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05-02-24 10:25 AM

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Sacredfire/DACRE
12-22-13 10:53 PM
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deggle
01-25-14 08:18 PM
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12-22-13 10:53 PM
Sacredfire/DACRE is Offline
| ID: 945369 | 529 Words

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This game is marvelous! I have never been so committed to saving the world in a Pokémon game! The storyline is deep and relatable,  and the Pokémon are great! The only problems I have are that there are some tile flaws, the Unova Pokémon's names are in Japanese, some sprites (like Brawly for Gamer) are misused, and the Unova Pokémon don't learn their proper moves, rendering Bulbapedia close to useless. However, at first I thought, "Hey, maybe it's because he couldn't find a way to show them", but then I realized something. I switched from Pokémon Ruby 2012 to this game because my friend introduced me to it (and the undeniable fact that Pokémon Ruby 2012 has a MUCH HIGHER DIFFICULTY than I thought it would), and in Pokémon Ruby 2012, my Dewott learned Razor Shell just fine. Plus there was my Absol, FORESIGHT, who knew Psycho Cut and Night Slash, a Honchkrow that knew Foul Play, a Heracross that knew Close Combat, and a Sigilyph that knew Air Slash, so I immediately dismissed that theory. Aside from that, the creation of new sprites was genius, especially the Arcanine one. The only one I currently have a problem with is Tropius, simply due to the fact that it's been filled in with brown. Plus the fact that it's wings were encased in rock to remove it's ability of flying. Where's PETA or the ASPCA when you need them? Aside from that, I very much appreciate the new gym designs and Ash sprite. It gives the game flavor and raises my commitment to play forward. This is a game that I would play all day, EVERY day, for a whole MONTH! All this coming from just up to Village of Fire! Speaking of which, the villages were a wonderful idea. The names are kind of like warning signs to tell you what's next. That's good because the ACTUAL signs don't. I rate this an 8/10 for graphics because there's a screenshot of Ash standing on a computer, and I walked under a couple of tiles. Plus, on your way to Village of Fire, there is a spot you can't get past. If you go AROUND it, you'll find a Timer Ball. Unfortunately for you, IT'S A TRAP! You won't be able to get out. I learned this from experience. Plus, the trainers are scary. The only three things they say are, "Battle me!", "I lost.", and "You're really tough." Were they mind controlled or did they have their common intelligence beat out of them?! Another good thing is that half of the PokeDream is fulfilled by being able to obtain all the starters from Gen I, II, III, and V. I love this because after a beat the game, I can catch all of these Pokémon and raise them from lawless militia into a super effective fighting force. It's also very nice that the game can keep some continuity by going from village to village, route to route, with different Pokémon in each village! And the village designs are awesome! That's it for this edition of the SacredFire Lookout! Check out my review of Pokémon Shiny Gold on Dec. 31!
This game is marvelous! I have never been so committed to saving the world in a Pokémon game! The storyline is deep and relatable,  and the Pokémon are great! The only problems I have are that there are some tile flaws, the Unova Pokémon's names are in Japanese, some sprites (like Brawly for Gamer) are misused, and the Unova Pokémon don't learn their proper moves, rendering Bulbapedia close to useless. However, at first I thought, "Hey, maybe it's because he couldn't find a way to show them", but then I realized something. I switched from Pokémon Ruby 2012 to this game because my friend introduced me to it (and the undeniable fact that Pokémon Ruby 2012 has a MUCH HIGHER DIFFICULTY than I thought it would), and in Pokémon Ruby 2012, my Dewott learned Razor Shell just fine. Plus there was my Absol, FORESIGHT, who knew Psycho Cut and Night Slash, a Honchkrow that knew Foul Play, a Heracross that knew Close Combat, and a Sigilyph that knew Air Slash, so I immediately dismissed that theory. Aside from that, the creation of new sprites was genius, especially the Arcanine one. The only one I currently have a problem with is Tropius, simply due to the fact that it's been filled in with brown. Plus the fact that it's wings were encased in rock to remove it's ability of flying. Where's PETA or the ASPCA when you need them? Aside from that, I very much appreciate the new gym designs and Ash sprite. It gives the game flavor and raises my commitment to play forward. This is a game that I would play all day, EVERY day, for a whole MONTH! All this coming from just up to Village of Fire! Speaking of which, the villages were a wonderful idea. The names are kind of like warning signs to tell you what's next. That's good because the ACTUAL signs don't. I rate this an 8/10 for graphics because there's a screenshot of Ash standing on a computer, and I walked under a couple of tiles. Plus, on your way to Village of Fire, there is a spot you can't get past. If you go AROUND it, you'll find a Timer Ball. Unfortunately for you, IT'S A TRAP! You won't be able to get out. I learned this from experience. Plus, the trainers are scary. The only three things they say are, "Battle me!", "I lost.", and "You're really tough." Were they mind controlled or did they have their common intelligence beat out of them?! Another good thing is that half of the PokeDream is fulfilled by being able to obtain all the starters from Gen I, II, III, and V. I love this because after a beat the game, I can catch all of these Pokémon and raise them from lawless militia into a super effective fighting force. It's also very nice that the game can keep some continuity by going from village to village, route to route, with different Pokémon in each village! And the village designs are awesome! That's it for this edition of the SacredFire Lookout! Check out my review of Pokémon Shiny Gold on Dec. 31!
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12-23-13 06:59 PM
supercool22 is Offline
| ID: 945625 | 41 Words

supercool22
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Sacredfire/DACRE : Alright this is a nice review. Well..there is one thing you should do when making reviews....space it out..(most likely by breaking it down into different categories..) But overall good job....(you could do better...i know you could). Have anice day mate.
Sacredfire/DACRE : Alright this is a nice review. Well..there is one thing you should do when making reviews....space it out..(most likely by breaking it down into different categories..) But overall good job....(you could do better...i know you could). Have anice day mate.
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12-24-13 10:49 AM
Patrick Star is Offline
| ID: 945887 | 28 Words

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awesomeguy279
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I think you should break the review down into categories as well and I do not think it is good to advertise your other review on your review.
I think you should break the review down into categories as well and I do not think it is good to advertise your other review on your review.
Vizzed Elite

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(edited by awesomeguy279 on 12-30-13 05:24 PM)    

01-25-14 08:18 PM
deggle is Offline
| ID: 968058 | 22 Words

deggle
deg2000
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Sacredfire/DACRE : your review was okay next time you need to split the subjects into catergories and out way more detail into them
Sacredfire/DACRE : your review was okay next time you need to split the subjects into catergories and out way more detail into them
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