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05-09-24 04:08 PM

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gfnAjax
02-15-14 10:11 PM
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02-15-14 10:11 PM
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Ajax on Der Langrisser

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.8
9
9
7
9
6
7
gfnAjax's Score
8.5
9
9
7
9
6
7

02-15-14 10:11 PM
gfnAjax is Offline
| ID: 977394 | 947 Words

gfnAjax
Level: 9

POSTS: 11/11
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Introduction of Major Importance (Important because I used ALL of the font modifiers)
      Hello everyone Ajax here once again, this time with a review of a title shrouded in a deep mist of obscurity. No but seriously where did this game come from and why oh why have I not heard of it before? The only reason I even played this game was because I lost a bet with my younger brother and, as per the conditions of the bet, he pointed at a random game in the Vizzed list and I had to play it. And that game was Der Langrisser and I have never been happier to lose a bet. But enough of this introduction of little consequence (but the font modifiers!). Onwards to adventure!

Graphics
 9/10
      Okay so the graphics in Der Langrisser are pretty impressive for a snes game, they're well modeled and have a nice feel to them. In Der Langrisser you are the commander of an army made of a bunch of ragtag heroes, or villains depending on your choices. How this army is structured is pretty unique in and of itself and we'll discuss that in greater depth in a second, but for now suffice it to say that each "leader" unit is placed in command of temporary hired troops. Leader units look incredibly unique considering all the graphical limitation of the system, and they are displayed in two ways, via a portrait that you see when you hover over them during battle or in cut scenes and a little on field avatar customized to their appearance. These portraits are very well done and the on field avatars are down right amazing each clearly expressing the character's appearance with great attention to detail.
Sound 9/10
      Ok so the graphics are good and the music... is down right outstanding. There isn't much of it but through the entirety of my first(and so far only) play through I never got tired of any of it. What there is ranges from a fast paced almost metal arrangement that'll raise your blood pressure, to some of the trolliest music I've ever heard, ever (see secret level 1 for details) and then some deep emotional arrangements that crop up where needed. The battle and death animation sounds are fairly cartoony but satisfying (and pretty funny in what I'm sure aren't intended ways).

Addictiveness
 7/10
      The game is really fun to play and there's a lot to do, but there are 7 intro levels that you have to go through every time you want to play a different path which can get a bit tiring. Especially since levels last upwards of an hour.

Story
 8/10
      Der Langrisser accomplishes a lot of things and does them very well. While story is not as well implemented as it could have been it does a few interesting things that are worth looking at. Their are a total of 4 different paths you can go down in the game. The Light (standard good) path, the Dark (standard evil) path, and then things go a bit slant wise, from here you have the Imperial path which is where you join the good guys who are on the bad side... yeah interesting huh? And then the strangest path of all the Independent path, where you decide "Nope I'ma just take over everything for myself now". The light and dark paths are pretty cliché black and white morality pieces that, while simple, still give food for thought while the Imperial path is basically the light path with a special twist and the Independent path is really interesting and doesn't really conform to any black and white view of morality.

Depth 9/10
      Okay so there's a lot of ground to cover here so strap in kiddos. The amount of depth in this game in flat out insane. 4 different choice paths with wildly different levels designs and endings. Also each leader unit levels up as the game progresses and eventually promotes, not once but up to 4 times! And each time they promote they can choose between two classes! And each class has different stat modifiers and hire able units! And some classes learn spells, what is this insanity? Your main character alone has 12 classes to choose from in total. And this it only gets better, you leader units can hire temporary units during levels to fight for them (up to 6) and both leader and hire able units work in a rock-paper-scissors fashion not un-like the weapon triangle from the Fire Emblem series and these hire able units not only change depending on which classes your leaders have been through but their stats also get bonuses based on which class they currently are. This happens with enemy units too, and for both you and your enemy death of a leader is permanent (the enemy can cheat sometimes though and they come back in a couple levels time) and when a leader dies it's entire squad is destroyed immediately. Geography on the maps also plays a large role in game play with certain types of land drastically changing the outcome of fights. 
Difficulty and conclusion 7/10
   The difficulty can be a bit wonky as the curve will appear to occasionally go mad and pound it self into odd Saitanical shapes but over all the levels follow a steady progression of difficulty that never goes to easy but doesn't won't drive you stark blubbering mad, most of the time. In conclusion Der Langrisser is a hidden gem of the snes and is definitely worth checking out if you have any taste for turn based strategy games. Until next time this is Ajax, signing off.
Introduction of Major Importance (Important because I used ALL of the font modifiers)
      Hello everyone Ajax here once again, this time with a review of a title shrouded in a deep mist of obscurity. No but seriously where did this game come from and why oh why have I not heard of it before? The only reason I even played this game was because I lost a bet with my younger brother and, as per the conditions of the bet, he pointed at a random game in the Vizzed list and I had to play it. And that game was Der Langrisser and I have never been happier to lose a bet. But enough of this introduction of little consequence (but the font modifiers!). Onwards to adventure!

Graphics
 9/10
      Okay so the graphics in Der Langrisser are pretty impressive for a snes game, they're well modeled and have a nice feel to them. In Der Langrisser you are the commander of an army made of a bunch of ragtag heroes, or villains depending on your choices. How this army is structured is pretty unique in and of itself and we'll discuss that in greater depth in a second, but for now suffice it to say that each "leader" unit is placed in command of temporary hired troops. Leader units look incredibly unique considering all the graphical limitation of the system, and they are displayed in two ways, via a portrait that you see when you hover over them during battle or in cut scenes and a little on field avatar customized to their appearance. These portraits are very well done and the on field avatars are down right amazing each clearly expressing the character's appearance with great attention to detail.
Sound 9/10
      Ok so the graphics are good and the music... is down right outstanding. There isn't much of it but through the entirety of my first(and so far only) play through I never got tired of any of it. What there is ranges from a fast paced almost metal arrangement that'll raise your blood pressure, to some of the trolliest music I've ever heard, ever (see secret level 1 for details) and then some deep emotional arrangements that crop up where needed. The battle and death animation sounds are fairly cartoony but satisfying (and pretty funny in what I'm sure aren't intended ways).

Addictiveness
 7/10
      The game is really fun to play and there's a lot to do, but there are 7 intro levels that you have to go through every time you want to play a different path which can get a bit tiring. Especially since levels last upwards of an hour.

Story
 8/10
      Der Langrisser accomplishes a lot of things and does them very well. While story is not as well implemented as it could have been it does a few interesting things that are worth looking at. Their are a total of 4 different paths you can go down in the game. The Light (standard good) path, the Dark (standard evil) path, and then things go a bit slant wise, from here you have the Imperial path which is where you join the good guys who are on the bad side... yeah interesting huh? And then the strangest path of all the Independent path, where you decide "Nope I'ma just take over everything for myself now". The light and dark paths are pretty cliché black and white morality pieces that, while simple, still give food for thought while the Imperial path is basically the light path with a special twist and the Independent path is really interesting and doesn't really conform to any black and white view of morality.

Depth 9/10
      Okay so there's a lot of ground to cover here so strap in kiddos. The amount of depth in this game in flat out insane. 4 different choice paths with wildly different levels designs and endings. Also each leader unit levels up as the game progresses and eventually promotes, not once but up to 4 times! And each time they promote they can choose between two classes! And each class has different stat modifiers and hire able units! And some classes learn spells, what is this insanity? Your main character alone has 12 classes to choose from in total. And this it only gets better, you leader units can hire temporary units during levels to fight for them (up to 6) and both leader and hire able units work in a rock-paper-scissors fashion not un-like the weapon triangle from the Fire Emblem series and these hire able units not only change depending on which classes your leaders have been through but their stats also get bonuses based on which class they currently are. This happens with enemy units too, and for both you and your enemy death of a leader is permanent (the enemy can cheat sometimes though and they come back in a couple levels time) and when a leader dies it's entire squad is destroyed immediately. Geography on the maps also plays a large role in game play with certain types of land drastically changing the outcome of fights. 
Difficulty and conclusion 7/10
   The difficulty can be a bit wonky as the curve will appear to occasionally go mad and pound it self into odd Saitanical shapes but over all the levels follow a steady progression of difficulty that never goes to easy but doesn't won't drive you stark blubbering mad, most of the time. In conclusion Der Langrisser is a hidden gem of the snes and is definitely worth checking out if you have any taste for turn based strategy games. Until next time this is Ajax, signing off.
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