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Boxia
01-18-14 01:38 PM
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SacredShadow
01-18-14 01:49 PM
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The blue bombers sixth quest!

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9
7.5
7
6.8
7.5
6
6
Boxia's Score
5.5
9
5
3
6
1
2

01-18-14 01:38 PM
Boxia is Offline
| ID: 962988 | 893 Words

Boxia
Level: 96


POSTS: 33/2714
POST EXP: 150548
LVL EXP: 8701682
CP: 7680.8
VIZ: 3546

Likes: 1  Dislikes: 0
This is the last Mega Man game ever released for the NES. It came out in March of 1994 in North America, almost 3 years after the SNES was released. When i first played it, i felt that this game just didn't live up to the sheer awesomeness of (at least MOST of) its predecessors. Let's see why i feel this way.

Story: 1/10
A mysterious billionaire by the name of "Mr.X" is sponsoring the first annual robot tournament. The worlds greatest robot designers flock to compete. Eight robots compete, their designers all hailing from different countries. During the competition, Mr.X announces that he has rewired the robots so that they are now loyal to him, and now have the task of aiding him in his plan for world domination. The blue bomber, however, decides he's not 'gonna let that fly, and sets out to defeat Mr.X and destroy his robots.

I give the story a 1 out of 10. This is the third consecutive time Capcom has attemted to pass off a story where another framed or fake villan temporarily fills in for Wilys role. It was acceptable for 4, predictable by 5, and completely unacceptable by 6. The novelty of such a story wears of after the first or second time it's used, and by the third time it's just flat out horrible.

Graphics: 9/10
The graphics have been improving with every Mega Man game since the first one, and this installment is certainly no exception. Enemies all look like quite a bit of extra work was put into their details, and things like floors, ceilings, spikes, platforms, e.t.c. all possess unique textures that are only used for single levels.

I give the graphics an 8 out of 10. Despite the praise i also have some laments regarding polish. Certain textures look detailed, but have a "rushed" quality to them. What i mean is that some textures look "foggy", sort of like condensation. However, i do have to admit that the graphics are one of the few things in this game i can almost completly enjoy.

Sound: 5/10
When i first heard the soundtrack, i was highly disapointed. The only song on the playlist i could totally enjoy was Flame mans theme, but even that one's inferior to other MM NES songs. Aside from that, many songs either failed to live up to the awesomeness of songs from preceding games, or were just bad. Like, "horrible screeching noise looped 80 million times" bad. As for the sound effects, they're all borrowed from earlier games, and are extrodinarily annoying considering that the enemies or hazards producing these sounds are often found in high concentrations throughout certain areas.

I give the sound a 5 out of 10. It definitely dosen't live up to the standards set by its predecessors, and i'd actually say it's average or slightly below average for a typical NES game.

Difficulty: 2/10
Mega Man games on the NES were never really difficult (with the possible exception of the first installment), and neither is this game. Even without all of the power-ups you can collect, you can breeze past many parts of the stages without much, if any, difficulty. Aside from some hazards randomly thrown in and enemies in annoying positions, the levels are cakewalks. As for the bosses, they all have easy-to-remember patterns that can be so easilly exploited it's stupid.

Addictiveness: 3/10
When i first played this game, i got bored about halfway through. The stages all seem to have somewhat similar overall designs. Some spikes here, some platforms there, some enemies over here, it's all subtle, but after a while it'll start to feel like you're playing the same stage again and again. Mabye that's just me but that's how the stages feel. One thing i can give the game credit for is the bosses. Despite having predictable patterns, they all are entertaining to fight and it feels so AWESOME when you dodge a projectile.

Depth: 6/10
Aside from the stages, there are four collectibles/weapons. One is the energy balancer, which can be found in Tomahawk mans stage and fills up the energy for the weapon that has the least energy whenever you pick up an energy pellet. More of a convenience than a power-up, really. Then there's Beat, a robot bird returning from MM5 that you can obtain when you collect the letters B,E,A, and T. from different stages. Beat has been heavilly nerfed, and is now almost completly useless. Then there are the Rush flight and power adapters. The flight adapter gives you the ability to fly for a few seconds, and the Power adapter allows you to break certain blocks when fully charged and also serves as a weapon. In true Mega Man fashion, there are a total of 16 stages in the game; eight robot master stages and eight fortress stages.

Overall: 5.510
Mega Man 6 for the NES is a game that could have been a lot better. If Capcom had put a bit more effort into things like the sound, the story (especially), and the stage design, we would have a game that would have met or possibly even exceed the standards set by previous games. As it is, The game dosen't have much going for it other than the graphics. This is only for the most hardcore Mega Man fans.
This is the last Mega Man game ever released for the NES. It came out in March of 1994 in North America, almost 3 years after the SNES was released. When i first played it, i felt that this game just didn't live up to the sheer awesomeness of (at least MOST of) its predecessors. Let's see why i feel this way.

Story: 1/10
A mysterious billionaire by the name of "Mr.X" is sponsoring the first annual robot tournament. The worlds greatest robot designers flock to compete. Eight robots compete, their designers all hailing from different countries. During the competition, Mr.X announces that he has rewired the robots so that they are now loyal to him, and now have the task of aiding him in his plan for world domination. The blue bomber, however, decides he's not 'gonna let that fly, and sets out to defeat Mr.X and destroy his robots.

I give the story a 1 out of 10. This is the third consecutive time Capcom has attemted to pass off a story where another framed or fake villan temporarily fills in for Wilys role. It was acceptable for 4, predictable by 5, and completely unacceptable by 6. The novelty of such a story wears of after the first or second time it's used, and by the third time it's just flat out horrible.

Graphics: 9/10
The graphics have been improving with every Mega Man game since the first one, and this installment is certainly no exception. Enemies all look like quite a bit of extra work was put into their details, and things like floors, ceilings, spikes, platforms, e.t.c. all possess unique textures that are only used for single levels.

I give the graphics an 8 out of 10. Despite the praise i also have some laments regarding polish. Certain textures look detailed, but have a "rushed" quality to them. What i mean is that some textures look "foggy", sort of like condensation. However, i do have to admit that the graphics are one of the few things in this game i can almost completly enjoy.

Sound: 5/10
When i first heard the soundtrack, i was highly disapointed. The only song on the playlist i could totally enjoy was Flame mans theme, but even that one's inferior to other MM NES songs. Aside from that, many songs either failed to live up to the awesomeness of songs from preceding games, or were just bad. Like, "horrible screeching noise looped 80 million times" bad. As for the sound effects, they're all borrowed from earlier games, and are extrodinarily annoying considering that the enemies or hazards producing these sounds are often found in high concentrations throughout certain areas.

I give the sound a 5 out of 10. It definitely dosen't live up to the standards set by its predecessors, and i'd actually say it's average or slightly below average for a typical NES game.

Difficulty: 2/10
Mega Man games on the NES were never really difficult (with the possible exception of the first installment), and neither is this game. Even without all of the power-ups you can collect, you can breeze past many parts of the stages without much, if any, difficulty. Aside from some hazards randomly thrown in and enemies in annoying positions, the levels are cakewalks. As for the bosses, they all have easy-to-remember patterns that can be so easilly exploited it's stupid.

Addictiveness: 3/10
When i first played this game, i got bored about halfway through. The stages all seem to have somewhat similar overall designs. Some spikes here, some platforms there, some enemies over here, it's all subtle, but after a while it'll start to feel like you're playing the same stage again and again. Mabye that's just me but that's how the stages feel. One thing i can give the game credit for is the bosses. Despite having predictable patterns, they all are entertaining to fight and it feels so AWESOME when you dodge a projectile.

Depth: 6/10
Aside from the stages, there are four collectibles/weapons. One is the energy balancer, which can be found in Tomahawk mans stage and fills up the energy for the weapon that has the least energy whenever you pick up an energy pellet. More of a convenience than a power-up, really. Then there's Beat, a robot bird returning from MM5 that you can obtain when you collect the letters B,E,A, and T. from different stages. Beat has been heavilly nerfed, and is now almost completly useless. Then there are the Rush flight and power adapters. The flight adapter gives you the ability to fly for a few seconds, and the Power adapter allows you to break certain blocks when fully charged and also serves as a weapon. In true Mega Man fashion, there are a total of 16 stages in the game; eight robot master stages and eight fortress stages.

Overall: 5.510
Mega Man 6 for the NES is a game that could have been a lot better. If Capcom had put a bit more effort into things like the sound, the story (especially), and the stage design, we would have a game that would have met or possibly even exceed the standards set by previous games. As it is, The game dosen't have much going for it other than the graphics. This is only for the most hardcore Mega Man fans.
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Registered: 12-24-13
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Last Active: 3004 days

Post Rating: 1   Liked By: jnisol,

01-18-14 01:49 PM
SacredShadow is Offline
| ID: 962998 | 118 Words

SacredShadow
Razor-987
Level: 152


POSTS: 4558/7753
POST EXP: 960743
LVL EXP: 43881593
CP: 34610.2
VIZ: 986365

Likes: 0  Dislikes: 0
Impressive review man, I have read a review of yours before, and I am happy to read more of your stuff. I like the way you broke it down into a neat, organized and professional style and also stayed detailed in every category of your review. I couldn't be more satisfied with that. All I can really say tot his is to keep reviewing and expanding on what you write and there is nothing you can't do. The more you review the better your material will be. This was excellent and very descriptive. 

Overall, nice job and I look forward to reading your next review. You have great potential, so be sure to put it to good use! 
Impressive review man, I have read a review of yours before, and I am happy to read more of your stuff. I like the way you broke it down into a neat, organized and professional style and also stayed detailed in every category of your review. I couldn't be more satisfied with that. All I can really say tot his is to keep reviewing and expanding on what you write and there is nothing you can't do. The more you review the better your material will be. This was excellent and very descriptive. 

Overall, nice job and I look forward to reading your next review. You have great potential, so be sure to put it to good use! 
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Affected by 'Laziness Syndrome'

Registered: 01-14-13
Last Post: 416 days
Last Active: 383 days

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