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05-10-24 08:44 AM

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argotitan
07-10-17 11:11 AM
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RavusRat
07-10-17 12:06 PM
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argotitan

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Good on Paper, Bad in Practice

 
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5

07-10-17 11:11 AM
argotitan is Offline
| ID: 1343702 | 459 Words

argotitan
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Conflict was one of the first turn based strategy if not strategy games in general ever released, but thankfully, it didn't ruin the genre for the future. What it did, however, was turn a lot of people away from it and stall its growth.  The game functions smoothly and feels crisp, but due to the fact that it takes forever to play through a game and you can't save a match, there was no feasible way to invite a friend to play multiplayer.  Most people are looking for something more exciting to do for fun that doesn't take forever.

The singleplayer was highly biased towards the computer through statistical rigging which is a legacy it left behind that strategy games are ruined by today.  This isn't just in the fact that the computer starts with more fame points than you which lets it build advanced units right away while you're compelled to redundantly counterattack in every single match, but it's also the fact that in combat, the computer's maneuvers successfully execute much more often than your own.  Computer attacks will succeed more often and deal more damage while your evasion and retreat maneuvers will fail more often.  To even have a decent chance at winning an engagement, you must use a counter unit.  Using a par unit even of higher quality will often result in defeat while the computer will get away with using par units against your own.  I say this especially with regards to your flag tank.  Using M1A1s against the enemy flag tank will often fail, but the enemy using T80s against your flag tank will often succeed. The same thing happens often between attacking with M60A3s against T62s, M151s against BRDM2s, M247s against ZSU23s, F4s against MIG-23s, and AH1Ss versus MI-24s.  The enemy will still come out on top 60/40.  On top of that, the computer has a tendency to score engine and pilot hits much more often which can result in your counter units still getting knocked out.

Combined with the fact that you have to repeatedly move your cursor over and over so slowly to choose the direction and movement of units and scroll around the board to find the units you want, it's very easy to find lots of time wasted just because of one unlucky engagement.  Yes, you can win, but it takes lots of trial and error to achieve.  Ultimately, it takes about 2-3 minutes to figure out a successful strategy, but implementing it takes hours on each map from sluggish controls and plain bad luck.  Your final reward is a combined password to unlock the final 16th map (that's only playable on singleplayer), but you're much more likely to get bored and stop long before you reach that point.
Conflict was one of the first turn based strategy if not strategy games in general ever released, but thankfully, it didn't ruin the genre for the future. What it did, however, was turn a lot of people away from it and stall its growth.  The game functions smoothly and feels crisp, but due to the fact that it takes forever to play through a game and you can't save a match, there was no feasible way to invite a friend to play multiplayer.  Most people are looking for something more exciting to do for fun that doesn't take forever.

The singleplayer was highly biased towards the computer through statistical rigging which is a legacy it left behind that strategy games are ruined by today.  This isn't just in the fact that the computer starts with more fame points than you which lets it build advanced units right away while you're compelled to redundantly counterattack in every single match, but it's also the fact that in combat, the computer's maneuvers successfully execute much more often than your own.  Computer attacks will succeed more often and deal more damage while your evasion and retreat maneuvers will fail more often.  To even have a decent chance at winning an engagement, you must use a counter unit.  Using a par unit even of higher quality will often result in defeat while the computer will get away with using par units against your own.  I say this especially with regards to your flag tank.  Using M1A1s against the enemy flag tank will often fail, but the enemy using T80s against your flag tank will often succeed. The same thing happens often between attacking with M60A3s against T62s, M151s against BRDM2s, M247s against ZSU23s, F4s against MIG-23s, and AH1Ss versus MI-24s.  The enemy will still come out on top 60/40.  On top of that, the computer has a tendency to score engine and pilot hits much more often which can result in your counter units still getting knocked out.

Combined with the fact that you have to repeatedly move your cursor over and over so slowly to choose the direction and movement of units and scroll around the board to find the units you want, it's very easy to find lots of time wasted just because of one unlucky engagement.  Yes, you can win, but it takes lots of trial and error to achieve.  Ultimately, it takes about 2-3 minutes to figure out a successful strategy, but implementing it takes hours on each map from sluggish controls and plain bad luck.  Your final reward is a combined password to unlock the final 16th map (that's only playable on singleplayer), but you're much more likely to get bored and stop long before you reach that point.
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07-10-17 12:06 PM
RavusRat is Offline
| ID: 1343709 | 173 Words

RavusRat
sonicmcmuffin
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argottian: This is a good review that feels very human to me, by that I mean I can tell you have spent a lot of time with this game and pretty much know its' in and outs so to speak. 

I would have liked to know more about the sound and graphic design.. But I am aware that as a strategy game and an early one at that it's likely to be lacking in that department.

Also I feel everyone has a love/hate relationship with strategy games where the difficulty is not based on the computer just being more efficient and better tactically.. But with artificial difficulty like you mentioned such as higher unit caps, stronger units, and RNG in their favour the majority of the time. 

Regardless I shall look forward to reading further reviews by you. 


Also as a side note, You could introduce yourself in the newbie forum to see if there is anyone to communicate to about this game in depth, you never know you might find somebody
argottian: This is a good review that feels very human to me, by that I mean I can tell you have spent a lot of time with this game and pretty much know its' in and outs so to speak. 

I would have liked to know more about the sound and graphic design.. But I am aware that as a strategy game and an early one at that it's likely to be lacking in that department.

Also I feel everyone has a love/hate relationship with strategy games where the difficulty is not based on the computer just being more efficient and better tactically.. But with artificial difficulty like you mentioned such as higher unit caps, stronger units, and RNG in their favour the majority of the time. 

Regardless I shall look forward to reading further reviews by you. 


Also as a side note, You could introduce yourself in the newbie forum to see if there is anyone to communicate to about this game in depth, you never know you might find somebody
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Post Rating: 1   Liked By: argotitan,

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