Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 66
Entire Site: 5 & 965
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
05-09-24 11:45 PM

Thread Information

Views
1,095
Replies
0
Rating
2
Status
OPEN
Thread
Creator
MechaMento
02-02-14 12:42 PM
Last
Post
MechaMento
02-02-14 12:42 PM
System
Rating
9.2
Additional Thread Details
Views: 499
Today: 3
Users: 2 unique
Last User View
09-29-17
marioboy

Thread Actions

Order
 

DOOM Just got Scary!

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
7.5
9.5
8.5
8
6
7
MechaMento's Score
9.7
7
10
10
10
N/A
7

02-02-14 12:42 PM
MechaMento is Offline
| ID: 972470 | 1204 Words

MechaMento
Level: 86


POSTS: 1774/2105
POST EXP: 204659
LVL EXP: 6059584
CP: 6978.3
VIZ: 33539

Likes: 2  Dislikes: 0
DOOM - Playstation X

I really can not keep count of how many ports DOOM got but the FPS phenomenon was so over praised every console wanted a part.

My last review was on DOOM for the SEGA 32x and during that I talked about the SNES port and how it was better even with the 16-bit disadvantage. This leaves us with a few ports left. 
We have the Atari Jaguar and Xbox Live Arcade ports which are essentially just enhanced rips from the original PC which leaves us with The PSX and Sega Saturn ports of DOOM. 
Both ports were very a like to each other but there was something just a little darker in the PSX version...


Graphics

You would expect the two ports to have enhanced the original PC engine. The graphics are far better yet it still keeps all of the textures in that same DOOM style. While it may be a little disappointing that id didn't show off the capabilities that the PSX could handle like Insomniac Games did with Spyro the Dragon, the game's nostalgia feel is far more important when porting a classic. 

As I mentioned there was something darker about this port to the Saturn. What id experimented with was the lighting. In DOOM PSX, the is little sunshine and the shade is overwhelming. This reminds me of the Left 4 Dead series where one time you'll be outside and it is all bright but then when you go into a dark room all of a sudden you are facing shadows of inertia. That made Left 4 Dead scary and along with other elements it made DOOM PSX scary too!


Sound

id took a bold move by not using the original soundtrack in the PSX and Sega Saturn ports of this game. If I were a game designer I would not take a huge risk like this when porting or remaking a classic. id bravery brought yet again another fear aspect into DOOM and somehow I am thinking it worked better that way.

I have mentioned many times that the Original DOOM soundtrack was one of the best video game compositions of all time. While the songs were epic and made you feel good like the Hanger theme people were beginning to feel that DOOM was not a Horror game.

The music in the 2 ports is a lot darker and the complete diversity to the originals epic up beat rock / metal theme. The soundtrack is not so relatable to a typical song, you will sit through some chilling synths and distorted screams and crying. The distorted cries and screams make the player feel uncomfortable especially when you witness dead bodies with poles sticking through their body and bodiless legs hanging dripping blood.


Addictiveness

While the game has become a lot dark and sinister since the original game yet the same fast paced zombie butt kicking action is there. There is this strange feeling that is really hard to explain. When playing DOOM, especially with a controller you just want to hit the button harder even though it doesn't do anything different. I just get an urge to destroy while play 90s DOOM games and the feeling comes out with a violent hit of the button or trigger.


Depth

The DOOM series has been know for having a lot of secrets. A play would not just play a DOOM game to just simply beat it, you wanted to find all of the secrets. This added a great amount of depth to the game and in some ways adventure, though not quite the Banjo & Kazooie adventure. During this paragraph I was generally talking about the PC version of DOOM and boy there is a lot more to talk about for the PSX port...

The is so much rammed into this CD it is rather exceptional for the PSX. I haven't yet mentioned this but there is also DOOM II playable along with Ultimate DOOM. That gives us two games on the same disc. So that is 30 levels from the first DOOM and 23 from DOOM II so that gives you 53 levels right off the bat and most if not all of them have been spaced out more since there are less limitations on the PSX.

But wait there is more!!

There are also a few exclusive secret maps this game had including the super secret level Club DOOM where you fight some pole dancing skeletons accompanied by some brutal techno music. With those levels in mind that racks up the total levels to 61!
The average PAR level completion time over both DOOM and DOOM II is roughly 2 minutes leaving the player at least a rough total of 2 hours of gameplay. It may not seem that much but PAR times can be very difficult to achieve on later stages in the game so the total gameplay time is generally higher.


Difficulty

Like the original DOOM, DOOM II and Final Doom in the PSX port of DOOM you can breeze through levels but it wasn't the sort of breeze where beating a level was easy, you still had use your brain.
When in high difficulties you had think a lot about your actions but it didn't make the game slow like strategy and RPG games.
You could almost compare it to Ninja Gaiden for the NES for that game was fast paced and require a lot of thinking, though even playing on nightmare isn't comparable to Ninja Gaidens extreme level of difficulty!

The only difference in difficulty from the original and the PS1 is the controller controls. Though this was made a long time before console FPS's had taken off I just cannot stand how the shoot button is Circle. This makes the controls really irritating since I would be used to pressing R2 instead so when ever I come and play this game on my PS2 (I sold my PS1) after a while of playing other FPS's on my Xbox I am always making the mistake. However it is a little problem since it is on vizzed and I can use xpadder so I can use my Xbox 360 controller and assign the buttons how I want. 


Overall

Other than the PS1 controller controls this is by far my favourite port of DOOM and DOOM II. The extra gore and music really add to the games fear factor. While it still isn't quite as scary as the like os Silent Hill but it certainly is a huge step from the original PC games.

And it is not just the fear elements that has been enhanced since the original either. Everything just looks, sounds and feels better. It even says on the back of the box that it is "The Best Doom Yet" and that is literally coming from the creator of DOOM. He knew it was good, I knew it would be good and boy it was.

While it is the best DOOM port out there I don't recommend it to DOOM first timers since the whole DOOM experience is different with all of the extra fear. A gamer must play the original before playing any other DOOM in my opinion.
DOOM - Playstation X

I really can not keep count of how many ports DOOM got but the FPS phenomenon was so over praised every console wanted a part.

My last review was on DOOM for the SEGA 32x and during that I talked about the SNES port and how it was better even with the 16-bit disadvantage. This leaves us with a few ports left. 
We have the Atari Jaguar and Xbox Live Arcade ports which are essentially just enhanced rips from the original PC which leaves us with The PSX and Sega Saturn ports of DOOM. 
Both ports were very a like to each other but there was something just a little darker in the PSX version...


Graphics

You would expect the two ports to have enhanced the original PC engine. The graphics are far better yet it still keeps all of the textures in that same DOOM style. While it may be a little disappointing that id didn't show off the capabilities that the PSX could handle like Insomniac Games did with Spyro the Dragon, the game's nostalgia feel is far more important when porting a classic. 

As I mentioned there was something darker about this port to the Saturn. What id experimented with was the lighting. In DOOM PSX, the is little sunshine and the shade is overwhelming. This reminds me of the Left 4 Dead series where one time you'll be outside and it is all bright but then when you go into a dark room all of a sudden you are facing shadows of inertia. That made Left 4 Dead scary and along with other elements it made DOOM PSX scary too!


Sound

id took a bold move by not using the original soundtrack in the PSX and Sega Saturn ports of this game. If I were a game designer I would not take a huge risk like this when porting or remaking a classic. id bravery brought yet again another fear aspect into DOOM and somehow I am thinking it worked better that way.

I have mentioned many times that the Original DOOM soundtrack was one of the best video game compositions of all time. While the songs were epic and made you feel good like the Hanger theme people were beginning to feel that DOOM was not a Horror game.

The music in the 2 ports is a lot darker and the complete diversity to the originals epic up beat rock / metal theme. The soundtrack is not so relatable to a typical song, you will sit through some chilling synths and distorted screams and crying. The distorted cries and screams make the player feel uncomfortable especially when you witness dead bodies with poles sticking through their body and bodiless legs hanging dripping blood.


Addictiveness

While the game has become a lot dark and sinister since the original game yet the same fast paced zombie butt kicking action is there. There is this strange feeling that is really hard to explain. When playing DOOM, especially with a controller you just want to hit the button harder even though it doesn't do anything different. I just get an urge to destroy while play 90s DOOM games and the feeling comes out with a violent hit of the button or trigger.


Depth

The DOOM series has been know for having a lot of secrets. A play would not just play a DOOM game to just simply beat it, you wanted to find all of the secrets. This added a great amount of depth to the game and in some ways adventure, though not quite the Banjo & Kazooie adventure. During this paragraph I was generally talking about the PC version of DOOM and boy there is a lot more to talk about for the PSX port...

The is so much rammed into this CD it is rather exceptional for the PSX. I haven't yet mentioned this but there is also DOOM II playable along with Ultimate DOOM. That gives us two games on the same disc. So that is 30 levels from the first DOOM and 23 from DOOM II so that gives you 53 levels right off the bat and most if not all of them have been spaced out more since there are less limitations on the PSX.

But wait there is more!!

There are also a few exclusive secret maps this game had including the super secret level Club DOOM where you fight some pole dancing skeletons accompanied by some brutal techno music. With those levels in mind that racks up the total levels to 61!
The average PAR level completion time over both DOOM and DOOM II is roughly 2 minutes leaving the player at least a rough total of 2 hours of gameplay. It may not seem that much but PAR times can be very difficult to achieve on later stages in the game so the total gameplay time is generally higher.


Difficulty

Like the original DOOM, DOOM II and Final Doom in the PSX port of DOOM you can breeze through levels but it wasn't the sort of breeze where beating a level was easy, you still had use your brain.
When in high difficulties you had think a lot about your actions but it didn't make the game slow like strategy and RPG games.
You could almost compare it to Ninja Gaiden for the NES for that game was fast paced and require a lot of thinking, though even playing on nightmare isn't comparable to Ninja Gaidens extreme level of difficulty!

The only difference in difficulty from the original and the PS1 is the controller controls. Though this was made a long time before console FPS's had taken off I just cannot stand how the shoot button is Circle. This makes the controls really irritating since I would be used to pressing R2 instead so when ever I come and play this game on my PS2 (I sold my PS1) after a while of playing other FPS's on my Xbox I am always making the mistake. However it is a little problem since it is on vizzed and I can use xpadder so I can use my Xbox 360 controller and assign the buttons how I want. 


Overall

Other than the PS1 controller controls this is by far my favourite port of DOOM and DOOM II. The extra gore and music really add to the games fear factor. While it still isn't quite as scary as the like os Silent Hill but it certainly is a huge step from the original PC games.

And it is not just the fear elements that has been enhanced since the original either. Everything just looks, sounds and feels better. It even says on the back of the box that it is "The Best Doom Yet" and that is literally coming from the creator of DOOM. He knew it was good, I knew it would be good and boy it was.

While it is the best DOOM port out there I don't recommend it to DOOM first timers since the whole DOOM experience is different with all of the extra fear. A gamer must play the original before playing any other DOOM in my opinion.
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 07-30-13
Last Post: 3117 days
Last Active: 2516 days

Post Rating: 2   Liked By: superthegamefreak, TheReaper7290,

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×