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Azul Fria
02-20-17 03:43 AM
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Azul Fria
02-20-17 03:43 AM
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04-10-17
Kevric

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Mega Man's first pocket adventure

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
7.9
7.5
8
7.2
5.5
4
7.7
Azul Fria's Score
8.5
8
10
9
4
6
3

02-20-17 03:43 AM
Azul Fria is Offline
| ID: 1330471 | 913 Words

Azul Fria
Level: 58


POSTS: 741/806
POST EXP: 151458
LVL EXP: 1486958
CP: 24516.0
VIZ: 773884

Likes: 0  Dislikes: 0
Author Note: I apologize ahead of time if this review is not up to par with the others I have done. Been without internet at my house for weeks and I am writing this review at a friend's house.
 
OVERVIEW
 
Known in Japan as Rockman's World. After having three adventures on the Nintendo Entertainment System, Mega Man has come to the Game Boy system and all of its spinach green glory. In this game, Dr. Wily has brought back four of the first six robots and sent them back out to do battle with Mega Man. Bomb Man and Guts Man were left out of this one. You will fight them in all new stages then you will fight in a Wily stage and take on four select robots from Mega Man 2. This trend  would continue for three more sequels followed by an all new robot master cast for the Game Boy finale.
 
GRAPHICS - B+
 
Before the Game Boy Pocket came along and made graphics more clear in pure black, white, and shades of gray, everyone had to deal with a monochrome shades of green thus I knocked the graphics section down a grade. Even then the Super Game Boy at least gave us a choice of what kind of 4 colors to use. Despite the shortcomings of color, everything is drawn out perfectly where you can still see the dangers of the enemies and hazards that await you. A cool feature added to the Game Boy version not present in the NES version of Mega Man is the ability to see the enemies frozen when hit with the Ice Slasher from Ice Man. The flames already had that feature to start with. Heat Man looks so cute when his name is shown in the enemy cast call.
 
CONTROLS - A
 
The controls are very simple and as with other Mega Man games, you are given more leeway on when you are jumping. Compare that to games like Super Mario Bros. where if you try to pull back during a jump, Mario will still face in the same direction as he looks like he is pulled backwards. Mega Man on the other hand will turn around to go back to where he wants to land. You still have a max of three shots on the screen then you will not be able to shoot anymore until one of them leaves the screen. This game is based on Mega Man 1 and 2 so do not bother trying to slide in this game. It's not implemented until Mega Man II/Rockman World 2.
 
GAMEPLAY - A+
 
You start off with choosing which robot you want to fight first (Elec Man, Fire Man, Ice Man, and Cut Man). You have been warned, Cut Man is much harder to deal with in this game than he was in the NES especially since you have no Super Arm rocks to throw at him this time around. Elec Man has been made easier. Ice Man and Fire Man's attacks have been simplified. Ice Man for example still kills you in three hits of his Ice Slasher but his attack pattern has been reduced to 1 high, 1 low, 1 high, 1 low, run forward, repeat attack pattern, run back, and that is it. Fire Man no longer has an extra flame up his sleep when you jump over his flame attack. After all four are down, you obtain a new item called  the Carry. It helps you create a platform under your feet if airborne or put one in front of you if standing. Either way, it will allow you to reach higher platforms. You will go through a WIly stage and face off against four robots from Mega Man 2. Sorry, no rematches in this pocket series except for Mega Man V/Rockman's World 5. So you will face off against Flash Man, Heat Man, Quick Man, and Bubble Man. When they are done for, you face a brand new robot named Enker, the first Mega Man Killer. Next, you will go through another Wily Stage and when you face him, deplete his energy with Quick Boomerangs then on his second form, the Mirror Buster you get from Enker will do him in. Just watch out for the claw and send the attack back at him.
 
SOUND/MUSIC - A+
 
The music in this game is just as it appears in the NES version with stereo added to the sound. If you kill an enemy for example and you are wearing headphones, the sound will echo left and right through the headphones. The best song out of this game is the ending which sounds like a good old lullaby as the enemy cast scrolls through.
 
REPLAYABILITY - A
 
The robots are very to beat with just your main weapon. Cut Man is the only one to give you trouble but it is worth the challenge. The password system is very easy to memorize and the WIly stage password is the easiest of them all. It is in the same of a side horseshoe.
 
OVERALL - A-
 
The graphics were the only thing that kept this game from getting an A itself. The first sequel is full of ear rape and does not even remix the songs from the Mega Man NES counterpart. I'll give a review of it later on but in the meantime the Game Boy series did get off to a good start with this game.
Author Note: I apologize ahead of time if this review is not up to par with the others I have done. Been without internet at my house for weeks and I am writing this review at a friend's house.
 
OVERVIEW
 
Known in Japan as Rockman's World. After having three adventures on the Nintendo Entertainment System, Mega Man has come to the Game Boy system and all of its spinach green glory. In this game, Dr. Wily has brought back four of the first six robots and sent them back out to do battle with Mega Man. Bomb Man and Guts Man were left out of this one. You will fight them in all new stages then you will fight in a Wily stage and take on four select robots from Mega Man 2. This trend  would continue for three more sequels followed by an all new robot master cast for the Game Boy finale.
 
GRAPHICS - B+
 
Before the Game Boy Pocket came along and made graphics more clear in pure black, white, and shades of gray, everyone had to deal with a monochrome shades of green thus I knocked the graphics section down a grade. Even then the Super Game Boy at least gave us a choice of what kind of 4 colors to use. Despite the shortcomings of color, everything is drawn out perfectly where you can still see the dangers of the enemies and hazards that await you. A cool feature added to the Game Boy version not present in the NES version of Mega Man is the ability to see the enemies frozen when hit with the Ice Slasher from Ice Man. The flames already had that feature to start with. Heat Man looks so cute when his name is shown in the enemy cast call.
 
CONTROLS - A
 
The controls are very simple and as with other Mega Man games, you are given more leeway on when you are jumping. Compare that to games like Super Mario Bros. where if you try to pull back during a jump, Mario will still face in the same direction as he looks like he is pulled backwards. Mega Man on the other hand will turn around to go back to where he wants to land. You still have a max of three shots on the screen then you will not be able to shoot anymore until one of them leaves the screen. This game is based on Mega Man 1 and 2 so do not bother trying to slide in this game. It's not implemented until Mega Man II/Rockman World 2.
 
GAMEPLAY - A+
 
You start off with choosing which robot you want to fight first (Elec Man, Fire Man, Ice Man, and Cut Man). You have been warned, Cut Man is much harder to deal with in this game than he was in the NES especially since you have no Super Arm rocks to throw at him this time around. Elec Man has been made easier. Ice Man and Fire Man's attacks have been simplified. Ice Man for example still kills you in three hits of his Ice Slasher but his attack pattern has been reduced to 1 high, 1 low, 1 high, 1 low, run forward, repeat attack pattern, run back, and that is it. Fire Man no longer has an extra flame up his sleep when you jump over his flame attack. After all four are down, you obtain a new item called  the Carry. It helps you create a platform under your feet if airborne or put one in front of you if standing. Either way, it will allow you to reach higher platforms. You will go through a WIly stage and face off against four robots from Mega Man 2. Sorry, no rematches in this pocket series except for Mega Man V/Rockman's World 5. So you will face off against Flash Man, Heat Man, Quick Man, and Bubble Man. When they are done for, you face a brand new robot named Enker, the first Mega Man Killer. Next, you will go through another Wily Stage and when you face him, deplete his energy with Quick Boomerangs then on his second form, the Mirror Buster you get from Enker will do him in. Just watch out for the claw and send the attack back at him.
 
SOUND/MUSIC - A+
 
The music in this game is just as it appears in the NES version with stereo added to the sound. If you kill an enemy for example and you are wearing headphones, the sound will echo left and right through the headphones. The best song out of this game is the ending which sounds like a good old lullaby as the enemy cast scrolls through.
 
REPLAYABILITY - A
 
The robots are very to beat with just your main weapon. Cut Man is the only one to give you trouble but it is worth the challenge. The password system is very easy to memorize and the WIly stage password is the easiest of them all. It is in the same of a side horseshoe.
 
OVERALL - A-
 
The graphics were the only thing that kept this game from getting an A itself. The first sequel is full of ear rape and does not even remix the songs from the Mega Man NES counterpart. I'll give a review of it later on but in the meantime the Game Boy series did get off to a good start with this game.
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