I was searching for games and remembered hearing about a game called Mega-Mare; however, the game's not on this site. Instead was this game. It's a decent game but has some faults that really hold it back. One of the more notable problems is the weapons: They're very underwhelming. Most of them are very similar with a few differences, like Rarity's can turn to hit enemies, Pinkie Pie's can be directed slightly, Luna's can bounce back to you. Trixie's is unique but I never found a use for and Rainbow Dash's is just plain useless as it only can be activated in the air and requires you to ram into your enemies, taking damage in the process. The only time I ever used the weapons is when I was fighting bosses; and even then they're not intuitive enough for you to easily figure out the weaknesses.
Graphics (7): The levels looked great, and (most of) the enemy sprites looked good. However, the bosses and protagonist just look . . . Bad. Why do I say that? Because I didn't know I was playing Twilight until after I beat my first boss.
Addictiveness (4): I beat the game, and I'll probably never play it again. That said it's worth a try, I just see no need to try and play it again.
Depth (4): Fight 8 bosses, go through the final stages, beat the final boss, credits. Just what did you expect from a Mega Man game?
Story (6): What kind of story do you expect from a Mega Man game? It's no Final Fantasy, but this game actually does have a plot other than "Discord's created a bunch of new robot masters, beat them and then him." After watching the conclusion I figured out what happened, and the answer was actually in the final levels.
Difficulty (8): Were you expecting an easy classic Mega Man game? If you did then you don't know Mega Man. This game is difficult, partially through tough level design and partially cheap difficulty. The biggest problem is the knock back: if you get hit you get knocked backwards, no matter where you got hit from. So if you get hit from behind then you get knocked into the thing that hit you. This is especially noticeable in Applejack's Stage.
Overall I give this game a 7.5. It's good but with some things holding it back. It's a good mega Man hack, but just not as good as Mega-Mare.
I was searching for games and remembered hearing about a game called Mega-Mare; however, the game's not on this site. Instead was this game. It's a decent game but has some faults that really hold it back. One of the more notable problems is the weapons: They're very underwhelming. Most of them are very similar with a few differences, like Rarity's can turn to hit enemies, Pinkie Pie's can be directed slightly, Luna's can bounce back to you. Trixie's is unique but I never found a use for and Rainbow Dash's is just plain useless as it only can be activated in the air and requires you to ram into your enemies, taking damage in the process. The only time I ever used the weapons is when I was fighting bosses; and even then they're not intuitive enough for you to easily figure out the weaknesses.
Graphics (7): The levels looked great, and (most of) the enemy sprites looked good. However, the bosses and protagonist just look . . . Bad. Why do I say that? Because I didn't know I was playing Twilight until after I beat my first boss.
Addictiveness (4): I beat the game, and I'll probably never play it again. That said it's worth a try, I just see no need to try and play it again.
Depth (4): Fight 8 bosses, go through the final stages, beat the final boss, credits. Just what did you expect from a Mega Man game?
Story (6): What kind of story do you expect from a Mega Man game? It's no Final Fantasy, but this game actually does have a plot other than "Discord's created a bunch of new robot masters, beat them and then him." After watching the conclusion I figured out what happened, and the answer was actually in the final levels.
Difficulty (8): Were you expecting an easy classic Mega Man game? If you did then you don't know Mega Man. This game is difficult, partially through tough level design and partially cheap difficulty. The biggest problem is the knock back: if you get hit you get knocked backwards, no matter where you got hit from. So if you get hit from behind then you get knocked into the thing that hit you. This is especially noticeable in Applejack's Stage.
Overall I give this game a 7.5. It's good but with some things holding it back. It's a good mega Man hack, but just not as good as Mega-Mare.