Overall: 6.7
This game in a brief summary is an airline tycoon game, one the first mixes of Airline Transportation and Business sim games. ?Scenario's starting from the start of Jet transport to 2005, about 9 years after the North American release of the game. ?The game has goals set for you, however the basic goal is to become the number 1 transportation group in the world. ?You play against four other players (human/CPU) with a host of planes to select from. ?If you start at the very early scenario your options will be limited to one plane by each manufacturer. ?
Graphics: 6
Graphics worked for this game as far as using theme appropriate images on the screen. ?It features a brief cinematic of a plane taking off any time you open a route, and does historical events as well as random tourist type events throughout the game following the players turn. However I feel that they could've done so much more. ?Planes flying to different airports, somewhat detailed pictures of authentic aircraft are what this game offers, but most of the icons on the screen don't tell you what they do. ?Some even look nothing like the tab it takes you to. Even the end turn button doesn't really look like something that would obviously show end turn. ?
Sound: 5
The Loading Screen and the continent screen are the only places you notice much of a soundtrack. ?Every time a plane takes off it has its own "victory" theme you will hear over and over again the larger you become. ?The continent screen's audio is kinda gimmicy but that is just how the styling of 1995 games was in a simulation game. ?They could've however used some better tracks than something you'd hear in SimCity.
Addictiveness: 8
Despite the lower scores above, this game can be pretty addictive. ?With a goal to be the #1 airliner in the world, how can you say no? ?The game can be frustrating at times, however overall I just find myself coming back to this game over and over.
Depth:3
This game was not really made to have a lot of Depth. ?As a Sim that focus's on Airline managing, the only real sense of depth in the game is the amount of choices you can make with where you start, where you expand and what side ventures you want to invest in.
Difficulty:7
Aerobiz is pretty tough for someone who doesn't usually play this style of game. ?Without proper icon indicators figuring out what to do can be challenging, and you may miss some key features just by not clicking on a button. ?On top of that the AI can be very competitive with you, and like most early video games, can really exploit all the functions of the game, while giving you little slack. ?If you want to do well start in Major cities of the West, Europe, or Australia. ?Asia and Russia seem rather negatively affected by the Communism bug to really give the player an edge early on. ?I did try a China play starting in Beijing, and despite expanding to other areas, and having a rather good hold on Chinese and partly Japanese hubs, Out of Region airliners were getting better business in the area. ?Always look at your planes and flights to try and capitalize on your hubs strong suits. If you don't do this, you will quickly fall behind maybe too far to correct yourself and win.
Overall: 6.7
This game in a brief summary is an airline tycoon game, one the first mixes of Airline Transportation and Business sim games. ?Scenario's starting from the start of Jet transport to 2005, about 9 years after the North American release of the game. ?The game has goals set for you, however the basic goal is to become the number 1 transportation group in the world. ?You play against four other players (human/CPU) with a host of planes to select from. ?If you start at the very early scenario your options will be limited to one plane by each manufacturer. ?
Graphics: 6
Graphics worked for this game as far as using theme appropriate images on the screen. ?It features a brief cinematic of a plane taking off any time you open a route, and does historical events as well as random tourist type events throughout the game following the players turn. However I feel that they could've done so much more. ?Planes flying to different airports, somewhat detailed pictures of authentic aircraft are what this game offers, but most of the icons on the screen don't tell you what they do. ?Some even look nothing like the tab it takes you to. Even the end turn button doesn't really look like something that would obviously show end turn. ?
Sound: 5
The Loading Screen and the continent screen are the only places you notice much of a soundtrack. ?Every time a plane takes off it has its own "victory" theme you will hear over and over again the larger you become. ?The continent screen's audio is kinda gimmicy but that is just how the styling of 1995 games was in a simulation game. ?They could've however used some better tracks than something you'd hear in SimCity.
Addictiveness: 8
Despite the lower scores above, this game can be pretty addictive. ?With a goal to be the #1 airliner in the world, how can you say no? ?The game can be frustrating at times, however overall I just find myself coming back to this game over and over.
Depth:3
This game was not really made to have a lot of Depth. ?As a Sim that focus's on Airline managing, the only real sense of depth in the game is the amount of choices you can make with where you start, where you expand and what side ventures you want to invest in.
Difficulty:7
Aerobiz is pretty tough for someone who doesn't usually play this style of game. ?Without proper icon indicators figuring out what to do can be challenging, and you may miss some key features just by not clicking on a button. ?On top of that the AI can be very competitive with you, and like most early video games, can really exploit all the functions of the game, while giving you little slack. ?If you want to do well start in Major cities of the West, Europe, or Australia. ?Asia and Russia seem rather negatively affected by the Communism bug to really give the player an edge early on. ?I did try a China play starting in Beijing, and despite expanding to other areas, and having a rather good hold on Chinese and partly Japanese hubs, Out of Region airliners were getting better business in the area. ?Always look at your planes and flights to try and capitalize on your hubs strong suits. If you don't do this, you will quickly fall behind maybe too far to correct yourself and win.