Overview: Antarctic Adventure is a game released by Konami, originally on the MSX, in December 1983. The game first came to NES/Famicom on Aprill 22, 1985. The game was about a penguin named Penta who reached different research stations located in Antarctica. The game is quite simplistic and such, but I will explain it's merits and all if you have interest in it.
Controls: The controls are simple ; pressing the "up" button increases Penta's latent speed, while pressing the "down" button makes it decrease. "Left/Right" allows Penta to maneuver on the ice, and pressing "A" allows for jumping (Pressing "A" with a propeller hat allows one to float").
Graphics: The graphics are fair for it's day. Penta has some nifty little animations for getting hit, completing levels, moving around and such, but it isn't much. The environment is accurate and all, but a bit bland. 7/10
Sound: The music is decent. For every level, we are treated to "The Skater's Waltz", courtesy of Emile Waldteufel, which is fine, but kind of gets repetitive. The sound effects are satisfactory. 6/10
Addictiveness: This game was good for me when I was young. Despite it's lack of clear variety, I continuosly played all the time. Even today, i still find it to be very fun, despite it's given flaws. Playing it long enough makes you quite addicted. Jumping holes has never been so much good fun. 8/10
Story: This game has little. Penta is just trying to go across Antarctica and open up some research stations. 2/10
Depth: This game has a little depth. The game has about ten levels. Ponds are placed commonly, and will reduce speed, crevices will appear sporadically, and must be jumped over decisively. Walruses will pop out at times and will annoy you, so they must be avoided immediately. Fishes give you points, and so do flags. Flashing flags allow you to float for a short period of time. Items should only be collected when its convenient. The tracks curve and twist, which require precise control and maneuvering to manage. You must do all of this under a time limit. In short, the game has lots going on for it. 6/10
Difficulty: Aside from tricky walrus holes, not much will be a challenge for you. This game's difficulty is only moderate, but it gets harder when you beat it and start again. 6/10
Overall: Antarctic Adventure is a classic from days' past. It doesn't have much to go for it, but if you stick around, you might be in for a game that keeps you playing for quite some time and is quite fun. This game might be good for wasting time or relieving boredom. 7.8/10
Overview: Antarctic Adventure is a game released by Konami, originally on the MSX, in December 1983. The game first came to NES/Famicom on Aprill 22, 1985. The game was about a penguin named Penta who reached different research stations located in Antarctica. The game is quite simplistic and such, but I will explain it's merits and all if you have interest in it.
Controls: The controls are simple ; pressing the "up" button increases Penta's latent speed, while pressing the "down" button makes it decrease. "Left/Right" allows Penta to maneuver on the ice, and pressing "A" allows for jumping (Pressing "A" with a propeller hat allows one to float").
Graphics: The graphics are fair for it's day. Penta has some nifty little animations for getting hit, completing levels, moving around and such, but it isn't much. The environment is accurate and all, but a bit bland. 7/10
Sound: The music is decent. For every level, we are treated to "The Skater's Waltz", courtesy of Emile Waldteufel, which is fine, but kind of gets repetitive. The sound effects are satisfactory. 6/10
Addictiveness: This game was good for me when I was young. Despite it's lack of clear variety, I continuosly played all the time. Even today, i still find it to be very fun, despite it's given flaws. Playing it long enough makes you quite addicted. Jumping holes has never been so much good fun. 8/10
Story: This game has little. Penta is just trying to go across Antarctica and open up some research stations. 2/10
Depth: This game has a little depth. The game has about ten levels. Ponds are placed commonly, and will reduce speed, crevices will appear sporadically, and must be jumped over decisively. Walruses will pop out at times and will annoy you, so they must be avoided immediately. Fishes give you points, and so do flags. Flashing flags allow you to float for a short period of time. Items should only be collected when its convenient. The tracks curve and twist, which require precise control and maneuvering to manage. You must do all of this under a time limit. In short, the game has lots going on for it. 6/10
Difficulty: Aside from tricky walrus holes, not much will be a challenge for you. This game's difficulty is only moderate, but it gets harder when you beat it and start again. 6/10
Overall: Antarctic Adventure is a classic from days' past. It doesn't have much to go for it, but if you stick around, you might be in for a game that keeps you playing for quite some time and is quite fun. This game might be good for wasting time or relieving boredom. 7.8/10