Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 58
Entire Site: 3 & 1233
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
05-10-24 03:37 PM

Thread Information

Views
1,627
Replies
8
Rating
3
Status
OPEN
Thread
Creator
SWTerra
10-27-15 12:36 PM
Last
Post
SWTerra
01-22-16 04:20 PM
Rating
8.8
Additional Thread Details
Views: 930
Today: 0
Users: 1 unique

Thread Actions

Order
 

Klonoa Heroes: Is this GBA RPG of Namco's animalian mascot worth it?

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.8
8
6
8
6
N/A
5
SWTerra's Score
8
8
6
8
6
N/A
5

10-27-15 12:36 PM
SWTerra is Offline
| ID: 1215745 | 1411 Words

SWTerra
Level: 53

POSTS: 87/741
POST EXP: 94504
LVL EXP: 1129503
CP: 3695.8
VIZ: 25480

Likes: 2  Dislikes: 0
Wow, I didn't think I'd post my first overall review on a game that can solely be played in a language I don't understand...

Even with the language barrier, though, it's hard for me to ignore this game's bit of charm, but let's see if I can put that into words.

An advance warning: I realize that this review is probably sub-par, so be warned, and please let me know what I can do better for, potentially, a next review.

==Overall==

Klonoa Heroes: Densetsu no Star Medal (translates roughly into Klonoa Heroes: Legendary Star Medal) is a fairly barebones RPG game that was only released in Japan, and therefore, can't be played in English. While there have been some attempts to fan translate the game, the best one I was able to find was still only about 3/4 complete, and contained very broken English (most likely, it was done through direct translations, straight from the original text).

While I do know that for most, a basic RPG can be somewhat of a letdown, especially if you're an exceptional fan of such games. However, to me, this was actually quite the opposite; it was a relief. This seems like a rather neutral point in the vast general public, though: on one hand, RPG fans are used to more lengthy and open-ended RPGs, while on the other hand, most people who may not be fans of the genre will find enjoyment in this game's simplicity.

A quick note before I continue: The story is rather decent to what I have translated (albeit poorly) on hand, but I sadly can't deem a score without knowing the full thing, and many portions seem to be missing from the climax in specific, which is easily the most important thing in the story (with the buildup being a close second). If I don't know that, I don't feel that I can give the story an accurate score. Despite this, I feel that I can judge the other aspects of the game well enough to give a rather accurate overall score.

==Graphics: 8/10==

Let's be honest here. One good look at the preview screenshots of this game tell you that it certainly isn't top-caliber aesthetic, even for the Game Boy Advance. However, the sprites are, for the most part, identifiable, very detailed, and colorful; all of these are key things for a very nice aesthetic. Couple that with relatively smooth animation, and you have yourself a very pretty game for this handheld.

The character portraits in the game also have a lot of work obviously put into them. Every major character comes with a variety of expressions that are not only used throughout the explanation of the story, but are also used during the Visions (which are this game's version of levels, essentially) whenever said character (one of three playable) is hurt, got a critical hit, etc. It's a small touch, but a nice one at that, and certainly a welcome one.

My biggest complaint has to be the backgrounds on some of the world maps, which can be downright disorienting at times. Other than that, the graphics, for anyone familiar with Klonoa at all, is something you've come to expect to be up there with some of the better games on the same console in the big picture.

==Sound: 6/10==

As someone who's been a fan of the Klonoa series's OST, it comes as a great disappointment to me that Densetsu no Star Medal's soundtrack is perfectly mediocre. Most of the music feels either generic, far too simple, or, in some cases, just not fitting the mood. That is not to say, however, that there aren't exceptions. I, for one, enjoy the boss battle BGMs that are in this game, and some of the chapter vision BGMs are also somewhat memorable. However, on average, the soundtrack simply falls short of standing out in any sort of way.

==Addictiveness: 8/10==

Simplicity can certainly be blissful, so why not have a simple game go out and be addictive? It can work, and does work in this game's case. Simple gameplay, simple control, and simple stats all end up leading to a fun experience that I absolutely wouldn't mind playing a second time over.

It’s hard to identify exactly what gives it its replayability and addiction. Then again, look at games such as those in the Mario and Kirby series, and the answer seems to lie there. Simple, easy-to-understand gameplay combined with decent game atmosphere just works.

==Depth: 6/10==

Ouch, the depth really didn’t get much love. This is unfortunate because this is easily the most damaging part of the game. Most of the game’s length comes from its overbearing tedium of having to defeat almost every enemy around you; otherwise, you risk having to do some serious grinding when the difficulty suddenly ramps up near the climax of the story, which is one of the worst times to have a sudden difficulty spike.

Most of this game’s “length” is purely artificial. And that’s the worst kind of length in a game. That could fly in the 80s, and perhaps even the early 90s, but it’s impossible to excuse and just comes off as a lazy way to add “depth” to a game.

That said, it still gets a slight pass from me due to it being very dependent on your ability to cater your stat points to each character’s strengths, and each passing level, as the stat points are tangible and can be reassigned as many times as needed. Also, there are a good number of weapons you can try for each character, with Klonoa having the most of them, each with various strengths and weaknesses; these allow you to change up the gameplay a bit if you so desire.

==Difficulty: 5/10==

Klonoa Heroes is a good example of a consistent difficulty curve in a game. From start to finish, it gets more difficult at a steady pace, following your projected experience gain and character levels rather well. However, with a small window of invulnerability per hit, in combination with the RPG standard of critical hits and misses, a part of the difficulty comes from your lack of ability to alter the ever-so-dangerous random number generators of the game.

At the same time, the small window of invulnerability also affects the enemies, so there are some weapons that can easily rip through enemies due to their consistent damage hitbox they deal (Klonoa’s double-tap hammer attack is the best example of this). Due to this, the balance of the weapons seems oddly broken, and Klonoa, who was meant to be a glass special attacker cannon, suddenly becomes the best attacker.

To be fair, there are several portions where only one character is allowed in a Vision, throwing a curveball if you’ve only leveled up one character and punishing you for not dividing the use of the characters; however, this shouldn’t prove to be too much of a task, as the three playable characters complement each other quite well, and each have something that they excel at quite well, making them all useful in certain situations. The difficulty becomes more than manageable if you learn to manage which character is best in which situation, which may take some trial and error if you don’t know Japanese.

The controls are also very basic, but that’s to be expected from a GBA game; there are only six buttons (and that includes the select and start buttons) to use. However, use of the controls is rather intuitive once you know what they are. Once more, the biggest difficulty—I obviously didn’t contribute this to my score—is learning this if you cannot understand Japanese.

==Final Result: 8/10==

This is clearly not the best game in the world. It has shaky sound and depth, even for a GBA game (if you’re looking for an example of these two done right, look at most of the first party games on this handheld such as The Legend of Zelda: The Minish Cap). However, it saves itself with a surprisingly strong replay value, intuitive control, and fun graphics/characters. Ultimately, it’s nothing to write home about, and is certainly a game you wouldn’t miss out on much if you end up not deciding to play it, but if you get a chance, I suggest you give this a try. There’s a charm to this that not even I can put on paper, and you’ll be pleasantly surprised by what you see.
Wow, I didn't think I'd post my first overall review on a game that can solely be played in a language I don't understand...

Even with the language barrier, though, it's hard for me to ignore this game's bit of charm, but let's see if I can put that into words.

An advance warning: I realize that this review is probably sub-par, so be warned, and please let me know what I can do better for, potentially, a next review.

==Overall==

Klonoa Heroes: Densetsu no Star Medal (translates roughly into Klonoa Heroes: Legendary Star Medal) is a fairly barebones RPG game that was only released in Japan, and therefore, can't be played in English. While there have been some attempts to fan translate the game, the best one I was able to find was still only about 3/4 complete, and contained very broken English (most likely, it was done through direct translations, straight from the original text).

While I do know that for most, a basic RPG can be somewhat of a letdown, especially if you're an exceptional fan of such games. However, to me, this was actually quite the opposite; it was a relief. This seems like a rather neutral point in the vast general public, though: on one hand, RPG fans are used to more lengthy and open-ended RPGs, while on the other hand, most people who may not be fans of the genre will find enjoyment in this game's simplicity.

A quick note before I continue: The story is rather decent to what I have translated (albeit poorly) on hand, but I sadly can't deem a score without knowing the full thing, and many portions seem to be missing from the climax in specific, which is easily the most important thing in the story (with the buildup being a close second). If I don't know that, I don't feel that I can give the story an accurate score. Despite this, I feel that I can judge the other aspects of the game well enough to give a rather accurate overall score.

==Graphics: 8/10==

Let's be honest here. One good look at the preview screenshots of this game tell you that it certainly isn't top-caliber aesthetic, even for the Game Boy Advance. However, the sprites are, for the most part, identifiable, very detailed, and colorful; all of these are key things for a very nice aesthetic. Couple that with relatively smooth animation, and you have yourself a very pretty game for this handheld.

The character portraits in the game also have a lot of work obviously put into them. Every major character comes with a variety of expressions that are not only used throughout the explanation of the story, but are also used during the Visions (which are this game's version of levels, essentially) whenever said character (one of three playable) is hurt, got a critical hit, etc. It's a small touch, but a nice one at that, and certainly a welcome one.

My biggest complaint has to be the backgrounds on some of the world maps, which can be downright disorienting at times. Other than that, the graphics, for anyone familiar with Klonoa at all, is something you've come to expect to be up there with some of the better games on the same console in the big picture.

==Sound: 6/10==

As someone who's been a fan of the Klonoa series's OST, it comes as a great disappointment to me that Densetsu no Star Medal's soundtrack is perfectly mediocre. Most of the music feels either generic, far too simple, or, in some cases, just not fitting the mood. That is not to say, however, that there aren't exceptions. I, for one, enjoy the boss battle BGMs that are in this game, and some of the chapter vision BGMs are also somewhat memorable. However, on average, the soundtrack simply falls short of standing out in any sort of way.

==Addictiveness: 8/10==

Simplicity can certainly be blissful, so why not have a simple game go out and be addictive? It can work, and does work in this game's case. Simple gameplay, simple control, and simple stats all end up leading to a fun experience that I absolutely wouldn't mind playing a second time over.

It’s hard to identify exactly what gives it its replayability and addiction. Then again, look at games such as those in the Mario and Kirby series, and the answer seems to lie there. Simple, easy-to-understand gameplay combined with decent game atmosphere just works.

==Depth: 6/10==

Ouch, the depth really didn’t get much love. This is unfortunate because this is easily the most damaging part of the game. Most of the game’s length comes from its overbearing tedium of having to defeat almost every enemy around you; otherwise, you risk having to do some serious grinding when the difficulty suddenly ramps up near the climax of the story, which is one of the worst times to have a sudden difficulty spike.

Most of this game’s “length” is purely artificial. And that’s the worst kind of length in a game. That could fly in the 80s, and perhaps even the early 90s, but it’s impossible to excuse and just comes off as a lazy way to add “depth” to a game.

That said, it still gets a slight pass from me due to it being very dependent on your ability to cater your stat points to each character’s strengths, and each passing level, as the stat points are tangible and can be reassigned as many times as needed. Also, there are a good number of weapons you can try for each character, with Klonoa having the most of them, each with various strengths and weaknesses; these allow you to change up the gameplay a bit if you so desire.

==Difficulty: 5/10==

Klonoa Heroes is a good example of a consistent difficulty curve in a game. From start to finish, it gets more difficult at a steady pace, following your projected experience gain and character levels rather well. However, with a small window of invulnerability per hit, in combination with the RPG standard of critical hits and misses, a part of the difficulty comes from your lack of ability to alter the ever-so-dangerous random number generators of the game.

At the same time, the small window of invulnerability also affects the enemies, so there are some weapons that can easily rip through enemies due to their consistent damage hitbox they deal (Klonoa’s double-tap hammer attack is the best example of this). Due to this, the balance of the weapons seems oddly broken, and Klonoa, who was meant to be a glass special attacker cannon, suddenly becomes the best attacker.

To be fair, there are several portions where only one character is allowed in a Vision, throwing a curveball if you’ve only leveled up one character and punishing you for not dividing the use of the characters; however, this shouldn’t prove to be too much of a task, as the three playable characters complement each other quite well, and each have something that they excel at quite well, making them all useful in certain situations. The difficulty becomes more than manageable if you learn to manage which character is best in which situation, which may take some trial and error if you don’t know Japanese.

The controls are also very basic, but that’s to be expected from a GBA game; there are only six buttons (and that includes the select and start buttons) to use. However, use of the controls is rather intuitive once you know what they are. Once more, the biggest difficulty—I obviously didn’t contribute this to my score—is learning this if you cannot understand Japanese.

==Final Result: 8/10==

This is clearly not the best game in the world. It has shaky sound and depth, even for a GBA game (if you’re looking for an example of these two done right, look at most of the first party games on this handheld such as The Legend of Zelda: The Minish Cap). However, it saves itself with a surprisingly strong replay value, intuitive control, and fun graphics/characters. Ultimately, it’s nothing to write home about, and is certainly a game you wouldn’t miss out on much if you end up not deciding to play it, but if you get a chance, I suggest you give this a try. There’s a charm to this that not even I can put on paper, and you’ll be pleasantly surprised by what you see.
Trusted Member
I'm just an aspiring hobbyist reviewer and writer who likes to talk way too much.


Affected by 'Laziness Syndrome'

Registered: 10-10-15
Location: USA
Last Post: 2836 days
Last Active: 642 days

(edited by SWTerra on 10-27-15 12:37 PM)     Post Rating: 2   Liked By: Eniitan, janus,

10-28-15 06:32 PM
janus is Offline
| ID: 1216051 | 67 Words

janus
SecureYourCodeDavid
Level: 124

POSTS: 2741/4808
POST EXP: 565097
LVL EXP: 21515304
CP: 62690.4
VIZ: 465883

Likes: 0  Dislikes: 0
You caught my attention right away with RPG .

Overall I think you have been harsh on yourself as it was a good review (4 out of 5 in my book). Sure, you could have used more details (what are examples of out-of-place tracks? are there any sidequests to make the game addictive?) but this is something one learns with experience. You are almost an expert already!
You caught my attention right away with RPG .

Overall I think you have been harsh on yourself as it was a good review (4 out of 5 in my book). Sure, you could have used more details (what are examples of out-of-place tracks? are there any sidequests to make the game addictive?) but this is something one learns with experience. You are almost an expert already!
Site Staff
YouTube Video Editor
the unknown


Affected by 'Laziness Syndrome'

Registered: 12-14-12
Location: Murica
Last Post: 86 days
Last Active: 9 hours

10-28-15 06:47 PM
SWTerra is Offline
| ID: 1216061 | 162 Words

SWTerra
Level: 53

POSTS: 89/741
POST EXP: 94504
LVL EXP: 1129503
CP: 3695.8
VIZ: 25480

Likes: 0  Dislikes: 0
janus : Wow, I'm shocked you feel that good over my review, although I'm not surprised that I've been too harsh on myself. Again.

It's quite a recurring feature of me, I'd say, as sad as that might be. I know I need to fix that.

As for details, you're right about out of place tracks, but as far as addictiveness, I admitted in the review that I couldn't explain, but compared it to the likes of Mario and Kirby, or, to be more specific, retro Mario and Kirby. There aren't sidequests, nor alternate paths, nor any form of collectible that makes a 100 percent playthrough any more deep than a regular playthrough. However, there's an almost unexplainable charm of such a game that makes it replayable and addictive. It...just is, if that makes a lick of sense.

EDIT: I also realize that I probably should've chosen a more known game to review if I wanted more feedback...

Eh, hindsight 20/20.
janus : Wow, I'm shocked you feel that good over my review, although I'm not surprised that I've been too harsh on myself. Again.

It's quite a recurring feature of me, I'd say, as sad as that might be. I know I need to fix that.

As for details, you're right about out of place tracks, but as far as addictiveness, I admitted in the review that I couldn't explain, but compared it to the likes of Mario and Kirby, or, to be more specific, retro Mario and Kirby. There aren't sidequests, nor alternate paths, nor any form of collectible that makes a 100 percent playthrough any more deep than a regular playthrough. However, there's an almost unexplainable charm of such a game that makes it replayable and addictive. It...just is, if that makes a lick of sense.

EDIT: I also realize that I probably should've chosen a more known game to review if I wanted more feedback...

Eh, hindsight 20/20.
Trusted Member
I'm just an aspiring hobbyist reviewer and writer who likes to talk way too much.


Affected by 'Laziness Syndrome'

Registered: 10-10-15
Location: USA
Last Post: 2836 days
Last Active: 642 days

(edited by SWTerra on 10-28-15 06:53 PM)    

10-29-15 06:57 AM
Eirinn is Offline
| ID: 1216186 | 228 Words

Eirinn
Level: 154


POSTS: 4986/7900
POST EXP: 1300417
LVL EXP: 46118947
CP: 69368.0
VIZ: 1836533

Likes: 1  Dislikes: 0
Nice work on the review. You went into detail and you explained everything that was really important. And here's some praise you won't hear from many people on here (unfortunately): you didn't go into TOO MUCH detail. More words/detail does not equal better quality. You seem to understand that, which is good. If something is worth saying and reading, AND it adds more to the review than just words, by all means write about it. Otherwise leave it out.

The only thing I could think to say here by way of suggestion for improvement would be: try to make the reviews entertaining to read. You give plenty of information, and that's good, but much like we often skip reading instruction manuals because they're not fun to read due to the sheer "facty" nature of them, so we are with every form of writing. So in order to keep the reader engaged, I'd suggest maybe trying to slip in something humorous about the game like a funny quote, or even a joke you made up. Or really anything to distract the reader from the textbook like nature of reviews in general.

This is all personal opinion though, and most certainly not the only legit way of doing things. Write as you wish, and find your personal style. I look forward to seeing what that will be.
Nice work on the review. You went into detail and you explained everything that was really important. And here's some praise you won't hear from many people on here (unfortunately): you didn't go into TOO MUCH detail. More words/detail does not equal better quality. You seem to understand that, which is good. If something is worth saying and reading, AND it adds more to the review than just words, by all means write about it. Otherwise leave it out.

The only thing I could think to say here by way of suggestion for improvement would be: try to make the reviews entertaining to read. You give plenty of information, and that's good, but much like we often skip reading instruction manuals because they're not fun to read due to the sheer "facty" nature of them, so we are with every form of writing. So in order to keep the reader engaged, I'd suggest maybe trying to slip in something humorous about the game like a funny quote, or even a joke you made up. Or really anything to distract the reader from the textbook like nature of reviews in general.

This is all personal opinion though, and most certainly not the only legit way of doing things. Write as you wish, and find your personal style. I look forward to seeing what that will be.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2074 days
Last Active: 2074 days

Post Rating: 1   Liked By: janus,

10-29-15 11:39 AM
SWTerra is Offline
| ID: 1216207 | 36 Words

SWTerra
Level: 53

POSTS: 90/741
POST EXP: 94504
LVL EXP: 1129503
CP: 3695.8
VIZ: 25480

Likes: 0  Dislikes: 0
Eirinn : Well...didn't expect to hear that from two people for my first review, lol. Thanks a lot for that! Maybe I should try for a few other more obscure games I get to try on here!
Eirinn : Well...didn't expect to hear that from two people for my first review, lol. Thanks a lot for that! Maybe I should try for a few other more obscure games I get to try on here!
Trusted Member
I'm just an aspiring hobbyist reviewer and writer who likes to talk way too much.


Affected by 'Laziness Syndrome'

Registered: 10-10-15
Location: USA
Last Post: 2836 days
Last Active: 642 days

01-22-16 11:59 AM
Vanelan is Offline
| ID: 1239697 | 39 Words

Vanelan
Level: 153


POSTS: 4383/7903
POST EXP: 297207
LVL EXP: 44561617
CP: 55408.0
VIZ: 9825

Likes: 0  Dislikes: 0
This is your first review? You woulda fooled me.
Great job. :3

The only thing that confuses me a bit is your rating on the sound.
You call the soundtrack generic and mediocre, but still give it a 6.
This is your first review? You woulda fooled me.
Great job. :3

The only thing that confuses me a bit is your rating on the sound.
You call the soundtrack generic and mediocre, but still give it a 6.
Vizzed Elite
Former Admin


Affected by 'Laziness Syndrome'

Registered: 05-05-13
Location: New Yawk
Last Post: 1987 days
Last Active: 1987 days

01-22-16 02:40 PM
SWTerra is Offline
| ID: 1239731 | 105 Words

SWTerra
Level: 53

POSTS: 582/741
POST EXP: 94504
LVL EXP: 1129503
CP: 3695.8
VIZ: 25480

Likes: 0  Dislikes: 0
Vanelan : Thanks!

As for the sound, think of my scoring like how one would grade a test in a letter-grade system, with 50 percent (or in this case, 5/10) or less being a failing grade (well it's technically 59, but I'm not counting that since we're using full numbers for everything but the final score anyway). Maybe that can clear it up a little better.

And also, there are still some standout tracks, as I said, but they're too few and far between to save it overall. I admit I definitely should've put more explanation into that section as a whole, but hindsight 20/20, right?
Vanelan : Thanks!

As for the sound, think of my scoring like how one would grade a test in a letter-grade system, with 50 percent (or in this case, 5/10) or less being a failing grade (well it's technically 59, but I'm not counting that since we're using full numbers for everything but the final score anyway). Maybe that can clear it up a little better.

And also, there are still some standout tracks, as I said, but they're too few and far between to save it overall. I admit I definitely should've put more explanation into that section as a whole, but hindsight 20/20, right?
Trusted Member
I'm just an aspiring hobbyist reviewer and writer who likes to talk way too much.


Affected by 'Laziness Syndrome'

Registered: 10-10-15
Location: USA
Last Post: 2836 days
Last Active: 642 days

01-22-16 04:15 PM
Vanelan is Offline
| ID: 1239746 | 40 Words

Vanelan
Level: 153


POSTS: 4385/7903
POST EXP: 297207
LVL EXP: 44561617
CP: 55408.0
VIZ: 9825

Likes: 0  Dislikes: 0
SWTerra : So, kinda like saying it wasn't awful but not particularly memorable I guess?
You did say you liked the boss BGMs, so if you are considering it in terms of falling or passing, I suppose that makes more sense.
SWTerra : So, kinda like saying it wasn't awful but not particularly memorable I guess?
You did say you liked the boss BGMs, so if you are considering it in terms of falling or passing, I suppose that makes more sense.
Vizzed Elite
Former Admin


Affected by 'Laziness Syndrome'

Registered: 05-05-13
Location: New Yawk
Last Post: 1987 days
Last Active: 1987 days

01-22-16 04:20 PM
SWTerra is Offline
| ID: 1239752 | 179 Words

SWTerra
Level: 53

POSTS: 584/741
POST EXP: 94504
LVL EXP: 1129503
CP: 3695.8
VIZ: 25480

Likes: 0  Dislikes: 0
Vanelan : Yeah, or at least, I hope it makes a little bit more sense.

...Man, re-reading this, even if I've only written another two or three reviews since this one, I can just see the small mistakes I made in this review. Maybe I should've done more than one playthrough, as well, as I'm going through (and actually recording) my second time through. I've noted a lot more than I put on in this review; maybe one day I'll come back and try to flesh it out just that much more, even if I can't actually post it as a review (I'm unsure if editing a review significantly is okay, since I don't know how Vizzed works with that much). If I can do so, I'd like to, though, since, even though this is the only review for the game existing here, it IS still featured either way, so I might as well make it look as pretty as possible. Although, I'm first most likely to make a small sub-guide for this game. One thing at a time, right?
Vanelan : Yeah, or at least, I hope it makes a little bit more sense.

...Man, re-reading this, even if I've only written another two or three reviews since this one, I can just see the small mistakes I made in this review. Maybe I should've done more than one playthrough, as well, as I'm going through (and actually recording) my second time through. I've noted a lot more than I put on in this review; maybe one day I'll come back and try to flesh it out just that much more, even if I can't actually post it as a review (I'm unsure if editing a review significantly is okay, since I don't know how Vizzed works with that much). If I can do so, I'd like to, though, since, even though this is the only review for the game existing here, it IS still featured either way, so I might as well make it look as pretty as possible. Although, I'm first most likely to make a small sub-guide for this game. One thing at a time, right?
Trusted Member
I'm just an aspiring hobbyist reviewer and writer who likes to talk way too much.


Affected by 'Laziness Syndrome'

Registered: 10-10-15
Location: USA
Last Post: 2836 days
Last Active: 642 days

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×