Ah, Glover. I remember being really excited about getting this game. It looked like another great platformer for the N64. And I gotta say, all the pieces are there, but for some reason, it just didn't click with me.
The visuals are great. Environments are varied. Bright colors abound. There's plenty of artistic detail. That being said, there tended to be more open space compared to, say, Super Mario 64. Perhaps this had to do with the controls and movement physics. Speaking of which...
The controls are interesting, and I really love the concept. I like how the glove and the ball are separate entities. I like how the ball could be manipulated. I like how each of the ball's forms had different properties, and that the game took advantage of this. However, controls could be tricky and finicky. It's not always easy to make the game recognize certain commands, because they share the same buttons as other commands. Things like momentum and bouncing could easily become a tedious chore to manage instead of a fun challenge to overcome.
Music and SFX were good, but not particularly memorable.
The story is a pretty basic excuse plot. It's not really a factor.
The game is difficult, but this stems mostly from the previously mentioned movement and physics quirks. The environments themselves aren't usually too bad, but half the time you are fighting the ball instead of using it. And that was a big turn-off.
I can't see myself ever seriously getting into the game. In the end, I think it was just ahead of it's time. The game was ambitious, and deserves an "A" for effort, but it's like the hardware couldn't handle what they wanted to do with the ball. If this had come out during the next console generation, the smoother controls would have likely made this work better.
Ah, Glover. I remember being really excited about getting this game. It looked like another great platformer for the N64. And I gotta say, all the pieces are there, but for some reason, it just didn't click with me.
The visuals are great. Environments are varied. Bright colors abound. There's plenty of artistic detail. That being said, there tended to be more open space compared to, say, Super Mario 64. Perhaps this had to do with the controls and movement physics. Speaking of which...
The controls are interesting, and I really love the concept. I like how the glove and the ball are separate entities. I like how the ball could be manipulated. I like how each of the ball's forms had different properties, and that the game took advantage of this. However, controls could be tricky and finicky. It's not always easy to make the game recognize certain commands, because they share the same buttons as other commands. Things like momentum and bouncing could easily become a tedious chore to manage instead of a fun challenge to overcome.
Music and SFX were good, but not particularly memorable.
The story is a pretty basic excuse plot. It's not really a factor.
The game is difficult, but this stems mostly from the previously mentioned movement and physics quirks. The environments themselves aren't usually too bad, but half the time you are fighting the ball instead of using it. And that was a big turn-off.
I can't see myself ever seriously getting into the game. In the end, I think it was just ahead of it's time. The game was ambitious, and deserves an "A" for effort, but it's like the hardware couldn't handle what they wanted to do with the ball. If this had come out during the next console generation, the smoother controls would have likely made this work better.