Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 67
Entire Site: 3 & 1334
06-09-24 05:36 AM

36 Posts Found by ross4587

Guests get no special search functionality

09-15-13 11:46 AM
| ID: 885329 | 2571 Words

ross4587
Level: 15

POSTS: 36/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

This is the strategy guide for the Sega Master System game, Alex Kidd in Miracle World. Alex Kidd was, of course, Sega's mascot character pre-Sonic the Hedgehog. After the blue hedgehogs arrival onto the scene, Alex's popularity somewhat decreased, but games like these are still played today. This is a very hard game, which is why a strategy guide would be appropriate.

Contents

1. Story
2. Levels
3. Power-Ups
4. Enemies
5. Blocks
6. Rock, Paper and Scissors

1. Story

Alex lives on the Planet Aries, simply known as the Miracle World, and has just come from the mountain, where a dying citizen has told him the city of Radactain is in great danger from the main antagonist of the game, Janken the Great. Janken has already succeeded in turning people into stone to weaken their resistance, so Alex must hurry over to put things right. The man gives him a medallion, making up the sunlight stone, and a map, easily viewed by pressing the pause button, which will bring up the map screen.

2. Levels

During the game, Alex will travel through several levels, many of which scroll either down or right, with no turning back.

(a) Level 1 - Here Alex must move to the bottom, avoiding the flying eagles on his way. When he reaches the bottom, he will fall into water, and will then have to move to the right, avoiding the fish and sharks along the way. Take out the frog in the middle of the level by punching him. Only the punch should be used on the frog as touching him or hitting the bubbles that he will blow per few seconds will cost a life. To end the level, hit the top block, that contains what appears to be a white sandwich, and collect it. From now on, the white sandwich will end the level Alex is in when collected.
(b) Level 2 - Alex will be in terrain not to different from the first level, and will start at a shop. Collecting money bags during the game will mean Alex can purchase vehicles, power-ups or even extra lives. Ensure the motorbike is purchased, and once on, avoid the red spheres, jump over the pits and run over the enemies to reach the end. Here you will encounter stone-head, the first boss. In these boss levels, you will play a game of rock, scissors and stone. Two winning matches out of three will win you the contest. To defeat stone-head, use rock, then scissors. The white sandwich will show up once defeated.
(c) Level 3 - Alex will be underwater. Amazingly this level can be completed in two ways. If you choose not to attack the first octopus but avoid it, continue to the very right, avoiding the sharks. If you choose to attack it, be sure to have invincibility purchased from the previous level, then activate it by selecting it from the map screen. Attacking the octopus on the head will kill it in its entirety, then float on top of its pot, which will unlock a hidden route. Here, Alex must avoid the two swimming sharks at the end to reach the white sandwich.
(ca) Hidden level - From here, Alex will have to break through lots of circular rocks, and take out the scorpions, jumping frogs and eagles as he makes his way to the right. Also jump over the pits as you go along. The white sandwich should be easy to get.
(d) Level 4 - Similar to the hidden level previously in terms of terrain, enemies and hazards, Alex must use the same techniques and move to the right. In addition, pits will now have floating stood-up plantations that Alex must avoid touching. At the end of the level, a man with a beard appears along with what appears to be a helicopter item. Here, you are given the main mission of the game, to save the land of Radactain from Janken. Collect the helicopter item before the white sandwich.
(e) Level 5 - Alex is now in a helicopter, and must move to the left without touching the rocks, eagles or flying piranhas. The helicopter does, however, have ammunition that Alex can fire at enemies. One hit of this will take out the enemies. If you do get hit, don't worry, you just fall into the water and will have to swim to the right, being mindful of the same underwater enemies.
(f) Level 6 - Like the second level, there is a shop. Go into the shop and purchase the helicopter item. Operate it as you have just did in level 5, moving to the left. Don't get hit by anything or you will have to walk your way to the right. Avoid the rotating fireballs as they, sadly, cannot be killed. At the end of the level, will be an angry bull. Hitting the bull, either by punch or power-up, will keep the bull back, but will move it faster. Keep attacking until it eventually dies. A lion-like man will appear, telling you that Alex's brother is imprisoned in the Radaxian Castle.
(g) - Level 7 - Alex is now in a cave, and so will encounter new enemies such as the bat or moving creature. Midway through the level, Alex can collect a star in a round box. Collecting this is very useful, as it can give you a added edge in the rock, paper and scissors battles. Proceed to the right to meet scissors head. For him, use scissors then paper to defeat him.
(h) Level 8 - Alex is now in a forest, and at the shop. Purchase the bike in the shop. This level can be very hard, as you must not fall into the huge rows of spikes. Alex should ride on the small blocks, but will only get a spilt second to jump from one to the other. Hitting the spikes will not only lose the bike but you also lose a life. Should you somehow make it to the end without being hit, punch the giant blue monkey repeatedly to defeat him. If you do not make the end with the bike, attack the blue monkey when his sword his pointing upwards and not drawn. The additional difficulty here is that a monkey on a tree will be there, throwing bullets at you as you fight the blue monkey. Avoid them.
(i) Level 9 - Alex is in a boat, which can jump and has ammunition like the helicopter. Drive along the water without being hit by spheres or birds/piranhas. If hit, you will fall into the water and have to swim it.
(j) Level 10 - Alex will start off near a shop. Purchase the helicopter to fly it. Along the way, Alex will have to avoid the stormy clouds that will move and strike lightning every few seconds. Also avoid the rotating fireballs whilst moving. At the end, you face Paper Head. For him, choose rock, then scissors.
(k) Level 11 - Alex will enter a castle. He will have to avoid the falling spikes from the ceiling, as well as stationery ones spread throughout the rest of the level. For the first time, Alex will be able to navigate backwards after appearing in that area previously. There are a lot of rooms here, but be sure to stay near the top and not navigate to the very bottom. On your way to saving Alex's brother, you should not encounter another set of falling spikes, but have to avoid lots of moving or static fireballs. Alex's brother is located roughly to the north-east of the castle. Once in the room, there will be three pink blocks with different symbols located directly above where Alex's brother is. Punch all in any order to release him. After his release, you must find a flag-like object. It will be located somewhere on the route you took to reach Alex's brother. Collecting this is vital, more on that later on. After collecting it, make your way to the bottom and pass a second, much thicker set of spikes and moving fireballs to get to the dead-end room. Here, Alex will fight stone-head again. This time use paper both times. This time, after losing the contest, the boss will take his head off and fly it around the room. This won't be hard as it moves slowly. Punch it three times to defeat him.
(l) Level 12 - Reminiscent of many levels in terms of enemies, go to the shop midway through the level. It won't sell many worthy items but be sure to buy them all as you may need them later on. At the end here, you face scissors-head for the second time. This time you use rock on both times. Once beaten, scissors head will take his head off and will move it much faster. As-well as this, he will fire bullets from his stomach, which Alex must avoid. Again 3 strikes will defeat him.
(m) Level 13 - Alex is on the helicopter again, and must make his way to the left without losing the helicopter. There will be eagles, spheres and pits containing rising plantations. Avoid all, or attack the eagles, to reach the white sandwich at the end.
(n) Level 14 - Alex enters another castle. This time he will meet the king. He can be in two moods. If you have the flag-like object from level 11, he will give you the stone-slab containing several symbols once viewed from the map screen. If you fail to collect the object, he will ask you to leave.
(o) Level 15 - Much like the others, terrain and enemy-wise. Go to the shop and purchase the bike. Avoid the traps and enemies and don't lose the bike until the end. Here you face paper-head for the second time. For him, you use rock then scissors. When paper-head takes off his head, it will float in a pattern, but avoid it when it charges at you from the bottom. Again attack 3 times.
(p) Level 16 - Alex will enter a third castle, and this level works the same way as level 11. There are more traps, spikes, pits and enemies than any other level in this game, so all power-ups will have to be used at some point. When underwater, to get past the spikes, don't press up/down or the A/B buttons, but just press left-right on the pad. Alex will gingerly float right past them and won't die. Navigate through several rooms until you reach Janken the Great. This will be the final boss battle. For him, choose paper both times. When defeated, Janken will fire bullets in a zig-zag pattern at Alex. Get close to Janken and punch him three times near the head part of his body to defeat him. He will then turn into stone. Exit by using the ladder and you will save Alex's sister and gain the moonlight stone.
(q) Level 17 - Another underwater level. This time, travel your way down, avoid the fish and kill the frog that floats in the way of the opening at the bottom. Once defeated, go into the opening, which will take Alex to an underground room. Go to the door using the sunlight and moonlight stones to open it and enter the crown room. The sequence of symbols will be on the stone-slab, but to unlock the crown, walk over the pink blocks in the following order: sun, waves, moon, star, sun, moon, waves, star, fish and star. That will release the crown. Jump over the spikes above to reach the crown.

3. Power-Ups

Over the course of the game, Alex will collect power-ups, from within the level or in a shop, that can be used to give Alex additional powers to take out the enemies. Power-Ups include:
(a) Ring - Collect this to fire fiery-like arrows at enemies to defeat them, or for bosses, hold them back. These can also take out a whole row of blocks.
(b) Bike - Collect this and Alex can travel by bike. He can attack enemies just by running over them and he can jump when on a bike.
(c) Helicopter - Collect this and Alex can fly to unreachable heights. He can also fire bullets to attack enemies.
(d) Cain - Collect this and Alex can hover towards high heights for a short time.
(e) A box - Collect this and miniature Alex's will be released when used to attack enemies.
(f) B box - Collect this and Alex can be shielded for a short time, killing enemies just by walking at them.
(g) Talcum Powder - Get this ? item and Alex will be invincible for a short time.

4. Enemies

There are enemies that can be attacked just by one hit. Several of them will re-occur throughout the levels of the game.
(a) Flying eagle - The most common character, flying slowly from one way to the next, attack by using punch near them.
(b) Ghost monster - Cannot be killed, but can appear by walking over pink monster symbols or punching ? blocks. Once summoned, it will follow Alex. Try to get the monster off-screen before it kills you.
(c) Fish - Will swim slowly from one way to the next, they should be pretty easy to defeat
(d) Underwater Frogs - Punch when near them. It will float from up to down, releasing bubbles when at the bottom.
(e) Shark - Will float fast in a zig-zag direction. Be sure to watch its movement before attacking.
(f) Scorpion - Will slowly move towards Alex, but shouldn't be too difficult an opponent to attack.
(g) Jumping Frogs - Again, slow movers, jumping up then down. Should be easy to handle.
(h) Flying piranhas - Will fly out of the water. A helicopter/boat ammo attack will kill it.
(i) Fireballs- Cannot be killed, but can float in any direction. Examine how each one is moving first.
(j) Bats - Will slowly fly from one way to the next. Again, should not be a difficulty
(k) Moving Squirrel-like animals - Will move slowly towards Alex, but shouldn't be too hard to take out
(l) Overhead monkeys - will appear above Alex and fire bullets at him. Can be killed but best to avoid them.

5. Blocks

There will be gold/pink blocks with different symbols on them.

Gold
(5a) Star - Get this and earn a cash reward
(5b) ? - Get this and earn a ring, ghost monster or 1-up in that sequence, according to the blocks you get.
(5c) Ring - Get this and shake for a few seconds.

Pink
(5a) Monster - Go over this and ghost monsters will appear
(5b) Star - Go over this and it will unlock/vanish something nearby
(5c) Other symbols - Will appear in Levels 11 and 17

6. Rock, paper and scissors

This will be the game you play with a boss. It is simply the best out of three, so you must win two matches to advance. Lose two matches and you lose a life. There is rock, paper or scissors to choose from. Collect the circular star in Level 7 and you can see the boss's selections as well as yours. Wins are indicated as noughts at the top-left of your screen, loses are crosses.
This is the strategy guide for the Sega Master System game, Alex Kidd in Miracle World. Alex Kidd was, of course, Sega's mascot character pre-Sonic the Hedgehog. After the blue hedgehogs arrival onto the scene, Alex's popularity somewhat decreased, but games like these are still played today. This is a very hard game, which is why a strategy guide would be appropriate.

Contents

1. Story
2. Levels
3. Power-Ups
4. Enemies
5. Blocks
6. Rock, Paper and Scissors

1. Story

Alex lives on the Planet Aries, simply known as the Miracle World, and has just come from the mountain, where a dying citizen has told him the city of Radactain is in great danger from the main antagonist of the game, Janken the Great. Janken has already succeeded in turning people into stone to weaken their resistance, so Alex must hurry over to put things right. The man gives him a medallion, making up the sunlight stone, and a map, easily viewed by pressing the pause button, which will bring up the map screen.

2. Levels

During the game, Alex will travel through several levels, many of which scroll either down or right, with no turning back.

(a) Level 1 - Here Alex must move to the bottom, avoiding the flying eagles on his way. When he reaches the bottom, he will fall into water, and will then have to move to the right, avoiding the fish and sharks along the way. Take out the frog in the middle of the level by punching him. Only the punch should be used on the frog as touching him or hitting the bubbles that he will blow per few seconds will cost a life. To end the level, hit the top block, that contains what appears to be a white sandwich, and collect it. From now on, the white sandwich will end the level Alex is in when collected.
(b) Level 2 - Alex will be in terrain not to different from the first level, and will start at a shop. Collecting money bags during the game will mean Alex can purchase vehicles, power-ups or even extra lives. Ensure the motorbike is purchased, and once on, avoid the red spheres, jump over the pits and run over the enemies to reach the end. Here you will encounter stone-head, the first boss. In these boss levels, you will play a game of rock, scissors and stone. Two winning matches out of three will win you the contest. To defeat stone-head, use rock, then scissors. The white sandwich will show up once defeated.
(c) Level 3 - Alex will be underwater. Amazingly this level can be completed in two ways. If you choose not to attack the first octopus but avoid it, continue to the very right, avoiding the sharks. If you choose to attack it, be sure to have invincibility purchased from the previous level, then activate it by selecting it from the map screen. Attacking the octopus on the head will kill it in its entirety, then float on top of its pot, which will unlock a hidden route. Here, Alex must avoid the two swimming sharks at the end to reach the white sandwich.
(ca) Hidden level - From here, Alex will have to break through lots of circular rocks, and take out the scorpions, jumping frogs and eagles as he makes his way to the right. Also jump over the pits as you go along. The white sandwich should be easy to get.
(d) Level 4 - Similar to the hidden level previously in terms of terrain, enemies and hazards, Alex must use the same techniques and move to the right. In addition, pits will now have floating stood-up plantations that Alex must avoid touching. At the end of the level, a man with a beard appears along with what appears to be a helicopter item. Here, you are given the main mission of the game, to save the land of Radactain from Janken. Collect the helicopter item before the white sandwich.
(e) Level 5 - Alex is now in a helicopter, and must move to the left without touching the rocks, eagles or flying piranhas. The helicopter does, however, have ammunition that Alex can fire at enemies. One hit of this will take out the enemies. If you do get hit, don't worry, you just fall into the water and will have to swim to the right, being mindful of the same underwater enemies.
(f) Level 6 - Like the second level, there is a shop. Go into the shop and purchase the helicopter item. Operate it as you have just did in level 5, moving to the left. Don't get hit by anything or you will have to walk your way to the right. Avoid the rotating fireballs as they, sadly, cannot be killed. At the end of the level, will be an angry bull. Hitting the bull, either by punch or power-up, will keep the bull back, but will move it faster. Keep attacking until it eventually dies. A lion-like man will appear, telling you that Alex's brother is imprisoned in the Radaxian Castle.
(g) - Level 7 - Alex is now in a cave, and so will encounter new enemies such as the bat or moving creature. Midway through the level, Alex can collect a star in a round box. Collecting this is very useful, as it can give you a added edge in the rock, paper and scissors battles. Proceed to the right to meet scissors head. For him, use scissors then paper to defeat him.
(h) Level 8 - Alex is now in a forest, and at the shop. Purchase the bike in the shop. This level can be very hard, as you must not fall into the huge rows of spikes. Alex should ride on the small blocks, but will only get a spilt second to jump from one to the other. Hitting the spikes will not only lose the bike but you also lose a life. Should you somehow make it to the end without being hit, punch the giant blue monkey repeatedly to defeat him. If you do not make the end with the bike, attack the blue monkey when his sword his pointing upwards and not drawn. The additional difficulty here is that a monkey on a tree will be there, throwing bullets at you as you fight the blue monkey. Avoid them.
(i) Level 9 - Alex is in a boat, which can jump and has ammunition like the helicopter. Drive along the water without being hit by spheres or birds/piranhas. If hit, you will fall into the water and have to swim it.
(j) Level 10 - Alex will start off near a shop. Purchase the helicopter to fly it. Along the way, Alex will have to avoid the stormy clouds that will move and strike lightning every few seconds. Also avoid the rotating fireballs whilst moving. At the end, you face Paper Head. For him, choose rock, then scissors.
(k) Level 11 - Alex will enter a castle. He will have to avoid the falling spikes from the ceiling, as well as stationery ones spread throughout the rest of the level. For the first time, Alex will be able to navigate backwards after appearing in that area previously. There are a lot of rooms here, but be sure to stay near the top and not navigate to the very bottom. On your way to saving Alex's brother, you should not encounter another set of falling spikes, but have to avoid lots of moving or static fireballs. Alex's brother is located roughly to the north-east of the castle. Once in the room, there will be three pink blocks with different symbols located directly above where Alex's brother is. Punch all in any order to release him. After his release, you must find a flag-like object. It will be located somewhere on the route you took to reach Alex's brother. Collecting this is vital, more on that later on. After collecting it, make your way to the bottom and pass a second, much thicker set of spikes and moving fireballs to get to the dead-end room. Here, Alex will fight stone-head again. This time use paper both times. This time, after losing the contest, the boss will take his head off and fly it around the room. This won't be hard as it moves slowly. Punch it three times to defeat him.
(l) Level 12 - Reminiscent of many levels in terms of enemies, go to the shop midway through the level. It won't sell many worthy items but be sure to buy them all as you may need them later on. At the end here, you face scissors-head for the second time. This time you use rock on both times. Once beaten, scissors head will take his head off and will move it much faster. As-well as this, he will fire bullets from his stomach, which Alex must avoid. Again 3 strikes will defeat him.
(m) Level 13 - Alex is on the helicopter again, and must make his way to the left without losing the helicopter. There will be eagles, spheres and pits containing rising plantations. Avoid all, or attack the eagles, to reach the white sandwich at the end.
(n) Level 14 - Alex enters another castle. This time he will meet the king. He can be in two moods. If you have the flag-like object from level 11, he will give you the stone-slab containing several symbols once viewed from the map screen. If you fail to collect the object, he will ask you to leave.
(o) Level 15 - Much like the others, terrain and enemy-wise. Go to the shop and purchase the bike. Avoid the traps and enemies and don't lose the bike until the end. Here you face paper-head for the second time. For him, you use rock then scissors. When paper-head takes off his head, it will float in a pattern, but avoid it when it charges at you from the bottom. Again attack 3 times.
(p) Level 16 - Alex will enter a third castle, and this level works the same way as level 11. There are more traps, spikes, pits and enemies than any other level in this game, so all power-ups will have to be used at some point. When underwater, to get past the spikes, don't press up/down or the A/B buttons, but just press left-right on the pad. Alex will gingerly float right past them and won't die. Navigate through several rooms until you reach Janken the Great. This will be the final boss battle. For him, choose paper both times. When defeated, Janken will fire bullets in a zig-zag pattern at Alex. Get close to Janken and punch him three times near the head part of his body to defeat him. He will then turn into stone. Exit by using the ladder and you will save Alex's sister and gain the moonlight stone.
(q) Level 17 - Another underwater level. This time, travel your way down, avoid the fish and kill the frog that floats in the way of the opening at the bottom. Once defeated, go into the opening, which will take Alex to an underground room. Go to the door using the sunlight and moonlight stones to open it and enter the crown room. The sequence of symbols will be on the stone-slab, but to unlock the crown, walk over the pink blocks in the following order: sun, waves, moon, star, sun, moon, waves, star, fish and star. That will release the crown. Jump over the spikes above to reach the crown.

3. Power-Ups

Over the course of the game, Alex will collect power-ups, from within the level or in a shop, that can be used to give Alex additional powers to take out the enemies. Power-Ups include:
(a) Ring - Collect this to fire fiery-like arrows at enemies to defeat them, or for bosses, hold them back. These can also take out a whole row of blocks.
(b) Bike - Collect this and Alex can travel by bike. He can attack enemies just by running over them and he can jump when on a bike.
(c) Helicopter - Collect this and Alex can fly to unreachable heights. He can also fire bullets to attack enemies.
(d) Cain - Collect this and Alex can hover towards high heights for a short time.
(e) A box - Collect this and miniature Alex's will be released when used to attack enemies.
(f) B box - Collect this and Alex can be shielded for a short time, killing enemies just by walking at them.
(g) Talcum Powder - Get this ? item and Alex will be invincible for a short time.

4. Enemies

There are enemies that can be attacked just by one hit. Several of them will re-occur throughout the levels of the game.
(a) Flying eagle - The most common character, flying slowly from one way to the next, attack by using punch near them.
(b) Ghost monster - Cannot be killed, but can appear by walking over pink monster symbols or punching ? blocks. Once summoned, it will follow Alex. Try to get the monster off-screen before it kills you.
(c) Fish - Will swim slowly from one way to the next, they should be pretty easy to defeat
(d) Underwater Frogs - Punch when near them. It will float from up to down, releasing bubbles when at the bottom.
(e) Shark - Will float fast in a zig-zag direction. Be sure to watch its movement before attacking.
(f) Scorpion - Will slowly move towards Alex, but shouldn't be too difficult an opponent to attack.
(g) Jumping Frogs - Again, slow movers, jumping up then down. Should be easy to handle.
(h) Flying piranhas - Will fly out of the water. A helicopter/boat ammo attack will kill it.
(i) Fireballs- Cannot be killed, but can float in any direction. Examine how each one is moving first.
(j) Bats - Will slowly fly from one way to the next. Again, should not be a difficulty
(k) Moving Squirrel-like animals - Will move slowly towards Alex, but shouldn't be too hard to take out
(l) Overhead monkeys - will appear above Alex and fire bullets at him. Can be killed but best to avoid them.

5. Blocks

There will be gold/pink blocks with different symbols on them.

Gold
(5a) Star - Get this and earn a cash reward
(5b) ? - Get this and earn a ring, ghost monster or 1-up in that sequence, according to the blocks you get.
(5c) Ring - Get this and shake for a few seconds.

Pink
(5a) Monster - Go over this and ghost monsters will appear
(5b) Star - Go over this and it will unlock/vanish something nearby
(5c) Other symbols - Will appear in Levels 11 and 17

6. Rock, paper and scissors

This will be the game you play with a boss. It is simply the best out of three, so you must win two matches to advance. Lose two matches and you lose a life. There is rock, paper or scissors to choose from. Collect the circular star in Level 7 and you can see the boss's selections as well as yours. Wins are indicated as noughts at the top-left of your screen, loses are crosses.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-11-13 06:23 PM
| ID: 883662 | 1682 Words

ross4587
Level: 15

POSTS: 35/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Here is the strategy guide for Theme Park of the Sega Genesis. It is a business-like game designed to brush up on one's marketing skills. As the name suggests, you have the ability to build and control your own theme park, though you won't be able to control a visitors opinions, demonstrated by what they are thinking.

Contents

1. Start
2. The World Map
3. The Park
4. End of the Year Awards
5. Negotiations
6. Auction Your Park
7. Set-up in New Country
8. Bankruptcy
9. Adviser

1. Start

I suppose like everything else in life, you have to start up something from somewhere, and this game is no exception. Setting up a new Theme Park is easy, as all you must do is Enter the name, the difficulty of the start level and the happiness of the park visitors. Not much else you can do here, really, so press the tick to advance to the next phase.

2 . The World Map

Here we have a map of the world (yay) and everything within its perimeter. As you can see, you can pretty much build a park anywhere, even the likes of Greenland and the Antarctica. However, to get access into those countries, as in essentially earn planning permission to build in a country, you must pay a price. Some are more expensive than others, so the ones that are higher priced will have,for instance, a lower inflation or interest rate. These two statistics can affect cost of rides, shops etc. The poorer countries, such as those in Africa, will tend to have much higher rates. There can be other statistics, such as populations (local, medium and long) and weather/terrain, that may affect certain aspects of how populated a park will be or how the ground will look (not all will be green grass).
I'm telling you all this, but I'd be as well saving it all for later, as at the moment, the only country you can afford to purchase is the United Kingdom, which will cost nothing (what?). As there are no other options, here is where you must start, with terrain appearing in the form of green grass.

3. The Park

Now that you have purchased your first park, You mow have to decide what should go into a plot of empty land. Here you can control the speed at which time travels, but for now the speed should be slow and the main gates closed , something else you control, its all for you. Visitors have to know how to get around and enjoy your facilities that you set out for them, as they won't walk on the grass. Some grey pathway is available, click the start button and click on the one child icon at the top left of the menu. You will then be able to lay pathway at your leisure.
Visitors now have a way of moving around, but at what speed. The very first shop you should be placing down is the Coffee shop, as caffeine will make a child move quicker. Make sure this is near the main gates, as several will pop in and go for a drink. On the main shop menu, by pressing start on Coffee shop then the question mark, make sure that sale price is higher than stock price, and that caffeine is set to maximum. That is essentially the easiest way to earn quick money. When you do lay down other park rides, shops etc., be sure to lay down a few more Coffee shops. Next is the Ice Cream Shop, and place this near the Coffee Shop. A high quantity of sugar will have the visitors coming back for more. You may also build the Balloon Shop nearby as well.
Now for the rides, and rides not only have to look exciting, but reliability has to be good too. You have four to begin with, and possibly the first two to lay down will be the Ghost house and the Tree house. Both rides are pretty reliable and the Ghost ride is more exciting. Place those near the main gates next to the coffee shop. Be sure to position the entrances and the stairs efficiently, Why? Because with the entrance, you must lay down different pathway that will form as the queue for the ride. Make sure the queue is not big, as not many at a time will use the ride. As for the ride itself, leave the ride features untouched.
Some toilets will have to be placed down for visitors to use. For now, you only have the outhouse. Be sure to place a few, but not a lot, around the coffee shop. Some more toilets will have to be built as the park grows.
Staff won't be a huge deal, as not many will be required to begin with. For now, only a handyman should be placed down. Placing down entertainers won't make sense until your park grows and you have more money. Mechanics should only be placed down if a ride has smoke coming out of it, and fired once a ride has been repaired, so check your rides regularly. Guards should only be used for when you hear a motorbike sound, as a thug is about to enter the park. Though the park gets busy, no visitor falls or gets injured (wish our world was lie that), and they too must be fired when there is no danger. Basically, mechanics and guards should be employed for those and only those circumstances. The punishments seem excessive but its a good way to save money, and better yet, those sacked staff won't even sue you.
So now you're all set to open up. Visitors will be itching to get in, and once in, they will line-up for rides, buy food/drink or just walk around.
There isn't much to begin with, but you can research some new rides, shops and features if you wish. Building stuff that costs a lot in your park will increase the park worth, and allow you to raise the ticket price a visitor must pay for access. All in all you can earn money by doing all this. What you must look out for is your overall balance, as research can cost a bit, so you can't do it all at once. If you are having money problems, be sure to take out a loan.

4. End of  the Year Awards

After the 31 December of every year, you will then be sent to the end of the year awards board, where you ma receive rewards in the form of money if you have done very well in that department. A gold ribbon is worth $10,000, whilst a blue ribbon is worth $5,000. Everything else is worth nothing.

 5. Negotiations

Once each year, you will be in a room with a union representative and will be discussing certain raises or cuts. The topics up for discussion here are staff and goods, so it could lead to a staff pay raise or the stock price in a shop being raised. The trick here is to not to go fast, but to take it as slow as possible. Try getting near the representatives hand without touching it. Pulling it backwards will force the man to lower his demands. You must reach an agreement before all biscuit's on the table plate are eaten, or next time, the demands percentage rises by 10% percent.

6. Auction your Park

At the end of every year, if your park is worthy enough, you may have the chance to place your theme park up for auction. Should this arise, it will be up to your competitors to fight it out and offer you the highest price for your park. There will be approximately 15-20 seconds for the price t be set. If there are no takers, you return to the park screen. You may exit early, but let it go on until the last few seconds for the best possible offer. Once the offer has been decided, that person will now take up full ownership of your park. You will return to the World Map with more money from the auction.

7. Set-up in New Country

Now that you have sold your park, you must now find a location for your next park. Please note that for every blue dot that appears, that is a park sold by you to someone else, and so you cannot return there. Red dots will indicate you cannot afford that country and gold dots indicate that the country price is within your range. Try to find a park that is less costly, higher in population and doesn't show a higher interest of inflation rate. That, of course, is far easier said than done, so look though the statistics of that country before you make your final decision.

8. Bankruptcy

Like in the real world, you have to be able to show that you can work within your budget, as overspending straight away could lead to damaging consequences right away. If your overall balance is in the minus zone for a very long time, you will be served with a bankruptcy warning, urging you to get out of red. If you cannot find a way to get back into the back before the current year is out, your park is declared bankrupt. Essentially that means following all of the above to stay away from bankruptcy, as little money will mean sharp staff redundancies and increased shop prices.

9. Adviser

The little man who will appear at the bottom right hand corner of the screen. He will offer you tips and secrets as you continue to build your theme park. Taking his word for it is suggested, but not essential. If he mentions anything about ticket prices, that is when you really have to pay attention. The only other thing he will suggest will be shop prices either lowered/raised. He can appear different at times, such as wearing sunglasses on warmer climates, or a Santa hat when it is Christmas.
Here is the strategy guide for Theme Park of the Sega Genesis. It is a business-like game designed to brush up on one's marketing skills. As the name suggests, you have the ability to build and control your own theme park, though you won't be able to control a visitors opinions, demonstrated by what they are thinking.

Contents

1. Start
2. The World Map
3. The Park
4. End of the Year Awards
5. Negotiations
6. Auction Your Park
7. Set-up in New Country
8. Bankruptcy
9. Adviser

1. Start

I suppose like everything else in life, you have to start up something from somewhere, and this game is no exception. Setting up a new Theme Park is easy, as all you must do is Enter the name, the difficulty of the start level and the happiness of the park visitors. Not much else you can do here, really, so press the tick to advance to the next phase.

2 . The World Map

Here we have a map of the world (yay) and everything within its perimeter. As you can see, you can pretty much build a park anywhere, even the likes of Greenland and the Antarctica. However, to get access into those countries, as in essentially earn planning permission to build in a country, you must pay a price. Some are more expensive than others, so the ones that are higher priced will have,for instance, a lower inflation or interest rate. These two statistics can affect cost of rides, shops etc. The poorer countries, such as those in Africa, will tend to have much higher rates. There can be other statistics, such as populations (local, medium and long) and weather/terrain, that may affect certain aspects of how populated a park will be or how the ground will look (not all will be green grass).
I'm telling you all this, but I'd be as well saving it all for later, as at the moment, the only country you can afford to purchase is the United Kingdom, which will cost nothing (what?). As there are no other options, here is where you must start, with terrain appearing in the form of green grass.

3. The Park

Now that you have purchased your first park, You mow have to decide what should go into a plot of empty land. Here you can control the speed at which time travels, but for now the speed should be slow and the main gates closed , something else you control, its all for you. Visitors have to know how to get around and enjoy your facilities that you set out for them, as they won't walk on the grass. Some grey pathway is available, click the start button and click on the one child icon at the top left of the menu. You will then be able to lay pathway at your leisure.
Visitors now have a way of moving around, but at what speed. The very first shop you should be placing down is the Coffee shop, as caffeine will make a child move quicker. Make sure this is near the main gates, as several will pop in and go for a drink. On the main shop menu, by pressing start on Coffee shop then the question mark, make sure that sale price is higher than stock price, and that caffeine is set to maximum. That is essentially the easiest way to earn quick money. When you do lay down other park rides, shops etc., be sure to lay down a few more Coffee shops. Next is the Ice Cream Shop, and place this near the Coffee Shop. A high quantity of sugar will have the visitors coming back for more. You may also build the Balloon Shop nearby as well.
Now for the rides, and rides not only have to look exciting, but reliability has to be good too. You have four to begin with, and possibly the first two to lay down will be the Ghost house and the Tree house. Both rides are pretty reliable and the Ghost ride is more exciting. Place those near the main gates next to the coffee shop. Be sure to position the entrances and the stairs efficiently, Why? Because with the entrance, you must lay down different pathway that will form as the queue for the ride. Make sure the queue is not big, as not many at a time will use the ride. As for the ride itself, leave the ride features untouched.
Some toilets will have to be placed down for visitors to use. For now, you only have the outhouse. Be sure to place a few, but not a lot, around the coffee shop. Some more toilets will have to be built as the park grows.
Staff won't be a huge deal, as not many will be required to begin with. For now, only a handyman should be placed down. Placing down entertainers won't make sense until your park grows and you have more money. Mechanics should only be placed down if a ride has smoke coming out of it, and fired once a ride has been repaired, so check your rides regularly. Guards should only be used for when you hear a motorbike sound, as a thug is about to enter the park. Though the park gets busy, no visitor falls or gets injured (wish our world was lie that), and they too must be fired when there is no danger. Basically, mechanics and guards should be employed for those and only those circumstances. The punishments seem excessive but its a good way to save money, and better yet, those sacked staff won't even sue you.
So now you're all set to open up. Visitors will be itching to get in, and once in, they will line-up for rides, buy food/drink or just walk around.
There isn't much to begin with, but you can research some new rides, shops and features if you wish. Building stuff that costs a lot in your park will increase the park worth, and allow you to raise the ticket price a visitor must pay for access. All in all you can earn money by doing all this. What you must look out for is your overall balance, as research can cost a bit, so you can't do it all at once. If you are having money problems, be sure to take out a loan.

4. End of  the Year Awards

After the 31 December of every year, you will then be sent to the end of the year awards board, where you ma receive rewards in the form of money if you have done very well in that department. A gold ribbon is worth $10,000, whilst a blue ribbon is worth $5,000. Everything else is worth nothing.

 5. Negotiations

Once each year, you will be in a room with a union representative and will be discussing certain raises or cuts. The topics up for discussion here are staff and goods, so it could lead to a staff pay raise or the stock price in a shop being raised. The trick here is to not to go fast, but to take it as slow as possible. Try getting near the representatives hand without touching it. Pulling it backwards will force the man to lower his demands. You must reach an agreement before all biscuit's on the table plate are eaten, or next time, the demands percentage rises by 10% percent.

6. Auction your Park

At the end of every year, if your park is worthy enough, you may have the chance to place your theme park up for auction. Should this arise, it will be up to your competitors to fight it out and offer you the highest price for your park. There will be approximately 15-20 seconds for the price t be set. If there are no takers, you return to the park screen. You may exit early, but let it go on until the last few seconds for the best possible offer. Once the offer has been decided, that person will now take up full ownership of your park. You will return to the World Map with more money from the auction.

7. Set-up in New Country

Now that you have sold your park, you must now find a location for your next park. Please note that for every blue dot that appears, that is a park sold by you to someone else, and so you cannot return there. Red dots will indicate you cannot afford that country and gold dots indicate that the country price is within your range. Try to find a park that is less costly, higher in population and doesn't show a higher interest of inflation rate. That, of course, is far easier said than done, so look though the statistics of that country before you make your final decision.

8. Bankruptcy

Like in the real world, you have to be able to show that you can work within your budget, as overspending straight away could lead to damaging consequences right away. If your overall balance is in the minus zone for a very long time, you will be served with a bankruptcy warning, urging you to get out of red. If you cannot find a way to get back into the back before the current year is out, your park is declared bankrupt. Essentially that means following all of the above to stay away from bankruptcy, as little money will mean sharp staff redundancies and increased shop prices.

9. Adviser

The little man who will appear at the bottom right hand corner of the screen. He will offer you tips and secrets as you continue to build your theme park. Taking his word for it is suggested, but not essential. If he mentions anything about ticket prices, that is when you really have to pay attention. The only other thing he will suggest will be shop prices either lowered/raised. He can appear different at times, such as wearing sunglasses on warmer climates, or a Santa hat when it is Christmas.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-10-13 01:12 PM
| ID: 882977 | 2263 Words

ross4587
Level: 15

POSTS: 34/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

This review focuses on Sonic the Hedgehog 2 for the Sega Master System. It follows on from the first sequel Sonic the Hedgehog.

Contents

1. Story
2. Rings
3. Monitors
4. Zones, Acts and Enemies
5. Act Complete Signposts
6. Boss levels
7. Chaos Emeralds
8. Ending

1. Story

Dr. Robotniks goal never changes, as he still wants to take over the Planet Mobius by turning captured animals into robots for his plot. But he has gone a whole new level in this game. He has also kidnapped Sonic's new friend, Miles Prower, better know as Tails the fox. Sonic almost reaches him, but Robotnik is quick with his egg-mobile to capture him. So Sonic not only has to save Mobius, but save his little friend in the process.

2. Rings

Rings stay exactly the same, one ring gained will be shown on your ring total at the top left-hand corner of the screen. Sonic can survive damage with rings but no rings and Sonic will lose a life upon taking damage. You can retrieve a few rings after taking damage, so you won't necessarily go down to zero. Rings can lead to extra lives, but with no special stages in this game, that is really all it is for.

3. Monitors

The monitors remain pretty much the same, not many changes there.

(a) Ring monitor - Get this monitor and 10 rings will be added to your ring total.
(b) Invisibility monitor - Get this monitor and you will be invincible for a limited time.
(c) Power Sneakers monitor - Get this monitor and you will run faster for a limited time.
(d) Sonic monitor - Get this monitor and you will earn an extra life.

4. Zones, Acts and Enemies

Pretty much a whole new set of zones, acts and enemies in comparison to Sonic 1. Some zones may seem familiar, such as Green hills Zone as zone 4. Take note that after destruction of enemies, they won't go away, but will re-appear almost as if untouched, should Sonic return to a part of an act.

(a) Underground Zone

Sonic will be in mountainous area riding the trolleys that travel though the underground parts. This opening zone is pretty hard. Most games don't have tough opening levels, but these acts can be hard if you don't keep to the top. Also avoid the lava, and the spitting lava as well as spikes. Enemies to be watched are:

(aa) Motobug - They're not too much of a problem, taken down by a simple spin attack, run and press down to perform this.
(ab) Newtron - These flying robots will appear from no-where and shoot a bullet at Sonic. Jump at him when he is stationery.

(b) Sky-High Zone

Sonic feels like he's on top of the world in this zone. Here Sonic will have to use the hang-glider to get to other parts. That may take a few tries to get used to, but by pressing the down/left corner of your pad, Sonic should be able to make it over high horizons. The second act is in the dark, and there will be clouds there to walk on or spring up (strange?). More spikes in this zone, and falling seriously isn't an option. The enemies based in this zone are:

(ba) Spinning turtle - The only real enemy in this zone, it will fly at Sonic, so Sonic best not use the springs and stick to jump attack.

(c) Aqua Lake Zone

Sonic now has to go thorough water to continue his mission. Like the Labyrinth Zone in Sonic 1, there will be oxygen bubbles for Sonic to breathe, helping him to last under the water. Here, Sonic will be able to skim the surface of the water, so he won't go straight in.The newest addition is the giant air-bubble, that Sonic will travel in to reach new heights. Sharp objects like spears should be avoided especially in air bubbles. The enemies Sonic will encounter are:

(ca) Crabmeat - Same as in Sonic 1, will shoot bullets in both directions when stopped, but will now move side-to-side faster.
(cb) Lobster - Will charge at Sonic when close by, so be sure to use jump attack or be rolled in a ball.

(d) Green hills zone

Now Sonic is in familiar territory, only the flowers seem crystally. Simple zone, with only the spikes posing any real threat to Sonic, so avoid those. The enemies here are:

(da) Newtron - See Underground Zone
(db) Crabmeat - See Aqua Lake Zone

(e) Gimmick Mountain Zone

Sonic is getting closer to Robotniks Whereabouts. This zone will have all sorts of platforms moving. Most noticeable is the spinning platform that Sonic can use to spin to new heights. The speed at which Sonic moves on them will depend on how high he will travel. There are lots of springs and spikes, as well as trolleys to travel on. The enemies to confront in this zone are:

(ea) Burrobot - These will jump out of the floor and at Sonic, so use the jump attack to take care of them.
(eb) Bouncing Pig - These will be constantly bouncing and moving about after a few seconds static, so again, jump attack to defeat them.
(ec) Bomb bot - Will walk slowly in both directions, but will explode of bullets if Sonic is nearby. Don't attack them, jum over them if possible.

(f) Scrambled Egg Zone

Sonic is now in a dark cyber-zone full of crystal tubes and blue rocks. Knowing how to travel inside the tubes will be useful, as Sonic may have to take a different direction whilst shooting through them. A wrong turn could lead to trouble. Spikes are aplenty here, and platforms are really fast-moving. The enemies to look out for are:

(fa) Spinning Turtle - See Sky-High Zone
(fb) Crabmeat - See Aqua Lake Zone
(fc) Bomb bot - See Gimmick Mountain Zone

(g) Crystal Egg Zone

Should Sonic successfully find six chaos emeralds, it will unlock this zone. This is the Crystal Egg in which Tails is imprisoned in, and Sonic will have to avoid the spikes and swinging balls to successfully complete the acts. Enemies to find here are:

(ga) Piranha - These will float in the air, so a jump attack will beat them.

5. Act Complete Signposts

At the end of every act, except for act 3 of every zone, Sonic will pass a signpost. It will turn before becoming stationery, and what shows up will determine the reward Sonic gets for completing the level. The possible Signposts are as follows:

(a) Robotnik signpost - Get this signpost and you will get nothing.
(b) Ring signpost - Get this signpost and 10 rings will be added to your total.
(c) Sonic signpost - Get this signpost and earn an extra life, seen if Sonic lost a life on the last act.
(d) Tails signpost - Get this signpost and earn a continue.

6. Boss Levels

Whats different in these boss levels, compared to Sonic 1, is that Robotnik will not be the boss of most of them, but rather robotic animals will take his place. Each will have different skills and weaknesses and most, not all, will take about 8 hits to defeat. For the first five bosses defeated, a floating Robotnik capsule will appear. Destroy it and free all the captured animals.

(a) Underground Zone - Here Robotnik and his egg-mobile will save you from falling into the lava (say what?) and will take you to a sloped surface, where a pair of claws will be based at the bottom-right of your screen. Robotnik will show cannon balls in Sonic's direction. You must jump over each ball, with every ball avoided, it will hit the claws. Repeat this about another 7 times. At the end, Robotnik will charge at Sonic, who must jump over him to miss him. Doing this will force Robotnik to hit and destroy the claws and the boss is defeated.

(b) Sky-High Zone - Go to the very right and land on some clouds. Be wary, as birds will shoot up in the air. Stand at the very right of the screen to avoid being hit, then destroy the birds, who will jump at times. Jump attack will destroy those birds. Then another four birds will shoot out, but will bounce more frequently. Destroy those birds to go down a level, where the eggs are based. Birds will keep shooting out the eggs until all are destroyed, which will lead to the robot mother bird, who will shoot fire balls out her mouth every few seconds. Jump on the head roughly 6 times to defeat her without touching the fire balls. Be aware that hitting her can re-bound you in the opposite direction.

(c) Aqua Lake Zone - Skim on the water surface roughly 3 times to meet the boss, a trick-performing seal. Destroy all the inflatable balls it blow out its mouth. The seal will then balance Sonic and throw him in a forward direction. Repeat the trick 5 times to defeat it.

(d) Green Hills Zone - Getting there is hard in itself, and will require time and accuracy using the springs avoiding the spikes at the bottom. Once there Sonic will encounter a sumo-pig, who will curl into a ball and travel either across, up or down. Avoid being hit when it is in a ball. Attack when the boss is stationery. Do so another 7 times to win the battle.

(e) Gimmick Mountain Zone - Getting there can also be difficult, with the many moving platforms Sonic must use to travel from one part to the next. Avoid the spikes when you see them. Once at the top Sonic will have to avoid a charging spiked-pig, who will come running at Sonic and ram into the left/right hand side of the screen. If the pig misses Sonic, it will lose all its spikes for a brief time before growing a new pair, allowing Sonic to attack. Be careful of falling spikes from the air as they can be harmful. Do this 8 times to destroy it.

(f) Scrambled Egg Zone - Sonic must travel through the tubes and use the springs to get to the boss point, where his opponent is Silver Sonic. He will be able to reaped some of Sonia's move by curling up into a ball. Sonic can rebound off him when the Silver Sonic ball homes in on him. Silver will also carry a sword-like weapon and charge at Sonic whilst not in a ball. hit him 8 times to defeat him.

(g) Crystal Egg Zone - This will be the final boss level, and Robotnik is now controlling a tube-like arena. Sonic must stay in the tube whilst Robotnik fires missiles going either round or diagonal, or a lghtining flash. After the flash is usually the best opportunity for Sonic to attack. This must be done nine times to defeat Robotnik, who will then run off in the opposite direction to a teleporter, unlocking a tube for Sonic to travel in.

7. Chaos Emeralds

All Chaos emeralds are in act two of a zone, and all must be collected if Sonic is to save Tails from being roboticised.

(a) Underground Zone - Be sure to remain at the top, travelling on the trolleys as you go along. Near the end of the act will be a steep rail, at the end of that rail whilst on a trolley, jump off to the high platform, going up the giant stairs towards the emerald.

(b) Sky-High Zone - Here some clouds will work in the form of springs. Midway through the act, go up to the set of clouds that are an invisible platform.  At the very end will be a spring cloud. Use it to find another cloud spring. It may take a few tries to master, but the latter cloud spring will provide the leverage to get the emerald.

(c) Aqua Lake Zone - Near the end of the act, not far from the power sneakers monitor, there is a tube to the right. Go down and continue holding right and you should reach the emerald.

(d) Green Hills Zone - Midway through the act, after jumping from a steep hill, will be a trio of springs, surrounding the spikes. Use those and, if done properly, you will reach another trio of springs. Use the latter trio to reach the high point where the emerald is.

(e) Gimmick Mountain Zone - Near the beginning, just before the spinning platforms, one of the walls on the left-hand side is fake. Get a feel for them and you can travel through them, leading to conveyor belts and spinning platforms. Use those to reach the top, finding the emerald

(f) Scrambled Egg Zone - Dead simple, defeat Silver Sonic and he will relinquish the final emerald. Will only happen if every other emerald has been collected.

8. Ending

There are two endings in this game. Should Sonic fail to pick up a Chaos emerald before fighting Super Sonic, the game will end after Sonic has defeated him. Sonic will then run along alone and when he stops, he views the nightlight to find Tail's constellation. The proper ending is when Sonic defeats Super Sonic, gets the remaining emerald, defeats Robotnik's Crystal egg and saves Tails. In that ending, both Sonic and Tails run together, and when they stop, the nightlight they look upto will have constellation's of them both.
This review focuses on Sonic the Hedgehog 2 for the Sega Master System. It follows on from the first sequel Sonic the Hedgehog.

Contents

1. Story
2. Rings
3. Monitors
4. Zones, Acts and Enemies
5. Act Complete Signposts
6. Boss levels
7. Chaos Emeralds
8. Ending

1. Story

Dr. Robotniks goal never changes, as he still wants to take over the Planet Mobius by turning captured animals into robots for his plot. But he has gone a whole new level in this game. He has also kidnapped Sonic's new friend, Miles Prower, better know as Tails the fox. Sonic almost reaches him, but Robotnik is quick with his egg-mobile to capture him. So Sonic not only has to save Mobius, but save his little friend in the process.

2. Rings

Rings stay exactly the same, one ring gained will be shown on your ring total at the top left-hand corner of the screen. Sonic can survive damage with rings but no rings and Sonic will lose a life upon taking damage. You can retrieve a few rings after taking damage, so you won't necessarily go down to zero. Rings can lead to extra lives, but with no special stages in this game, that is really all it is for.

3. Monitors

The monitors remain pretty much the same, not many changes there.

(a) Ring monitor - Get this monitor and 10 rings will be added to your ring total.
(b) Invisibility monitor - Get this monitor and you will be invincible for a limited time.
(c) Power Sneakers monitor - Get this monitor and you will run faster for a limited time.
(d) Sonic monitor - Get this monitor and you will earn an extra life.

4. Zones, Acts and Enemies

Pretty much a whole new set of zones, acts and enemies in comparison to Sonic 1. Some zones may seem familiar, such as Green hills Zone as zone 4. Take note that after destruction of enemies, they won't go away, but will re-appear almost as if untouched, should Sonic return to a part of an act.

(a) Underground Zone

Sonic will be in mountainous area riding the trolleys that travel though the underground parts. This opening zone is pretty hard. Most games don't have tough opening levels, but these acts can be hard if you don't keep to the top. Also avoid the lava, and the spitting lava as well as spikes. Enemies to be watched are:

(aa) Motobug - They're not too much of a problem, taken down by a simple spin attack, run and press down to perform this.
(ab) Newtron - These flying robots will appear from no-where and shoot a bullet at Sonic. Jump at him when he is stationery.

(b) Sky-High Zone

Sonic feels like he's on top of the world in this zone. Here Sonic will have to use the hang-glider to get to other parts. That may take a few tries to get used to, but by pressing the down/left corner of your pad, Sonic should be able to make it over high horizons. The second act is in the dark, and there will be clouds there to walk on or spring up (strange?). More spikes in this zone, and falling seriously isn't an option. The enemies based in this zone are:

(ba) Spinning turtle - The only real enemy in this zone, it will fly at Sonic, so Sonic best not use the springs and stick to jump attack.

(c) Aqua Lake Zone

Sonic now has to go thorough water to continue his mission. Like the Labyrinth Zone in Sonic 1, there will be oxygen bubbles for Sonic to breathe, helping him to last under the water. Here, Sonic will be able to skim the surface of the water, so he won't go straight in.The newest addition is the giant air-bubble, that Sonic will travel in to reach new heights. Sharp objects like spears should be avoided especially in air bubbles. The enemies Sonic will encounter are:

(ca) Crabmeat - Same as in Sonic 1, will shoot bullets in both directions when stopped, but will now move side-to-side faster.
(cb) Lobster - Will charge at Sonic when close by, so be sure to use jump attack or be rolled in a ball.

(d) Green hills zone

Now Sonic is in familiar territory, only the flowers seem crystally. Simple zone, with only the spikes posing any real threat to Sonic, so avoid those. The enemies here are:

(da) Newtron - See Underground Zone
(db) Crabmeat - See Aqua Lake Zone

(e) Gimmick Mountain Zone

Sonic is getting closer to Robotniks Whereabouts. This zone will have all sorts of platforms moving. Most noticeable is the spinning platform that Sonic can use to spin to new heights. The speed at which Sonic moves on them will depend on how high he will travel. There are lots of springs and spikes, as well as trolleys to travel on. The enemies to confront in this zone are:

(ea) Burrobot - These will jump out of the floor and at Sonic, so use the jump attack to take care of them.
(eb) Bouncing Pig - These will be constantly bouncing and moving about after a few seconds static, so again, jump attack to defeat them.
(ec) Bomb bot - Will walk slowly in both directions, but will explode of bullets if Sonic is nearby. Don't attack them, jum over them if possible.

(f) Scrambled Egg Zone

Sonic is now in a dark cyber-zone full of crystal tubes and blue rocks. Knowing how to travel inside the tubes will be useful, as Sonic may have to take a different direction whilst shooting through them. A wrong turn could lead to trouble. Spikes are aplenty here, and platforms are really fast-moving. The enemies to look out for are:

(fa) Spinning Turtle - See Sky-High Zone
(fb) Crabmeat - See Aqua Lake Zone
(fc) Bomb bot - See Gimmick Mountain Zone

(g) Crystal Egg Zone

Should Sonic successfully find six chaos emeralds, it will unlock this zone. This is the Crystal Egg in which Tails is imprisoned in, and Sonic will have to avoid the spikes and swinging balls to successfully complete the acts. Enemies to find here are:

(ga) Piranha - These will float in the air, so a jump attack will beat them.

5. Act Complete Signposts

At the end of every act, except for act 3 of every zone, Sonic will pass a signpost. It will turn before becoming stationery, and what shows up will determine the reward Sonic gets for completing the level. The possible Signposts are as follows:

(a) Robotnik signpost - Get this signpost and you will get nothing.
(b) Ring signpost - Get this signpost and 10 rings will be added to your total.
(c) Sonic signpost - Get this signpost and earn an extra life, seen if Sonic lost a life on the last act.
(d) Tails signpost - Get this signpost and earn a continue.

6. Boss Levels

Whats different in these boss levels, compared to Sonic 1, is that Robotnik will not be the boss of most of them, but rather robotic animals will take his place. Each will have different skills and weaknesses and most, not all, will take about 8 hits to defeat. For the first five bosses defeated, a floating Robotnik capsule will appear. Destroy it and free all the captured animals.

(a) Underground Zone - Here Robotnik and his egg-mobile will save you from falling into the lava (say what?) and will take you to a sloped surface, where a pair of claws will be based at the bottom-right of your screen. Robotnik will show cannon balls in Sonic's direction. You must jump over each ball, with every ball avoided, it will hit the claws. Repeat this about another 7 times. At the end, Robotnik will charge at Sonic, who must jump over him to miss him. Doing this will force Robotnik to hit and destroy the claws and the boss is defeated.

(b) Sky-High Zone - Go to the very right and land on some clouds. Be wary, as birds will shoot up in the air. Stand at the very right of the screen to avoid being hit, then destroy the birds, who will jump at times. Jump attack will destroy those birds. Then another four birds will shoot out, but will bounce more frequently. Destroy those birds to go down a level, where the eggs are based. Birds will keep shooting out the eggs until all are destroyed, which will lead to the robot mother bird, who will shoot fire balls out her mouth every few seconds. Jump on the head roughly 6 times to defeat her without touching the fire balls. Be aware that hitting her can re-bound you in the opposite direction.

(c) Aqua Lake Zone - Skim on the water surface roughly 3 times to meet the boss, a trick-performing seal. Destroy all the inflatable balls it blow out its mouth. The seal will then balance Sonic and throw him in a forward direction. Repeat the trick 5 times to defeat it.

(d) Green Hills Zone - Getting there is hard in itself, and will require time and accuracy using the springs avoiding the spikes at the bottom. Once there Sonic will encounter a sumo-pig, who will curl into a ball and travel either across, up or down. Avoid being hit when it is in a ball. Attack when the boss is stationery. Do so another 7 times to win the battle.

(e) Gimmick Mountain Zone - Getting there can also be difficult, with the many moving platforms Sonic must use to travel from one part to the next. Avoid the spikes when you see them. Once at the top Sonic will have to avoid a charging spiked-pig, who will come running at Sonic and ram into the left/right hand side of the screen. If the pig misses Sonic, it will lose all its spikes for a brief time before growing a new pair, allowing Sonic to attack. Be careful of falling spikes from the air as they can be harmful. Do this 8 times to destroy it.

(f) Scrambled Egg Zone - Sonic must travel through the tubes and use the springs to get to the boss point, where his opponent is Silver Sonic. He will be able to reaped some of Sonia's move by curling up into a ball. Sonic can rebound off him when the Silver Sonic ball homes in on him. Silver will also carry a sword-like weapon and charge at Sonic whilst not in a ball. hit him 8 times to defeat him.

(g) Crystal Egg Zone - This will be the final boss level, and Robotnik is now controlling a tube-like arena. Sonic must stay in the tube whilst Robotnik fires missiles going either round or diagonal, or a lghtining flash. After the flash is usually the best opportunity for Sonic to attack. This must be done nine times to defeat Robotnik, who will then run off in the opposite direction to a teleporter, unlocking a tube for Sonic to travel in.

7. Chaos Emeralds

All Chaos emeralds are in act two of a zone, and all must be collected if Sonic is to save Tails from being roboticised.

(a) Underground Zone - Be sure to remain at the top, travelling on the trolleys as you go along. Near the end of the act will be a steep rail, at the end of that rail whilst on a trolley, jump off to the high platform, going up the giant stairs towards the emerald.

(b) Sky-High Zone - Here some clouds will work in the form of springs. Midway through the act, go up to the set of clouds that are an invisible platform.  At the very end will be a spring cloud. Use it to find another cloud spring. It may take a few tries to master, but the latter cloud spring will provide the leverage to get the emerald.

(c) Aqua Lake Zone - Near the end of the act, not far from the power sneakers monitor, there is a tube to the right. Go down and continue holding right and you should reach the emerald.

(d) Green Hills Zone - Midway through the act, after jumping from a steep hill, will be a trio of springs, surrounding the spikes. Use those and, if done properly, you will reach another trio of springs. Use the latter trio to reach the high point where the emerald is.

(e) Gimmick Mountain Zone - Near the beginning, just before the spinning platforms, one of the walls on the left-hand side is fake. Get a feel for them and you can travel through them, leading to conveyor belts and spinning platforms. Use those to reach the top, finding the emerald

(f) Scrambled Egg Zone - Dead simple, defeat Silver Sonic and he will relinquish the final emerald. Will only happen if every other emerald has been collected.

8. Ending

There are two endings in this game. Should Sonic fail to pick up a Chaos emerald before fighting Super Sonic, the game will end after Sonic has defeated him. Sonic will then run along alone and when he stops, he views the nightlight to find Tail's constellation. The proper ending is when Sonic defeats Super Sonic, gets the remaining emerald, defeats Robotnik's Crystal egg and saves Tails. In that ending, both Sonic and Tails run together, and when they stop, the nightlight they look upto will have constellation's of them both.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-10-13 08:21 AM
| ID: 882908 | 2270 Words

ross4587
Level: 15

POSTS: 33/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

This will be the guide to winning the game of Sonic the Hedgehog on the Sega Master System, containing what you must know about the zones, acts, enemies, monitors, chaos emeralds etc.

Contents
1. Story
2. Rings
3. Monitors
4. Zones, Acts and enemies
5. Act Complete signposts
6. Special Stages
7. Boss Battles
8. Chaos Emeralds
9. Ending

1. Story

This is quite simple. As every die hard Sonic fan will know, Dr. Robotnik plans to take over the Planet Mobius, turning every animal into robots as part of his plan for domination. Sonic can't, just can't, let him succeed, and will travel alone to defeat the many plots Robotnik intends to carry out as part of his plans. Sonic will travel through many zones and acts, encountering several different things along the way. The gathering of Chaos Emeralds will Restore the Mobius island and lead to peace, for now.

2. Rings

During the entire game, Sonic must collect rings to survive damage he may take. Rings can also lead to rewards, such as 100 for an extra life or 50 to unlock a special stage after passing the final signpost. Should Sonic take damage, unless he has protection, he will lose every ring he is carrying. Taking damage whilst having no rings and Sonic will lose a life. Falling off screen, such as falling into water, is worse, as even with rings, Sonic will lose a life.

3.Monitors

As well as rings, Sonic will find monitors during his quest through the acts.  There are several different types of monitors which gives Sonic special powers or rewards.

(a) The ring monitor - Get this monitor and 10 rings will be added to your ring total.
(b) The shield monitor - Get this monitor and Sonic will be protected by a shield, until he takes damage.
(c) The invincibility monitor - Get this monitor and Sonic will be invincible, for a limited time.
(d) The power sneakers monitor - Get this monitor and Sonic will be able to run faster, for a limited time.
(e) The Sonic monitor - Get this monitor and Sonic will earn an additional life.
(f) The arrow monitor - Get this monitor and, should Sonic lose a life, he will re-start from that position.
(g) The continue monitor - Get this monitor and Sonic will get a continue (Only in the Special Stages)

4. Zones, Acts and Enemies

During his journey, Sonic will be faced with various different routes that he must take in order to get to the signpost at the end. The various robot enemies will differ, from appearance to strengths.

(a) Green Hill Zone - Like many games, the first levels are usually straight-forward. Avoid the prickly sets of spikes and Sonic should be okay. The enemies that Sonic will encounter here are:

(aa) Motobug - These will move slowly from one direction, stop, then go the opposite direction. Those shouldn't be a problem.
(ab) Crabmeat - These will move slowly, stop, then fire small bullets in both directions. Get them before they have the chance.
(ac) Buzzbomber - These flying hornets will stop, target Sonic, and fire a bullet. Jumping at them whilst static will take care of them.

(b) Bridge Zone - Here, you will travel over a number of wooden log bridges, some of which fall when stood on. Be sure to run over those quickly and avoid falling into the water. The second act of this zone is a moving act, that slowly moves to the right, so Sonic, standing still, will move when the screen moves. The enemies to be wary of here are:

(ba) Buzzbomber - See Greenhill Zone
(bb) Crabmeat - See Greenhill Zone
(bc) Chopper - These piranha robots will jump from the water and try to bite you. Jump at them will defeat them.
(bd) Spikes - These will slowly move towards Sonic, and have sharp shell spikes. Spin attack by moving and pressing down will defeat them, but sometimes it also results in Sonic taking damage.

(c) Jungle Zone - You are now in the green area, and will have to be wary of the falling vertical and horizontal logs at the waterfalls. Logs also occur as floating on the water, or as moving from side to side. Several wooden spikes will make life slightly more difficult, so avoid them. In the second act, it moves in a vertical direction whenever Sonic moves up, and you can't go backwards, or you'll lose a life. Best finding an arrow monitor here. The enemies to watch out for are:

(ca) Crabmeat - See Greenhill Zone
(cb) Chopper - See Bridge Zone
(cc) Invisible buzzbomber - Like a normal buzzbomber, but will turn invisible after firing a bullet. You can still attack them after they have fired.

(d) Labyrinth Zone - The underwater zone, and Sonic will be travelling below the surface. He can't hold his breath forever, and so will have to find oxygen bubbles to help him breath. Underwater, Sonic's ability to jump and run will be slower, so time is a big factor here. Avoid the spikes and moving spheres.  Enemies to challenge here are:

(da) Chop Chop - These are harmless fish swimming through the water. They shouldn't be a problem.
(db) Orbinaut - These protect themselves by spike balls. They will throw them slowly at Sonic, so avoid those, but without them, they are easy to defeat.
(dc) Burrobot - These robots will jump at Sonic when he is near, so a jump attack will have to be used.

(e) Scrap Brain Zone - Now Sonic is getting closer to Robotniks fortress, as the surroundings are industrial buildings, factories etc. Sonic can use teleports which can take him to different areas within the zone. Avoid the overhead flamethrowers and electric transmitters, and be careful when riding the moving conveyor belts. Enemies to tackle here are:

(ea) Caterkiller - They will slither along the ground and can only be attacked by spin attack. Avoid the sharp spikes on their back.
(eb) Ballhog - These pig robots will fire bullets when untouched, but a quick attack will take care of them.

(f) Sky Base Zone - The final zone, and Sonic is almost at the airship. The first act will be electric lightning strikes on the many electrodes appearing in the level per few seconds, so Sonic must watch those and time his movements accordingly. The moving platforms mostly have propellers attached, and will move only when Sonic is boarding them. The second act is much more difficult, as there are more platforms and no rings, and Sonic will be getting shot at a lot more by rotating bullet guns and giant cannon guns. Enemies here are:

(fa) Orbinaut - See Labyrinth Zone, except these won't throw their spike balls at Sonic.
(fb) Bomb Bot - Will move slowly and will shoot bullets in each direction when Sonic is near, though this will take a few seconds, giving Sonic time to get away.

5. Act Complete Signposts

At the end of every Act, except Act 3, Sonic will pass a signpost and this will show up as something.

(a) Robotnik - If Robotnik appears, you get nothing.
(b) Ring - If a ring appears, you get 10 additional rings, usually if Sonic has a ring number with 0 at the end.
(c) Exclamation mark - If an exclamation mark appears, Sonic enters a special stage, unlockable by ending an Act with 50 rings or more.
(d) Sonic - If Sonic appears, you get an extra life, usually if Sonic collects all rings and can't unlock the special stage.

6. Special Stages

If Sonic has collected more than 50 rings at an end of an act, a special stage is unlocked. These can be used to get continues or extra lives. There are eight in total and will appear at the end of acts 1 and 2  of the first four zones, assuming 50 or more rings is achieved at the end. They last one minute to begin with. For every stage, rings gathered will be multiplied by an additional 100, so for stage 1, its 1 x 100 and stage 2 is 1 x 200 etc. Hitting the twister bumpers or star bumpers will rebound Sonic into a different direction, so best to avoid those if possible. For the last 4 stages, additional moving bumpers are added and time is reduced. Get to the signpost at the end to complete the stage. You will always get a Robotnik sign no matter what you do.

7. Boss Battles

At the end of Act 3, Sonic will have to fight Robotnik in a battle, to advance to the next zone. Each battle will involve different weapons and fire explosives to attack Sonic. For each battle, except the last two, it takes 8 hits to defeat him. Robotnik will usually appear in his egg-mobile when fighting.

(a) Green Hill - Sonic walks to the right and Robotnik will appear up above, floating one way then another. When he is at the end of the screen, he will descent down slowly, giving Sonic the opportunity to attack. When he is at the ground, he will charge at Sonic, so you must jump when he does this.

(b) Bridge Zone - There are two pools of water, and Robotnik will frequently appear out of one, firing bullets on one direction. Sonic will have to hit him slap bang in the middle to avoid the firing bullets, but Robotnik will only appear for a short time before disappearing.

(c) Jungle Zone - Sonic will fight Robotnik on the top vine, that peaks at each end. The egg-mobile will appear from above, and will fire large bombs that move along the wine and explode. Sonic will have to attack him when he is floating at the end of the vine, as the peak will give him leverage. Attack for a short time before moving away as Robotnik launches another bomb.

(d) Labyrinth Zone - Sonic will be underwater, and will be able to breathe (strange?). Move to the right and Robotnik will appear in three areas. In the bottom middle of the screen, Robotnik will fire bullets either side. When he is at the top left and right-hand corners, he will fire moving torpedo's. Attack when he is in those positions, before he launches the torpedo. Attacking him from the middle can be more difficult.

(e) Scrap Brain Zone - All you do here is chase Robotnik onto a moving platform, which will come back, so that Sonic can board. Dead simple.

(f) Sky Base Zone - The final boss, Robotnik will be in a glass container and will activate moving lightning sensors and electric missiles at Sonic. Time will be a huge factor here, so attack the glass when the sensors are off and avoid the missiles Robotnik activates when he jumps. After the first six times, the sensors will go on/off for two seconds in-between, but the missiles remain the same. You know that you have defeated Robotnik when the glass breaks and he starts running. Chase him into the teleporter.

8. Chaos Emeralds

There are 6 chaos emeralds to collect in the entire game, and some, but not all, will appear in the second act of the zone. Collecting them all will not result in Sonic transforming into his super form, but will merely restore the island and add to your score when you complete the game.

(a) Green Hill Zone - In the second act, start from the bottom of the cave and use the first spring upwards. Avoid the second spring and go into the cave on the left. Attack the crabmeat and continue going left until you reach the waterfall. Go down and the emerald will be there.

(b) Bridge Zone - In the first act, at the final wooden bridge, go on the first falling plank of wood and as you fall, jump to the platform on the left with the emerald.

(c) Jungle Zone - In the first act, roughly halfway through the act, navigate down the large waterfall with the falling vertical and horizontal logs and go to the platform on the left. There is a floating log at the end, use it to move to the other end where the emerald is.

(d) Labyrinth Zone - In the second act, get the invisibility monitor and go right, then upwards out of the water. Then go to the far left and the emerald will be within the spikes.

(e) Scrap Brain Zone - In the second act, halfway through the act, go to the sloped walkway and go up through the door. Then travel up the steep pathway where there are overhead flamethrowers and steep falls. Jump over the first two but at the third, fall down and travel right to the teleporter, and go into the teleporter that will take you to the emerald.

(f) Sky Base Zone - In the second act, get on the moving propeller platforms and go to the far right. Jump onto the platform moving up and down. Then jump over the twisted corkscrew to the emerald.

9. Ending

The story ends when Sonic defeats Robotnik and is back in Greenhill Zone. If Sonic has collected all the emeralds, he will release them up into the air, which will clear all the polluted air on the island caused by Robotnik and return Mobius back to normal. Sonic's final score is totalised and the game ends with Sonic seemingly singing with the microphone and the credits.
This will be the guide to winning the game of Sonic the Hedgehog on the Sega Master System, containing what you must know about the zones, acts, enemies, monitors, chaos emeralds etc.

Contents
1. Story
2. Rings
3. Monitors
4. Zones, Acts and enemies
5. Act Complete signposts
6. Special Stages
7. Boss Battles
8. Chaos Emeralds
9. Ending

1. Story

This is quite simple. As every die hard Sonic fan will know, Dr. Robotnik plans to take over the Planet Mobius, turning every animal into robots as part of his plan for domination. Sonic can't, just can't, let him succeed, and will travel alone to defeat the many plots Robotnik intends to carry out as part of his plans. Sonic will travel through many zones and acts, encountering several different things along the way. The gathering of Chaos Emeralds will Restore the Mobius island and lead to peace, for now.

2. Rings

During the entire game, Sonic must collect rings to survive damage he may take. Rings can also lead to rewards, such as 100 for an extra life or 50 to unlock a special stage after passing the final signpost. Should Sonic take damage, unless he has protection, he will lose every ring he is carrying. Taking damage whilst having no rings and Sonic will lose a life. Falling off screen, such as falling into water, is worse, as even with rings, Sonic will lose a life.

3.Monitors

As well as rings, Sonic will find monitors during his quest through the acts.  There are several different types of monitors which gives Sonic special powers or rewards.

(a) The ring monitor - Get this monitor and 10 rings will be added to your ring total.
(b) The shield monitor - Get this monitor and Sonic will be protected by a shield, until he takes damage.
(c) The invincibility monitor - Get this monitor and Sonic will be invincible, for a limited time.
(d) The power sneakers monitor - Get this monitor and Sonic will be able to run faster, for a limited time.
(e) The Sonic monitor - Get this monitor and Sonic will earn an additional life.
(f) The arrow monitor - Get this monitor and, should Sonic lose a life, he will re-start from that position.
(g) The continue monitor - Get this monitor and Sonic will get a continue (Only in the Special Stages)

4. Zones, Acts and Enemies

During his journey, Sonic will be faced with various different routes that he must take in order to get to the signpost at the end. The various robot enemies will differ, from appearance to strengths.

(a) Green Hill Zone - Like many games, the first levels are usually straight-forward. Avoid the prickly sets of spikes and Sonic should be okay. The enemies that Sonic will encounter here are:

(aa) Motobug - These will move slowly from one direction, stop, then go the opposite direction. Those shouldn't be a problem.
(ab) Crabmeat - These will move slowly, stop, then fire small bullets in both directions. Get them before they have the chance.
(ac) Buzzbomber - These flying hornets will stop, target Sonic, and fire a bullet. Jumping at them whilst static will take care of them.

(b) Bridge Zone - Here, you will travel over a number of wooden log bridges, some of which fall when stood on. Be sure to run over those quickly and avoid falling into the water. The second act of this zone is a moving act, that slowly moves to the right, so Sonic, standing still, will move when the screen moves. The enemies to be wary of here are:

(ba) Buzzbomber - See Greenhill Zone
(bb) Crabmeat - See Greenhill Zone
(bc) Chopper - These piranha robots will jump from the water and try to bite you. Jump at them will defeat them.
(bd) Spikes - These will slowly move towards Sonic, and have sharp shell spikes. Spin attack by moving and pressing down will defeat them, but sometimes it also results in Sonic taking damage.

(c) Jungle Zone - You are now in the green area, and will have to be wary of the falling vertical and horizontal logs at the waterfalls. Logs also occur as floating on the water, or as moving from side to side. Several wooden spikes will make life slightly more difficult, so avoid them. In the second act, it moves in a vertical direction whenever Sonic moves up, and you can't go backwards, or you'll lose a life. Best finding an arrow monitor here. The enemies to watch out for are:

(ca) Crabmeat - See Greenhill Zone
(cb) Chopper - See Bridge Zone
(cc) Invisible buzzbomber - Like a normal buzzbomber, but will turn invisible after firing a bullet. You can still attack them after they have fired.

(d) Labyrinth Zone - The underwater zone, and Sonic will be travelling below the surface. He can't hold his breath forever, and so will have to find oxygen bubbles to help him breath. Underwater, Sonic's ability to jump and run will be slower, so time is a big factor here. Avoid the spikes and moving spheres.  Enemies to challenge here are:

(da) Chop Chop - These are harmless fish swimming through the water. They shouldn't be a problem.
(db) Orbinaut - These protect themselves by spike balls. They will throw them slowly at Sonic, so avoid those, but without them, they are easy to defeat.
(dc) Burrobot - These robots will jump at Sonic when he is near, so a jump attack will have to be used.

(e) Scrap Brain Zone - Now Sonic is getting closer to Robotniks fortress, as the surroundings are industrial buildings, factories etc. Sonic can use teleports which can take him to different areas within the zone. Avoid the overhead flamethrowers and electric transmitters, and be careful when riding the moving conveyor belts. Enemies to tackle here are:

(ea) Caterkiller - They will slither along the ground and can only be attacked by spin attack. Avoid the sharp spikes on their back.
(eb) Ballhog - These pig robots will fire bullets when untouched, but a quick attack will take care of them.

(f) Sky Base Zone - The final zone, and Sonic is almost at the airship. The first act will be electric lightning strikes on the many electrodes appearing in the level per few seconds, so Sonic must watch those and time his movements accordingly. The moving platforms mostly have propellers attached, and will move only when Sonic is boarding them. The second act is much more difficult, as there are more platforms and no rings, and Sonic will be getting shot at a lot more by rotating bullet guns and giant cannon guns. Enemies here are:

(fa) Orbinaut - See Labyrinth Zone, except these won't throw their spike balls at Sonic.
(fb) Bomb Bot - Will move slowly and will shoot bullets in each direction when Sonic is near, though this will take a few seconds, giving Sonic time to get away.

5. Act Complete Signposts

At the end of every Act, except Act 3, Sonic will pass a signpost and this will show up as something.

(a) Robotnik - If Robotnik appears, you get nothing.
(b) Ring - If a ring appears, you get 10 additional rings, usually if Sonic has a ring number with 0 at the end.
(c) Exclamation mark - If an exclamation mark appears, Sonic enters a special stage, unlockable by ending an Act with 50 rings or more.
(d) Sonic - If Sonic appears, you get an extra life, usually if Sonic collects all rings and can't unlock the special stage.

6. Special Stages

If Sonic has collected more than 50 rings at an end of an act, a special stage is unlocked. These can be used to get continues or extra lives. There are eight in total and will appear at the end of acts 1 and 2  of the first four zones, assuming 50 or more rings is achieved at the end. They last one minute to begin with. For every stage, rings gathered will be multiplied by an additional 100, so for stage 1, its 1 x 100 and stage 2 is 1 x 200 etc. Hitting the twister bumpers or star bumpers will rebound Sonic into a different direction, so best to avoid those if possible. For the last 4 stages, additional moving bumpers are added and time is reduced. Get to the signpost at the end to complete the stage. You will always get a Robotnik sign no matter what you do.

7. Boss Battles

At the end of Act 3, Sonic will have to fight Robotnik in a battle, to advance to the next zone. Each battle will involve different weapons and fire explosives to attack Sonic. For each battle, except the last two, it takes 8 hits to defeat him. Robotnik will usually appear in his egg-mobile when fighting.

(a) Green Hill - Sonic walks to the right and Robotnik will appear up above, floating one way then another. When he is at the end of the screen, he will descent down slowly, giving Sonic the opportunity to attack. When he is at the ground, he will charge at Sonic, so you must jump when he does this.

(b) Bridge Zone - There are two pools of water, and Robotnik will frequently appear out of one, firing bullets on one direction. Sonic will have to hit him slap bang in the middle to avoid the firing bullets, but Robotnik will only appear for a short time before disappearing.

(c) Jungle Zone - Sonic will fight Robotnik on the top vine, that peaks at each end. The egg-mobile will appear from above, and will fire large bombs that move along the wine and explode. Sonic will have to attack him when he is floating at the end of the vine, as the peak will give him leverage. Attack for a short time before moving away as Robotnik launches another bomb.

(d) Labyrinth Zone - Sonic will be underwater, and will be able to breathe (strange?). Move to the right and Robotnik will appear in three areas. In the bottom middle of the screen, Robotnik will fire bullets either side. When he is at the top left and right-hand corners, he will fire moving torpedo's. Attack when he is in those positions, before he launches the torpedo. Attacking him from the middle can be more difficult.

(e) Scrap Brain Zone - All you do here is chase Robotnik onto a moving platform, which will come back, so that Sonic can board. Dead simple.

(f) Sky Base Zone - The final boss, Robotnik will be in a glass container and will activate moving lightning sensors and electric missiles at Sonic. Time will be a huge factor here, so attack the glass when the sensors are off and avoid the missiles Robotnik activates when he jumps. After the first six times, the sensors will go on/off for two seconds in-between, but the missiles remain the same. You know that you have defeated Robotnik when the glass breaks and he starts running. Chase him into the teleporter.

8. Chaos Emeralds

There are 6 chaos emeralds to collect in the entire game, and some, but not all, will appear in the second act of the zone. Collecting them all will not result in Sonic transforming into his super form, but will merely restore the island and add to your score when you complete the game.

(a) Green Hill Zone - In the second act, start from the bottom of the cave and use the first spring upwards. Avoid the second spring and go into the cave on the left. Attack the crabmeat and continue going left until you reach the waterfall. Go down and the emerald will be there.

(b) Bridge Zone - In the first act, at the final wooden bridge, go on the first falling plank of wood and as you fall, jump to the platform on the left with the emerald.

(c) Jungle Zone - In the first act, roughly halfway through the act, navigate down the large waterfall with the falling vertical and horizontal logs and go to the platform on the left. There is a floating log at the end, use it to move to the other end where the emerald is.

(d) Labyrinth Zone - In the second act, get the invisibility monitor and go right, then upwards out of the water. Then go to the far left and the emerald will be within the spikes.

(e) Scrap Brain Zone - In the second act, halfway through the act, go to the sloped walkway and go up through the door. Then travel up the steep pathway where there are overhead flamethrowers and steep falls. Jump over the first two but at the third, fall down and travel right to the teleporter, and go into the teleporter that will take you to the emerald.

(f) Sky Base Zone - In the second act, get on the moving propeller platforms and go to the far right. Jump onto the platform moving up and down. Then jump over the twisted corkscrew to the emerald.

9. Ending

The story ends when Sonic defeats Robotnik and is back in Greenhill Zone. If Sonic has collected all the emeralds, he will release them up into the air, which will clear all the polluted air on the island caused by Robotnik and return Mobius back to normal. Sonic's final score is totalised and the game ends with Sonic seemingly singing with the microphone and the credits.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-08-13 04:06 PM
| ID: 881950 | 221 Words

ross4587
Level: 15

POSTS: 32/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Likes: 1  Dislikes: 0
Following on from the release of Game and Watch Gallery, comes another collaboration of games, Game and Watch Gallery 2. It features all of the main characters of the Mario series, including the antagonists, and with this handheld game, you can play Mario games in two different time zones. The classic games feature the black and white collections of the 80's, whilst the Modern games feature all the main characters and colour that are present in today's series. To begin with, there can be 5 categories of games: Parachute, Hammer, Chef, Vermin and Donkey Kong. Ball is unlockable by collecting stars available by achieving high scores. In each category, there is classic and modern, with the choice of difficulty being easy or hard. Very hard is unlockable by successfully achieving a high score, though this only applies to modern. As well as playing the games, you can also listen to music, or check out the games intended for the next Game and Watch gallery release. Unlike most handheld games that don't have a save feature, this one does. You may also come back to play this game multiple times to see if you can better a previous high score for example. Overall, this game, for a handheld console like the Game Boy, has a huge amount of depth based from within.
Following on from the release of Game and Watch Gallery, comes another collaboration of games, Game and Watch Gallery 2. It features all of the main characters of the Mario series, including the antagonists, and with this handheld game, you can play Mario games in two different time zones. The classic games feature the black and white collections of the 80's, whilst the Modern games feature all the main characters and colour that are present in today's series. To begin with, there can be 5 categories of games: Parachute, Hammer, Chef, Vermin and Donkey Kong. Ball is unlockable by collecting stars available by achieving high scores. In each category, there is classic and modern, with the choice of difficulty being easy or hard. Very hard is unlockable by successfully achieving a high score, though this only applies to modern. As well as playing the games, you can also listen to music, or check out the games intended for the next Game and Watch gallery release. Unlike most handheld games that don't have a save feature, this one does. You may also come back to play this game multiple times to see if you can better a previous high score for example. Overall, this game, for a handheld console like the Game Boy, has a huge amount of depth based from within.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-08-13 03:50 PM
| ID: 881934 | 195 Words

ross4587
Level: 15

POSTS: 31/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

At this years computer character Halloween party, Mario will be dressed up as Sonic the Hedgehog lol. Seriously though this is Sonic being in this Mario game. It still has most features from the original, and that could also be a problem, as Sonic will have Mario's strengths, so there is no homing attack or spin attack, and his voice sounds exactly like that of Mario's. In fact, this game as a whole, very little changes. Everything that is in the original Super Mario 64 game is still there, but walls and floors and even enemies are coloured differently to make it look like the Sonic world. Still the game will take around a few days or more to complete, and the 120 stars (now coloured green to make them look like chaos emeralds) will still have to be collected for full completion). Overall it is very disappointing that very little changes, and it just goes to show you that Sonic can't adapt in a Mario world, learning Mario moves, taking out typical Mario enemies such as Koopa's and exiting out of a tube. Best sticking to his own world, where he feels more comfortable.
At this years computer character Halloween party, Mario will be dressed up as Sonic the Hedgehog lol. Seriously though this is Sonic being in this Mario game. It still has most features from the original, and that could also be a problem, as Sonic will have Mario's strengths, so there is no homing attack or spin attack, and his voice sounds exactly like that of Mario's. In fact, this game as a whole, very little changes. Everything that is in the original Super Mario 64 game is still there, but walls and floors and even enemies are coloured differently to make it look like the Sonic world. Still the game will take around a few days or more to complete, and the 120 stars (now coloured green to make them look like chaos emeralds) will still have to be collected for full completion). Overall it is very disappointing that very little changes, and it just goes to show you that Sonic can't adapt in a Mario world, learning Mario moves, taking out typical Mario enemies such as Koopa's and exiting out of a tube. Best sticking to his own world, where he feels more comfortable.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-08-13 11:52 AM
| ID: 881684 | 261 Words

ross4587
Level: 15

POSTS: 30/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

This game personally is pretty decent. It is a significant upgrade in comparison to Sonic Advance in that there are more levels, tougher bosses and a new playable character. Cream the Rabbit is now a playable character, and one advantage is that throughout the game, she will be accompanied by her best friend chao, Cheese, who can take out the bad guys by charging at them. This Game Boy Advance game is one of the earlier Sonic games in this system and pretty much familiarises everyone with the Sonic we all know today. Sonic hasn't changed since. Some story-plots never change, do they? Dr. Eggman again wants to take over the world, and this time he means business, kidnapping Cream's mother is certainly putting out a statement of intent. But first, Sonic has to rescue, or in Knuckles' case defeat, all his friends en route to a final showdown with Eggman. Special stars will have to be collected throughout certain levels, giving a character the chance to claim a Chaos Emerald, which if all are collected, can unlock several different things, including Amy. Complete the game and collect seven emeralds as all of Sonic, Tails, Knuckles and Cream to unlock the latter. The game can be difficult, as now there are some new moves that a character will have to master, and the bosses can be very hard, especially the Dry Canyon one that Sonic first fights Knuckles, who is once again tricked by Eggman. Sonic can also become his super form at the end, leading to a typical Sonic-style finish.
This game personally is pretty decent. It is a significant upgrade in comparison to Sonic Advance in that there are more levels, tougher bosses and a new playable character. Cream the Rabbit is now a playable character, and one advantage is that throughout the game, she will be accompanied by her best friend chao, Cheese, who can take out the bad guys by charging at them. This Game Boy Advance game is one of the earlier Sonic games in this system and pretty much familiarises everyone with the Sonic we all know today. Sonic hasn't changed since. Some story-plots never change, do they? Dr. Eggman again wants to take over the world, and this time he means business, kidnapping Cream's mother is certainly putting out a statement of intent. But first, Sonic has to rescue, or in Knuckles' case defeat, all his friends en route to a final showdown with Eggman. Special stars will have to be collected throughout certain levels, giving a character the chance to claim a Chaos Emerald, which if all are collected, can unlock several different things, including Amy. Complete the game and collect seven emeralds as all of Sonic, Tails, Knuckles and Cream to unlock the latter. The game can be difficult, as now there are some new moves that a character will have to master, and the bosses can be very hard, especially the Dry Canyon one that Sonic first fights Knuckles, who is once again tricked by Eggman. Sonic can also become his super form at the end, leading to a typical Sonic-style finish.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-08-13 11:22 AM
| ID: 881650 | 235 Words

ross4587
Level: 15

POSTS: 29/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Having played a huge number of Pac-Man games on many different systems, I conclude that this one is my most favourite. The mazes are bigger and now in more colour. Its also in 3D, so that makes the game eye-catching too. Pac-Man has an objective to munch down the dots of the mazes without being caught by the ghosts, typical of most pac-man games. But in 3D, there is no map that points to the ghosts whereabouts, and that ghosts move at different speeds, so if a ghost comes out of the blue, as in suddenly shows up on-screen chasing Pac-Man, it means very limited time to make a move. If Pac-Man is lucky enough to be near chewing gum, he can eat this so a ghost becomes blue and is completely harmless, giving Pac-Man some reprieve time. In this game, Pac-Man can jump, pretty useful, right. But in later levels, some ghosts will master this trick too, so alternate routes may have to be taken. Several new items are added to this game resulting in higher scores and faster speeds, as well as new types of fruit. This game can be difficult, particularly in later levels where literally every known ghost now chases Pac-Man, but there is the option to skip levels and earn bonus points at the same time, thought the easier levels will be the ones Pac-Man avoids should a player choose.
Having played a huge number of Pac-Man games on many different systems, I conclude that this one is my most favourite. The mazes are bigger and now in more colour. Its also in 3D, so that makes the game eye-catching too. Pac-Man has an objective to munch down the dots of the mazes without being caught by the ghosts, typical of most pac-man games. But in 3D, there is no map that points to the ghosts whereabouts, and that ghosts move at different speeds, so if a ghost comes out of the blue, as in suddenly shows up on-screen chasing Pac-Man, it means very limited time to make a move. If Pac-Man is lucky enough to be near chewing gum, he can eat this so a ghost becomes blue and is completely harmless, giving Pac-Man some reprieve time. In this game, Pac-Man can jump, pretty useful, right. But in later levels, some ghosts will master this trick too, so alternate routes may have to be taken. Several new items are added to this game resulting in higher scores and faster speeds, as well as new types of fruit. This game can be difficult, particularly in later levels where literally every known ghost now chases Pac-Man, but there is the option to skip levels and earn bonus points at the same time, thought the easier levels will be the ones Pac-Man avoids should a player choose.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-08-13 11:02 AM
| ID: 881632 | 246 Words

ross4587
Level: 15

POSTS: 28/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

The coming together of all of Nintendo's characters was not really evident in games before Super Smash Bros, but this game brought them all together, but characters had differences and issues that needed sorting out, and those were solved in the form of confrontational fighting. The story here is unknown, what exactly happened that all the characters are now so very angry with each other, especially the Nintendo protagonists who fight for good and peace? Well, this Nintendo 64 game can either be played as one or two player, and characters will fight each other in groups or as an individual. So for example, if Mario was the players choice, it is possible he could fight a large group of Yoshi's, though they won't attack at once. Not all fights will be in the one place, as Nintendo characters exist in several different worlds, and it is those worlds that are where the venues are. There is no boxing ring in any world, so a player can push its opponent off course and secure an easy win. The moves and speed in which an opponent operates depends on the players chosen difficulty level, so a harder level will result in more attacks and blocks by an opponent, keeping the player on their toes. Overall, this typical 90's Nintendo game is one that contains a lot of content and is certainly one that can unlock some interesting characters by meeting a few requirements, keeping people entertained throughout.
The coming together of all of Nintendo's characters was not really evident in games before Super Smash Bros, but this game brought them all together, but characters had differences and issues that needed sorting out, and those were solved in the form of confrontational fighting. The story here is unknown, what exactly happened that all the characters are now so very angry with each other, especially the Nintendo protagonists who fight for good and peace? Well, this Nintendo 64 game can either be played as one or two player, and characters will fight each other in groups or as an individual. So for example, if Mario was the players choice, it is possible he could fight a large group of Yoshi's, though they won't attack at once. Not all fights will be in the one place, as Nintendo characters exist in several different worlds, and it is those worlds that are where the venues are. There is no boxing ring in any world, so a player can push its opponent off course and secure an easy win. The moves and speed in which an opponent operates depends on the players chosen difficulty level, so a harder level will result in more attacks and blocks by an opponent, keeping the player on their toes. Overall, this typical 90's Nintendo game is one that contains a lot of content and is certainly one that can unlock some interesting characters by meeting a few requirements, keeping people entertained throughout.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-07-13 06:50 PM
| ID: 880852 | 268 Words

ross4587
Level: 15

POSTS: 27/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

It was only until recent times that I heard of this game, back in the day, Sega CD technology wasn't to everyone's taste and was so expensive, hence why I didn't really hear of this much before. But to play this game is to find out a few additional features of a Sonic 2D game. In this game, time can be altered by means of going through specific time posts, something not evident in other early Sonic releases. You can go to the past or you can go to the future. The sort of future Sonic experiences will depend on the destruction of a mechanism within a level designed to change time. A good future can be achieved by destroying a mechanism found in the past (complicated, I know, its a time thing, but it must be done for a favourable outcome). Sonic's objective is to try to save Amy Rose, make her debut in the Sonic world, from being roboticized by Dr. Eggman, once again trying to dominate the entire planet. Amy will be captured by Metal Sonic, also a first timer in Sonic games, and Sonic will have to fight head to toe with this latest Eggman creation to achieve his goals. Eggman designed Metal Sonic for the purpose of testing it against Sonic, which is his real objective over anything else. No chaos emeralds in this game, just time stones which, as the name suggests, alter time. Overall, a pretty interesting game to try and beat, with new aspects of it, such as time-travelling, making the game enjoyable. Definitely a new dimension has been added.
It was only until recent times that I heard of this game, back in the day, Sega CD technology wasn't to everyone's taste and was so expensive, hence why I didn't really hear of this much before. But to play this game is to find out a few additional features of a Sonic 2D game. In this game, time can be altered by means of going through specific time posts, something not evident in other early Sonic releases. You can go to the past or you can go to the future. The sort of future Sonic experiences will depend on the destruction of a mechanism within a level designed to change time. A good future can be achieved by destroying a mechanism found in the past (complicated, I know, its a time thing, but it must be done for a favourable outcome). Sonic's objective is to try to save Amy Rose, make her debut in the Sonic world, from being roboticized by Dr. Eggman, once again trying to dominate the entire planet. Amy will be captured by Metal Sonic, also a first timer in Sonic games, and Sonic will have to fight head to toe with this latest Eggman creation to achieve his goals. Eggman designed Metal Sonic for the purpose of testing it against Sonic, which is his real objective over anything else. No chaos emeralds in this game, just time stones which, as the name suggests, alter time. Overall, a pretty interesting game to try and beat, with new aspects of it, such as time-travelling, making the game enjoyable. Definitely a new dimension has been added.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-07-13 06:22 PM
| ID: 880812 | 251 Words

ross4587
Level: 15

POSTS: 26/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

A game based on the computer-animated Disney film of the same name, this game demonstrates Woody's battle to still be a huge part of young boy Andy Davis' life, despite new toy Buzz Lightyear seemingly trouncing him in the popularity stakes. Woody will have to navigate through levels based on a particular scene of the film in order to complete his overall mission. Some levels are not seen in the film, such as Woody's nightmare to fighting Buzz Lightyear. However, all levels will be in scene order, so the first level will be summoning the toy soldiers to spy on Andy's birthday presents, and the last level will be catching up to the moving car where Andy is sitting next to the box. Throughout the game, it can be very difficult to go through the entire game without losing a life, so much so that continues after losing all your lives are likely to be used throughout, highlighting the actual difficulty of the game. There is no set difficulty in the game, just an option of how many tries Woody will have to begin with. Tries and continues can be earned by picking up metal star-like objects and successfully completing bonus levels. Very little has changed graphically from the film, and the sounds are exactly the same also. Story is slightly different, as some levels will be unfamiliar to the average toy story fan, but features and sound effects are enough to make me come back and play this game again.
A game based on the computer-animated Disney film of the same name, this game demonstrates Woody's battle to still be a huge part of young boy Andy Davis' life, despite new toy Buzz Lightyear seemingly trouncing him in the popularity stakes. Woody will have to navigate through levels based on a particular scene of the film in order to complete his overall mission. Some levels are not seen in the film, such as Woody's nightmare to fighting Buzz Lightyear. However, all levels will be in scene order, so the first level will be summoning the toy soldiers to spy on Andy's birthday presents, and the last level will be catching up to the moving car where Andy is sitting next to the box. Throughout the game, it can be very difficult to go through the entire game without losing a life, so much so that continues after losing all your lives are likely to be used throughout, highlighting the actual difficulty of the game. There is no set difficulty in the game, just an option of how many tries Woody will have to begin with. Tries and continues can be earned by picking up metal star-like objects and successfully completing bonus levels. Very little has changed graphically from the film, and the sounds are exactly the same also. Story is slightly different, as some levels will be unfamiliar to the average toy story fan, but features and sound effects are enough to make me come back and play this game again.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-07-13 06:06 PM
| ID: 880784 | 209 Words

ross4587
Level: 15

POSTS: 25/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Well who'd have thought rings could actually be harmful if touched. These bouncing red rings certainly are. What's worse, they will replace all normal rings and monitors in each level, except for bonus levels. So Sonic has to watch his step and not juice so fast. One touch will result in the loss of a life. Basically complete the entire Sonic 1 game (otherwise mostly unedited) without touching any red ring, which in itself is impossible, as some levels, particularly the Spring Yard levels, can' t be completed without touching a red ring. Its one of the harder hacks of Sonic on Vizzed, possibly due to the speed the rings bounce and the fact Sonic has to time his runs perfectly to avoid being struck, not to mention the lack of actual rings in the game. At the end of a level, after passing the signpost, an illegal instruction error will appear. Fortunately that is easily fixed by rapid pressing of the C button. But as has already been described, level select will be needed to get past some levels on this hack, so the full game cant be completed. Definitely a hard hack, personally its a Sonic 1 hack on expert difficulty mode. Be fast and very wary.
Well who'd have thought rings could actually be harmful if touched. These bouncing red rings certainly are. What's worse, they will replace all normal rings and monitors in each level, except for bonus levels. So Sonic has to watch his step and not juice so fast. One touch will result in the loss of a life. Basically complete the entire Sonic 1 game (otherwise mostly unedited) without touching any red ring, which in itself is impossible, as some levels, particularly the Spring Yard levels, can' t be completed without touching a red ring. Its one of the harder hacks of Sonic on Vizzed, possibly due to the speed the rings bounce and the fact Sonic has to time his runs perfectly to avoid being struck, not to mention the lack of actual rings in the game. At the end of a level, after passing the signpost, an illegal instruction error will appear. Fortunately that is easily fixed by rapid pressing of the C button. But as has already been described, level select will be needed to get past some levels on this hack, so the full game cant be completed. Definitely a hard hack, personally its a Sonic 1 hack on expert difficulty mode. Be fast and very wary.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-07-13 05:43 PM
| ID: 880728 | 335 Words

ross4587
Level: 15

POSTS: 24/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Likes: 1  Dislikes: 0
This game provides the opportunity to play as Mario in 3D. Other successful games like Super Mario World and Super Mario Brothers 3 were just as big a success, but this game is eye catching due to the fact the character can now move more freely than before, instead of left to right. Another thing that is instantly different is that Mario can speak, yes. He gives us all a flavour of Italy with his accent, something never seen before on a Mario game at the time of the games release. Now onto the game, and all fans will know the script inside-out. Bowser seems to know how to kidnap Princess Peach without being caught by the Mushroom Kingdom, and he is at it again here too. Mario must travel through different areas of the Princess's Castle to access levels, collecting Golden stars unlockable by satisfying certain level objectives, such as collecting 100 coins or collecting all red coins. A number of stars will be required in order to do battle with Bowser in several parts, which Mario will have to win in order to retain hope of saving the princess. Several switches can be found giving Mario different temporary power-ups, such as being able to fly or being able to appear as metal. These are seen as vitally important if Mario is to complete his quest. Each power-up will give Mario additional strengths and will give him a greater chance of catching golden stars seemingly in impossible-to-reach places. A total of 120 golden stars are available, and must be collected for 100 percent game completion. This game is very long, and will take a few days to complete in full, but the save option appears after level completion, so starting all over is not necessary. Overall, this game is a significant upgrade in terms of features, depth and storyline, in comparison with the two major 2D games mentioned earlier. Certainly worth being played multiple times to complete other aspects of levels not yet challenged.
This game provides the opportunity to play as Mario in 3D. Other successful games like Super Mario World and Super Mario Brothers 3 were just as big a success, but this game is eye catching due to the fact the character can now move more freely than before, instead of left to right. Another thing that is instantly different is that Mario can speak, yes. He gives us all a flavour of Italy with his accent, something never seen before on a Mario game at the time of the games release. Now onto the game, and all fans will know the script inside-out. Bowser seems to know how to kidnap Princess Peach without being caught by the Mushroom Kingdom, and he is at it again here too. Mario must travel through different areas of the Princess's Castle to access levels, collecting Golden stars unlockable by satisfying certain level objectives, such as collecting 100 coins or collecting all red coins. A number of stars will be required in order to do battle with Bowser in several parts, which Mario will have to win in order to retain hope of saving the princess. Several switches can be found giving Mario different temporary power-ups, such as being able to fly or being able to appear as metal. These are seen as vitally important if Mario is to complete his quest. Each power-up will give Mario additional strengths and will give him a greater chance of catching golden stars seemingly in impossible-to-reach places. A total of 120 golden stars are available, and must be collected for 100 percent game completion. This game is very long, and will take a few days to complete in full, but the save option appears after level completion, so starting all over is not necessary. Overall, this game is a significant upgrade in terms of features, depth and storyline, in comparison with the two major 2D games mentioned earlier. Certainly worth being played multiple times to complete other aspects of levels not yet challenged.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

09-07-13 05:11 PM
| ID: 880664 | 336 Words

ross4587
Level: 15

POSTS: 23/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Sonic Classic Heroes - Rise of the Chaotix has a familiar ring to it. Yes, this hack follows on from the huge success of Sonic Classic Heroes, that allows another team to play. Everything from Sonic Classic Heroes is there in this new hack, but with a few upgrades. Team Chaotix is welcomed onto the set, and have the same task as Team Sonic, complete both Sonic 1 and 2. As the title suggests, Team Chaotix consists of Espio, Charmy and Vector, same as in Modern Sonic Heroes. Playing as this team, however, will be a whole new experience, as their strengths will be different in comparison with those of Team Sonic. Their abilities, and make for that matter, are imported from the Knuckles Chaotix game, so if you are familiar with that game, you pretty much know what to expect. There is one significant downside that I must point out, and that is Team Chaotix can't complete the entire game. Why? Well, at the end of the Wing Fortress Level, after defeating Eggman, the ship headed for the death egg moves to its primary target, but Team Chaotix are stranded as Amy, making a non-playing cameo like in the original, fails to show up, but the skyline is seemingly moving in an upwards direction. You could wait for ten minutes but still nothing happens. Unfortunately that means the level select cheat will have to be used if Team Chaotix are to complete their mission, though the overall score goes back to zero. On the plus side, there is now a Chaotix Coop added to the hack, meaning characters will never be separated from each other, as energy bands hold them together. This could be useful or irritating, depending on how the other two characters respond to the leading characters movements. Overall, playing this game as another team was something different, and hopefully it wont be long before this hack is upgraded further, creating more teams and increasing the depth of the game as a whole.
Sonic Classic Heroes - Rise of the Chaotix has a familiar ring to it. Yes, this hack follows on from the huge success of Sonic Classic Heroes, that allows another team to play. Everything from Sonic Classic Heroes is there in this new hack, but with a few upgrades. Team Chaotix is welcomed onto the set, and have the same task as Team Sonic, complete both Sonic 1 and 2. As the title suggests, Team Chaotix consists of Espio, Charmy and Vector, same as in Modern Sonic Heroes. Playing as this team, however, will be a whole new experience, as their strengths will be different in comparison with those of Team Sonic. Their abilities, and make for that matter, are imported from the Knuckles Chaotix game, so if you are familiar with that game, you pretty much know what to expect. There is one significant downside that I must point out, and that is Team Chaotix can't complete the entire game. Why? Well, at the end of the Wing Fortress Level, after defeating Eggman, the ship headed for the death egg moves to its primary target, but Team Chaotix are stranded as Amy, making a non-playing cameo like in the original, fails to show up, but the skyline is seemingly moving in an upwards direction. You could wait for ten minutes but still nothing happens. Unfortunately that means the level select cheat will have to be used if Team Chaotix are to complete their mission, though the overall score goes back to zero. On the plus side, there is now a Chaotix Coop added to the hack, meaning characters will never be separated from each other, as energy bands hold them together. This could be useful or irritating, depending on how the other two characters respond to the leading characters movements. Overall, playing this game as another team was something different, and hopefully it wont be long before this hack is upgraded further, creating more teams and increasing the depth of the game as a whole.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

05-22-13 05:29 PM
| ID: 801659 | 142 Words

ross4587
Level: 15

POSTS: 22/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Ring Ring!!! Who is it? Its me, ring the ring, exactly what you collect. That's what Sonic has been picking up ever since he was born in the gaming world. This game shows why Sonic and rings go together, as they both reverse roles, so that Ring picks up Sonic's instead of rings. Not much to report on, as the only other difference could well be that Ring will not run as fast as Sonic when he is filling his shoes, so jumping ability is reduced, but everything else remains the same in comparison with the original Sonic the Hedgehog game. Sound, objective, graphics and story are unchanged. Not the most addictive of Sonic hacks to be honest, as only a few things are changed, but it is still better than a few of the other Sonic the Hedgehog hacks on Vizzed. 
Ring Ring!!! Who is it? Its me, ring the ring, exactly what you collect. That's what Sonic has been picking up ever since he was born in the gaming world. This game shows why Sonic and rings go together, as they both reverse roles, so that Ring picks up Sonic's instead of rings. Not much to report on, as the only other difference could well be that Ring will not run as fast as Sonic when he is filling his shoes, so jumping ability is reduced, but everything else remains the same in comparison with the original Sonic the Hedgehog game. Sound, objective, graphics and story are unchanged. Not the most addictive of Sonic hacks to be honest, as only a few things are changed, but it is still better than a few of the other Sonic the Hedgehog hacks on Vizzed. 
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

05-01-13 11:20 AM
| ID: 791404 | 286 Words

ross4587
Level: 15

POSTS: 21/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Likes: 1  Dislikes: 0
I have to admit, I love the modern Sonic games, but I also have a fondness for some classic Sonic games dating back to when I was about 5 or 6. This of course was the very first Sonic game to be made for the Master System, and some noticeable graphics will tell you why. All Chaos emeralds are within act levels, instead of bonus levels like in the Genesis Version, and they all appear to be exactly the same, in colour and appearance. Also, all checkpoints in the game are not as star posts, but as boxes displaying a downwards arrow. There are also very few invincibility or power sneakers boxes, so Sonic will have to take extra care when navigating through the levels. As for the overall difficulty of the game, its actually quite easy, and I'm not saying that because when I was younger I consistently went through an entire game without losing a life. The enemies are not too hard, there's not too many dangerous obstacles, and there are opportunities to get lives and continues when in bonus levels. What you will have to be wary of, however, is if Sonic takes damage with rings, ALL are lost. A familiar story of course. Robotnik kidnapping animals, turning some into robots, you guessed it, he wants to rule the world, possibly one of the first ever times he tried when you think about when this game was created. This is a classic game I keep coming back to play constantly, I think its awesome. In terms of overall addictiveness, its my game, and I like to hear the game music being played during a level. Overall, this game is well worth a try.
I have to admit, I love the modern Sonic games, but I also have a fondness for some classic Sonic games dating back to when I was about 5 or 6. This of course was the very first Sonic game to be made for the Master System, and some noticeable graphics will tell you why. All Chaos emeralds are within act levels, instead of bonus levels like in the Genesis Version, and they all appear to be exactly the same, in colour and appearance. Also, all checkpoints in the game are not as star posts, but as boxes displaying a downwards arrow. There are also very few invincibility or power sneakers boxes, so Sonic will have to take extra care when navigating through the levels. As for the overall difficulty of the game, its actually quite easy, and I'm not saying that because when I was younger I consistently went through an entire game without losing a life. The enemies are not too hard, there's not too many dangerous obstacles, and there are opportunities to get lives and continues when in bonus levels. What you will have to be wary of, however, is if Sonic takes damage with rings, ALL are lost. A familiar story of course. Robotnik kidnapping animals, turning some into robots, you guessed it, he wants to rule the world, possibly one of the first ever times he tried when you think about when this game was created. This is a classic game I keep coming back to play constantly, I think its awesome. In terms of overall addictiveness, its my game, and I like to hear the game music being played during a level. Overall, this game is well worth a try.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

04-22-13 06:14 PM
| ID: 784875 | 270 Words

ross4587
Level: 15

POSTS: 20/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

This Sonic game is certainly easier in comparison to the Game Gear version. A wider screen will make things easier when Sonic is fighting the many bosses of this game, but now onto this version, a game which is a significant upgrade in terms of features, enemies, collectibles and level routes than its predecessor, Sonic 1. This time, Sonic has a new mission. In addition to trying to stop Dr Eggman's world domination plots, the mad scientist has kidnapped his best friend Tails, so Sonic must try to follow Eggman, freeing all the trapped animals whilst trying to save his young fox friend. Sonic must also try to collect chaos emeralds if he is to complete the full game, which will lead to a final showdown with Eggman. Victorious, Sonic and Tails will be re-united. Sonic's appearance is largely unchanged from Sonic 1, but Eggman appears much shorter than in the first game. Also, instead of fighting Eggman at the end of every act, Sonic will encounter robotic animal bosses that will have different skills and ideas on how to defeat him. Silver Sonic (not to be confused with Silver the Hedgehog) will be one of the bosses, and possesses skills similar to those of Sonic. He also holds the last chaos emerald required to unlock the final act, though if all the chaos emeralds are not collected prior to him being defeated by Sonic, he won't release it, and the game will end there. Overall, this game is a good one for all SMS players, providing challenging acts and bosses and highlighting the special relationship between Sonic and Tails.
This Sonic game is certainly easier in comparison to the Game Gear version. A wider screen will make things easier when Sonic is fighting the many bosses of this game, but now onto this version, a game which is a significant upgrade in terms of features, enemies, collectibles and level routes than its predecessor, Sonic 1. This time, Sonic has a new mission. In addition to trying to stop Dr Eggman's world domination plots, the mad scientist has kidnapped his best friend Tails, so Sonic must try to follow Eggman, freeing all the trapped animals whilst trying to save his young fox friend. Sonic must also try to collect chaos emeralds if he is to complete the full game, which will lead to a final showdown with Eggman. Victorious, Sonic and Tails will be re-united. Sonic's appearance is largely unchanged from Sonic 1, but Eggman appears much shorter than in the first game. Also, instead of fighting Eggman at the end of every act, Sonic will encounter robotic animal bosses that will have different skills and ideas on how to defeat him. Silver Sonic (not to be confused with Silver the Hedgehog) will be one of the bosses, and possesses skills similar to those of Sonic. He also holds the last chaos emerald required to unlock the final act, though if all the chaos emeralds are not collected prior to him being defeated by Sonic, he won't release it, and the game will end there. Overall, this game is a good one for all SMS players, providing challenging acts and bosses and highlighting the special relationship between Sonic and Tails.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

03-12-13 06:45 PM
| ID: 754425 | 455 Words

ross4587
Level: 15

POSTS: 19/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Another good Mario game, certainly that I can see. Most of its features are unchanged from the previous two Mario games on NES, so that means for every 100 coins Mario picks up, an extra 1up will be given, and there are also various different power-up collectibles that can be found by hitting a block, making Mario invincible or Bigger. The leaf power-up is different to that from Super Mario World. Instead of Super Mario, Mario will transform into a tiger-like creature, destroying enemies and blocks with his tail. A useful weapon, and one of many, that Mario will have tucked in his pocket as he travels through the lands. Again, something sounds familiar when I say Bowser kidnaps Princess Peach, as he has done time and again, he never gives up, does he. In addition, his kids will patrol the lands, grabbing the wands from the Kings of the lands and turning them into harmless creatures, so they can take-over as guardians. Mario once again has his hands full. The depth that this game has, in terms of features and content, is great. There are a number of opportunities during the game in which Mario can get extra 1ups or priceless power-ups that will help him on his way during the journey, such as the card game. Also there are toad houses in which you can get a freebie in the form of a power-up or life. During the game, before the level, Mario can choose which power-ups to use should he have a long list of them, giving him extra strength and a better chance of completing a level. The sounds are instantly noticeable, as I've heard those in several other Mario games, so you know straight away that this is truly a Mario game. There is a good number of levels in each land that he will be based in, trying to reclaim the stolen wand that can undo everything bad that the Bowser kids have performed on the Kings. Levels will get harder, naturally, as you progress through to the end. Completing them all will lead to the land boss level, but losing a life during the boss level can result in the level being based in a different location. Other levels, such as bonus, can move around the land grid too, so you may find yourself in a bonus level sooner than you think. Finally, this is a excellent game for any Mario fan, even new up-and-coming ones that want to get to know about the great games involving Mario. I find myself coming back to play this and trying to do better than the last attempt. Certainly a huge challenge during the game, but an entertaining one as well.
Another good Mario game, certainly that I can see. Most of its features are unchanged from the previous two Mario games on NES, so that means for every 100 coins Mario picks up, an extra 1up will be given, and there are also various different power-up collectibles that can be found by hitting a block, making Mario invincible or Bigger. The leaf power-up is different to that from Super Mario World. Instead of Super Mario, Mario will transform into a tiger-like creature, destroying enemies and blocks with his tail. A useful weapon, and one of many, that Mario will have tucked in his pocket as he travels through the lands. Again, something sounds familiar when I say Bowser kidnaps Princess Peach, as he has done time and again, he never gives up, does he. In addition, his kids will patrol the lands, grabbing the wands from the Kings of the lands and turning them into harmless creatures, so they can take-over as guardians. Mario once again has his hands full. The depth that this game has, in terms of features and content, is great. There are a number of opportunities during the game in which Mario can get extra 1ups or priceless power-ups that will help him on his way during the journey, such as the card game. Also there are toad houses in which you can get a freebie in the form of a power-up or life. During the game, before the level, Mario can choose which power-ups to use should he have a long list of them, giving him extra strength and a better chance of completing a level. The sounds are instantly noticeable, as I've heard those in several other Mario games, so you know straight away that this is truly a Mario game. There is a good number of levels in each land that he will be based in, trying to reclaim the stolen wand that can undo everything bad that the Bowser kids have performed on the Kings. Levels will get harder, naturally, as you progress through to the end. Completing them all will lead to the land boss level, but losing a life during the boss level can result in the level being based in a different location. Other levels, such as bonus, can move around the land grid too, so you may find yourself in a bonus level sooner than you think. Finally, this is a excellent game for any Mario fan, even new up-and-coming ones that want to get to know about the great games involving Mario. I find myself coming back to play this and trying to do better than the last attempt. Certainly a huge challenge during the game, but an entertaining one as well.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

03-12-13 06:16 PM
| ID: 754408 | 234 Words

ross4587
Level: 15

POSTS: 18/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

This is a hack replacing Sonic the Hedgehog with Chip McCallahan from Chips Challenge. Graphics and sound (except an irritating noise from Chip, presumably) are the same as Sonic 1. Chip can do nothing other than have weak jumping height and slow movement. He won't be able to open any television boxes, and he will die by taking damage, even if he has rings. In fact, when he takes damage, a message appears telling you to be wary of something and the level restarts, although he won't lose a life. Also, in Labyrinth Zone, Chip can't enter water at all. There is no way you can complete a level let alone the whole game, due to Chips weaknesses. If you wish to play as Chip in other levels, the level select cheat must be activated, but his level activity will be very short-lived. The thing that's really irritating is that in the first level of Green Hill Zone, Chip can't even get past the first Motobug, therefore failing the level. Motobug also has his own Sonic 1 hack and can't complete the game without cheats, but his jumping is better in comparison with Chip's, so can access more of a level. Overall this has to be ranked as one of the most frustrating and pointless Sonic hacks ever created, and personally I don't see myself playing this on a regular basis, if at all.
This is a hack replacing Sonic the Hedgehog with Chip McCallahan from Chips Challenge. Graphics and sound (except an irritating noise from Chip, presumably) are the same as Sonic 1. Chip can do nothing other than have weak jumping height and slow movement. He won't be able to open any television boxes, and he will die by taking damage, even if he has rings. In fact, when he takes damage, a message appears telling you to be wary of something and the level restarts, although he won't lose a life. Also, in Labyrinth Zone, Chip can't enter water at all. There is no way you can complete a level let alone the whole game, due to Chips weaknesses. If you wish to play as Chip in other levels, the level select cheat must be activated, but his level activity will be very short-lived. The thing that's really irritating is that in the first level of Green Hill Zone, Chip can't even get past the first Motobug, therefore failing the level. Motobug also has his own Sonic 1 hack and can't complete the game without cheats, but his jumping is better in comparison with Chip's, so can access more of a level. Overall this has to be ranked as one of the most frustrating and pointless Sonic hacks ever created, and personally I don't see myself playing this on a regular basis, if at all.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

03-11-13 02:44 PM
| ID: 753611 | 257 Words

ross4587
Level: 15

POSTS: 17/36
POST EXP: 17635
LVL EXP: 15306
CP: 3318.9
VIZ: 44627

Now this is a Sonic hack that is challenging. But then any hack featuring Amy Rose is. Sonic's self-proclaimed girlfriend goes on a journey, either alone or
with Tails, to try to thwart Dr.Eggman's latest attempts for World
Domination, with hundreds of robot animals patrolling the zones she
travels through. The graphics and music, as well as the content and story remain exactly the same as in Sonic 3 and Knuckles, but what will increase is the overall difficulty and the fact that the controls for Amy Rose can be tough to master. Amy will have strengths and weaknesses that are incomparable to the other characters. In fact, her moves closely resemble the ones on the Sonic Advance games for the Gameboy Advance. So that means she won't have the ability to perform spin-dash, but will be able to charge-up her running speed. Amy carries on her journey her Piko-piko Hammer that she uses either to attack enemies or to gain height in her jumps, though without the hammer her jumping ability is weaker than that of Sonic's. She cannot fly like Tails or glide/climb like Knuckles, so she has to be very careful when jumping and levels may be more time-consuming in comparison with the other characters. Amy likes doing things the hard way, especially if it leads to whom she calls her 'darling' Sonic. Overall, if Sonic the Hedgehog games are becoming easy, this hack will carry with it a huge amount of difficulty, so Amy Rose hacks will be very interesting to try out.
Now this is a Sonic hack that is challenging. But then any hack featuring Amy Rose is. Sonic's self-proclaimed girlfriend goes on a journey, either alone or
with Tails, to try to thwart Dr.Eggman's latest attempts for World
Domination, with hundreds of robot animals patrolling the zones she
travels through. The graphics and music, as well as the content and story remain exactly the same as in Sonic 3 and Knuckles, but what will increase is the overall difficulty and the fact that the controls for Amy Rose can be tough to master. Amy will have strengths and weaknesses that are incomparable to the other characters. In fact, her moves closely resemble the ones on the Sonic Advance games for the Gameboy Advance. So that means she won't have the ability to perform spin-dash, but will be able to charge-up her running speed. Amy carries on her journey her Piko-piko Hammer that she uses either to attack enemies or to gain height in her jumps, though without the hammer her jumping ability is weaker than that of Sonic's. She cannot fly like Tails or glide/climb like Knuckles, so she has to be very careful when jumping and levels may be more time-consuming in comparison with the other characters. Amy likes doing things the hard way, especially if it leads to whom she calls her 'darling' Sonic. Overall, if Sonic the Hedgehog games are becoming easy, this hack will carry with it a huge amount of difficulty, so Amy Rose hacks will be very interesting to try out.
Member

Affected by 'Laziness Syndrome'

Registered: 09-09-10
Location: Scotland
Last Post: 3919 days
Last Active: 57 days

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×