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Main Profile Fireproof's Profile Game Profile : Collection

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Registration: 07-22-11 03:39 PM (4706 days ago)
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Retro Game Room Scores
Aero Fighters   Rank 1/2 : 231,600
Raiden Trad   Rank 1/1 : 205,750
Strike Gunner S.T.G   Rank 1/1 : 122,000
Rampart   Rank 1/2 : 81,723
D-Force   Rank 1/1 : 41,900
Choplifter III   Rank 1/1 : 39,150
Donkey Kong Country - Competition Edition   Rank 1/38 : 5,590
Civilization   Rank 1/1 : 1,847
BreakThru!   Rank 2/3 : 194,963
 
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Fireproof's Last 10 Game Comments (view last 100)
Railroad Tycoon II Didnt realize this was on PSX :D
Populous II - Trials of the Olympian God Play Populous 3, the game is 50x better and there's a fan based community @ popre.net for online gaming xD
Suikoden II Best PS game. I know a mint copy can run as much as $400+. The game is hard to find in quality condition.
Donkey Kong Country - Boss Blitz I have a competition underway from this game. 20k+ up for grabs. Visit my thread in Video Games for details.
Genghis Khan II - Clan of the Gray Wolf Need more chat for this game!
Suikoden II Yeah I believe there is 5 total right now and I hope to see a 6th.
Suikoden Absolutely one of the best!
Sim Earth - The Living Planet Consider the black map issue a challenge
Suikoden I have been waiting for them to be added! I have the Playstation game but why can't I play or rate the game??
Suikoden II This is an absolutely amazing game, trust me!

Fireproof's Last 5 Game Reviews (view last 25)
Super Mario 64
07-14-13 08:33 PM
Super Mario 64: Review my Stars!
Back in the age of the Nintendo 64, Super Mario of the 64 brought out a fun new 3-D style gaming platform where you collect the power of the stars to save Princess Peach. In this version of Mario's epic tale you will adventure to whole new worlds, collect stars and battle bosses. Mario is alone this time but with your skills and his jumping specialty you'll defeat Bowser and save the day!

The Story
Dear Mario... the first of the last words written by Princess Peach in an invitation for Mario to visit the castle and this time it's not for the broken plumbing. You adventure into Princess Peach's Castle and learn that Bowser is waiting at the top of the Castle. Your epic journey begins when you step into the magical paintings in each of the different rooms as you progress your way to Bowser.

+2.5 - I really liked that this adventure was inside Princess Peach's Castle. I thought that this made it unique compared to the past Mario games where all you did was travel the land to search for Bowser's Castle. Too many Mario games do that and it's no longer unique.

+2 - Any adventure with Bowser at the end of the game has to be a great game.

+2 - I liked how you could speak with each of the Toads which added to the story a bit. At the beginning you also had Lakitu and Peach's letter so it was pretty cool.

+1.5 - I liked how the game started you out with Peach's letter. It really pulled you into the game and you immediately became interested.

+1 - I even enjoyed the credits and there was an ending after you defeat Bowser. This is something that I'll always like.

+1 - I liked that the story involved the use of paintings because it was unique and out of the ordinary but I wasn't necessarily thrilled about it either.
-------------------------
10

Graphics
This time around the graphics have taken a step up from the Super Nintendo and I'll be grading these graphics compared to Nintendo 64 games. W... Read the rest of this Review
Mario Kart 64
07-11-13 06:33 PM
Super Mario Kart: Road Rage Review
Super Mario Kart for the Nintendo 64 is among one of the best racing games I ever played. The game is very competitive, enjoyable, exciting and fun to play. This game offers a cool selection of characters of the Mario world and with each character comes race tracks like Bowser's Castle, Mario's Raceway and plenty more. This is a game that anyone of any age can enjoy.

The Story
Unfortunately, there is no story to this game. It's all about the racing.

The Graphics
Back when this game first came out you were always excited to see what could be offered from a new game like this one. You never realize just how much more realistic graphics would become years down the line. As for Mario Kart of the Nintendo 64, they were among the best in graphics for the console. I must say that the only thing I disliked about the graphics was the ship sailing around on Donkey Kong's track did not let you land on it. I tried so hard to land on that ship and when I did, I was absolutely disappointed. Of course, there was no real reason to land on it, but I thought it would be cool.

+2.5 - Most tracks had something to do with one of the characters. I thought this absolutely cool and it made me want to play certain tracks even more than the other ones.

+2.5 - I loved the design for the items. When I saw the Lightning bolt and the Blue Spiked Shell I thought that they were absolutely cool. I was already expecting the Star to be how it was. (I never did play Mario Kart on the older consoles)

+2 - The different tracks were pretty neat. I thought that Bowser's Castle was probably the most creative track in the game. It offered lava and some of Bowser's minions were there. It was just really cool and perfectly designed.

+2 - The concept of the tracks was pretty neat. I liked the scenery of the different tracks and with the way some of the tracks were built was pretty cool. You could even visit Peach's Castle. I know I would also ride o... Read the rest of this Review
Super Mario World 2 - Yoshi\'s Island
07-10-13 11:56 PM
Super Review World 2: Yoshi's Island
Yoshi's Island is another great game devised by Nintendo. This time Mario is in diapers as an infant who falls out of the sky and into the land of Yoshi. In this edition of the Mario saga it could be argued that this is Mario's first epic adventure into a world where he must fight Bowser for the first time.

The Story
The game opens up with a nice little tune that eventually leads into the opening scenes of what happens that causes Baby Mario to fall from a stork. You find out that Magikoopa flies into the stork and grabs Baby Luigi but dropped Baby Mario into the land below. When Mario falls, he falls into the hands of Yoshi and so does the map that the stork was using. Sure enough, Yoshi decides to help Baby Mario find Baby Luigi and the stork who are being held in Bowser's Castle. This adventure takes off through many castles in search for Luigi and bring a happy ending to this story.

+2.5 -  I really liked the fact that unlike most other Mario games, they actually included a real story with this game and gave reason behind what was going on and led up to the Yoshi helping Baby Mario. I felt that this was both unique and pretty cool.

+2.5 - I really liked the fact that the story was somewhat different than the normal Bowser kidnaps Peach and Mario undergoes a long journey to save her. In this, it ultimately, expands the entire Mario saga with something unique to all other Mario games.

+2 - At the end of the game there's a scene that shows a little more to story like Super Mario World. Aren't happy endings great?

+2 - I liked the fact that your adventure led you throughout many castles and when you ran into the bosses of the world, Magikoopa would swoop in and make the bosses bigger. Also added a bit more to the story because of this.
---------------------
9

The Graphics
I know the graphics of the first game were pretty good but I gotta say that these graphics were much more detailed. In the... Read the rest of this Review
Super Mario World
07-10-13 10:02 PM
Super Review World
Super Mario World is the one game that began my childhood addiction for video games throughout the ages. I remember playing this game at the age 3 and thus started a fascination for Mario that I could not control. Everything became Mario this and Mario that. This even led to me creating my own imaginary Mario Worlds outside of the game. My point is that this is probably the highlight of my youthful gaming experience. With having such a great game at the foundation of my childhood interests, this was truly wonderful.

The StoryMario became an instant classic and with that came the age old story of Bowser repeatedly capturing Princess Peach, holding her hostage and the plumber comes to the rescue to save her. Before long, Mario sets off on a journey that leads him throughout dinosaur land, to save Princess Peach from a top Bowser's Castle. In Mario's adventure he comes across 7 castles and 7 of Bowser's children.

+2.5 - I really like the fact that this game helped create the classic that the Mario games have become. Bowser capturing Princess Peach is the standard for most Mario games.

+2.5 - I really like that you travel from area to area to defeat Bowser's children in each of the castles. At end of each Mario destroys the castle when he sees that Princess Peach is not there.

+1.5 - I like that even the credits add a little bit more to the story.

+1.5 - I also like that Yoshi was somewhat apart of the story and is a big part of the game.
-------------------------
8

The Graphics
The stage is set in side-scrolling fun using 16-bit sprites. Although the sprites of the SNES were very limited, they still offered enough to make games back in the day feel like something special. Reflecting back we tend to try to compare graphics to today's games and think I can't believe I played that game but for Super Mario World that was never the case.

+2.5 - I really enjoyed the layout of the levels and the desig... Read the rest of this Review
Super Smash Bros.
07-10-13 05:19 PM
Super Smash Review
Super Smash Bros is the first Nintendo game that brings together the many different universes of gaming found on the Nintendo 64. This fighting style platform pulls the powerhouses from Nintendo's more popular games into one unique game. I believe this game to be the beautiful birth to a beautiful series of fighting style games that lives on today as Super Smash Bros: Brawl.There's no where else you can put your favorite characters to an all out fight to see who is the most powerful fighter of the Nintendo world.

Graphics: 9
I do think that the graphics of this game took a small step backwards compared to those of Super Mario 64 and Legend of Zelda which part of this game originates from. The reason for this is due to the fact that most the levels are built by blocks and is relatively flat and 2 dimensional. Aside from this I do love that the levels seemed somewhat eye catching. First, your stages are designed with a nice set of texture and second, each stage offers a few different effects that can take place. On the Castle stage, for example, the Tornado may hurl you into the sky which could easily lead to your death. I liked that this helped make the stage feel like there's more than feeling so 2 dimensional.

I also liked the animations by the characters and the items. Some of the items like Poke balls have cool little animations and is appealing to the game play. The home run bat is probably my favorite. Whenever you get the bat ready for the 1 hit KO is just awesome and makes me laugh every time. There is a lot that is offered in terms of graphics and it really helps pull the gamer into the game. Super Smash Bros is one of those games that did a pretty decent job at this even after the little set back. I feel a 9 is a suitable ranking for graphics.

Sound: 10
The sounds for this game really stand up to the expectations from combining games. First, you have the music and character sounds that come from each of their respective ga... Read the rest of this Review

Fireproof's Last 25 Game Guides
Super Mario RPG - Legend of the Seven Stars
02-11-15 01:07 AM
[OFFICIAL] Fix Super Mario RPG Guide
Introduction
Welcome! If you're here and reading this, it's because you're experiencing problems with Super Mario RPG Legend of the Seven Stars. I'm dedicating this thread to fix all known problems for the ROM. Posting in the comments or creating several threads over the same issues is counter-productive so I'll be combining everything I find and adding it here. I encourage anyone who has problems to post below and share. This will help a solution sooner.

Known Issues
-Freezing
-Sprites may take awhile to load (Land's End Desert Rooms and Tadpole Pond's Musical Tadpoles Room)
-Frame Rate Drops (Running through rooms with several monsters or during battle)

Freezing Points
-Sometimes when you use the menu (Items or Equipment usually)
-Sometimes when you acquire a star (2nd, 3rd, 5th, 7th)
-Moleville Minecart Ride
-Immediately after the fight with Johnny
-Whenever Breaker Beam is used

Freezing Fix Method 1
The first method for fixing the freezing issues uses the Save State [F2] and Load Save State [F4]. Right before you reach any point that freezes you should Save State your place and when the game freezes, you should Load Save State to try again. If you do this a couple times, you might push the game through the freezing and can continue with no problems.

-In the process of making a short video. Will add this tomorrow

Freezing Fix Method 2
This method is a little more efficient and fixes most of the freezing but not all of it. Sometimes you'll have random moments where it'll freeze even if you've done everything right. What you do is activate PAL mode, which drops the max frame rate from 60 per second to 50 per second. There appears to be some instability caused by the 60 frame rate. Switching from 60 to 50 basically plays the Mario RPG like it's the Japanese version speed. That's all it does but it fixes some freezes.

1) Load the game

2) When the game is loaded,... Read the rest of this Guide
Suikoden
10-02-14 09:24 PM
Suikoden: Guide of Destiny
WarningThis Game Guide is designed to provide insight into all of the elements that are found throughout this game. There is a pretty intense story line that follows the plot of this game and if you're a player who doesn't want to read spoilers, this guide is not designed for you. Most of, if not all of, the information provided on this page will contain many spoilers. The actual game will begin after the Introduction Section, in which the guide is designed to follow the game all the way until the end. Most spoilers will be listed in the Character parts of the Introduction. The information provided in the character section is found both in the game and from external sources. Some characters have so little information regarding their existence that they're only a name in the game. Other spoilers relate entirely to the True Runes, in which there are so few details about specific Runes that these details were also acquired from an external source. All of the game play is my own work, generated out of memory from having played and finished this game multiple times over the years. These details have been checked for accuracy.

Each section of this guide will contain several parts and a lot of information to read through. The length of the game is actually quite short and can be finished in full within 8 hours if you are very experienced. This might not seem to be the case due to long scenes and talking scenes but that's for the purpose of following along with the story. The entire story may have some minor changes if you were to replay the game differently a second time through. Depending on the results of your game effects it's ending and may change what happens after the game has ended. In order to complete the game 100% you will need to obtain all 108 Stars of Destiny. If you complete the Suikoden game with all 108 Stars of Destiny, you'll be able to load your data for Suikoden 2. Loading data from Suikoden 1 to Suikoden 2 will result in some dialogue cha... Read the rest of this Guide
Theme Hospital
07-16-14 10:03 PM
PS1 Theme Hospital Game Guide
IntroductionTheme Hospital is a casual strategy game revolving around the concept of running your very own hospital. You're required to invest your money in different ways to improve your hospital. While you're investing, so are 3 competitors in the surrounding area of each level. You can hire staff, customize floor plans, purchase hospital expansions, research and more. Your main focus is to help patients become happy and healthy. If you fail to make your patients happy, they'll die and your reputation will suffer. You'll need to balance your budget so that you don't fall too far behind the competition and too far in debt. If you don't think ahead, your hospital and reputation will plummet.

Red highlights each section.
Green highlights sub sections within each section.
Light Blue highlights other details.

Characters - StaffThis part of the guide is designed to explain the different characters who can be employed to your hospital. There are 2 main forms of character in this game; staff and patient. The role of the staff is to attend to the patients visiting your hospital. Each member of your staff has specific jobs they are required to do and can not do the work of the different types of staff. One general rule for hiring staff relates to the amount of money they make. The faster, harder working members of staff are generally paid more. These members of staff have a higher ability bar so they can do much more work in less time than members of staff with lower bars. When hiring staff you can always choose to read the description of that member. If it reads "Fast and Hard-Working" they'll be a good fit. If they read "Rude and Abrasive" then they are slow and take longer.

The other major factor that determines staff's ability to work is their happiness. You can improve any member of the staff with several methods. When designing the different floor plans, you'll want to be sure you give the room plenty of space and add plenty of windo... Read the rest of this Guide
Genghis Khan II - Clan of the Gray Wolf
06-24-14 07:24 PM
Genghis Khan 2: Tricks, Tips and Tactics
My first Genghis Khan Guide?was created to help players understand the different functions found throughout the game and explained each option in detail. It also explained, in minimal detail, what can be done in terms of game-play and as a player. I've designed this guide to cover the different tricks, tips and tactics I use to play Genghis Khan 2 with some detail as to what each function is and detail as to what I do. I hope that I can help players understand the different elements on a greater level and create a strategic guide to success even if this isn't a walk-through. This guide will cover each element one at a time in a semi-step by step setup to build your nation.

Red indicates each different element.
Light Blue highlights each key factor of each element..
Yellow highlights other things to pay attention to. This color is bleeding through the rest of the thread and causes all non-yellow text to become yellow. Each section has "Tricks Tips and Tactics" labelled on it for specifics.

A New Game
This guide is designed to work as any nation for any of the 4 scenarios you can play. For newer/less experienced players, I recommend you play as Temujin/Genghis Khan as he is the original Khan that conquered most of the known world. I also recommend you begin your game in the Mongol Conquest Scenario. Temujin begins with access to powerful generals which will impact the game quite a bit. Other nations lack powerful generals. All AI will not use their better generals for war so they can not be captured or persuaded to join.

The reason why I recommend you begin with Mongol Conquest is because you get to choose 8 generals and an adviser to take with you to the second scenario. You must unite the Mongolian Steppes before the year 1214 in order to proceed to the second scenario. Tayan Khan would be the easiest to play on the Mongol Conquest because he begins with 2 territories. This might be the ideal choice to start but lack of general... Read the rest of this Guide
Super Smash Bros.
07-15-13 10:35 PM
Super Smash Bros Guide
Super Smash Bros is the first of a series of games that brings together the universe hidden within Nintendo's world of gaming. Smash Bros combines each of the characters from their epic games in 1 mass fighting style free for all. In this game you can play as several Nintendo characters and compete to be the best fighter. You can unlock new characters and play on 8 classic stages that represent the worlds of each character's respective games.

This game guide will be unlike my others, This won't be a long guide because there isn't much to the game other than playing techniques, moves, stages and a few other key elements. To actually describe what you need to do to perform actions like completing Board the Platform and Target Test would be extremely difficult to do and would require intense detail. In this guide red represents the titles of each part. Light Blue will highlight the different weapon items. Orange will highlight the item containers. Pink will highlight health items. Green will highlight other things.

Items
Items can be found throughout the game. Some of these are weak but other items are powerful and may send your opponent flying. Learning to use your items will help increase your chances of defeating some of your enemies.

Barrel: If you pick this up you can throw it and it will roll on the ground and break open with items in it. Attacking this may lead to an explosion and cost you a life. Be careful where you aim because it may hurt when you're trying to win without dying.

Beam Sword: One of the dangerous items of the game. This is a powerful weapon that can cause a lot of damage to an enemy and stop enemy attacks. Throwing this causes a great deal of damage and repeatedly hitting your enemy when make them vulnerable to a good hit off the stage.

Bomb-omb: Arguably the most dangerous and deadly weapon of the game. This can be thrown and explodes on contact. It deals a considerable amount of damage and toss... Read the rest of this Guide
Donkey Kong Country 2 - Diddy's Kong Quest
07-14-13 07:24 PM
Donkey Kong Country 2: Part 3
You've now made your way onto the 3rd and final part of this 3 piece walkthrough. Normally, I would post this as 1 huge post but to help make this better and spread the information out I've shortened the guide into 3 parts. The first part can be found here: http://www.vizzed.com/boards/thread.php?id=62260 and the second part can be found here: http://www.vizzed.com/boards/thread.php?id=62322. This part of the walkthrough covers Gloomy Gulch up to the Final Boss and the Hidden World.

Like the first 2 sections I will keep the same colors to the each of their
respective parts of the guide. This color code is as follows;
Red will represent each world and title each section.
Green will represent every level within each world.
Yellow will be the color for finding and locating each of the DK Tokens found throughout the game.
Light Blue will represent each of the Kremlin Tokens you earn from completing the Bonus Mini-Games.
Orange will highlight each of the bosses found in each of the worlds.

Gloomy GulchThis level is pretty gloomy but is was also somewhat unique as well. This world was more ghastly and ghost related than the other worlds. You will encounter more new enemies and levels start to become challenging. I found myself dying many times in some of these levels.

Ghostly Grove
Introducing one of the first new things you'll encounter are the ghost ropes. These will reappear and disappear constantly throughout the level. Pay attention so that you don't fall to your death if you were to lose the rope. The first bonus can be found by killing the second muscular Kremlin and breaking open the wall behind him. There are only 2 barrels so don't use both to kill both muscular guys. The barrel can be found by climbing the 2 fast disappearing ropes to reach this barrel.

Bonus - Find the Token. You will need to throw the chest into the red bee 5 times to grab the Token.

Barrel  - Find the Token. You ... Read the rest of this Guide
Donkey Kong Country 2 - Diddy's Kong Quest
07-13-13 03:11 PM
Donkey Kong Country 2: Part 2
This game guide is the second part of the Donkey Kong Country 2 walkthrough that I'm in the process of making. Normally I will put all my post into 1 enormous post but this time I decided to break it up and into parts to help make the game guide even easier to read. This second part will begin at World 3: Krem Quay and walk you through to the end of World 4: Krazy Kremland. If you need to go back to the first part then please go here: [url]http://www.vizzed.com/boards/thread.php?id=62260[/url]

Like the first section I will keep the same colors to the each of their respective parts of the guide. This color code is as follows;
Red will represent each world and title each section.
Green will represent every level within each world.
Yellow will be the color for finding and locating each of the DK Tokens found throughout the game.
Light Blue will represent each of the Kremlin Tokens you earn from completing the Bonus Mini-Games.
Orange will highlight each of the bosses found in each of the worlds.

Krem Quay
This area of the game is like a swamp or marsh. You'll encounter new enemies and new barrels that helps you get further. You'll also come across my favorite stage in this game later into the world.

Barrel Bayou
This time around your barrels might have a time limit attached to them which means you are going to be faster than normal. You can also find Rambi in this level which is necessary for the DK Token. There are 2 bonus areas in this level. The first bonus area is the cannon but in order to get the cannonball you need to head to the right where the enemy throws stuff at you. Don't kill him because he'll head to the left and throw a cannonball. Grab it and enjoy the ride. As you progress further into the level you'll come across the bonus barrel.

Cannon - Destroy Them All. Using the cannonball you need to destroy the few enemies there are.

Barrel - Find the Token. Using the timed barrels you wi... Read the rest of this Guide
Donkey Kong Country 2 - Diddy's Kong Quest
07-12-13 09:08 PM
Donkey Kong Country 2 Part 1
Donkey Kong Country 2 is a direct sequel to Donkey Kong Country that takes place on an island nearby Donkey Kong Island. This time Donkey Kong has been captured and it's up to Diddy and Dixie Kongs to climb the island, defeat King K Rool and rescue Donkey Kong. An epic adventure awaits as the awesome duo partner up for another exciting adventure with Banana collecting fun.

The colors are as follows;
Red will represent each world and title each section.
Green will represent every level within each world.
Yellow will be the color for finding and locating each of the DK Tokens found throughout the game.
Light Blue will represent each of the Kremlin Tokens you earn from completing the Barrel Mini-Games.
Orange will highlight each of the bosses found in each of the worlds.

All other information provided in this guide will be in the standard color. Please note: Each boss in the game will give you 1 Kremlin Token. There may be 1 DK Barrel in some levels but 2 or 3 in other levels. Finding some of these may be difficult to search for and might be difficult to explain clearly so I may leave it somewhat broad and allow you to search a specific area to find each. I will not be including Swanky Kong's game show answers or Wrinkly Kong's College (It's College right?). You can use the save state feature and well... that means you'll get the answers right anyway.

I also decided to break this post into 3 parts due to it's extreme length. This might be something I will do more often.

Gangplank Galleon
What I love about this world is that Diddy and Dixie Kong start on King K. Rool's ship where Donkey Kong originally fought King K. Rool in the first game. Apparently the ship landed on base of Kremlin Island and is the starting location for the first world. You will need to search for the hidden DK Tokens and Kremlin Tokens found throughout the ship and rest of the game. Cue the awesome music, bring in the enemies, drop the ba... Read the rest of this Guide
Donkey Kong Country - Competition Edition
07-09-13 01:01 AM
Donkey Kong Country Competition
This kind of competition is really simple and not very complicated. The most that is complicated about this game is earning your points and landing in the right places at the right times and using the right buttons to do what you need to do to get a bigger better score. If you're doing a speed run to see how far you can get then you won't get many points. If you're doing a points run then you're going to need to do a lot of repetition in order to rake in some good points. On top of the scores for this I think that you earn more points for
stomping enemies in the second level but I am not sure and I have not
really paid any attention to it so far.

Here's how the scoring falls:
Banana = 1 Point
Banana Bunch = 10 Points
Stomp on Enemy = 10 Points
Broken Barrel = 10 Points
Special Barrel = 10 Points
Red Balloon = 10 Points
Green Balloon = 50
Blue Balloon = 100
Finish Level = 250

There are a few main principles to the repetition of playing this competition for points. 1. The most possible points you can earn is in the first level. 2. You need to take Rambi to the end 3. You can't stop moving 4. Diddy is faster and lighter than Donkey Kong. The reason for these is to help you understand that these are the variables that are set in stone when you play. You can not change these 4 principles. As far as I know, there aren't 2 Blue Balloons sitting somewhere in level 2, that's 200 easy points right there. That alone is the equivalent to finishing a level so there's no real need to move on to the next level.

There's no way to say for certain that there is 1 ultimate method to earn the most points but what I do know is that it boils down to speed, timing and patience. You're not going to earn the most points on your first try. On top of that you're not only competing against the clock but if you're like me you're competing against the lag of the Mednafen recording program that spikes at the worst moments.... Read the rest of this Guide
Banjo-Tooie
07-08-13 11:58 PM
Banjo-Tooie: Walkthroughie
Banjo-Tooie is the direct sequel to Banjo-Kazooie taking place 3 years after the events in Banjo-Kazooie. In the first game, Gruntilda the witch kidnaps Tooty for her beauty. Banjo and Kazooie made their way to the top of the tower and fought Grunty which lead to her downfall and the end of the game. 3 years after the downfall of Grunty, her sisters come to the rescue and help remove the rock that keeps Grunty buried. Afterwards Grunty exacts her revenge on Banjo's House, killing Bottles and plans to restore her body by stealing the life force from other creatures throughout the game. This leads Banjo on a new adventure.

Like all my other game guides I will color code specific parts to help users read the guide with ease. The standard red color tiles each section. Yellow will highlight the Jigsaw pieces in each world. Green will highlight other details like notes needed to earn your next move. Brown will highlight new moves and the number of notes required for them. Light blue will highlight the different items, Jinjo and the 20 Note Nest that can be found. Honeycombs will be in Pink. Bosses will be in an Orange color.

Introduction
Like Banjo-Kazooie you will need to travel from world to world
collecting the different Jiggies hidden within them. There's 10 in every
world and 100 notes that can be found. Jiggies are used to open the
other worlds and notes are used to learn new moves. If you don't have
enough of either you won't be able to make any progress. You're also
going to need to collect the different items found throughout the
worlds. There are also a few changes to some of this.

First off, there are a few different things in this game compared to the first. Bottles is dead and will no longer be giving you new moves to learn. This time around it will be Jamjars when you find him. Another thing that's change is the number of feathers and eggs you get from picking them up in their nests. This is ... Read the rest of this Guide
Sim Ant
07-07-13 09:46 PM
Sim Ant: Taking Over the House!
Sim Ant is a life simulation strategy game based around the life of an ant competing for food and total dominance of the house/yard. In this game you will endure multiple threats or problems while attempting to expand your ant empire. Overall, the game is fairly straight forward but you will need an absurd amount of patience to play this game. In this guide, Red will represent the title of each section. Green will represent the different threats. Yellow represents the different commands and options you can use.

Objective
In Sim Ant your objective is to defeat the Red Ants and conquer the entire house and yard. To do so you are going to need to find food, care for larvae, battle your different threats, hide from humans and lead the Black Ants to victory. In any zone where there is a red ant population you will need to battle them for dominance of the zone.

Threats
Threats are the different elements of the game that will get in your way while you play. Some of them aren't very harmful to your cause but others can be quite dangerous and deadly. You may need to be aware of what's going on around you to better protect yourself.

Red Ants - Red Ants are the real threat of this game. You need to destroy them to win control over a zone. They have a queen, workers, soldiers and breeders similar to your colony. They even seem to have an ant that plays similar to your yellow ant except that their ant is scripted and is less likely to do what you're capable of.

Spiders - These little insects will chase after any ant that walks into their line of sight. They will target both the Red and Black ants but they will usually target you no matter how far away you are and if you're in a pile of ants it doesn't matter. If the spider catches you, you instantly die. Spiders can be killed and food can be gathered from their dead body. You will need at least 20 ants to kill the spider.

Humans - Humans are probably the most troublesome threa... Read the rest of this Guide
Banjo-Kazooie
07-06-13 11:57 PM
Banjo Kazooie: Cheato's Guide
Banjo Kazooie starts out with a story of some neighbors that just can't get along. Grunty the witch decides to kidnap Tooty after learning of Tooty's beauty and decides to take it for her own. This leads to Banjo going on an epic adventure battling monsters and solving puzzles as he climbs Gruntilda's Tower to meet the witch face to face. In my guide I have color coded everything to make it easier to follow through. Red is the titled areas. Orange is the Honeycombs. Light Blue is the Mumbo Tokens. Brown is the new moves. Green represents Note doors, required puzzle pieces and more. Yellow will show the different puzzle pieces. Pink will show where to find the Grunty Switch and how to get it. The number on the Grunty Switch represents what number Jiggy that is for Gruntilda's Lair.

Spiral Mountain
After the abduction of Tooty, Banjo speaks to Bottles. Bottles offers his assistance to help Banjo by teaching Banjo new moves and how to play the game. The Spiral Mountain area is more or less a tutorial for learning how to play the game. At this point you should travel around Spiral mountain and learn the different moves and get familiar with the game.
 
New Moves - 5 Total
Back Flip - Allows you to perform a back flip that lets you reach higher places
Swimming - Allows you to swim
Climbing - Allows you to climb trees
Beak Breaker - Allows you to smash into objects
Rat-a-tap Rap - Kazooie attack

Honeycombs - 6 Total
The First Honeycomb Piece is located in the Spiral Mountain pond, underneath the bridge.
The Second Honeycomb Piece is obtained by using Beak Barge on the rocks to the right of the level. The rocks are identified by their eyes.
The Third Honeycomb Piece is located inside Collywobble, a floating cauliflower, inside the garden. Attack it with Rat-A-Tat to get the honeycomb.
The Fourth Honeycomb Piece is located on a stump to the left of the level. Use the Flap Flip Jump to get on top of it.Read the rest of this Guide
Aerobiz Supersonic
07-05-13 08:59 PM
Aerobiz Supersonic Guide
Objective
Aerobiz Supersonic is a strategy game where you assume the role as CEO of a new airline company. In this game you are competing against 3 other airlines to have the highest profit and become the most popular airline. The actual win condition requires you to rank as 1st in 4 regions for 12 consecutive months. To do this you will need to purchase planes, plan out a strategy, negotiate for slots, purchase businesses and so much more.

Before you Play
Before you actually play your game, you're able to choose between different settings. The first setting allows you to choose between the different ages of air travel. Each era represents the amount you earn and spend based on that time. If you play during The Dawn of the Jet Age you'll start with less money but everything is cheaper. If you play during Supersonic Travel everything will be more expensive but you'll have more money too. The second option allows you to choose the level of difficulty. Honestly, I still think the easy level can be quite a challenge at times. The game requires a lot of luck and that depends mostly on how the computer controlled A.I. play.

Afterwards you're able to choose where you want to create your home base by selecting any of the green cities. Green cities are the only cities capable of hosting your home base. White cities are not capable of holding a base because they're generally smaller and kind of programmed that way. Depending on where your home base is will alter the amount of starting money you will have at your disposal. After you choose your city you can change the name of your airline and color. When you've completed that you'll be taken to the actual game where you will begin playing. I will have to explain each of the commands because the game doesn't explain them. 

**If you're looking for a city with extra money you can always save state it before you choose a city and check different cities to see which ones you like best**
... Read the rest of this Guide
Genghis Khan II - Clan of the Gray Wolf
07-04-13 04:00 PM
Genghis Khan 2: Gray Wolf Guide
Genghis Khan 2 is a historic strategy game set back around the 1200s when Mongolia was split between many different nomadic clans. These clans fought each other for power and control until someone finally unites the nomads of Mongolia. Historically speaking, this takes place during a time when Mongolia rises to power and conquers most of Asia with the exception that assaults on Japan failed.

This time around I am going to explain the in-game options before I explain the scenarios because there are many options to choose and the game does not explain, in detail,  what each thing does. If you are to understand this guide you may need to read through the many options. Some are easy to figure out and others are a little more complicated. If you feel this part is boring, please feel free to skip it. I've also taken the liberty of color coding the different areas of my guide. Red indicates each section. Light Blue represents the different options. Green will separate the different categories of the commands you can do.

Objective of the Game
The objective of the game is to conquer whichever scenario you're playing by means of war, submission and diplomacy. The idea is to take whichever nation you play as and unite Mongolia or unite the world. You will have to balance your domestic necessities with military needs to accomplish your goals.

In-Game Options
The purpose of this section is to help players learn what the different tasks your leader can do in order to expand your nation. I will also explain the options you can choose before you begin your game. At the beginning of the scenario you will be given the option to choose which nation or clan you would like to be. After you choose you'll be asked if you want to view wars and combat.

View Wars - If you choose "no" you will not be able to watch other nations battle each other and this goes for other territories you have in your possession. With this option all you will ... Read the rest of this Guide
Civilization
06-29-13 11:45 AM
Cilivation: Road to Victory
This will serve as a guide to advise instead of telling you exactly how to play step by step. Civilization is a strategy game. That means you can play the game different ways to land yourself a victory. One of the possible strategies is to conquer your opponent's cities, which will eliminate that player. Another possibility to play Civilization is to win the space race by researching as many possible technologies as you can and building the spaceship parts needed to launch a shuttle to Alpha Centauri. The last possible way to play is to hold out until the year 2020, where you will be given your score. After you conquer your enemies, compete in the space race or run out of time, you will no longer be able to earn any more score to your game. If all your enemies were not conquered, you have the option to continue playing (but without earning anymore score).


Choosing What Type of Game to Play
Game Start - Automatically chooses the layout of the land of your next game and randomly places starting Civilizations. You are still able to choose the difficulty and civilization you'd like to play as.

Customize - This option allows you to generate the planet to your liking. You can choose between Age, Climate, Temperate and Land Mass. Age alters how old the planet is (This will add or remove hills and mountains). Climate changes how wet the planet is (This will impact the rivers). Temperature allows you to change from cold to tropical (This will effect ice, tundra, forests and jungles). Land mass only changes the size of the continents and islands (Smaller land mass means shorter game and more likely to war).

Earth - This will generate an Earth map and each civilization will be located at their respective locations. If you were to play this type more than once, you will notice there are minor differences in the terrain when you begin your game.



Choosing Your Level of Difficulty

Chieftain - Very Easy ModeYou will be... Read the rest of this Guide
Final Fantasy II
06-24-13 01:31 PM
Final Fantasy 2: Walkthrough
Final Fantasy 2 for the SNES is a great game. Unfortunately, this is the easier version but either way it is still a great game. So to keep this short and sweet, I've colored coded this guide to help make it easier to read. I've titled each part with just an enlarged bold standard color. Main bosses are indicated with an orange color and are enlarged and bolded as well. Recommended purchases will be indicated by a light blue color. The red color will indicate main points. Green will indicate the items that you can collect. Yellow will indicate extras. I also took the liberty of labeling specific weapons, armors, accessories etc. For example: Ninja is a multi-use word that is a Shuriken, Helmet, Armor etc. So if you were to find a "Ninja" in a chest, I label it like...

Ninja (Helmet)

If the chest has monsters in it, I will label it like...

Ninja Helmet (Monsters)

I won't label all the weapons and armor. Some of them are self explanatory like Tiara goes on the head; Headband goes on the head. Similar items will be distinguished in case you have missed an item that way you know to go back and keep searching. Also, items are listed in the order I found them in except if there are multiple of the same items, I just listed those together like 3xCure1 for example.

Baron CastleThe king strips you from the right of commanding The Red Wings, so you will need to head into the room below from where you can start moving yourself. To the left is the path to your room, to the right is the path to another tower (take note that there's also treasure in there. There are some items to the immediate right that if you press the action button on the wall with the little switch should open and you can grab treasure. Afterwards, you must walk to your room, which is located at the top of the top left tower of the castle.

Items: Cure1, Tent, 300GP

Baron Town
Once you wake up, you're sent off on a grand adventure (determined t... Read the rest of this Guide
Uncharted Waters
06-19-13 02:37 AM
Uncharted Waters Strategy Guide
Uncharted Waters is a strategy exploration game based in the 1500s when trading became an effective career to become filthy rich. Successful trade routes gave rise to piracy and traders began losing their cargo to pirates. You take on the role of a "Leon Franco" heir to the Alcobaca noble family to redeem the lost noble name the family once held. After sea swallowed Leon Franco's father during a violent storm, an Old Sailor returned to Lisbon to share his story. During this adventure you'll need to acquire a large stable income and spread your fame across the seven seas.

Objective of the GameYou'll need to balance trading with exploration with battling if you hope to survive long enough to fulfill all the favors the King will ask of you. The main focus of your game is to build a great amount of fame as this is both a measure of success and it gains notice by the king. You can earn fame through a variety of methods. In order to complete the game, you'll need to fulfill 8 missions by the King. The last mission is to save Princess Christina from pirates who have kidnapped her. After you saved her, you'll be given whatever you want from the King and the game will end.

IntroductionAt the very beginning of the game you have the option to name your character, your ship and choose which stats you'd like to start off with. There is nothing special with the name of your ship or your starting character's name but you can choose "no" to gain a fresh list of stats. It's at this point whether you would like to choose an easier game or a more difficult and dangerous one. I will try to define the stats but remember that they may not be correct:

Charisma - Increased by sailing experience. Encourages some mates to join you on your adventure and helps to barter in markets allied with Portugal.
Wisdom - Increased by sailing experience. Encourages your sailors to avoid certain disasters and increase your sailing abilities while at on the sea.
Intellige... Read the rest of this Guide
Super Mario RPG - Legend of the Seven Stars
05-31-13 07:37 PM
Mario RPG Walkthrough
This guide became a little more than I had originally anticipated, by possibly 5000 words more than I had anticipated. So this is a detailed guide (of my own words) that includes several of the hidden treasure locations but not all. I also covered the armors that you should purchase and when certain armor and items become available as well as where to find them. I've titled each part with bold and on a separate line. I've also taken the liberty to color code specific parts and details. Orange simply highlights each boss. Light blue highlights which things you should purchase. Red will highlight main points in the long text. Green will highlight other details in the long text. Yellow will highlight side things.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Adventure BeginsYou begin your game in Bowser's Keep. Move Mario through the Keep and  dodge the Terrapin because they do absolutely nothing for you. You are  required to fight 4 of them as they guard the big red door. Beating  these guys are easy so don't break a sweat. After the battle you will  cross the bridge to the next door. The bridge collapses so forget  about turning back. Move through the doors and run to the other end of  the room. Mario will stop half way and a scene takes place. Epic boss  music starts up as the battle begins!

Now you're facing Bowser and Princess Toadstool is tied up on a rope  dangling above a bottomless abyss. That's both kinky and scary.  There's only 1 thing you need to do... that's "Aim for the Chain" as  Toadstool will constantly state if you were to ignore her. She seems  to know how she wants to be saved so you better listen. After you  defeat Kinklink, the chandelier will fall. A scene will take place  with Bowser falling really slow and you somehow catch up with him when  he breaks your Kinklink. Mario jumps on Bowser and basically fly  hundreds of ... Read the rest of this Guide

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Fireproof's Last Game Videos (3 total)

Fireproof's Game History
Donkey Kong Country (snes),   Donkey Kong Country (snes),   Super Mario Star Road Deluxe (n64),   Super Mario Star Road (n64),   Floppy Bird (a5200),   Floppy Bird (a5200),   Flappy Cheep Cheep (vb),   E.T. The Extra-Terrestrial (a2600),   Super Mario Star Road (n64),   Sim Ant (snes),   Sim Ant (snes),   Sim Ant (snes),   Super Mario Star Road Deluxe (n64),   Super Mario 64 (n64),   Super Mario Star Road (n64),   Super Mario Star Road (n64),   Super Mario Land (gb),   Super Mario Land (gb),   Super Mario Land (gb),   Super Mario Land (gb),   Mario Paint (snes),   Space Invaders (snes),   Floppy Bird (a5200),   Pole Position II (a7800),   Pong (Rev E) (mame),   Enduro (a2600),   Kool Aid Man (a2600),   E.T. The Extra-Terrestrial (a2600),   Superman (n64),   Hotel Mario (cdi),   Hotel Mario (cdi),   Snowboard Kids (n64),   Diddy Kong Racing (n64),   Super Mario Star Road (n64),   Super Mario Star Road Deluxe (n64),   Super Mario 64 - Multiplayer 1.3 (n64),   Super Mario Star Road (n64),   Super Mario World (snes),   Super Mario World (snes),   Super Mario World (snes),   Super Mario 64 (n64),   Command & Conquer (n64),   Super Mario Advance 3 - Yoshi\'s Island (gba),   Command & Conquer (n64),   Command & Conquer (n64),   Command & Conquer (n64),   Command & Conquer (n64),   Super Mario 64 (n64),   Super Mario 64 (n64),   Super Mario Star Road Deluxe (n64),  
 
CD-i Games Fireproof owns (1)


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