Kung Fu. A classic game. This was early days, so you as Thomas the kung-fu master are pretty limited in what you can actually do. He can crouch, stand and jump - in each of these three positions, he can punch or kick. Its not a big deal, but it is pretty fun. The kick has the reach but gives you less points.
Story: 4 A Mr. X has kidnapped Sylvia, Thomas Girlfriend. Oh no! We don't know why, but it must be martial art related, as Thomas has to go through an entire pagoda of baddies, up five floors,even!
The real story I want to know is what's with the grabbing guys in the purple. I mean, these guys just hug you. And apparently it hurts alot! Grabbers need love too, but this is a strange attack.
Graphics:8 For the NES, the characters were big and bold and animate well- theres no lag in when you push the buttons rapidly. You have Thomas, the grabby guys, a knife thrower in a bright white outfit, and several other enemies. When you defeat any of your colorful enemies, they fall through the floor, and presumably off the pagoda. It seemed strange at first, but I imagined a giant pile of bodies as Thomas climbed up, and then I started thinking you know - if he can punch you so hard you fall through the floor - maybe he is the Kung Fu Master!
However, all floors look the same. One might have small holes in the wall, but there is very little variation. What you do see of the pagoda looks good, however.
Sound: 7 The steady beat of the game is not varied, and goes for all 5 levels. We will hear Thomas' kung fu yells, and his pained sigh when he is defeated. You also hear Mr. X's strange laugh, and some odd inanimate-animate enemies make their own small sound effects. The smoke sound effect gets used a couple times, but it honestly felt appropriate. Its pretty good overall for sound, but a variation in stage tracks would have been nice.
Addictiveness: 7 I played this game alot. I can still play this game, it gives a simple arcade feel. You just want to beat something up, and its very fast and gratifying. The game can be played through quickly, as the moves are limited. I wished more expected of me, for instance, a absolute must to use the jump kick, but for the most part, you are free to attack how you wish.
Depth: 5 Each floor contains many enemies, which will keep coming until you advance to the boss for that floor. Each boss relies on a physical or missile attack to stop you. The poor lonely grabber men make up the bulk of your foes, but later add some knife throwers and small guys to their ranks. There are other enemies, but they are restricted to the floor they are on, and are not seen on all the floors. I was expecting the top floor, fifth, to throw the kitchen sink at me, but no, its the same threats I met on level three.
I had hoped for some kind of bonus stage, instead you get the repeated visual of Thomas' girlfriend being held against her will, which you will see twice in the game. Its kind of strange to repeat the exact same little story sequence, as the game is not that long.
Difficulty: 5 Your limited moveset requires you to learn how best to deal with threats. Floor 2 and 4 are the clever ones, not using human opponents very much. Its probably best to keep moving forward at all times if you can help it. I found the last boss quite a pushover, and wished a better fight. The regular enemies are repeated very often, and offer little challenge after awhile.
Overall: 7.5 Kung Fu gets the speed right, as Thomas does have rapid fire attacks. Its a simple arcade concept that is still fun, as long as you don't mind its kind of white belt basic. Kung Fu. A classic game. This was early days, so you as Thomas the kung-fu master are pretty limited in what you can actually do. He can crouch, stand and jump - in each of these three positions, he can punch or kick. Its not a big deal, but it is pretty fun. The kick has the reach but gives you less points.
Story: 4 A Mr. X has kidnapped Sylvia, Thomas Girlfriend. Oh no! We don't know why, but it must be martial art related, as Thomas has to go through an entire pagoda of baddies, up five floors,even!
The real story I want to know is what's with the grabbing guys in the purple. I mean, these guys just hug you. And apparently it hurts alot! Grabbers need love too, but this is a strange attack.
Graphics:8 For the NES, the characters were big and bold and animate well- theres no lag in when you push the buttons rapidly. You have Thomas, the grabby guys, a knife thrower in a bright white outfit, and several other enemies. When you defeat any of your colorful enemies, they fall through the floor, and presumably off the pagoda. It seemed strange at first, but I imagined a giant pile of bodies as Thomas climbed up, and then I started thinking you know - if he can punch you so hard you fall through the floor - maybe he is the Kung Fu Master!
However, all floors look the same. One might have small holes in the wall, but there is very little variation. What you do see of the pagoda looks good, however.
Sound: 7 The steady beat of the game is not varied, and goes for all 5 levels. We will hear Thomas' kung fu yells, and his pained sigh when he is defeated. You also hear Mr. X's strange laugh, and some odd inanimate-animate enemies make their own small sound effects. The smoke sound effect gets used a couple times, but it honestly felt appropriate. Its pretty good overall for sound, but a variation in stage tracks would have been nice.
Addictiveness: 7 I played this game alot. I can still play this game, it gives a simple arcade feel. You just want to beat something up, and its very fast and gratifying. The game can be played through quickly, as the moves are limited. I wished more expected of me, for instance, a absolute must to use the jump kick, but for the most part, you are free to attack how you wish.
Depth: 5 Each floor contains many enemies, which will keep coming until you advance to the boss for that floor. Each boss relies on a physical or missile attack to stop you. The poor lonely grabber men make up the bulk of your foes, but later add some knife throwers and small guys to their ranks. There are other enemies, but they are restricted to the floor they are on, and are not seen on all the floors. I was expecting the top floor, fifth, to throw the kitchen sink at me, but no, its the same threats I met on level three.
I had hoped for some kind of bonus stage, instead you get the repeated visual of Thomas' girlfriend being held against her will, which you will see twice in the game. Its kind of strange to repeat the exact same little story sequence, as the game is not that long.
Difficulty: 5 Your limited moveset requires you to learn how best to deal with threats. Floor 2 and 4 are the clever ones, not using human opponents very much. Its probably best to keep moving forward at all times if you can help it. I found the last boss quite a pushover, and wished a better fight. The regular enemies are repeated very often, and offer little challenge after awhile.
Overall: 7.5 Kung Fu gets the speed right, as Thomas does have rapid fire attacks. Its a simple arcade concept that is still fun, as long as you don't mind its kind of white belt basic. |