 PM
RC Overhauled!
By the time we were welcoming the start of the 2000s, we had almost seen everything that could be created around racing video games: realistic simulators as Gran Turismo, futuristic as F-Zero, fantasy and superpowers as Mario Kart, radio controlled cars as Re-Volt... We even saw mixtures of two of this "genres", like in WipeOut, mixing futuristic with fantasy and superpowers. Re-Volt had what could be called superpowers, but it wasn't really considerable. What we didn't see was a mixture between radio controlled cars and fantasy and superpowers, precisely what this game offers.

Although it was at first conceived as Re-Volt 2, it isn't really a sequel, because it's a complete overhaul in all terms. The cars are not inspired in real-life radio controlled cars and are no longer realistic, even though some Re-Volt cars weren't realistic neither. The tracks are all fictional, instead of racing through real-life environments such as a neighbourhood, a supermarket or a museum. The power-ups are also overhauled, increasing in number, properties and usefulness. And if this wasn't enough, there's a new thing included: all cars can turn into boats for water races, and there are tracks in which there are two separate tracks for both boats and cars so you can choose whichever you want every lap. Of course, boats aren't as fast or maneuverable as cars, but the track can be easier to follow, mainly because you don't have to fear about being flipped up or falling down the track.

No wonder why finally the name Re-Volt 2 was discarded in favor of a new name. In later years, it also received a sequel called RC Revenge Pro, which was a true sequel in the fact that it didn't change that many things of the original game and instead upgraded the graphics for the new console, added more animations, more tracks and also a better speed when running the game. But what exactly does RC Revenge offer to players?

Graphics: Very good graphics and animations. The tra... Read the rest of this Review
Gran Turismo 2
11-30-13 09:41 PM
Race to the finish!
Japan, 1992. Kazunori Yamauchi wakes up with an idea that excites him so much: creating a racing videogame. The project was long to complete due to the excellence wanted in the game, featuring nearly 150 cars from all over the world, although Japan was clearly dominant. It also included fictional race tracks, totalling 11 circuits. Back in the 90s, this meant a lot of effort, even more considering that Yamauchi wasn't the chief of some established company (Polyphony Digital was established after the game was released in Japan, but before the worldwide release), so not many people were working on the game during its development. However, the game was finally completed in 1997 and named Gran Turismo. The game was very well received, up to the point that now, more than fifteen years after, Gran Turismo is the best sold series of the Playstation consoles, and also the best sold racing game series.

This game, sequel to the original Gran Turismo, was completed a short time after. The game was meant to be even better than its prequel, and for sure, its numbers are remarkable. The car roster was expanded enormously, including a lot of non-Japanese very special cars, like the one-off Renault Space F1 or the TVR Cerbera Speed 12, the most powerful front-engined car, and also the most powerful naturally-aspirated car until the recent LaFerrari, to have ever existed. The car roster featured more than 600 cars, almost four times bigger than the original. It also included more than two times more tracks, and also included, for the first time, rally tracks, such as a portion of the Pikes Peak Hill Climb. Now that Gran Turismo 6 is so close to become a reality, let's analyze what one of its five predecessors looked like fifteen years ago.

Graphics: The graphics are very spectacular for its time. Compared to how the games looked like in the N64, this one doesn't look that much polygonal. The cars are very defined, and not as away from reality as you could expe... Read the rest of this Review
Need for Speed: Hot Pursuit
11-30-13 06:19 AM
Back in time
By the time the first Need for Speed games started airing, the option of tuning the car wasn't available. However, as years passed and EA wanted to search for new heights, decided to introduce the option of tuning your car. It was well received by the players, and Need for Speed became a reference in tuning, where you could show your cars not only as racing machines, but also as beautifully-painted cars or heavily slammed cars. For once, you could change the car's appearance to fit your own desires, in the way the game allowed you to. But then, this option was again turned off.

When Need for Speed Shift was released, the series took another path in their main goal. Now you were a racer, and any tuning you could do was regarded to competition, rather than just physical appearance. It included the racing modification, were the car was completely prepared for competition and its performance was altered terribly. This was the first step where we could imagine that Need for Speed was again in search of new heights, maybe wanting to dethrone the mighty Gran Turismo as the best sold racing game series.

So here we are, in Need for Speed Hot Pursuit. In fact, this game is the final road, as of today, of the Hot Pursuit series, which started back in 1998. Two games before this one were released, which leads me to think that what Need for Speed is trying right now is to awaken the nostalgia from older times. The main goal was the same for all games: either escape the police or be the police. But there's more than just that. I have to admit that I prefer more the runner side rather than the police side, because if I'm playing a videogame, where nothing is real, I prefer to do what in real life shouldn't and can't be done, and being a policeman can be done in real life, as do police pursuits.

Graphics: Very good graphics indeed. The backgrounds... Read the rest of this Review
MotorStorm: Pacific Rift
11-29-13 01:26 PM
Who said fear?
We're always told not to do in real life what the videogames show us. In racing games, more than a warning, is almost a rule. Of course, it's a rule when applying to games like Need for Speed, but in others such as Gran Turismo is a useful warning. But those games are played, mostly, on asphalt. What happens to off-road?

It's also a rule, and a very important one, because the safety decreases a lot in these surfaces. Hopefully, the only games that are fully based in off-road racing are also based on competitions, such as the World Rally Championship. However, sooner or later, a game focused on wild off-road stuff had to be launched.

Motorstorm Pacific Rift isn't just a game where things like sanity and fear are non-existent. It also lets out the devil we all hold inside. I don't think that anybody can't resist when you're shown a game in which you'll be driving in a lava-covered area or inside a sugar factory. Well, that's considering that you resisted when having to select the vehicle and you found a monster truck or a van-modelled mudplugger. Motorstorm Pacific Rift is, for sure, one of the most extreme racing games in existence, and it will be hard to see any other game besides the Motorstorm series to get to this level of insanity.

Graphics: The graphics are amazing. The vehicles are very well designed, and we have to add the fact that they aren't real world vehicles. The environments are also good, with the still not solidified lava around you, or pools of water here and there, or racing at a mountain's peak. Maybe the animations in which our vehicle gets destroyed are a little bit too fancy, but well, the only important thing is that your vehicle is destroyed, doesn't matter if it keeps any wheel attached or not, so I don't consider it important. In my opinion, graphics couldn't get better, so I'm giving it a 10.

Sound: Hearing the engines here isn't like doing the same in Gran Turismo or Driver, but not for that i... Read the rest of this Review
Driver: San Francisco
11-28-13 07:13 AM
The sound of San Francisco
Throughout the years, many series of racing games have seen the light of day. At first, they were only focused on racing, such as Gran Turismo and Ridge Racer. Need for Speed added a new tweak with the addition of tuning cars, although in later years, they seem to have dropped this to favour urban racing. The Driver series instead followed a different style. You impersonate a policeman on his quest to catch delinquents all over the world. As an added twist, Driver included the ability Shift, so you could enter any car that was driving around and impersonate the driver for your own agenda.

In Driver San Francisco, the background is the city and the bay of San Francisco. Using Shift, you're able to enter any car driving by, and as you keep progressing through the game, more tweaks are added to your power. There is a huge car pool to select from, although, as happens with Gran Turismo, seems to favour local cars instead of imported ones. Let's get into business and see what this game can offer.

Graphics: The design of the cars is very accurate, very close to reality. The effects are also very realistic, like the smoke created when drifting. The animations in the Story mode maybe are the flaw of this game. Even though the characters are well designed, for some reason I feel like the animations aren't as realistic as the car design. I would also say something about the streets, but well, I've never been in San Francisco, so as long as there are uphills and downhills everywhere, cable cars and long and wide pure American streets and highways, including the Golden Gate, of course, in my opinion makes a good vision of the city for the outsiders like me. Graphics earn a 9.

Sound: I have to admit I haven't listened much to the background music, because there's an even greater sound, obviously the engines. I prefer listening to my Lambo's V12 or my GTR's turbo rather than listening to music, and that could also be applied to drifting. Even ... Read the rest of this Review
Pokemon Pinball - Ruby & Sapphire
11-27-13 06:00 PM
Everybody Pinball!
Back in the 90s, Sonic was the first character to feature its own pinball game. Years later, Nintendo tried the same with the first Pokemon Pinball. In the 21st century, Nintendo closed the cycle with the new Pokemon Pinball and Mario Pinball Land, each featuring two of the most famous franchises of Nintendo. Although more franchises also released a pinball game of their own, like Metroid, the pinball craze has decreased a little bit, maybe sacrificed for the sake of online playing or for better and more action.

The first Pokemon Pinball offered two boards to play in, referencing the fact of releasing two games (followed by a third one) for the same generation of Pokemon. Each board had its own design, and even completely different ways of enabling the Pokemon catch or evolution and also ways to travel between locations. It also included special minigames that were available once three Pokemon were caught (evolving counted as two). In addition to get the highest possible score, there was a hidden objective known by everyone: catch all the available Pokemon, the whole Generation I. The new Pokemon Pinball inherited this traits, changing the available Pokemon to the whole Generation III. It added the Egg Mode, which will hatch a baby Pokemon from an egg, and that Pokemon will roam the whole board for a while before going away instead of standing still in the board. The minigame concept was also retained from the original game, including some available in the stage to be playable at any time instead of collecting a certain amount of Pokemon.

Graphics: The boards are highly inspired in the previous game, where Pokemon occupied the place of many pinball accessories, like some of the bumpers or the locations where you have to direct the ball. Even then, the graphics are much more accurate, and obviously, much more defined due to the capabilities of the new console. Where Nintendo nailed it was in the animations, which were much more dynami... Read the rest of this Review
Yu-Gi-Oh! - Destiny Board Traveler
11-26-13 01:59 PM
Different, but not better
Yu-Gi-Oh!. What started being as a manga named Magic & Wizards back in 1996 has seen an astounding expansion in nearly two decades. The first season of the anime, lasting only 27 episodes, started airing on early 1998. Later that year, Bandai released the very first cards in real life, of what would be later known as Original Card Game, OCG, in Asia. The Trading Card Game, TCG, as its sold in the rest of the world by Upper Deck Entertainment, wouldn't be a reality until 2002. Although nowadays is one of the best selling card games in the world and also a very popular game and manga/anime (more than 700 anime episodes have aired in Japan, distributed in five different shows, the latest one being the still on air Zexal, and more than 500 manga chapters, distributed also in five shows, two of them still ongoing).

Yu-Gi-Oh! also entered the world of videogames in the late 90s. In Japan, the first videogame was for the PSX, released in mid 1998, although the first games never went beyond Japan. The first games to be released outside Japan saw the light in 2002, as did the TCG, both for the PSX and the Game Boy Color. Throughout the years, Yu-Gi-Oh! has visited almost every console and handheld of its time: all PlayStation consoles, including PSP, Game Boy and its successors up to the 3DS, Nintendo GameCube and Wii, and finally  Xbox and Xbox 360, without forgetting some PC based games and also the Facebook application called Yu-Gi-Oh! BAM.

However, not all videogames are what we think they are. A lot of them has the rules from the anime, manga and TCG/OCG changed in one or many ways. This is further reflected in this game, Destiny Board Traveler, where the main goal of defeating an opponent through a duel is completely removed. The only rule of the TCG/OCG that this game follows is the need of tributes for high levelled monsters. True is that, for example, Pokemon has tried many different things that deviate from the main goal of catching them ... Read the rest of this Review
Pokemon Snap
11-25-13 12:49 PM
Gotta snap 'em all!
As Professor Oak said in the anime, these special creatures known as Pokemon live freely around us. Up until now, Professor Oak just wanted us to catch as many species of Pokemon we could, but this time, there will be no violence (at least that's the point, because you will be throwing apples to a Pokemon's head and sometimes make it explode). In this whole new adventure, you help Professor Oak in taking photographs of Pokemon in their wild habitat, as they pass by you, get closer to you or interact between themselves. The habitat will change from either a river, a valley, a cave and even an active volcano. Well, who in the world would be heading to a volcano to take pictures of Pokemon instead of getting closer to the crater and see the power of the inner Earth. Real life stories apart, let's see what this game can offer.

Graphics: The graphics are inspired in Pokemon Stadium. In here, since Pokemon are depicted in the wild, they rarely appear standing still, swiftly moving, swimming or flying around the zone you are exploring right now. There are some instances in which you can find a dancing Snorlax, a Pikachu in a surfboard or a trio of Jigglypuff singing something for you. Maybe the graphics are something we have already seen in other games, but the animations of the Pokemon are very dynamic and realistic. That's why graphics earn a 9.

Sound: Well, little to say here. There's only one song for each zone, plus a few more for the menus, so the background music isn't the best thing of this game. It's also one of the few games in all Pokemon history, maybe even the only one, to not include Pokemon cries, but instead they say their name, like in the anime, or do animal-like growls, like Pidgey. For this unique and special feature between all Pokemon games ever made, I give sound a 7.

Addictiveness: Taking photos of what you see can be easy. Pleasing Professor Oak maybe not. Finding the best photo, even less. There are many w... Read the rest of this Review
Pokemon Trading Card Game
11-24-13 12:47 PM
Update needed
By the time the trading card games weren't as popular as they are nowadays, this could be called a risky bet. But it turned out to be a good move, seeing as how trading card games are so popular now. Throughout the many new generations of Pokemon, the trading card game has received numerous changes, as well as a massive increase in the card database. This game wasn't really a failure, seeing the number of plays it has here, so I'm still trying to figure out why Nintendo didn't make any other game like this. If the answer is because they would fall behind Magic the Gathering or Yu-Gi-Oh!, I reject it, because it offers a much different playing style than those two.

Graphics: Well, this game hasn't much graphics to start with. The map of the game is small, there aren't many places to go either, and the action of the game, being a card game, doesn't have a big display of graphics. At least, the design of the characters seems alright, and the cards are also very good depicted if we talk about the Game Boy. In my opinion, graphics earn a 7.

Sound: There isn't much variation to the soundtrack throughout the game. Used to Game Boy Advance games, and more recently also to PSP games, which have a very varying soundtrack, added to the fact that I usually prefer to omit sounds when playing, doesn't favor much my opinion about the sound. Also, for what I can remember for the games I owned in real life for this console, the sounds in this game aren't the best ones Nintendo could select. For this, sound earns a mere 6.

Addictiveness: In my opinion, trading card games are very addictive by the simple fact that there are many changes you can make before facing a challenge, more than any other type of game out there. You can change strategies very easily, that is, as long as your card database allows you to do so. Also, we are talking about Pokemon, a game in which each type has advantadges and disadvantages against certain types. Surely, he... Read the rest of this Review

EX Palen's Last 5 Game Guides (view last 25)
Digimon Racing
01-28-23 08:25 PM
Digimon Racing Master Guide

One of the things we have to thank Mario Kart for, is for having opened the can to the great genre of fantasy kart racing. Not only did it pave the way for future respected games: many franchises started putting their characters in frantic car races with eccentric power-ups inspired on the franchise itself around race tracks with incredibly varied designs, also inspired on locations of the franchise itself. A movement that was initiated in the late 90s and bloomed greatly in the 2000s, still brimming with activity nowadays without having needed to change much, a testament to just how successful the formula is.

Of the many franchises that jumped the wagon, one of them was Digimon. Known for its popular anime series as well as for its venture into videogames, it was a matter of time before these creatures also took on kart racing around the Digital World they inhabit. And of course, like always, with some twists specific to this franchise. And like many others, it was a one-off venture into a different gaming genre that didn’t catch on and thus produced no sequels.

Now that we’ve covered the background information, we should start getting serious.

Starting off

Being released for the Game Boy Advance, the game doesn’t have extremely difficult controls. Contrary to other games of its genre, it didn’t have any way of drifting, thus requiring normal turning to go around the course. It did include the ability to jump to avoid obstacles and what not, but the rest of controls are simply for accelerating, braking and using power-ups.

The game includes 11 playable characters, eight of them available from the start and three more being unlockable. All protagonists from the first series anime are here, and the unlockable characters are from the three spin-offs airing after it. Not the best way to represent what was by then already a big franchise, but it’s not like it was the only time they did this.

The game... Read the rest of this Guide
Gundam Battle Assault
07-29-21 05:32 PM
GBA Character Movelist
While Gundam videogames aren’t rare, in the first decades of life of the franchise said games were basically released in Japan. It took quite some time before localizations happened, and also due to their nature most of the Gundam videogames were released for the more powerful PCs of the time rather than the main consoles from Sega, Nintendo and the like.

While I can’t say for sure this was one of the first localized game, I can tell you it’s basically a remake of a game exclusive to Japan during the last years of the 90s. The remake included a big change, which is the inclusion of the anime characters piloting their suits, the original game had entirely new characters at their helms, sometimes quite awkward creatures. After all, if you want to promote and/or entice more people to follow the franchise, what better way than this to not confuse fans any further?

This game features 19 characters, each with its own weaponry and characteristics. Entries are very varied and from several anime spinoffs, and the passing of time in the franchise can clearly be seen as more modern characters have more advanced weaponry as well as more equipment. 12 of those characters are available from the start, 4 are unlockable bosses in the story mode and the remaining 3 are simply hidden characters to please fans of the franchise.

[b][u]BASICS[/b][/u]

Like any one-on-one fighting game, the characters have their own attacks, stats and gauges. The first one will be analyzed in detail below, the second one doesn’t have much to say if it wasn’t for a few exceptions, but the third one is indeed important.

There are four gauges to pay attention to. First off are the health bars, which are three and of different colors so the player can follow its remaining health. Below them the remaining gauges can be seen. The three “1” close to the edge of the screen is the Mega Special gauge, meaning the suit has access to up to three att... Read the rest of this Guide
Gundam Battle Assault 2
07-06-21 02:19 PM
GBA2 Character Movelist
Mobile Suit Gundam is clearly one of the longest-lasting animes of all time through its varying iterations. Every few years, new spin-offs introduce more advanced robots and weaponry, as well as increased battle capabilities. And of course, this means the character roster keeps expanding with each release, both in terms of machinery and pilots.

In this sequel, we indeed see a shift towards the new spin-offs released after the prequel saw the light, though of course the classic heroes are always a mainstay in any worthy videogame. In total, 30 characters are gathered here, though in reality one of them is actually a “clone” and thus this guide will cover only 29 entries.

[b][u]BASICS[/b][/u]

Like any one-on-one fighting game, the characters have their own attacks, stats and gauges. The first one will be analyzed in detail below, the second one doesn’t have much to say if it wasn’t for a few exceptions, but the third one is indeed important.

There are four gauges to pay attention to. First off are the health bars, which are normally three and of different colors so the player can follow its remaining health. Below them the remaining gauges can be seen. The three “1” close to the edge of the screen is the Mega Special gauge, meaning the suit has access to up to three attacks of such kind in the battle. The light blue thin bars are the boost gauge, contrary to the prequel here each time you thrust in any direction you automatically consume one of these. Finally, the “500” seen underneath said thin bars is the Energy gauge, which is used by certain attacks of each suit and once it runs out said attacks are left unavailable (the attack goes through but doesn’t have “ammunition” to rely on and so it fails).

Beyond this information, all we need to add are the commands. As any fighting game, the moves are triggered by combining buttons and directions. This time, however, to make things easier I’ll... Read the rest of this Guide
Kirby's Dream Land 2
01-29-21 07:31 PM
KDL2: All Copy Abilities

Kirby is back to save Dreamland, and this time he’s not alone. Three animal friends have joined him, scattered through the levels to be found by our adored pink ball and help him in his quest. All of them amplify Kirby’s abilities as well as giving him new traits to face the neverending obstacles that lie ahead.

However, in order to save Dreamland from evil, Kirby must know which powers are at his disposal and what is the best way to progress. Therefore, this guide will shed some light over the matter, with explanations of each copy ability and the enemies wielding them, as well as screenshots for better identification.

You’re ready? Then let’s get started!

Starting off

The game includes a multitude of characters that serve as enemies, between basic ones found throughout the levels, sub-bosses found on specific zones on certain levels and bosses that are the final block in the road. We’re going to focus on the basic enemies that give copy abilities, leaving behind regular ones which provide no ability or are invincible, and also the sub-bosses for they too give out copy abilities if inhaled and swallowed after being defeated.

The copy abilities Kirby can obtain in this game elevates up to seven. These abilities are:

[b][u]Parasol[/u] - [/b]Kirby simply gains a parasol, or the ability to summon it when used with an animal friend.

[b][u]Spark[/u] - [/b]Kirby can now produce electricity, either as sparks or as beams.

[b][u]Cutter[/u] - [/b]Kirby can now throw a boomerang ahead of him. This ability sees a lot of changes depending with which animal friend it’s used.

[b][u]Fire[/u] - [/b]Kirby turns into a fireball and rushes forward. When used with an animal friend, this power can turn into throwing fireballs through the animal’s mouth.

[b][u]Spike[/u] - [/b]Kirby can summon spikes from his body.

[b][u]Rock[/u] - [/b]Kirby turns in... Read the rest of this Guide
Kirby's Dream Land 3
07-30-20 05:49 PM
KDL3: All copy abilities

The last installment carrying the name Kirby’s Dreamland jumped from the handheld to the home consoles, and even though it appeared in the aging SNES (more than a year after the Nintendo 64 had launched), it’s as revered as the previous two installments.

The jump meant more capabilities, so the game clearly showed to be bigger than the ones before. They also expanded the repertoire of copy abilities with the inclusion of a totally new one, the Cleaning ability, and they included three more animal friends that can partner Kirby in addition to the three that were already present in the prequel.

What are we going to see in this guide is basically an explanation of the available copy abilities and their effects. Screenshots will be included to further showcase the effects and to give insight on which enemies can provide said abilities. So, if you’re ready to power our beloved pink ball to save Dreamland for the third time, let’s see what powers he has at its disposal.

Starting off

The game includes a multitude of characters that serve as enemies, between basic ones found throughout the levels, sub-bosses found on specific zones on certain levels and bosses that are the final block in the road. We’re going to focus on the basic enemies that give copy abilities, leaving behind regular ones which provide no ability or are invincible, and also the sub-bosses for they too give out copy abilities if inhaled and swallowed after being defeated. There aren’t sub-bosses for all abilities, which makes it somewhat strange, but sub-bosses in this game aren’t that prominent nor have as much presence as in previous games.

The copy abilities Kirby can obtain in this game elevates up to eight. These abilities are:

[b][u]Parasol[/u] - [/b]Kirby simply gains a parasol, or the ability to summon it when used with an animal friend
[b][u]Spark[/u] - [/b]Kirby can now produce electricity, either as spark... Read the rest of this Guide

EX Palen's Last 7 Game screenshots (517 total) (view last 250)

EX Palen's Game History
Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Spirit of Speed 1937 (dc),   Spirit of Speed 1937 (dc),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),  
 
Game Boy Advance Games EX Palen owns (10)

Game Boy Color Games EX Palen owns (2)

Game Boy Games EX Palen owns (1)


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