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Mario's Lost Adventure, for better or worse
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.5
8.3
9.3
7
9
7.3
7.3
06-10-15 09:12 PM
name543 is Offline
| ID: 1175327 | 1433 Words
| ID: 1175327 | 1433 Words
name543
Level: 21
POSTS: 84/86
POST EXP: 26716
LVL EXP: 49686
CP: 3532.0
VIZ: 32186
POSTS: 84/86
POST EXP: 26716
LVL EXP: 49686
CP: 3532.0
VIZ: 32186
Likes: 1 Dislikes: 0
I was a huge fan of Super Mario World when I was younger. Even today it's one of my most nostalgic games to come back to. In fact, one of the surprises when I played this game was some of its differences. The Cape is only seen in one level and meant to be lost so you can't abuse it through the rest of the game. The Fire Flower is gone and Graphics My review will start with one of the first thing you'll ever notice about a game, the graphics. Now I'm sure the screenshots show well enough that this doesn't always look like a normal Mario game. Plenty of environments were copy pasted from Super Mario World. Many others come from different series though, including a Sonic the Hedgehog level at one point. Nostalgia fans will be in for a real treat later in, with some levels being remakes of Mario's classic games, including stages based off the classic Mario games. There's even a homage to the original Mario Bros arcade game, complete with black background and classic enemies. While I'd love to say all positive things about the graphics, they lose points due to the glitched Bullet Bill item. In most stages, it works just fine. In stages where you're underground or in a fortress though, the sprite glitches and fires an item that depends on the stage. It's a small gripe, but one I feel is very obvious due to how often you'll likely have the Bullet Bill item. The graphics are still nice though, so I rate them a 7/10 Sound As you'd expect from a Mario hack, the sound here is all very well done. All the classic noises from Super Mario World are here, and I never noticed any real sound design problems. The soundtrack you'll listen to throughout the adventure will never leave you groaning and wanting to finish a level just to get that music done with. Most of the soundtrack are either remixes of tracks from other games, such as some Sonic themes and even a bit of Castlevania, or straight up songs from the games. I noticed the haunted forest's theme from Donkey Kong Country 2 at one point, and even a remixed Lavender Town theme for one of the horror themed levels. All in all, the sound design is solid. There's nothing exceptional here, but a solid soundtrack and good sounds make sure your ears will at least be having a good team while you play through the game. I give the sound an 8/10. It's not anything perfect, but all the tracks are nice and I really enjoyed the music. Addictiveness Unfortunately, the addictiveness is where this hack really loses points for me. It's an overall straightforward game most of the time. You have a few levels that lead to switch houses, with the rest simply leading down the linear path of levels. Most of the levels are well designed and have some very nice challenges. I'll admit I really did enjoy a lot of the gimmicks I saw here and would love to see them used more often. My only problem was that many stages dragged on to me. In Super Mario World, you could normally beat a stage in a minute or so, with longer ones being the exception and not being minded too much. The Lost Adventure, on the other hand, had long stages as the rule. Many stages would last two or so minutes in my experience and make me question just when these stages would end. It might just be my personal thoughts, but these stages just seemed to drag on at some points. That's why I give this game's addictiveness a 6/10. I loved the levels, but found that many of them lasted too long for what they were. Story As you'd probably expect from a Mario game, the story's nothing to write home about. There's no real charactarization or anything to really remember. The game starts with the same set up as Super Mario World. Bowser has kidnapped Princess Peach and several Yoshi eggs, and is generally doing evil stuff. Mario, our Italian plumber who stomps turtles more then he cleans toilets, goes after Bowser and fights the Koopalings to rescue the Yoshi eggs. The only plot twist is near the end, where it's revealed that Bowser's base is actually in Hell, forcing Mario to traverse to the depths of the underworld to defeat Bowser, and rescue Peach. I gave the story a 4/10 for this. It's slightly more interesting then the normal Mario fare due to the plot twist near the end. The lack of actual charactarization or any real story bring it down though. Mario games are never known for the story, though. That's why the rating of 4 doesn't really bring this hack down. Depth I'm unsure of how much depth I would say you'd find here. On one hand, there's a variety of stages throughout the worlds, some fitting a theme, some here to advertise other works, and some here to pay homage to the old days of Mario. In level variety and the amount of stuff you do by the end of the game, I'd say there's a lot. You go through long levels in many worlds, along with plenty of boss encounters and Ghost Houses along the way. There's also an issue on judging this game's depth, though.Other then the required levels, the alternate paths all lead to Switch Palace levels. This means you'll never do anything else except play through the main levels and the occasional Switch Palace bonus to make things easier. The main game itself has plenty to do, while the bonus options are very minimal. That's why I give the depth a 7/10. You'll find enough to do in the main levels you have to do, just don't expect to find much other then that. Difficulty I'm not going to sugarcoat the difficulty on this part. If you play this, I'd suggest you make save states at certain parts of the game. This is one of those hacks I'd say has difficulty that tends to vary wildly. Most of the levels aren't that bad at all and will be a comfortable level of challenge for a lot of gamers. Other levels, especially in the later stages, crank up the difficulty and make save states almost required to proceed. One of the most obvious instances of this is the auto scrolling speed level, and the levels that give a very short time limit. They require precise jumping and knowledge of the level ahead that you won't have your first time through. Due to this, you'll be required to go through at least twice just so you won't get instantly killed or run out of time due to the stage not giving you ample warning. Most levels aren't this bad, but the few that are really make me wonder where the spike came from. I give the difficulty a 7/10. It's comfortable throughout a lot of it, but some levels really pile on the difficulty in unfair ways. Wrapping Up It might seem like I've been very critical of this hack, but I actually did enjoy it overall. It had some issues and I did question when it would finally end due to the length of some of the levels. The graphics did have some issues that I've already brought up. Other then that, I can't complain too much about this hack. It's a fun time if you don't mind length, and this is just part one of the series. I don't regret playing Super Mario World the Lost Adventure, and I look forward to playing the sequel. I just hope it takes the issues with the first one and remedies them, making a game that I can really rave about to you in the review. Overall, I give this game a 7.8. It was a fun game overall, with some problems holding it back along the way. That shouldn't stop you from giving it a try though. Graphics My review will start with one of the first thing you'll ever notice about a game, the graphics. Now I'm sure the screenshots show well enough that this doesn't always look like a normal Mario game. Plenty of environments were copy pasted from Super Mario World. Many others come from different series though, including a Sonic the Hedgehog level at one point. Nostalgia fans will be in for a real treat later in, with some levels being remakes of Mario's classic games, including stages based off the classic Mario games. There's even a homage to the original Mario Bros arcade game, complete with black background and classic enemies. While I'd love to say all positive things about the graphics, they lose points due to the glitched Bullet Bill item. In most stages, it works just fine. In stages where you're underground or in a fortress though, the sprite glitches and fires an item that depends on the stage. It's a small gripe, but one I feel is very obvious due to how often you'll likely have the Bullet Bill item. The graphics are still nice though, so I rate them a 7/10 Sound As you'd expect from a Mario hack, the sound here is all very well done. All the classic noises from Super Mario World are here, and I never noticed any real sound design problems. The soundtrack you'll listen to throughout the adventure will never leave you groaning and wanting to finish a level just to get that music done with. Most of the soundtrack are either remixes of tracks from other games, such as some Sonic themes and even a bit of Castlevania, or straight up songs from the games. I noticed the haunted forest's theme from Donkey Kong Country 2 at one point, and even a remixed Lavender Town theme for one of the horror themed levels. All in all, the sound design is solid. There's nothing exceptional here, but a solid soundtrack and good sounds make sure your ears will at least be having a good team while you play through the game. I give the sound an 8/10. It's not anything perfect, but all the tracks are nice and I really enjoyed the music. Addictiveness Unfortunately, the addictiveness is where this hack really loses points for me. It's an overall straightforward game most of the time. You have a few levels that lead to switch houses, with the rest simply leading down the linear path of levels. Most of the levels are well designed and have some very nice challenges. I'll admit I really did enjoy a lot of the gimmicks I saw here and would love to see them used more often. My only problem was that many stages dragged on to me. In Super Mario World, you could normally beat a stage in a minute or so, with longer ones being the exception and not being minded too much. The Lost Adventure, on the other hand, had long stages as the rule. Many stages would last two or so minutes in my experience and make me question just when these stages would end. It might just be my personal thoughts, but these stages just seemed to drag on at some points. That's why I give this game's addictiveness a 6/10. I loved the levels, but found that many of them lasted too long for what they were. Story As you'd probably expect from a Mario game, the story's nothing to write home about. There's no real charactarization or anything to really remember. The game starts with the same set up as Super Mario World. Bowser has kidnapped Princess Peach and several Yoshi eggs, and is generally doing evil stuff. Mario, our Italian plumber who stomps turtles more then he cleans toilets, goes after Bowser and fights the Koopalings to rescue the Yoshi eggs. The only plot twist is near the end, where it's revealed that Bowser's base is actually in Hell, forcing Mario to traverse to the depths of the underworld to defeat Bowser, and rescue Peach. I gave the story a 4/10 for this. It's slightly more interesting then the normal Mario fare due to the plot twist near the end. The lack of actual charactarization or any real story bring it down though. Mario games are never known for the story, though. That's why the rating of 4 doesn't really bring this hack down. Depth I'm unsure of how much depth I would say you'd find here. On one hand, there's a variety of stages throughout the worlds, some fitting a theme, some here to advertise other works, and some here to pay homage to the old days of Mario. In level variety and the amount of stuff you do by the end of the game, I'd say there's a lot. You go through long levels in many worlds, along with plenty of boss encounters and Ghost Houses along the way. There's also an issue on judging this game's depth, though.Other then the required levels, the alternate paths all lead to Switch Palace levels. This means you'll never do anything else except play through the main levels and the occasional Switch Palace bonus to make things easier. The main game itself has plenty to do, while the bonus options are very minimal. That's why I give the depth a 7/10. You'll find enough to do in the main levels you have to do, just don't expect to find much other then that. Difficulty I'm not going to sugarcoat the difficulty on this part. If you play this, I'd suggest you make save states at certain parts of the game. This is one of those hacks I'd say has difficulty that tends to vary wildly. Most of the levels aren't that bad at all and will be a comfortable level of challenge for a lot of gamers. Other levels, especially in the later stages, crank up the difficulty and make save states almost required to proceed. One of the most obvious instances of this is the auto scrolling speed level, and the levels that give a very short time limit. They require precise jumping and knowledge of the level ahead that you won't have your first time through. Due to this, you'll be required to go through at least twice just so you won't get instantly killed or run out of time due to the stage not giving you ample warning. Most levels aren't this bad, but the few that are really make me wonder where the spike came from. I give the difficulty a 7/10. It's comfortable throughout a lot of it, but some levels really pile on the difficulty in unfair ways. Wrapping Up It might seem like I've been very critical of this hack, but I actually did enjoy it overall. It had some issues and I did question when it would finally end due to the length of some of the levels. The graphics did have some issues that I've already brought up. Other then that, I can't complain too much about this hack. It's a fun time if you don't mind length, and this is just part one of the series. I don't regret playing Super Mario World the Lost Adventure, and I look forward to playing the sequel. I just hope it takes the issues with the first one and remedies them, making a game that I can really rave about to you in the review. Overall, I give this game a 7.8. It was a fun game overall, with some problems holding it back along the way. That shouldn't stop you from giving it a try though. |
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Affected by 'Laziness Syndrome'
Registered: 10-19-13
Last Post: 3035 days
Last Active: 1488 days
Proud Owner of the Most Generic Username on Vizzed |
Affected by 'Laziness Syndrome'
Registered: 10-19-13
Last Post: 3035 days
Last Active: 1488 days
Post Rating: 1 Liked By: Dragoon26,
07-07-15 02:01 PM
janus is Offline
| ID: 1183283 | 74 Words
| ID: 1183283 | 74 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 124
POSTS: 1458/4808
POST EXP: 565097
LVL EXP: 21580457
CP: 62724.6
VIZ: 469208
POSTS: 1458/4808
POST EXP: 565097
LVL EXP: 21580457
CP: 62724.6
VIZ: 469208
Likes: 0 Dislikes: 0
I thought this was a good review. Your structure is clear, you give it plenty of details and, most importantly, you compare it to the original game. This is essential for hacks in my view. However (I studied linguistics, sorry) you might want to rework your sentences a little. Your first sentence about the graphics could be taken out and nothing would be lost. Go straight to the point. It's nevertheless worth a 4 However (I studied linguistics, sorry) you might want to rework your sentences a little. Your first sentence about the graphics could be taken out and nothing would be lost. Go straight to the point. It's nevertheless worth a 4 |
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Affected by 'Laziness Syndrome'
Registered: 12-14-12
Location: Murica
Last Post: 111 days
Last Active: 13 hours
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the unknown |
Affected by 'Laziness Syndrome'
Registered: 12-14-12
Location: Murica
Last Post: 111 days
Last Active: 13 hours