Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 58
Entire Site: 3 & 1101
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
05-10-24 07:10 AM

Thread Information

Views
708
Replies
2
Rating
1
Status
OPEN
Thread
Creator
Mynamescox44
04-30-16 05:03 PM
Last
Post
NovemberJoy
04-30-16 09:44 PM
Rating
9.5
Additional Thread Details
Views: 401
Today: 0
Users: 1 unique

Thread Actions

Order
 

Fire Emblem - Strategic Combat

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.5
8.6
8.6
9.4
8.8
9
7.8
Mynamescox44's Score
9
9
8
10
8
8
9

04-30-16 05:03 PM
Mynamescox44 is Offline
| ID: 1267037 | 1330 Words

Mynamescox44
Level: 95


POSTS: 703/2608
POST EXP: 337383
LVL EXP: 8611201
CP: 48499.4
VIZ: 571857

Likes: 1  Dislikes: 0
Fire Emblem is a turn based strategy game where you are the tactician commanding various armies in your quest to help noble lords accomplish their righteous goals. Without you, all hope for them will be lost. Be prepared to think like a chess player, as the battles play out in an extremely similar fashion. Fire Emblem finally makes it to Western shores, and it doesn't disappoint. It is the 7th title overall for the franchise. Now on to the review.

Graphics - The graphics look great. The cut-scenes are well rendered, the character's having sharp anime style designs and artwork. Their mouths don't move to match the words, but I don't think they would regardless of translation, and it's not enough to take away from the great design. The over world maps look crisp. Everything on the map down to each individual square look clean and clear, and each bit of terrain or buildings are greatly detailed. Even the units on the map look fantastic and are easily told apart from one another, even ones in the same class. The combat animations when two rival units meet are what catch my eye more than anything. Every unit's attack, evade, and damage counters all look smooth and detailed, especially the critical hits which go above and beyond what's necessary. It's obvious a lot of effort was put into making this game aesthetically pleasing. The Graphics get a 9 / 10.

Sound - The sound of the game is well done. While there is a lack of voice acting, it doesn't take anything away from the experience. The back ground music plays your classical orchestra music. More than anything, it's simply for ambiance, but in a good way. It sets the tone perfectly, playing tracks that give you a feel of how grand in scale the current battle itself is. The track for the final level is deep, intense, and foreboding, which is perfect for it's circumstances. The sound effects are also well done. The menus have the signature sounds for moving the cursor and performing other actions. The combat between units is where it really shines though. Each individual unit class has it's own set of sound effects used in each attack. One example would be when a certain noble attacks, not only is there an effect for dealing damage, but every time the sword is unsheathed. There's also the signature "whiff" sound when an attack is evaded. It all sounds great and lets you feel the impact of every turn even more. The Sound gets a 8 / 10.

Addictiveness - This game has lots going for it. The combat is reminiscent of Shining Force or Advanced Wars, which you may be familiar with if you love the genre. The battles are set up like chess, but with more units moving per turn. Each turn you get to move all your units how you see fit, then the AI takes their turn doing the same, and it repeats until someone wins. It sounds simple enough, but can get very difficult very quickly. Items and weapons all have a set durability, and can only be used so many times, On certain levels there will be villages you can visit for information and sometimes rewards. There are also item and weapon shops on some levels, allowing you to re-stock what you've used. Each square of the map has a certain terrain tile which can provide bonuses including improved defense, extra evasion, and a few even health regeneration. Using the terrain to your advantage is a key part of success. There's also a "weapon triangle." To explain that concept, it works like rock paper scissors. Swords trump axes, axes trump lances, and lances trump swords. It's not an overpowered system, but adds an extra element of strategy to the battle as to use which units for what. Simply because a unit has a weapon advantage guarantees nothing, as stats play a huge role in how combat plays out also. Permadeath is a big factor in this game as well, since after the tutorial campaign is over (and even through the tutorial until it's over), all characters who die in battle are gone forever. The characters also earn EXP and level up through combat. If certain conditions are met, you can even upgrade most units class to something much more powerful. If you enjoy this genre, you will adore this game. The Addictiveness gets a 10 / 10.

Story - I loved the story of this game. Before saying anything, I would like to note this game is a prequel to another Fire Emblem title, and some of the character's stories are intertwined between the two games. There are two and a half story lines to be played in the game. The first is about Lyn. She's the granddaughter of a noble lord who reigns over his territory. When she learns her last living relative is fading from life fast, and at the hands of someone trying usurp him, she immediately rushes to his rescue. However, the mastermind behind the plot knows of this, and will do anything in his power to keep them apart. The next story is about Eliwood. He is a Noble's son, and his father has been missing for quite some time. He initially sets out to look for him, and uncovers a devious plot beyond his wildest dreams, and just as grand in scale. The half story here revolves around Hector, one of Eliwood's companions. His story is similar to Eliwood's, but from a different perspective. There are many (albeit not huge) differences between the two, so they are both worth seeing. The Story gets a 8 / 10.

Depth - This game has quite a bit to offer. In terms of game play, there are 30 main story battles, and over 10 bonus battles. It will keep you playing for a long time, which is awesome. Certain conditions must be met in the previous battle to unlock a bonus battle, and they're all tangents from the main story line. An example would be a possible unit for you gets kidnapped, and you must finish the battle in so many turns to be able to pursue the enemy and get them back. All the characters have classes and levels, and most can even turn into more powerful classes once reaching a certain level and with the right item. Another great aspect is the range of characters to choose from. Most battles allow you so many units to bring, and you choose who you want depending on your play style. This allows for a lot of replay value figuring out what works best and which characters you prefer to use. There are also various ways to recruit new units along the way, such as visiting a village or having one of your characters talk to an enemy that they have a positive history with. The Depth gets a 8 / 10.

Difficulty - The game is easy to start, and can get very difficult very quick if it's your first time with the genre. Being a perfectionist and making sure everyone survived, I had to restart missions more times than I could count. As it stands, I have actually yet to complete the game since frustration got the better of me near the end. Leveling up your characters is extremely difficult in this game. There are varying difficulty levels (your standard easy, normal, hard options), and the Hector story is designed to be extra challenging as well. Permadeath definitely adds another notch to the difficulty, ensuring every move you make is as precise as possible. You really have to think every turn through, as one slip up can turn the entire tide of a battle against you in the latter half of the game. The Difficulty gets a 9 / 10.

If you enjoy this genre, this game needs to be among your list.
Hope you enjoyed the review
Fire Emblem is a turn based strategy game where you are the tactician commanding various armies in your quest to help noble lords accomplish their righteous goals. Without you, all hope for them will be lost. Be prepared to think like a chess player, as the battles play out in an extremely similar fashion. Fire Emblem finally makes it to Western shores, and it doesn't disappoint. It is the 7th title overall for the franchise. Now on to the review.

Graphics - The graphics look great. The cut-scenes are well rendered, the character's having sharp anime style designs and artwork. Their mouths don't move to match the words, but I don't think they would regardless of translation, and it's not enough to take away from the great design. The over world maps look crisp. Everything on the map down to each individual square look clean and clear, and each bit of terrain or buildings are greatly detailed. Even the units on the map look fantastic and are easily told apart from one another, even ones in the same class. The combat animations when two rival units meet are what catch my eye more than anything. Every unit's attack, evade, and damage counters all look smooth and detailed, especially the critical hits which go above and beyond what's necessary. It's obvious a lot of effort was put into making this game aesthetically pleasing. The Graphics get a 9 / 10.

Sound - The sound of the game is well done. While there is a lack of voice acting, it doesn't take anything away from the experience. The back ground music plays your classical orchestra music. More than anything, it's simply for ambiance, but in a good way. It sets the tone perfectly, playing tracks that give you a feel of how grand in scale the current battle itself is. The track for the final level is deep, intense, and foreboding, which is perfect for it's circumstances. The sound effects are also well done. The menus have the signature sounds for moving the cursor and performing other actions. The combat between units is where it really shines though. Each individual unit class has it's own set of sound effects used in each attack. One example would be when a certain noble attacks, not only is there an effect for dealing damage, but every time the sword is unsheathed. There's also the signature "whiff" sound when an attack is evaded. It all sounds great and lets you feel the impact of every turn even more. The Sound gets a 8 / 10.

Addictiveness - This game has lots going for it. The combat is reminiscent of Shining Force or Advanced Wars, which you may be familiar with if you love the genre. The battles are set up like chess, but with more units moving per turn. Each turn you get to move all your units how you see fit, then the AI takes their turn doing the same, and it repeats until someone wins. It sounds simple enough, but can get very difficult very quickly. Items and weapons all have a set durability, and can only be used so many times, On certain levels there will be villages you can visit for information and sometimes rewards. There are also item and weapon shops on some levels, allowing you to re-stock what you've used. Each square of the map has a certain terrain tile which can provide bonuses including improved defense, extra evasion, and a few even health regeneration. Using the terrain to your advantage is a key part of success. There's also a "weapon triangle." To explain that concept, it works like rock paper scissors. Swords trump axes, axes trump lances, and lances trump swords. It's not an overpowered system, but adds an extra element of strategy to the battle as to use which units for what. Simply because a unit has a weapon advantage guarantees nothing, as stats play a huge role in how combat plays out also. Permadeath is a big factor in this game as well, since after the tutorial campaign is over (and even through the tutorial until it's over), all characters who die in battle are gone forever. The characters also earn EXP and level up through combat. If certain conditions are met, you can even upgrade most units class to something much more powerful. If you enjoy this genre, you will adore this game. The Addictiveness gets a 10 / 10.

Story - I loved the story of this game. Before saying anything, I would like to note this game is a prequel to another Fire Emblem title, and some of the character's stories are intertwined between the two games. There are two and a half story lines to be played in the game. The first is about Lyn. She's the granddaughter of a noble lord who reigns over his territory. When she learns her last living relative is fading from life fast, and at the hands of someone trying usurp him, she immediately rushes to his rescue. However, the mastermind behind the plot knows of this, and will do anything in his power to keep them apart. The next story is about Eliwood. He is a Noble's son, and his father has been missing for quite some time. He initially sets out to look for him, and uncovers a devious plot beyond his wildest dreams, and just as grand in scale. The half story here revolves around Hector, one of Eliwood's companions. His story is similar to Eliwood's, but from a different perspective. There are many (albeit not huge) differences between the two, so they are both worth seeing. The Story gets a 8 / 10.

Depth - This game has quite a bit to offer. In terms of game play, there are 30 main story battles, and over 10 bonus battles. It will keep you playing for a long time, which is awesome. Certain conditions must be met in the previous battle to unlock a bonus battle, and they're all tangents from the main story line. An example would be a possible unit for you gets kidnapped, and you must finish the battle in so many turns to be able to pursue the enemy and get them back. All the characters have classes and levels, and most can even turn into more powerful classes once reaching a certain level and with the right item. Another great aspect is the range of characters to choose from. Most battles allow you so many units to bring, and you choose who you want depending on your play style. This allows for a lot of replay value figuring out what works best and which characters you prefer to use. There are also various ways to recruit new units along the way, such as visiting a village or having one of your characters talk to an enemy that they have a positive history with. The Depth gets a 8 / 10.

Difficulty - The game is easy to start, and can get very difficult very quick if it's your first time with the genre. Being a perfectionist and making sure everyone survived, I had to restart missions more times than I could count. As it stands, I have actually yet to complete the game since frustration got the better of me near the end. Leveling up your characters is extremely difficult in this game. There are varying difficulty levels (your standard easy, normal, hard options), and the Hector story is designed to be extra challenging as well. Permadeath definitely adds another notch to the difficulty, ensuring every move you make is as precise as possible. You really have to think every turn through, as one slip up can turn the entire tide of a battle against you in the latter half of the game. The Difficulty gets a 9 / 10.

If you enjoy this genre, this game needs to be among your list.
Hope you enjoyed the review
Trusted Member
Universe Breaker


Affected by 'Laziness Syndrome'

Registered: 11-28-12
Location: Ohio
Last Post: 1673 days
Last Active: 680 days

(edited by Mynamescox44 on 05-01-16 03:17 PM)     Post Rating: 1   Liked By: Jygin,

04-30-16 06:42 PM
ClearAsCrystal is Offline
| ID: 1267048 | 19 Words

ClearAsCrystal
Level: 48


POSTS: 500/528
POST EXP: 23276
LVL EXP: 795114
CP: 1339.9
VIZ: 92806

Likes: 0  Dislikes: 0
I think you mean combat ha ha. Great review! You're really active on the game reviews board
I think you mean combat ha ha. Great review! You're really active on the game reviews board
Trusted Member
Vizzed's Shiny Eevee


Affected by 'Laziness Syndrome'

Registered: 08-06-12
Location: inside secluded location underground
Last Post: 2769 days
Last Active: 1693 days

04-30-16 09:44 PM
NovemberJoy is Offline
| ID: 1267079 | 77 Words

NovemberJoy
Level: 78


POSTS: 1128/1587
POST EXP: 161606
LVL EXP: 4335877
CP: 11611.5
VIZ: 514180

Likes: 0  Dislikes: 0
The review's pretty good. I didn't especially like the borderline spoilers for Lyn's story in the "Story" section of the review, but it was pretty good for the most part.

Honestly, the biggest problem is the title you gave it. I don't think "Strategical" is a word, and "strategic" works better for this context anyway, and you apparently forgot to spell-check it before you submitted it. You might want to double-check that before you upload the review.
The review's pretty good. I didn't especially like the borderline spoilers for Lyn's story in the "Story" section of the review, but it was pretty good for the most part.

Honestly, the biggest problem is the title you gave it. I don't think "Strategical" is a word, and "strategic" works better for this context anyway, and you apparently forgot to spell-check it before you submitted it. You might want to double-check that before you upload the review.
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 06-24-11
Last Post: 797 days
Last Active: 704 days

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×