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Why is it that some fanmade games are better than the actual games itself?
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Why is it that some fanmade games are better than the actual games itself?
10-31-16 04:08 AM
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Ok guys so during my 2 week leave absence from vizzed, I came to see this video on youtube to do with Crash Bandicoot. I saw a video of this youtuber who goes by the name of TheGamersJoint who said of this crash bandicoot fanmade game. I decided to click on the video to see what it was about, and I was really blown away with what I saw. I know big bro aka Eirinn made an article some weeks ago to do with the remake game of Crash Bandicoot being on the PS4, and what it was to look like. I told him I was disappointed with how it looked. This one however actually is amazing. This fanmade game is an example of what Crash Bandicoot remake game SHOULD look like. Here is a link to see. I would like to hear your thoughts on it. https://www.youtube.com/watch?v=BTedenLv8t0 Eirinn : Sword legion : Kruzer : https://www.youtube.com/watch?v=BTedenLv8t0 Eirinn : Sword legion : Kruzer : |
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10-31-16 12:13 PM
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Eniitan :
Yeah, the slight difference on the textures help make the game feel slightly more serious, which is great for contrasting the other- sillier parts of the tone at times. People need to understand that seriousness is a really important thing when it comes to gripping the player and keeping them involved in the game. Especially one where. . . you know, you can actually die? It get's the adrenaline going. It's why old Atari and arcade games are so much fun. ^^ Fans know what they want Eni. . . meanwhile large cooperation slowly lose their touch, feel like they need to please their expanding group of buyers, and as they get older fame starts to take it's toll. They get lax. They don't really have a reason to keep trying either, and it becomes simple milking and maintenance. I hope I never get that way. It would be best to end a series imo before ruining just so long you didn't milk it and make it something it's not. Maybe that's why we don't get any new Crash games? I don't know, I'm not a fan of the series, so someone would have to tell me. XP Yeah, the slight difference on the textures help make the game feel slightly more serious, which is great for contrasting the other- sillier parts of the tone at times. People need to understand that seriousness is a really important thing when it comes to gripping the player and keeping them involved in the game. Especially one where. . . you know, you can actually die? It get's the adrenaline going. It's why old Atari and arcade games are so much fun. ^^ Fans know what they want Eni. . . meanwhile large cooperation slowly lose their touch, feel like they need to please their expanding group of buyers, and as they get older fame starts to take it's toll. They get lax. They don't really have a reason to keep trying either, and it becomes simple milking and maintenance. I hope I never get that way. It would be best to end a series imo before ruining just so long you didn't milk it and make it something it's not. Maybe that's why we don't get any new Crash games? I don't know, I'm not a fan of the series, so someone would have to tell me. XP |
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11-01-16 03:25 AM
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Sword legion : You've stated your opinion how it should be so its fine. That's all I wanted to hear from you. Its true fans know what they want, but with developers they don't give the fans what they are looking for when remaking a game. So thus it makes them to do it themselves in a more better way of how the game should had come out graphics wise. |
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11-01-16 05:56 AM
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Well about the game you posted the first thing you need to realize is that it's a demo. A lot of cool looking fanmade concepts have been shown through demos. Almost none ever make it out of that stage because they're too ambitious in their scope or the developer never even planned for it move past that stage. It's a lot easier to make a 10 minute showcase than it is a fullfledged game. Despite that I would agree fanmade games can be better than the original. I would say that mainly comes down to the amount of time those who created the fanmade game has put into the original. They've often times played it several times meaning they're very well versed in its mechanics and lore if it's a story heavy game. They might've spent way more time analyzing it and even theorycrafting than the original developers did. One can see an example of that with the Pokemon and Zelda games and all the crazy fan theories that devoted fans have come up with that the original creators probably never considered. All from games that mostly had pretty basic stories. Besides that they also tend to have a better idea of what fans liked and didn't like than the original developers which then becomes easier to address in a fanmade sequel/remake Then there's the fact that they're also usually driven to create out of a love for the original game while most professional game developers are primarily concerned about what will sell and put making the best game that they can second (though there have been exceptions). Well about the game you posted the first thing you need to realize is that it's a demo. A lot of cool looking fanmade concepts have been shown through demos. Almost none ever make it out of that stage because they're too ambitious in their scope or the developer never even planned for it move past that stage. It's a lot easier to make a 10 minute showcase than it is a fullfledged game. Despite that I would agree fanmade games can be better than the original. I would say that mainly comes down to the amount of time those who created the fanmade game has put into the original. They've often times played it several times meaning they're very well versed in its mechanics and lore if it's a story heavy game. They might've spent way more time analyzing it and even theorycrafting than the original developers did. One can see an example of that with the Pokemon and Zelda games and all the crazy fan theories that devoted fans have come up with that the original creators probably never considered. All from games that mostly had pretty basic stories. Besides that they also tend to have a better idea of what fans liked and didn't like than the original developers which then becomes easier to address in a fanmade sequel/remake Then there's the fact that they're also usually driven to create out of a love for the original game while most professional game developers are primarily concerned about what will sell and put making the best game that they can second (though there have been exceptions). |
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(edited by Zlinqx on 11-01-16 06:05 AM) Post Rating: 1 Liked By: Eniitan,
11-01-16 06:04 AM
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Zlinqx : Thank you for taking the time to post here, and I do know the game is a demo. I know not all fanmade games are the best thing ever, but there are some out there that do good that people actually take the time to do. It just makes me to wonder a lot of other unanswered questions that can get to mind about this, and the original games. It can be a give or take when it comes to people developing a game to how they feel it should be. And yes its true the some of the original developers of the games have better ideas what the fans made the game to be like. Its mind bubbling how things can work. |
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11-02-16 03:41 PM
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Sometimes, the fans know what they want more than the actual developers. It's a viewpoint that the developers don't necessarily have and aren't always completely in tune with.
That being said, on this subject, I think everyone at Sega knows what people want with Sonic- a classic, 2D sidescroller. But they won't give it to us, for some reason. That being said, on this subject, I think everyone at Sega knows what people want with Sonic- a classic, 2D sidescroller. But they won't give it to us, for some reason. |
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11-02-16 04:46 PM
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taterii : Oh hey! Long time no see! Usually I see you post in some or most of my threads. Thank you for taking the time to post in this one to give in your thoughts and input at as well. Yeah that's the thing really that people need to understand with things. Especially with how Sega, and Nintendo are completely different from each other. Like the way they work with things. |
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11-04-16 06:28 AM
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I can't watch the video yet because of my connection.
As for the question, I'll have to echo some of what's already been said. Fans make better games sometimes for various reasons, some would be: •They know exactly what they wanted and so make the changes that they choose. That catches on with other fans because, well, it's changing things the way they want. Now this is a bit of an unfair advantage, as developers many times have to work within the scope of how they plan for the series to progress etc. while fans can break cannon, step out of the scope of the game entirely, etc. Still sometimes it's just that the developer wants to pander to the broader audience instead of the core fans (which is wrong), or because they're out of touch with the fan base and just don't know what the fans want, which is shameful. •Fans are working with someone else's assets, story, and IP. Also they have no restraints. The developer has to make all of these assets from the ground up, which means more work, money, and time spent on the most basic stuff, and less time, work, and money to go toward the actual gameplay. As for restraints: the fans can work on the project for a decade if they want, but the developers have a launch window or at least time/money balance budget to work with so they have to do what they can in as little time as they can. Then there's the fact the fans are simply improving what was already made. Developers can even do better when they make remasters of their games because they can focus more time on improvements to the original formula. This is what fan games do. But developers have to make an entire game usually, so there's less fine tuning time. Finally, fan games are usually very very short whereas developers have to make a full size game. So 50-100 hours of game to focus on, as opposed to 10-30 minutes of game. This leaves more work and less focus on a single piece. But I do always love seeing fan games. They show devotion and love for a product, and that to me is a beautiful thing. As for the question, I'll have to echo some of what's already been said. Fans make better games sometimes for various reasons, some would be: •They know exactly what they wanted and so make the changes that they choose. That catches on with other fans because, well, it's changing things the way they want. Now this is a bit of an unfair advantage, as developers many times have to work within the scope of how they plan for the series to progress etc. while fans can break cannon, step out of the scope of the game entirely, etc. Still sometimes it's just that the developer wants to pander to the broader audience instead of the core fans (which is wrong), or because they're out of touch with the fan base and just don't know what the fans want, which is shameful. •Fans are working with someone else's assets, story, and IP. Also they have no restraints. The developer has to make all of these assets from the ground up, which means more work, money, and time spent on the most basic stuff, and less time, work, and money to go toward the actual gameplay. As for restraints: the fans can work on the project for a decade if they want, but the developers have a launch window or at least time/money balance budget to work with so they have to do what they can in as little time as they can. Then there's the fact the fans are simply improving what was already made. Developers can even do better when they make remasters of their games because they can focus more time on improvements to the original formula. This is what fan games do. But developers have to make an entire game usually, so there's less fine tuning time. Finally, fan games are usually very very short whereas developers have to make a full size game. So 50-100 hours of game to focus on, as opposed to 10-30 minutes of game. This leaves more work and less focus on a single piece. But I do always love seeing fan games. They show devotion and love for a product, and that to me is a beautiful thing. |
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11-04-16 02:57 PM
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Probably because people can add more features and or remove some features such as the level cap in Pokemon and such. |
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11-07-16 10:31 AM
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Eirinn : You sure had a lot to say....I read your post and I can agree with what you said. It was something I was looking for as an explanation other posts were good, but for me you nailed on what I was looking for. Pokemonfan1000 : Yes. That is true in a way, its the advantage that they have. Pokemonfan1000 : Yes. That is true in a way, its the advantage that they have. |
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11-07-16 12:30 PM
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11-07-16 01:07 PM
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Pokemonfan1000 : That is also true, since I've seen most being made that way. Either play watching videos online, or playing most of the games itself to know. |
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11-07-16 01:42 PM
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You have to remember,a lot of fan games are mostly either abandonware hacks or hacks of current games. The reason why a fan made game can succeed is because a fan game,does not have to follow rules,does not have to sell well,does not have to do anything except be a hack of a game. Now,some hacks just plain suck,they made no effort to make it fun or playable or to add anything to the existing game. There is one hacked game I liked on here,Mario in Double Dragon. It is still DD,but with a Mario head on Billy Lee. It is interesting to see how Mario would handle things instead of jumping on them. Such as Mario punching someone,then straddle their chest and rack their face. Of course,you cannot play that anymore,since Nintendo had their huge hissy fit. Now,some hacks just plain suck,they made no effort to make it fun or playable or to add anything to the existing game. There is one hacked game I liked on here,Mario in Double Dragon. It is still DD,but with a Mario head on Billy Lee. It is interesting to see how Mario would handle things instead of jumping on them. Such as Mario punching someone,then straddle their chest and rack their face. Of course,you cannot play that anymore,since Nintendo had their huge hissy fit. |
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11-08-16 05:56 AM
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Oldschool777 : Yes that I pretty much know about. Also I think I remember you telling me about that hack game one point and how terrible it was. |
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